v8/src/virtual-frame-light-inl.h

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// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_VIRTUAL_FRAME_LIGHT_INL_H_
#define V8_VIRTUAL_FRAME_LIGHT_INL_H_
#include "codegen.h"
#include "register-allocator.h"
#include "scopes.h"
#include "type-info.h"
#include "codegen-inl.h"
#include "jump-target-light-inl.h"
namespace v8 {
namespace internal {
VirtualFrame::VirtualFrame(InvalidVirtualFrameInitializer* dummy)
: element_count_(0),
top_of_stack_state_(NO_TOS_REGISTERS),
register_allocation_map_(0) { }
// On entry to a function, the virtual frame already contains the receiver,
// the parameters, and a return address. All frame elements are in memory.
VirtualFrame::VirtualFrame()
: element_count_(parameter_count() + 2),
top_of_stack_state_(NO_TOS_REGISTERS),
register_allocation_map_(0) { }
// When cloned, a frame is a deep copy of the original.
VirtualFrame::VirtualFrame(VirtualFrame* original)
: element_count_(original->element_count()),
top_of_stack_state_(original->top_of_stack_state_),
register_allocation_map_(original->register_allocation_map_) { }
bool VirtualFrame::Equals(VirtualFrame* other) {
ASSERT(element_count() == other->element_count());
if (top_of_stack_state_ != other->top_of_stack_state_) return false;
if (register_allocation_map_ != other->register_allocation_map_) return false;
return true;
}
void VirtualFrame::PrepareForReturn() {
SpillAll();
}
VirtualFrame::RegisterAllocationScope::RegisterAllocationScope(
CodeGenerator* cgen)
: cgen_(cgen),
old_is_spilled_(SpilledScope::is_spilled_) {
SpilledScope::is_spilled_ = false;
if (old_is_spilled_) {
VirtualFrame* frame = cgen->frame();
if (frame != NULL) {
frame->AssertIsSpilled();
}
}
}
VirtualFrame::RegisterAllocationScope::~RegisterAllocationScope() {
SpilledScope::is_spilled_ = old_is_spilled_;
if (old_is_spilled_) {
VirtualFrame* frame = cgen_->frame();
if (frame != NULL) {
frame->SpillAll();
}
}
}
CodeGenerator* VirtualFrame::cgen() { return CodeGeneratorScope::Current(); }
MacroAssembler* VirtualFrame::masm() { return cgen()->masm(); }
void VirtualFrame::CallStub(CodeStub* stub, int arg_count) {
if (arg_count != 0) Forget(arg_count);
ASSERT(cgen()->HasValidEntryRegisters());
masm()->CallStub(stub);
}
int VirtualFrame::parameter_count() {
return cgen()->scope()->num_parameters();
}
int VirtualFrame::local_count() { return cgen()->scope()->num_stack_slots(); }
int VirtualFrame::frame_pointer() { return parameter_count() + 3; }
int VirtualFrame::context_index() { return frame_pointer() - 1; }
int VirtualFrame::function_index() { return frame_pointer() - 2; }
int VirtualFrame::local0_index() { return frame_pointer() + 2; }
int VirtualFrame::fp_relative(int index) {
ASSERT(index < element_count());
ASSERT(frame_pointer() < element_count()); // FP is on the frame.
return (frame_pointer() - index) * kPointerSize;
}
int VirtualFrame::expression_base_index() {
return local0_index() + local_count();
}
int VirtualFrame::height() {
return element_count() - expression_base_index();
}
MemOperand VirtualFrame::LocalAt(int index) {
ASSERT(0 <= index);
ASSERT(index < local_count());
return MemOperand(fp, kLocal0Offset - index * kPointerSize);
}
} } // namespace v8::internal
#endif // V8_VIRTUAL_FRAME_LIGHT_INL_H_