v8/test/cctest/test-heap.cc

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// Copyright 2006-2008 the V8 project authors. All rights reserved.
#include <stdlib.h>
#include "v8.h"
#include "execution.h"
#include "factory.h"
#include "macro-assembler.h"
#include "global-handles.h"
#include "cctest.h"
using namespace v8::internal;
static v8::Persistent<v8::Context> env;
static void InitializeVM() {
if (env.IsEmpty()) env = v8::Context::New();
v8::HandleScope scope;
env->Enter();
}
static void CheckMap(Map* map, int type, int instance_size) {
CHECK(map->IsHeapObject());
#ifdef DEBUG
CHECK(Heap::Contains(map));
#endif
CHECK_EQ(Heap::meta_map(), map->map());
CHECK_EQ(type, map->instance_type());
CHECK_EQ(instance_size, map->instance_size());
}
TEST(HeapMaps) {
InitializeVM();
CheckMap(Heap::meta_map(), MAP_TYPE, Map::kSize);
CheckMap(Heap::heap_number_map(), HEAP_NUMBER_TYPE, HeapNumber::kSize);
CheckMap(Heap::fixed_array_map(), FIXED_ARRAY_TYPE, kVariableSizeSentinel);
CheckMap(Heap::string_map(), STRING_TYPE, kVariableSizeSentinel);
}
static void CheckOddball(Object* obj, const char* string) {
CHECK(obj->IsOddball());
bool exc;
Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckSmi(int value, const char* string) {
bool exc;
Object* print_string =
*Execution::ToString(Handle<Object>(Smi::FromInt(value)), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckNumber(double value, const char* string) {
Object* obj = Heap::NumberFromDouble(value);
CHECK(obj->IsNumber());
bool exc;
Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckFindCodeObject() {
// Test FindCodeObject
#define __ assm.
Assembler assm(NULL, 0);
__ nop(); // supported on all architectures
CodeDesc desc;
assm.GetCode(&desc);
Object* code = Heap::CreateCode(desc,
Code::ComputeFlags(Code::STUB),
Handle<Object>(Heap::undefined_value()));
CHECK(code->IsCode());
HeapObject* obj = HeapObject::cast(code);
Address obj_addr = obj->address();
for (int i = 0; i < obj->Size(); i += kPointerSize) {
Object* found = Heap::FindCodeObject(obj_addr + i);
CHECK_EQ(code, found);
}
Object* copy = Heap::CreateCode(desc,
Code::ComputeFlags(Code::STUB),
Handle<Object>(Heap::undefined_value()));
CHECK(copy->IsCode());
HeapObject* obj_copy = HeapObject::cast(copy);
Object* not_right = Heap::FindCodeObject(obj_copy->address() +
obj_copy->Size() / 2);
CHECK(not_right != code);
}
TEST(HeapObjects) {
InitializeVM();
v8::HandleScope sc;
Object* value = Heap::NumberFromDouble(1.000123);
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(1.000123, value->Number());
value = Heap::NumberFromDouble(1.0);
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(1.0, value->Number());
value = Heap::NumberFromInt32(1024);
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(1024.0, value->Number());
value = Heap::NumberFromInt32(Smi::kMinValue);
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(Smi::kMinValue, Smi::cast(value)->value());
value = Heap::NumberFromInt32(Smi::kMaxValue);
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(Smi::kMaxValue, Smi::cast(value)->value());
#ifndef V8_TARGET_ARCH_X64
// TODO(lrn): We need a NumberFromIntptr function in order to test this.
