v8/src/interface.cc

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// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "interface.h"
namespace v8 {
namespace internal {
static bool Match(void* key1, void* key2) {
String* name1 = *static_cast<String**>(key1);
String* name2 = *static_cast<String**>(key2);
ASSERT(name1->IsInternalizedString());
ASSERT(name2->IsInternalizedString());
return name1 == name2;
}
Interface* Interface::Lookup(Handle<String> name, Zone* zone) {
ASSERT(IsModule());
ZoneHashMap* map = Chase()->exports_;
if (map == NULL) return NULL;
ZoneAllocationPolicy allocator(zone);
ZoneHashMap::Entry* p = map->Lookup(name.location(), name->Hash(), false,
allocator);
if (p == NULL) return NULL;
ASSERT(*static_cast<String**>(p->key) == *name);
ASSERT(p->value != NULL);
return static_cast<Interface*>(p->value);
}
#ifdef DEBUG
// Current nesting depth for debug output.
class Nesting {
public:
Nesting() { current_ += 2; }
~Nesting() { current_ -= 2; }
static int current() { return current_; }
private:
static int current_;
};
int Nesting::current_ = 0;
#endif
void Interface::DoAdd(
void* name, uint32_t hash, Interface* interface, Zone* zone, bool* ok) {
MakeModule(ok);
if (!*ok) return;
#ifdef DEBUG
if (FLAG_print_interface_details) {
PrintF("%*s# Adding...\n", Nesting::current(), "");
PrintF("%*sthis = ", Nesting::current(), "");
this->Print(Nesting::current());
PrintF("%*s%s : ", Nesting::current(), "",
(*static_cast<String**>(name))->ToAsciiArray());
interface->Print(Nesting::current());
}
#endif
ZoneHashMap** map = &Chase()->exports_;
ZoneAllocationPolicy allocator(zone);
if (*map == NULL)
*map = new ZoneHashMap(Match, ZoneHashMap::kDefaultHashMapCapacity,
allocator);
ZoneHashMap::Entry* p = (*map)->Lookup(name, hash, !IsFrozen(), allocator);
if (p == NULL) {
// This didn't have name but was frozen already, that's an error.
*ok = false;
} else if (p->value == NULL) {
p->value = interface;
} else {
#ifdef DEBUG
Nesting nested;
#endif
static_cast<Interface*>(p->value)->Unify(interface, zone, ok);
}
#ifdef DEBUG
if (FLAG_print_interface_details) {
PrintF("%*sthis' = ", Nesting::current(), "");
this->Print(Nesting::current());
PrintF("%*s# Added.\n", Nesting::current(), "");
}
#endif
}
void Interface::Unify(Interface* that, Zone* zone, bool* ok) {
if (this->forward_) return this->Chase()->Unify(that, zone, ok);
if (that->forward_) return this->Unify(that->Chase(), zone, ok);
ASSERT(this->forward_ == NULL);
ASSERT(that->forward_ == NULL);
*ok = true;
if (this == that) return;
if (this->IsValue()) {
that->MakeValue(ok);
if (*ok && this->IsConst()) that->MakeConst(ok);
return;
}
if (that->IsValue()) {
this->MakeValue(ok);
if (*ok && that->IsConst()) this->MakeConst(ok);
return;
}
#ifdef DEBUG
if (FLAG_print_interface_details) {
PrintF("%*s# Unifying...\n", Nesting::current(), "");
PrintF("%*sthis = ", Nesting::current(), "");
this->Print(Nesting::current());
PrintF("%*sthat = ", Nesting::current(), "");
that->Print(Nesting::current());
}
#endif
// Merge the smaller interface into the larger, for performance.
if (this->exports_ != NULL && (that->exports_ == NULL ||
this->exports_->occupancy() >= that->exports_->occupancy())) {
this->DoUnify(that, ok, zone);
} else {
that->DoUnify(this, ok, zone);
}
#ifdef DEBUG
if (FLAG_print_interface_details) {
PrintF("%*sthis' = ", Nesting::current(), "");
this->Print(Nesting::current());
PrintF("%*sthat' = ", Nesting::current(), "");
that->Print(Nesting::current());
PrintF("%*s# Unified.\n", Nesting::current(), "");
}
#endif
}
void Interface::DoUnify(Interface* that, bool* ok, Zone* zone) {
ASSERT(this->forward_ == NULL);
ASSERT(that->forward_ == NULL);
ASSERT(!this->IsValue());
ASSERT(!that->IsValue());
Get rid of static module allocation, do it in code. Modules now have their own local scope, represented by their own context. Module instance objects have an accessor for every export that forwards access to the respective slot from the module's context. (Exports that are modules themselves, however, are simple data properties.) All modules have a _hosting_ scope/context, which (currently) is the (innermost) enclosing global scope. To deal with recursion, nested modules are hosted by the same scope as global ones. For every (global or nested) module literal, the hosting context has an internal slot that points directly to the respective module context. This enables quick access to (statically resolved) module members by 2-dimensional access through the hosting context. For example, module A { let x; module B { let y; } } module C { let z; } allocates contexts as follows: [header| .A | .B | .C | A | C ] (global) | | | | | +-- [header| z ] (module) | | | +------- [header| y ] (module) | +------------ [header| x | B ] (module) Here, .A, .B, .C are the internal slots pointing to the hosted module contexts, whereas A, B, C hold the actual instance objects (note that every module context also points to the respective instance object through its extension slot in the header). To deal with arbitrary recursion and aliases between modules, they are created and initialized in several stages. Each stage applies to all modules in the hosting global scope, including nested ones. 1. Allocate: for each module _literal_, allocate the module contexts and respective instance object and wire them up. This happens in the PushModuleContext runtime function, as generated by AllocateModules (invoked by VisitDeclarations in the hosting scope). 2. Bind: for each module _declaration_ (i.e. literals as well as aliases), assign the respective instance object to respective local variables. This happens in VisitModuleDeclaration, and uses the instance objects created in the previous stage. For each module _literal_, this phase also constructs a module descriptor for the next stage. This happens in VisitModuleLiteral. 3. Populate: invoke the DeclareModules runtime function to populate each _instance_ object with accessors for it exports. This is generated by DeclareModules (invoked by VisitDeclarations in the hosting scope again), and uses the descriptors generated in the previous stage. 4. Initialize: execute the module bodies (and other code) in sequence. This happens by the separate statements generated for module bodies. To reenter the module scopes properly, the parser inserted ModuleStatements. R=mstarzinger@chromium.org,svenpanne@chromium.org BUG= Review URL: https://codereview.chromium.org/11093074 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13033 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-11-22 10:25:22 +00:00
ASSERT(this->index_ == -1);
ASSERT(that->index_ == -1);
ASSERT(*ok);
#ifdef DEBUG
Nesting nested;
#endif
// Try to merge all members from that into this.
