2016-03-01 14:42:57 +00:00
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// Copyright 2016 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COLLECTOR_H_
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#define V8_COLLECTOR_H_
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2017-08-30 07:24:59 +00:00
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#include <vector>
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2016-03-01 14:42:57 +00:00
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#include "src/checks.h"
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#include "src/vector.h"
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namespace v8 {
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namespace internal {
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/*
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* A class that collects values into a backing store.
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* Specialized versions of the class can allow access to the backing store
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* in different ways.
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* There is no guarantee that the backing store is contiguous (and, as a
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* consequence, no guarantees that consecutively added elements are adjacent
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* in memory). The collector may move elements unless it has guaranteed not
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* to.
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*/
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template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
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class Collector {
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public:
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explicit Collector(int initial_capacity = kMinCapacity)
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: index_(0), size_(0) {
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current_chunk_ = Vector<T>::New(initial_capacity);
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}
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virtual ~Collector() {
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// Free backing store (in reverse allocation order).
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current_chunk_.Dispose();
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for (auto rit = chunks_.rbegin(); rit != chunks_.rend(); ++rit) {
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rit->Dispose();
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2016-03-01 14:42:57 +00:00
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}
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}
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// Add a single element.
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inline void Add(T value) {
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if (index_ >= current_chunk_.length()) {
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Grow(1);
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}
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current_chunk_[index_] = value;
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index_++;
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size_++;
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}
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// Add a block of contiguous elements and return a Vector backed by the
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// memory area.
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// A basic Collector will keep this vector valid as long as the Collector
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// is alive.
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inline Vector<T> AddBlock(int size, T initial_value) {
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DCHECK_GT(size, 0);
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if (size > current_chunk_.length() - index_) {
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Grow(size);
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}
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T* position = current_chunk_.start() + index_;
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index_ += size;
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size_ += size;
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for (int i = 0; i < size; i++) {
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position[i] = initial_value;
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}
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return Vector<T>(position, size);
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}
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// Add a contiguous block of elements and return a vector backed
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// by the added block.
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// A basic Collector will keep this vector valid as long as the Collector
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// is alive.
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inline Vector<T> AddBlock(Vector<const T> source) {
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if (source.length() > current_chunk_.length() - index_) {
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Grow(source.length());
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}
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T* position = current_chunk_.start() + index_;
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index_ += source.length();
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size_ += source.length();
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for (int i = 0; i < source.length(); i++) {
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position[i] = source[i];
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}
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return Vector<T>(position, source.length());
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}
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// Write the contents of the collector into the provided vector.
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void WriteTo(Vector<T> destination) {
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DCHECK(size_ <= destination.length());
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int position = 0;
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for (const Vector<T>& chunk : chunks_) {
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for (int j = 0; j < chunk.length(); j++) {
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destination[position] = chunk[j];
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position++;
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}
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}
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for (int i = 0; i < index_; i++) {
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destination[position] = current_chunk_[i];
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position++;
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}
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}
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// Allocate a single contiguous vector, copy all the collected
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// elements to the vector, and return it.
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// The caller is responsible for freeing the memory of the returned
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// vector (e.g., using Vector::Dispose).
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Vector<T> ToVector() {
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Vector<T> new_store = Vector<T>::New(size_);
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WriteTo(new_store);
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return new_store;
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}
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// Resets the collector to be empty.
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virtual void Reset() {
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for (auto rit = chunks_.rbegin(); rit != chunks_.rend(); ++rit) {
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rit->Dispose();
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}
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chunks_.clear();
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index_ = 0;
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size_ = 0;
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}
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// Total number of elements added to collector so far.
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inline int size() { return size_; }
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protected:
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static const int kMinCapacity = 16;
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std::vector<Vector<T>> chunks_;
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Vector<T> current_chunk_; // Block of memory currently being written into.
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int index_; // Current index in current chunk.
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int size_; // Total number of elements in collector.