value = Heap::NumberFromInt32(Smi::kMinValue - 1);
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(static_cast<double>(Smi::kMinValue - 1), value->Number());
#endif
value = Heap::NumberFromUint32(static_cast<uint32_t>(Smi::kMaxValue) + 1);
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(static_cast<double>(static_cast<uint32_t>(Smi::kMaxValue) + 1),
value->Number());
// nan oddball checks
CHECK(Heap::nan_value()->IsNumber());
CHECK(isnan(Heap::nan_value()->Number()));
Handle<String> s = Factory::NewStringFromAscii(CStrVector("fisk hest "));
CHECK(s->IsString());
CHECK_EQ(10, s->length());
String* object_symbol = String::cast(Heap::Object_symbol());
CHECK(Top::context()->global()->HasLocalProperty(object_symbol));
// Check ToString for oddballs
CheckOddball(Heap::true_value(), "true");
CheckOddball(Heap::false_value(), "false");
CheckOddball(Heap::null_value(), "null");
CheckOddball(Heap::undefined_value(), "undefined");
// Check ToString for Smis
CheckSmi(0, "0");
CheckSmi(42, "42");
CheckSmi(-42, "-42");
// Check ToString for Numbers
CheckNumber(1.1, "1.1");
CheckFindCodeObject();
}
TEST(Tagging) {
InitializeVM();
int request = 24;
CHECK_EQ(request, static_cast<int>(OBJECT_POINTER_ALIGN(request)));
CHECK(Smi::FromInt(42)->IsSmi());
CHECK(Failure::RetryAfterGC(request, NEW_SPACE)->IsFailure());
CHECK_EQ(request, Failure::RetryAfterGC(request, NEW_SPACE)->requested());
CHECK_EQ(NEW_SPACE,
Failure::RetryAfterGC(request, NEW_SPACE)->allocation_space());
CHECK_EQ(OLD_POINTER_SPACE,
Failure::RetryAfterGC(request,
OLD_POINTER_SPACE)->allocation_space());
CHECK(Failure::Exception()->IsFailure());
CHECK(Smi::FromInt(Smi::kMinValue)->IsSmi());
CHECK(Smi::FromInt(Smi::kMaxValue)->IsSmi());
}
TEST(GarbageCollection) {
InitializeVM();
v8::HandleScope sc;
// Check GC.
int free_bytes = Heap::MaxObjectSizeInPagedSpace();
CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE));
Handle<String> name = Factory::LookupAsciiSymbol("theFunction");
Handle<String> prop_name = Factory::LookupAsciiSymbol("theSlot");
Handle<String> prop_namex = Factory::LookupAsciiSymbol("theSlotx");
Handle<String> obj_name = Factory::LookupAsciiSymbol("theObject");
{
v8::HandleScope inner_scope;
// Allocate a function and keep it in global object's property.
Handle<JSFunction> function =
Factory::NewFunction(name, Factory::undefined_value());
Handle<Map> initial_map =
Factory::NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Top::context()->global()->SetProperty(*name, *function, NONE);
// Allocate an object. Unrooted after leaving the scope.
Handle<JSObject> obj = Factory::NewJSObject(function);
obj->SetProperty(*prop_name, Smi::FromInt(23), NONE);
obj->SetProperty(*prop_namex, Smi::FromInt(24), NONE);
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
CHECK_EQ(Smi::FromInt(24), obj->GetProperty(*prop_namex));
}
CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE));
// Function should be alive.
CHECK(Top::context()->global()->HasLocalProperty(*name));
// Check function is retained.
Object* func_value = Top::context()->global()->GetProperty(*name);
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
{
HandleScope inner_scope;
// Allocate another object, make it reachable from global.
Handle<JSObject> obj = Factory::NewJSObject(function);
Top::context()->global()->SetProperty(*obj_name, *obj, NONE);
obj->SetProperty(*prop_name, Smi::FromInt(23), NONE);
}
// After gc, it should survive.
CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE));
CHECK(Top::context()->global()->HasLocalProperty(*obj_name));
CHECK(Top::context()->global()->GetProperty(*obj_name)->IsJSObject());
JSObject* obj =
JSObject::cast(Top::context()->global()->GetProperty(*obj_name));
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
}
static void VerifyStringAllocation(const char* string) {
v8::HandleScope scope;
Handle<String> s = Factory::NewStringFromUtf8(CStrVector(string));
CHECK_EQ(StrLength(string), s->length());
for (int index = 0; index < s->length(); index++) {
CHECK_EQ(static_cast<uint16_t>(string[index]), s->Get(index));
}
}
TEST(String) {
InitializeVM();
VerifyStringAllocation("a");
VerifyStringAllocation("ab");
VerifyStringAllocation("abc");
VerifyStringAllocation("abcd");
VerifyStringAllocation("fiskerdrengen er paa havet");
}
TEST(LocalHandles) {
InitializeVM();
v8::HandleScope scope;
const char* name = "Kasper the spunky";
Handle<String> string = Factory::NewStringFromAscii(CStrVector(name));
CHECK_EQ(StrLength(name), string->length());
}
TEST(GlobalHandles) {
InitializeVM();
Handle<Object> h1;
Handle<Object> h2;
Handle<Object> h3;
Handle<Object> h4;
{
HandleScope scope;
Handle<Object> i = Factory::NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = Factory::NewNumber(1.12344);
h1 = GlobalHandles::Create(*i);
h2 = GlobalHandles::Create(*u);
h3 = GlobalHandles::Create(*i);
h4 = GlobalHandles::Create(*u);
}
// after gc, it should survive
CHECK(Heap::CollectGarbage(0, NEW_SPACE));
CHECK((*h1)->IsString());
CHECK((*h2)->IsHeapNumber());
CHECK((*h3)->IsString());
CHECK((*h4)->IsHeapNumber());
CHECK_EQ(*h3, *h1);
GlobalHandles::Destroy(h1.location());
GlobalHandles::Destroy(h3.location());
CHECK_EQ(*h4, *h2);
GlobalHandles::Destroy(h2.location());
GlobalHandles::Destroy(h4.location());
}
static bool WeakPointerCleared = false;
static void TestWeakGlobalHandleCallback(v8::Persistent<v8::Value> handle,
void* id) {
if (1234 == reinterpret_cast<intptr_t>(id)) WeakPointerCleared = true;
handle.Dispose();
}
TEST(WeakGlobalHandlesScavenge) {
InitializeVM();
WeakPointerCleared = false;
Handle<Object> h1;
Handle<Object> h2;
{
HandleScope scope;
Handle<Object> i = Factory::NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = Factory::NewNumber(1.12344);
h1 = GlobalHandles::Create(*i);
h2 = GlobalHandles::Create(*u);
}
GlobalHandles::MakeWeak(h2.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
// Scavenge treats weak pointers as normal roots.
Heap::PerformScavenge();
CHECK((*h1)->IsString());
CHECK((*h2)->IsHeapNumber());
CHECK(!WeakPointerCleared);
CHECK(!GlobalHandles::IsNearDeath(h2.location()));
CHECK(!GlobalHandles::IsNearDeath(h1.location()));
GlobalHandles::Destroy(h1.location());
GlobalHandles::Destroy(h2.location());
}
TEST(WeakGlobalHandlesMark) {
InitializeVM();
WeakPointerCleared = false;
Handle<Object> h1;
Handle<Object> h2;
{
HandleScope scope;
Handle<Object> i = Factory::NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = Factory::NewNumber(1.12344);
h1 = GlobalHandles::Create(*i);
h2 = GlobalHandles::Create(*u);
}
CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE));
CHECK(Heap::CollectGarbage(0, NEW_SPACE));
// Make sure the object is promoted.
GlobalHandles::MakeWeak(h2.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
CHECK(!GlobalHandles::IsNearDeath(h1.location()));
CHECK(!GlobalHandles::IsNearDeath(h2.location()));
CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE));
CHECK((*h1)->IsString());
CHECK(WeakPointerCleared);
CHECK(!GlobalHandles::IsNearDeath(h1.location()));
GlobalHandles::Destroy(h1.location());
}
TEST(DeleteWeakGlobalHandle) {
InitializeVM();
WeakPointerCleared = false;
Handle<Object> h;
{
HandleScope scope;
Handle<Object> i = Factory::NewStringFromAscii(CStrVector("fisk"));
h = GlobalHandles::Create(*i);
}
GlobalHandles::MakeWeak(h.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
// Scanvenge does not recognize weak reference.
