v8/test/perf-test/Collections/weakmap.js

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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var MapBenchmark = new BenchmarkSuite('WeakMap', [1000], [
new Benchmark('Set', false, false, 0, WeakMapSet),
new Benchmark('Has', false, false, 0, WeakMapHas, WeakMapSetup,
WeakMapTearDown),
new Benchmark('Get', false, false, 0, WeakMapGet, WeakMapSetup,
WeakMapTearDown),
new Benchmark('Delete', false, false, 0, WeakMapDelete, WeakMapSetup,
WeakMapTearDown),
]);
var wm;
var N = 10;
var keys = [];
for (var i = 0; i < N * 2; i++) {
keys[i] = {};
}
function WeakMapSetup() {
wm = new WeakMap;
for (var i = 0; i < N; i++) {
wm.set(keys[i], i);
}
}
function WeakMapTearDown() {
wm = null;
}
function WeakMapSet() {
WeakMapSetup();
WeakMapTearDown();
}
function WeakMapHas() {
for (var i = 0; i < N; i++) {
if (!wm.has(keys[i])) {
throw new Error();
}
}
for (var i = N; i < 2 * N; i++) {
if (wm.has(keys[i])) {
throw new Error();
}
}
}
function WeakMapGet() {
for (var i = 0; i < N; i++) {
if (wm.get(keys[i]) !== i) {
throw new Error();
}
}
for (var i = N; i < 2 * N; i++) {
if (wm.get(keys[i]) !== undefined) {
throw new Error();
}
}
}
function WeakMapDelete() {
// This is run more than once per setup so we will end up deleting items
// more than once. Therefore, we do not the return value of delete.
for (var i = 0; i < N; i++) {
wm.delete(keys[i]);
}
}