2008-09-09 20:08:45 +00:00
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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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2008-07-03 15:10:15 +00:00
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "zone-inl.h"
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namespace v8 { namespace internal {
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Address Zone::position_ = 0;
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Address Zone::limit_ = 0;
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2008-12-01 15:32:20 +00:00
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int Zone::zone_excess_limit_ = 256 * MB;
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int Zone::segment_bytes_allocated_ = 0;
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2008-07-03 15:10:15 +00:00
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bool AssertNoZoneAllocation::allow_allocation_ = true;
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2008-09-01 06:06:52 +00:00
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int ZoneScope::nesting_ = 0;
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2008-07-03 15:10:15 +00:00
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// Segments represent chunks of memory: They have starting address
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// (encoded in the this pointer) and a size in bytes. Segments are
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// chained together forming a LIFO structure with the newest segment
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// available as Segment::head(). Segments are allocated using malloc()
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// and de-allocated using free().
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class Segment {
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public:
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Segment* next() const { return next_; }
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void clear_next() { next_ = NULL; }
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int size() const { return size_; }
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int capacity() const { return size_ - sizeof(Segment); }
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Address start() const { return address(sizeof(Segment)); }
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Address end() const { return address(size_); }
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static Segment* head() { return head_; }
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static void set_head(Segment* head) { head_ = head; }
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// Creates a new segment, sets it size, and pushes it to the front
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// of the segment chain. Returns the new segment.
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static Segment* New(int size) {
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Segment* result = reinterpret_cast<Segment*>(Malloced::New(size));
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Zone::segment_bytes_allocated_ += size;
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if (result != NULL) {
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result->next_ = head_;
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result->size_ = size;
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head_ = result;
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}
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return result;
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}
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// Deletes the given segment. Does not touch the segment chain.
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static void Delete(Segment* segment, int size) {
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Zone::segment_bytes_allocated_ -= size;
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Malloced::Delete(segment);
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}
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static int bytes_allocated() { return bytes_allocated_; }
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private:
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// Computes the address of the nth byte in this segment.
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Address address(int n) const {
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return Address(this) + n;
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}
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static Segment* head_;
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static int bytes_allocated_;
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Segment* next_;
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int size_;
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};
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Segment* Segment::head_ = NULL;
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int Segment::bytes_allocated_ = 0;
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void Zone::DeleteAll() {
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#ifdef DEBUG
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// Constant byte value used for zapping dead memory in debug mode.
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static const unsigned char kZapDeadByte = 0xcd;
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#endif
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// Find a segment with a suitable size to keep around.
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Segment* keep = Segment::head();
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while (keep != NULL && keep->size() > kMaximumKeptSegmentSize) {
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keep = keep->next();
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}
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// Traverse the chained list of segments, zapping (in debug mode)
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// and freeing every segment except the one we wish to keep.
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Segment* current = Segment::head();
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while (current != NULL) {
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Segment* next = current->next();
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if (current == keep) {
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// Unlink the segment we wish to keep from the list.
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current->clear_next();
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} else {
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int size = current->size();
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#ifdef DEBUG
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// Zap the entire current segment (including the header).
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memset(current, kZapDeadByte, size);
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#endif
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Segment::Delete(current, size);
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}
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current = next;
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}
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// If we have found a segment we want to keep, we must recompute the
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// variables 'position' and 'limit' to prepare for future allocate
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// attempts. Otherwise, we must clear the position and limit to
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// force a new segment to be allocated on demand.
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if (keep != NULL) {
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Address start = keep->start();
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position_ = RoundUp(start, kAlignment);
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limit_ = keep->end();
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#ifdef DEBUG
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// Zap the contents of the kept segment (but not the header).
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memset(start, kZapDeadByte, keep->capacity());
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#endif
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} else {
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position_ = limit_ = 0;
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}
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// Update the head segment to be the kept segment (if any).
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Segment::set_head(keep);
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}
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Address Zone::NewExpand(int size) {
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// Make sure the requested size is already properly aligned and that
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// there isn't enough room in the Zone to satisfy the request.
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ASSERT(size == RoundDown(size, kAlignment));
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ASSERT(position_ + size > limit_);
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// Compute the new segment size. We use a 'high water mark'
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// strategy, where we increase the segment size every time we expand
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// except that we employ a maximum segment size when we delete. This
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// is to avoid excessive malloc() and free() overhead.
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Segment* head = Segment::head();
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int old_size = (head == NULL) ? 0 : head->size();
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int new_size = sizeof(Segment) + kAlignment + size + (old_size << 1);
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if (new_size < kMinimumSegmentSize) new_size = kMinimumSegmentSize;
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Segment* segment = Segment::New(new_size);
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if (segment == NULL) V8::FatalProcessOutOfMemory("Zone");
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// Recompute 'top' and 'limit' based on the new segment.
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Address result = RoundUp(segment->start(), kAlignment);
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position_ = result + size;
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limit_ = segment->end();
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ASSERT(position_ <= limit_);
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return result;
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}
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} } // namespace v8::internal
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