Heap::PerformScavenge();
CHECK(!WeakPointerCleared);
// Mark-compact treats weak reference properly.
CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE));
CHECK(WeakPointerCleared);
}
static const char* not_so_random_string_table[] = {
"abstract",
"boolean",
"break",
"byte",
"case",
"catch",
"char",
"class",
"const",
"continue",
"debugger",
"default",
"delete",
"do",
"double",
"else",
"enum",
"export",
"extends",
"false",
"final",
"finally",
"float",
"for",
"function",
"goto",
"if",
"implements",
"import",
"in",
"instanceof",
"int",
"interface",
"long",
"native",
"new",
"null",
"package",
"private",
"protected",
"public",
"return",
"short",
"static",
"super",
"switch",
"synchronized",
"this",
"throw",
"throws",
"transient",
"true",
"try",
"typeof",
"var",
"void",
"volatile",
"while",
"with",
0
};
static void CheckSymbols(const char** strings) {
for (const char* string = *strings; *strings != 0; string = *strings++) {
Object* a = Heap::LookupAsciiSymbol(string);
// LookupAsciiSymbol may return a failure if a GC is needed.
if (a->IsFailure()) continue;
CHECK(a->IsSymbol());
Object* b = Heap::LookupAsciiSymbol(string);
if (b->IsFailure()) continue;
CHECK_EQ(b, a);
CHECK(String::cast(b)->IsEqualTo(CStrVector(string)));
}
}
TEST(SymbolTable) {
InitializeVM();
CheckSymbols(not_so_random_string_table);
CheckSymbols(not_so_random_string_table);
}
TEST(FunctionAllocation) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = Factory::LookupAsciiSymbol("theFunction");
Handle<JSFunction> function =
Factory::NewFunction(name, Factory::undefined_value());
Handle<Map> initial_map =
Factory::NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Handle<String> prop_name = Factory::LookupAsciiSymbol("theSlot");
Handle<JSObject> obj = Factory::NewJSObject(function);
obj->SetProperty(*prop_name, Smi::FromInt(23), NONE);
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
// Check that we can add properties to function objects.
function->SetProperty(*prop_name, Smi::FromInt(24), NONE);
CHECK_EQ(Smi::FromInt(24), function->GetProperty(*prop_name));
}
TEST(ObjectProperties) {
InitializeVM();
v8::HandleScope sc;
String* object_symbol = String::cast(Heap::Object_symbol());
JSFunction* object_function =
JSFunction::cast(Top::context()->global()->GetProperty(object_symbol));
Handle<JSFunction> constructor(object_function);
Handle<JSObject> obj = Factory::NewJSObject(constructor);
Handle<String> first = Factory::LookupAsciiSymbol("first");
Handle<String> second = Factory::LookupAsciiSymbol("second");
// check for empty
CHECK(!obj->HasLocalProperty(*first));
// add first
obj->SetProperty(*first, Smi::FromInt(1), NONE);
CHECK(obj->HasLocalProperty(*first));
// delete first
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
// add first and then second
obj->SetProperty(*first, Smi::FromInt(1), NONE);
obj->SetProperty(*second, Smi::FromInt(2), NONE);
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->HasLocalProperty(*second));
// delete first and then second
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(obj->HasLocalProperty(*second));
CHECK(obj->DeleteProperty(*second, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
CHECK(!obj->HasLocalProperty(*second));
// add first and then second
obj->SetProperty(*first, Smi::FromInt(1), NONE);
obj->SetProperty(*second, Smi::FromInt(2), NONE);
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->HasLocalProperty(*second));
// delete second and then first
CHECK(obj->DeleteProperty(*second, JSObject::NORMAL_DELETION));