ZoneHashMap* map = that->exports_;
if (map != NULL) {
for (ZoneHashMap::Entry* p = map->Start(); p != NULL; p = map->Next(p)) {
this->DoAdd(p->key, p->hash, static_cast<Interface*>(p->value), zone, ok);
if (!*ok) return;
}
}
// If the new interface is larger than that's, then there were members in
// 'this' which 'that' didn't have. If 'that' was frozen that is an error.
int this_size = this->exports_ == NULL ? 0 : this->exports_->occupancy();
int that_size = map == NULL ? 0 : map->occupancy();
if (that->IsFrozen() && this_size > that_size) {
*ok = false;
return;
}
// Merge interfaces.
this->flags_ |= that->flags_;
that->forward_ = this;
}
#ifdef DEBUG
void Interface::Print(int n) {
int n0 = n > 0 ? n : 0;
if (FLAG_print_interface_details) {
PrintF("%p", static_cast<void*>(this));
for (Interface* link = this->forward_; link != NULL; link = link->forward_)
PrintF("->%p", static_cast<void*>(link));
PrintF(" ");
}
if (IsUnknown()) {
PrintF("unknown\n");
} else if (IsConst()) {
PrintF("const\n");
} else if (IsValue()) {
PrintF("value\n");
} else if (IsModule()) {
Get rid of static module allocation, do it in code. Modules now have their own local scope, represented by their own context. Module instance objects have an accessor for every export that forwards access to the respective slot from the module's context. (Exports that are modules themselves, however, are simple data properties.) All modules have a _hosting_ scope/context, which (currently) is the (innermost) enclosing global scope. To deal with recursion, nested modules are hosted by the same scope as global ones. For every (global or nested) module literal, the hosting context has an internal slot that points directly to the respective module context. This enables quick access to (statically resolved) module members by 2-dimensional access through the hosting context. For example, module A { let x; module B { let y; } } module C { let z; } allocates contexts as follows: [header| .A | .B | .C | A | C ] (global) | | | | | +-- [header| z ] (module) | | | +------- [header| y ] (module) | +------------ [header| x | B ] (module) Here, .A, .B, .C are the internal slots pointing to the hosted module contexts, whereas A, B, C hold the actual instance objects (note that every module context also points to the respective instance object through its extension slot in the header). To deal with arbitrary recursion and aliases between modules, they are created and initialized in several stages. Each stage applies to all modules in the hosting global scope, including nested ones. 1. Allocate: for each module _literal_, allocate the module contexts and respective instance object and wire them up. This happens in the PushModuleContext runtime function, as generated by AllocateModules (invoked by VisitDeclarations in the hosting scope). 2. Bind: for each module _declaration_ (i.e. literals as well as aliases), assign the respective instance object to respective local variables. This happens in VisitModuleDeclaration, and uses the instance objects created in the previous stage. For each module _literal_, this phase also constructs a module descriptor for the next stage. This happens in VisitModuleLiteral. 3. Populate: invoke the DeclareModules runtime function to populate each _instance_ object with accessors for it exports. This is generated by DeclareModules (invoked by VisitDeclarations in the hosting scope again), and uses the descriptors generated in the previous stage. 4. Initialize: execute the module bodies (and other code) in sequence. This happens by the separate statements generated for module bodies. To reenter the module scopes properly, the parser inserted ModuleStatements. R=mstarzinger@chromium.org,svenpanne@chromium.org BUG= Review URL: https://codereview.chromium.org/11093074 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13033 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-11-22 10:25:22 +00:00
PrintF("module %d %s{", Index(), IsFrozen() ? "" : "(unresolved) ");
ZoneHashMap* map = Chase()->exports_;
if (map == NULL || map->occupancy() == 0) {
PrintF("}\n");
} else if (n < 0 || n0 >= 2 * FLAG_print_interface_depth) {
// Avoid infinite recursion on cyclic types.
PrintF("...}\n");
} else {
PrintF("\n");
for (ZoneHashMap::Entry* p = map->Start(); p != NULL; p = map->Next(p)) {
String* name = *static_cast<String**>(p->key);
Interface* interface = static_cast<Interface*>(p->value);
PrintF("%*s%s : ", n0 + 2, "", name->ToAsciiArray());
interface->Print(n0 + 2);
}
PrintF("%*s}\n", n0, "");
}
}
}
#endif
} } // namespace v8::internal