2012-07-05 13:54:20 +00:00
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// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_TRANSITIONS_H_
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#define V8_TRANSITIONS_H_
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#include "elements-kind.h"
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#include "heap.h"
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#include "isolate.h"
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#include "objects.h"
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#include "v8checks.h"
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namespace v8 {
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namespace internal {
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// TransitionArrays are fixed arrays used to hold map transitions for property,
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// constant, and element changes.
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// The format of the these objects is:
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// [0] Elements transition
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// [1] First transition
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// [length() - kTransitionSize] Last transition
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class TransitionArray: public FixedArray {
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public:
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// Accessors for fetching instance transition at transition number.
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inline String* GetKey(int transition_number);
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inline void SetKey(int transition_number, String* value);
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inline Object** GetKeySlot(int transition_number);
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inline Object* GetValue(int transition_number);
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inline void SetValue(int transition_number, Object* value);
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inline Object** GetValueSlot(int transition_number);
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inline Map* GetTargetMap(int transition_number);
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inline PropertyDetails GetTargetDetails(int transition_number);
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inline Map* elements_transition();
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inline void set_elements_transition(
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Map* value,
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WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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inline Object** GetElementsTransitionSlot();
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inline bool HasElementsTransition();
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inline void ClearElementsTransition();
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inline FixedArray* GetPrototypeTransitions();
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inline void SetPrototypeTransitions(
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FixedArray* prototype_transitions,
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WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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inline Object** GetPrototypeTransitionsSlot();
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inline bool HasPrototypeTransitions();
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inline HeapObject* UncheckedPrototypeTransitions();
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// Returns the number of transitions in the array.
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int number_of_transitions() {
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ASSERT(length() >= kFirstIndex);
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int len = length();
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return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize;
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}
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inline int number_of_entries() { return number_of_transitions(); }
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// Allocate a new transition array with a single entry.
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static MUST_USE_RESULT MaybeObject* NewWith(String* name, Object* map);
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// Copy the transition array, inserting a new transition.
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// TODO(verwaest): This should not cause an existing transition to be
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// overwritten.
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MUST_USE_RESULT MaybeObject* CopyInsert(String* name, Object* map);
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// Copy a single transition from the origin array.
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inline void CopyFrom(TransitionArray* origin,
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int origin_transition,
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int target_transition,
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const WhitenessWitness& witness);
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// Search a transition for a given property name.
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inline int Search(String* name);
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// Allocates a TransitionArray.
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MUST_USE_RESULT static MaybeObject* Allocate(int number_of_transitions);
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// Casting.
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static inline TransitionArray* cast(Object* obj);
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// Constant for denoting key was not found.
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static const int kNotFound = -1;
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static const int kElementsTransitionIndex = 0;
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static const int kPrototypeTransitionsIndex = 1;
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static const int kFirstIndex = 2;
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// Layout transition array header.
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static const int kElementsTransitionOffset = FixedArray::kHeaderSize;
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static const int kPrototypeTransitionsOffset = kElementsTransitionOffset +
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kPointerSize;
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static const int kFirstOffset = kPrototypeTransitionsOffset + kPointerSize;
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// Layout of map transition.
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static const int kTransitionKey = 0;
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static const int kTransitionValue = 1;
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static const int kTransitionSize = 2;
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#ifdef OBJECT_PRINT
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// Print all the transitions.
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inline void PrintTransitions() {
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PrintTransitions(stdout);
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}
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void PrintTransitions(FILE* out);
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#endif
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#ifdef DEBUG
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bool IsSortedNoDuplicates();
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bool IsConsistentWithBackPointers(Map* current_map);
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bool IsEqualTo(TransitionArray* other);
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#endif
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// The maximum number of transitions we want in a transition array (should
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// fit in a page).
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static const int kMaxNumberOfTransitions = 1024 + 512;
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private:
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// Conversion from transition number to array indices.
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static int ToKeyIndex(int transition_number) {
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return kFirstIndex +
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(transition_number * kTransitionSize) +
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kTransitionKey;
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}
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static int ToValueIndex(int transition_number) {
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return kFirstIndex +
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(transition_number * kTransitionSize) +
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kTransitionValue;
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}
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inline void Set(int transition_number,
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String* key,
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Object* value,
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const WhitenessWitness&);
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DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
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};
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} } // namespace v8::internal
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#endif // V8_TRANSITIONS_H_
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