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
CHECK(!obj->HasLocalProperty(*second));
// check string and symbol match
static const char* string1 = "fisk";
Handle<String> s1 = Factory::NewStringFromAscii(CStrVector(string1));
obj->SetProperty(*s1, Smi::FromInt(1), NONE);
Handle<String> s1_symbol = Factory::LookupAsciiSymbol(string1);
CHECK(obj->HasLocalProperty(*s1_symbol));
// check symbol and string match
static const char* string2 = "fugl";
Handle<String> s2_symbol = Factory::LookupAsciiSymbol(string2);
obj->SetProperty(*s2_symbol, Smi::FromInt(1), NONE);
Handle<String> s2 = Factory::NewStringFromAscii(CStrVector(string2));
CHECK(obj->HasLocalProperty(*s2));
}
TEST(JSObjectMaps) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = Factory::LookupAsciiSymbol("theFunction");
Handle<JSFunction> function =
Factory::NewFunction(name, Factory::undefined_value());
Handle<Map> initial_map =
Factory::NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Handle<String> prop_name = Factory::LookupAsciiSymbol("theSlot");
Handle<JSObject> obj = Factory::NewJSObject(function);
// Set a propery
obj->SetProperty(*prop_name, Smi::FromInt(23), NONE);
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
// Check the map has changed
CHECK(*initial_map != obj->map());
}
TEST(JSArray) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = Factory::LookupAsciiSymbol("Array");
Handle<JSFunction> function = Handle<JSFunction>(
JSFunction::cast(Top::context()->global()->GetProperty(*name)));
// Allocate the object.
Handle<JSObject> object = Factory::NewJSObject(function);
Handle<JSArray> array = Handle<JSArray>::cast(object);
Object* ok = array->Initialize(0);
// We just initialized the VM, no heap allocation failure yet.
CHECK(!ok->IsFailure());
// Set array length to 0.
ok = array->SetElementsLength(Smi::FromInt(0));
CHECK(!ok->IsFailure());
CHECK_EQ(Smi::FromInt(0), array->length());
CHECK(array->HasFastElements()); // Must be in fast mode.
// array[length] = name.
ok = array->SetElement(0, *name);
CHECK(!ok->IsFailure());
CHECK_EQ(Smi::FromInt(1), array->length());
CHECK_EQ(array->GetElement(0), *name);
// Set array length with larger than smi value.
Handle<Object> length =
Factory::NewNumberFromUint(static_cast<uint32_t>(Smi::kMaxValue) + 1);
ok = array->SetElementsLength(*length);
CHECK(!ok->IsFailure());
uint32_t int_length = 0;
CHECK(length->ToArrayIndex(&int_length));
CHECK_EQ(*length, array->length());
CHECK(array->HasDictionaryElements()); // Must be in slow mode.
// array[length] = name.
ok = array->SetElement(int_length, *name);
CHECK(!ok->IsFailure());
uint32_t new_int_length = 0;
CHECK(array->length()->ToArrayIndex(&new_int_length));
CHECK_EQ(static_cast<double>(int_length), new_int_length - 1);
CHECK_EQ(array->GetElement(int_length), *name);
CHECK_EQ(array->GetElement(0), *name);
}
TEST(JSObjectCopy) {
InitializeVM();
v8::HandleScope sc;
String* object_symbol = String::cast(Heap::Object_symbol());
JSFunction* object_function =
JSFunction::cast(Top::context()->global()->GetProperty(object_symbol));
Handle<JSFunction> constructor(object_function);
Handle<JSObject> obj = Factory::NewJSObject(constructor);
Handle<String> first = Factory::LookupAsciiSymbol("first");
Handle<String> second = Factory::LookupAsciiSymbol("second");
obj->SetProperty(*first, Smi::FromInt(1), NONE);
obj->SetProperty(*second, Smi::FromInt(2), NONE);
Object* ok = obj->SetElement(0, *first);
CHECK(!ok->IsFailure());
ok = obj->SetElement(1, *second);
CHECK(!ok->IsFailure());
// Make the clone.
