2014-06-23 13:52:17 +00:00
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// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/natives.h"
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2014-06-30 13:25:46 +00:00
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#include "src/base/logging.h"
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2014-06-23 13:52:17 +00:00
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#include "src/list.h"
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#include "src/list-inl.h"
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#include "src/snapshot-source-sink.h"
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#include "src/vector.h"
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namespace v8 {
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namespace internal {
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/**
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* NativesStore stores the 'native' (builtin) JS libraries.
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*
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* NativesStore needs to be initialized before using V8, usually by the
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* embedder calling v8::SetNativesDataBlob, which calls SetNativesFromFile
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* below.
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*/
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class NativesStore {
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public:
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~NativesStore() {}
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int GetBuiltinsCount() { return native_names_.length(); }
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int GetDebuggerCount() { return debugger_count_; }
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Vector<const char> GetScriptName(int index) { return native_names_[index]; }
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Vector<const char> GetRawScriptSource(int index) {
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return native_source_[index];
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}
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int GetIndex(const char* name) {
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for (int i = 0; i < native_names_.length(); ++i) {
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2014-08-26 16:56:49 +00:00
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int native_name_length = native_names_[i].length();
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if ((static_cast<int>(strlen(name)) == native_name_length) &&
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(strncmp(name, native_names_[i].start(), native_name_length) == 0)) {
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2014-06-23 13:52:17 +00:00
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return i;
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}
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}
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2014-08-04 11:34:54 +00:00
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DCHECK(false);
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2014-06-23 13:52:17 +00:00
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return -1;
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}
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int GetRawScriptsSize() {
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2014-08-04 11:34:54 +00:00
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DCHECK(false); // Used for compression. Doesn't really make sense here.
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2014-06-23 13:52:17 +00:00
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return 0;
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}
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Vector<const byte> GetScriptsSource() {
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DCHECK(false); // Used for compression. Doesn't really make sense here.
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2014-06-23 13:52:17 +00:00
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return Vector<const byte>();
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}
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static NativesStore* MakeFromScriptsSource(SnapshotByteSource* source) {
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NativesStore* store = new NativesStore;
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// We expect the libraries in the following format:
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// int: # of debugger sources.
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// 2N blobs: N pairs of source name + actual source.
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// then, repeat for non-debugger sources.
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int debugger_count = source->GetInt();
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for (int i = 0; i < debugger_count; ++i)
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store->ReadNameAndContentPair(source);
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int library_count = source->GetInt();
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for (int i = 0; i < library_count; ++i)
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store->ReadNameAndContentPair(source);
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store->debugger_count_ = debugger_count;
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return store;
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}
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private:
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NativesStore() : debugger_count_(0) {}
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bool ReadNameAndContentPair(SnapshotByteSource* bytes) {
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const byte* name;
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int name_length;
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const byte* source;
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int source_length;
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bool success = bytes->GetBlob(&name, &name_length) &&
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bytes->GetBlob(&source, &source_length);
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if (success) {
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Vector<const char> name_vector(
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reinterpret_cast<const char*>(name), name_length);
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Vector<const char> source_vector(
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reinterpret_cast<const char*>(source), source_length);
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native_names_.Add(name_vector);
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native_source_.Add(source_vector);
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}
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return success;
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}
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List<Vector<const char> > native_names_;
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List<Vector<const char> > native_source_;
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int debugger_count_;
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DISALLOW_COPY_AND_ASSIGN(NativesStore);
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};
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template<NativeType type>
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class NativesHolder {
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public:
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static NativesStore* get() {
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DCHECK(holder_);
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return holder_;
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}
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static void set(NativesStore* store) {
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DCHECK(store);
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holder_ = store;
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}
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private:
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static NativesStore* holder_;
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};
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template<NativeType type>
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NativesStore* NativesHolder<type>::holder_ = NULL;
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/**
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* Read the Natives (library sources) blob, as generated by js2c + the build
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* system.
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*/
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void SetNativesFromFile(StartupData* natives_blob) {
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DCHECK(natives_blob);
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DCHECK(natives_blob->data);
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DCHECK(natives_blob->raw_size > 0);
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SnapshotByteSource bytes(
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reinterpret_cast<const byte*>(natives_blob->data),
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natives_blob->raw_size);
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NativesHolder<CORE>::set(NativesStore::MakeFromScriptsSource(&bytes));
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NativesHolder<EXPERIMENTAL>::set(NativesStore::MakeFromScriptsSource(&bytes));
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DCHECK(!bytes.HasMore());
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}
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// Implement NativesCollection<T> bsaed on NativesHolder + NativesStore.
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//
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// (The callers expect a purely static interface, since this is how the
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// natives are usually compiled in. Since we implement them based on
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// runtime content, we have to implement this indirection to offer
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// a static interface.)
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template<NativeType type>
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int NativesCollection<type>::GetBuiltinsCount() {
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return NativesHolder<type>::get()->GetBuiltinsCount();
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}
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template<NativeType type>
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int NativesCollection<type>::GetDebuggerCount() {
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return NativesHolder<type>::get()->GetDebuggerCount();
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}
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template<NativeType type>
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int NativesCollection<type>::GetIndex(const char* name) {
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return NativesHolder<type>::get()->GetIndex(name);
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}
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template<NativeType type>
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int NativesCollection<type>::GetRawScriptsSize() {
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return NativesHolder<type>::get()->GetRawScriptsSize();
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}
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template<NativeType type>
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Vector<const char> NativesCollection<type>::GetRawScriptSource(int index) {
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return NativesHolder<type>::get()->GetRawScriptSource(index);
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}
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template<NativeType type>
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Vector<const char> NativesCollection<type>::GetScriptName(int index) {
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return NativesHolder<type>::get()->GetScriptName(index);
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}
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template<NativeType type>
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Vector<const byte> NativesCollection<type>::GetScriptsSource() {
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return NativesHolder<type>::get()->GetScriptsSource();
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}
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template<NativeType type>
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void NativesCollection<type>::SetRawScriptsSource(
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Vector<const char> raw_source) {
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CHECK(false); // Use SetNativesFromFile for this implementation.
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}
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// The compiler can't 'see' all uses of the static methods and hence
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// my chose to elide them. This we'll explicitly instantiate these.
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template class NativesCollection<CORE>;
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template class NativesCollection<EXPERIMENTAL>;
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template class NativesCollection<D8>;
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template class NativesCollection<TEST>;
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} // namespace v8::internal
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} // namespace v8
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