v8/test/cctest/test-dictionary.cc

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// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "api.h"
#include "debug.h"
#include "execution.h"
#include "factory.h"
#include "macro-assembler.h"
#include "objects.h"
#include "global-handles.h"
#include "cctest.h"
using namespace v8::internal;
TEST(ObjectHashTable) {
v8::HandleScope scope;
LocalContext context;
Handle<ObjectHashTable> table = FACTORY->NewObjectHashTable(23);
Handle<JSObject> a = FACTORY->NewJSArray(7);
Handle<JSObject> b = FACTORY->NewJSArray(11);
table = PutIntoObjectHashTable(table, a, b);
CHECK_EQ(table->NumberOfElements(), 1);
CHECK_EQ(table->Lookup(*a), *b);
CHECK_EQ(table->Lookup(*b), HEAP->undefined_value());
// Keys still have to be valid after objects were moved.
HEAP->CollectGarbage(NEW_SPACE);
CHECK_EQ(table->NumberOfElements(), 1);
CHECK_EQ(table->Lookup(*a), *b);
CHECK_EQ(table->Lookup(*b), HEAP->undefined_value());
// Keys that are overwritten should not change number of elements.
table = PutIntoObjectHashTable(table, a, FACTORY->NewJSArray(13));
CHECK_EQ(table->NumberOfElements(), 1);
CHECK_NE(table->Lookup(*a), *b);
// Keys mapped to undefined should be removed permanently.
table = PutIntoObjectHashTable(table, a, FACTORY->undefined_value());
CHECK_EQ(table->NumberOfElements(), 0);
CHECK_EQ(table->NumberOfDeletedElements(), 1);
CHECK_EQ(table->Lookup(*a), HEAP->undefined_value());
// Keys should map back to their respective values.
for (int i = 0; i < 100; i++) {
Handle<JSObject> key = FACTORY->NewJSArray(7);
Handle<JSObject> value = FACTORY->NewJSArray(11);
table = PutIntoObjectHashTable(table, key, value);
CHECK_EQ(table->NumberOfElements(), i + 1);
CHECK_NE(table->FindEntry(*key), ObjectHashTable::kNotFound);
CHECK_EQ(table->Lookup(*key), *value);
}
// Keys never added to the map should not be found.
for (int i = 0; i < 1000; i++) {
Handle<JSObject> o = FACTORY->NewJSArray(100);
CHECK_EQ(table->FindEntry(*o), ObjectHashTable::kNotFound);
CHECK_EQ(table->Lookup(*o), HEAP->undefined_value());
}
}