2014-10-09 12:41:36 +00:00
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// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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var SetBenchmark = new BenchmarkSuite('WeakSet', [1000], [
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2014-10-29 10:18:16 +00:00
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new Benchmark('Add', false, false, 0, WeakSetAdd, WeakSetSetupBase,
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WeakSetTearDown),
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2014-10-09 12:41:36 +00:00
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new Benchmark('Has', false, false, 0, WeakSetHas, WeakSetSetup,
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WeakSetTearDown),
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new Benchmark('Delete', false, false, 0, WeakSetDelete, WeakSetSetup,
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WeakSetTearDown),
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]);
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var ws;
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2014-10-29 10:18:16 +00:00
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function WeakSetSetupBase() {
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SetupObjectKeys();
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ws = new WeakSet;
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2014-10-09 12:41:36 +00:00
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}
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function WeakSetSetup() {
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2014-10-29 10:18:16 +00:00
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WeakSetSetupBase();
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WeakSetAdd();
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2014-10-09 12:41:36 +00:00
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}
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function WeakSetTearDown() {
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ws = null;
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}
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function WeakSetAdd() {
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2014-10-29 10:18:16 +00:00
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for (var i = 0; i < N; i++) {
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ws.add(keys[i]);
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}
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2014-10-09 12:41:36 +00:00
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}
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function WeakSetHas() {
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for (var i = 0; i < N; i++) {
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if (!ws.has(keys[i])) {
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throw new Error();
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}
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}
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for (var i = N; i < 2 * N; i++) {
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if (ws.has(keys[i])) {
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throw new Error();
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}
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}
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}
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function WeakSetDelete() {
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// This is run more than once per setup so we will end up deleting items
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// more than once. Therefore, we do not the return value of delete.
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for (var i = 0; i < N; i++) {
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ws.delete(keys[i]);
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}
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}
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