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// Creates a new current chunk, and stores the old chunk in the chunks_ list.
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void Grow(int min_capacity) {
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DCHECK_GT(growth_factor, 1);
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int new_capacity;
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int current_length = current_chunk_.length();
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if (current_length < kMinCapacity) {
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// The collector started out as empty.
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new_capacity = min_capacity * growth_factor;
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if (new_capacity < kMinCapacity) new_capacity = kMinCapacity;
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} else {
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int growth = current_length * (growth_factor - 1);
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if (growth > max_growth) {
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growth = max_growth;
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}
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new_capacity = current_length + growth;
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if (new_capacity < min_capacity) {
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new_capacity = min_capacity + growth;
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}
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}
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NewChunk(new_capacity);
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DCHECK(index_ + min_capacity <= current_chunk_.length());
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}
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// Before replacing the current chunk, give a subclass the option to move
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// some of the current data into the new chunk. The function may update
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// the current index_ value to represent data no longer in the current chunk.
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// Returns the initial index of the new chunk (after copied data).
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virtual void NewChunk(int new_capacity) {
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Vector<T> new_chunk = Vector<T>::New(new_capacity);
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if (index_ > 0) {
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chunks_.push_back(current_chunk_.SubVector(0, index_));
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} else {
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current_chunk_.Dispose();
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}
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current_chunk_ = new_chunk;
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index_ = 0;
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}
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};
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/*
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* A collector that allows sequences of values to be guaranteed to
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* stay consecutive.
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* If the backing store grows while a sequence is active, the current
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* sequence might be moved, but after the sequence is ended, it will
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* not move again.
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* NOTICE: Blocks allocated using Collector::AddBlock(int) can move
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* as well, if inside an active sequence where another element is added.
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*/
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template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
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class SequenceCollector : public Collector<T, growth_factor, max_growth> {
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public:
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explicit SequenceCollector(int initial_capacity)
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: Collector<T, growth_factor, max_growth>(initial_capacity),
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sequence_start_(kNoSequence) {}
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virtual ~SequenceCollector() {}
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void StartSequence() {
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DCHECK_EQ(sequence_start_, kNoSequence);
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sequence_start_ = this->index_;
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}
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Vector<T> EndSequence() {
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DCHECK_NE(sequence_start_, kNoSequence);
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int sequence_start = sequence_start_;
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sequence_start_ = kNoSequence;
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if (sequence_start == this->index_) return Vector<T>();
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return this->current_chunk_.SubVector(sequence_start, this->index_);
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}
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// Drops the currently added sequence, and all collected elements in it.
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void DropSequence() {
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DCHECK_NE(sequence_start_, kNoSequence);
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int sequence_length = this->index_ - sequence_start_;
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this->index_ = sequence_start_;
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this->size_ -= sequence_length;
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sequence_start_ = kNoSequence;
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}
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virtual void Reset() {
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sequence_start_ = kNoSequence;
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this->Collector<T, growth_factor, max_growth>::Reset();
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}
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private:
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static const int kNoSequence = -1;
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int sequence_start_;
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// Move the currently active sequence to the new chunk.
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virtual void NewChunk(int new_capacity) {
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if (sequence_start_ == kNoSequence) {
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// Fall back on default behavior if no sequence has been started.
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this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity);
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return;
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}
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int sequence_length = this->index_ - sequence_start_;
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Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity);
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DCHECK(sequence_length < new_chunk.length());
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for (int i = 0; i < sequence_length; i++) {
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new_chunk[i] = this->current_chunk_[sequence_start_ + i];
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}
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if (sequence_start_ > 0) {
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this->chunks_.push_back(
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this->current_chunk_.SubVector(0, sequence_start_));
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} else {
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this->current_chunk_.Dispose();
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}
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this->current_chunk_ = new_chunk;
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this->index_ = sequence_length;
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sequence_start_ = 0;
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}
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_COLLECTOR_H_
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