Handle<JSObject> clone = Copy(obj);
CHECK(!clone.is_identical_to(obj));
CHECK_EQ(obj->GetElement(0), clone->GetElement(0));
CHECK_EQ(obj->GetElement(1), clone->GetElement(1));
CHECK_EQ(obj->GetProperty(*first), clone->GetProperty(*first));
CHECK_EQ(obj->GetProperty(*second), clone->GetProperty(*second));
// Flip the values.
clone->SetProperty(*first, Smi::FromInt(2), NONE);
clone->SetProperty(*second, Smi::FromInt(1), NONE);
ok = clone->SetElement(0, *second);
CHECK(!ok->IsFailure());
ok = clone->SetElement(1, *first);
CHECK(!ok->IsFailure());
CHECK_EQ(obj->GetElement(1), clone->GetElement(0));
CHECK_EQ(obj->GetElement(0), clone->GetElement(1));
CHECK_EQ(obj->GetProperty(*second), clone->GetProperty(*first));
CHECK_EQ(obj->GetProperty(*first), clone->GetProperty(*second));
}
TEST(StringAllocation) {
InitializeVM();
const unsigned char chars[] = { 0xe5, 0xa4, 0xa7 };
for (int length = 0; length < 100; length++) {
v8::HandleScope scope;
char* non_ascii = NewArray<char>(3 * length + 1);
char* ascii = NewArray<char>(length + 1);
non_ascii[3 * length] = 0;
ascii[length] = 0;
for (int i = 0; i < length; i++) {
ascii[i] = 'a';
non_ascii[3 * i] = chars[0];
non_ascii[3 * i + 1] = chars[1];
non_ascii[3 * i + 2] = chars[2];
}
Handle<String> non_ascii_sym =
Factory::LookupSymbol(Vector<const char>(non_ascii, 3 * length));
CHECK_EQ(length, non_ascii_sym->length());
Handle<String> ascii_sym =
Factory::LookupSymbol(Vector<const char>(ascii, length));
CHECK_EQ(length, ascii_sym->length());
Handle<String> non_ascii_str =
Factory::NewStringFromUtf8(Vector<const char>(non_ascii, 3 * length));
non_ascii_str->Hash();
CHECK_EQ(length, non_ascii_str->length());
Handle<String> ascii_str =
Factory::NewStringFromUtf8(Vector<const char>(ascii, length));
ascii_str->Hash();
CHECK_EQ(length, ascii_str->length());
DeleteArray(non_ascii);
DeleteArray(ascii);
}
}
static int ObjectsFoundInHeap(Handle<Object> objs[], int size) {
// Count the number of objects found in the heap.
int found_count = 0;
HeapIterator iterator;
for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
for (int i = 0; i < size; i++) {
if (*objs[i] == obj) {
found_count++;
}
}
}
return found_count;
}
TEST(Iteration) {
InitializeVM();
v8::HandleScope scope;
// Array of objects to scan haep for.
const int objs_count = 6;
Handle<Object> objs[objs_count];
int next_objs_index = 0;
// Allocate a JS array to OLD_POINTER_SPACE and NEW_SPACE
objs[next_objs_index++] = Factory::NewJSArray(10);
objs[next_objs_index++] = Factory::NewJSArray(10, TENURED);
// Allocate a small string to OLD_DATA_SPACE and NEW_SPACE
objs[next_objs_index++] =
Factory::NewStringFromAscii(CStrVector("abcdefghij"));
objs[next_objs_index++] =
Factory::NewStringFromAscii(CStrVector("abcdefghij"), TENURED);
// Allocate a large string (for large object space).
int large_size = Heap::MaxObjectSizeInPagedSpace() + 1;
char* str = new char[large_size];
for (int i = 0; i < large_size - 1; ++i) str[i] = 'a';
str[large_size - 1] = '\0';
objs[next_objs_index++] =
Factory::NewStringFromAscii(CStrVector(str), TENURED);
delete[] str;
// Add a Map object to look for.
