127 lines
3.4 KiB
C++
127 lines
3.4 KiB
C++
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// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <tuple>
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#include "src/base/utils/random-number-generator.h"
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#include "src/compiler/persistent-map.h"
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#include "test/unittests/test-utils.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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// A random distribution that produces both small values and arbitrary numbers.
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static int small_big_distr(base::RandomNumberGenerator* rand) {
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return rand->NextInt() / std::max(1, rand->NextInt() / 100);
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}
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TEST(PersistentMap, RefTest) {
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base::RandomNumberGenerator rand(92834738);
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AccountingAllocator allocator;
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Zone zone(&allocator, ZONE_NAME);
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std::vector<PersistentMap<int, int>> pers_maps;
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pers_maps.emplace_back(&zone);
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std::vector<std::map<int, int>> ref_maps(1);
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for (int i = 0; i < 100000; ++i) {
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if (rand.NextInt(2) == 0) {
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// Read value;
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int key = small_big_distr(&rand);
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if (ref_maps[0].count(key) > 0) {
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ASSERT_EQ(pers_maps[0].Get(key), ref_maps[0][key]);
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} else {
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ASSERT_EQ(pers_maps[0].Get(key), 0);
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}
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}
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if (rand.NextInt(2) == 0) {
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// Add value;
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int key = small_big_distr(&rand);
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int value = small_big_distr(&rand);
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pers_maps[0].Set(key, value);
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ref_maps[0][key] = value;
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}
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if (rand.NextInt(1000) == 0) {
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// Create empty map.
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pers_maps.emplace_back(&zone);
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ref_maps.emplace_back();
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}
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if (rand.NextInt(100) == 0) {
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// Copy and move around maps.
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int num_maps = static_cast<int>(pers_maps.size());
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int source = rand.NextInt(num_maps - 1) + 1;
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int target = rand.NextInt(num_maps - 1) + 1;
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pers_maps[target] = std::move(pers_maps[0]);
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ref_maps[target] = std::move(ref_maps[0]);
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pers_maps[0] = pers_maps[source];
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ref_maps[0] = ref_maps[source];
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}
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}
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for (size_t i = 0; i < pers_maps.size(); ++i) {
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std::set<int> keys;
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for (auto pair : pers_maps[i]) {
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ASSERT_EQ(keys.count(pair.first), 0u);
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keys.insert(pair.first);
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ASSERT_EQ(ref_maps[i][pair.first], pair.second);
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}
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for (auto pair : ref_maps[i]) {
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int value = pers_maps[i].Get(pair.first);
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ASSERT_EQ(pair.second, value);
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if (value != 0) {
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ASSERT_EQ(keys.count(pair.first), 1u);
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keys.erase(pair.first);
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}
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}
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ASSERT_TRUE(keys.empty());
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}
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}
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TEST(PersistentMap, Zip) {
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base::RandomNumberGenerator rand(92834738);
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AccountingAllocator allocator;
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Zone zone(&allocator, ZONE_NAME);
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// Provoke hash collisions to stress the iterator.
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struct bad_hash {
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size_t operator()(int key) { return static_cast<size_t>(key) % 1000; }
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};
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PersistentMap<int, int, bad_hash> a(&zone);
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PersistentMap<int, int, bad_hash> b(&zone);
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int sum_a = 0;
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int sum_b = 0;
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for (int i = 0; i < 30000; ++i) {
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int key = small_big_distr(&rand);
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int value = small_big_distr(&rand);
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if (rand.NextBool()) {
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sum_a += value;
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a.Set(key, a.Get(key) + value);
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} else {
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sum_b += value;
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b.Set(key, b.Get(key) + value);
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}
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}
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int sum = sum_a + sum_b;
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for (auto pair : a) {
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sum_a -= pair.second;
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}
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ASSERT_EQ(0, sum_a);
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for (auto pair : b) {
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sum_b -= pair.second;
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}
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ASSERT_EQ(0, sum_b);
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for (auto triple : a.Zip(b)) {
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sum -= std::get<1>(triple) + std::get<2>(triple);
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}
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ASSERT_EQ(0, sum);
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}
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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