objs[next_objs_index++] = Handle<Map>(HeapObject::cast(*objs[0])->map());
CHECK_EQ(objs_count, next_objs_index);
CHECK_EQ(objs_count, ObjectsFoundInHeap(objs, objs_count));
}
TEST(LargeObjectSpaceContains) {
InitializeVM();
int free_bytes = Heap::MaxObjectSizeInPagedSpace();
CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE));
Address current_top = Heap::new_space()->top();
Page* page = Page::FromAddress(current_top);
Address current_page = page->address();
Address next_page = current_page + Page::kPageSize;
int bytes_to_page = static_cast<int>(next_page - current_top);
if (bytes_to_page <= FixedArray::kHeaderSize) {
// Alas, need to cross another page to be able to
// put desired value.
next_page += Page::kPageSize;
bytes_to_page = static_cast<int>(next_page - current_top);
}
CHECK(bytes_to_page > FixedArray::kHeaderSize);
intptr_t* flags_ptr = &Page::FromAddress(next_page)->flags_;
Address flags_addr = reinterpret_cast<Address>(flags_ptr);
int bytes_to_allocate =
static_cast<int>(flags_addr - current_top) + kPointerSize;
int n_elements = (bytes_to_allocate - FixedArray::kHeaderSize) /
kPointerSize;
CHECK_EQ(bytes_to_allocate, FixedArray::SizeFor(n_elements));
FixedArray* array = FixedArray::cast(
Heap::AllocateFixedArray(n_elements));
int index = n_elements - 1;
CHECK_EQ(flags_ptr,
HeapObject::RawField(array, FixedArray::OffsetOfElementAt(index)));
array->set(index, Smi::FromInt(0));
// This chould have turned next page into LargeObjectPage:
// CHECK(Page::FromAddress(next_page)->IsLargeObjectPage());
HeapObject* addr = HeapObject::FromAddress(next_page + 2 * kPointerSize);
CHECK(Heap::new_space()->Contains(addr));
CHECK(!Heap::lo_space()->Contains(addr));
}
TEST(EmptyHandleEscapeFrom) {
InitializeVM();
v8::HandleScope scope;
Handle<JSObject> runaway;
{
v8::HandleScope nested;
Handle<JSObject> empty;
runaway = empty.EscapeFrom(&nested);
}
CHECK(runaway.is_null());
}
static int LenFromSize(int size) {
return (size - FixedArray::kHeaderSize) / kPointerSize;
}
TEST(Regression39128) {
// Test case for crbug.com/39128.
InitializeVM();
// Increase the chance of 'bump-the-pointer' allocation in old space.
bool force_compaction = true;
Heap::CollectAllGarbage(force_compaction);
v8::HandleScope scope;
// The plan: create JSObject which references objects in new space.
// Then clone this object (forcing it to go into old space) and check
// that region dirty marks are updated correctly.
// Step 1: prepare a map for the object. We add 1 inobject property to it.
Handle<JSFunction> object_ctor(Top::global_context()->object_function());
CHECK(object_ctor->has_initial_map());
Handle<Map> object_map(object_ctor->initial_map());
// Create a map with single inobject property.
Handle<Map> my_map = Factory::CopyMap(object_map, 1);
int n_properties = my_map->inobject_properties();
CHECK_GT(n_properties, 0);
int object_size = my_map->instance_size();
// Step 2: allocate a lot of objects so to almost fill new space: we need
// just enough room to allocate JSObject and thus fill the newspace.
int allocation_amount = Min(FixedArray::kMaxSize,
Heap::MaxObjectSizeInNewSpace());
int allocation_len = LenFromSize(allocation_amount);
NewSpace* new_space = Heap::new_space();
Address* top_addr = new_space->allocation_top_address();
Address* limit_addr = new_space->allocation_limit_address();
while ((*limit_addr - *top_addr) > allocation_amount) {
CHECK(!Heap::always_allocate());
Object* array = Heap::AllocateFixedArray(allocation_len);
CHECK(!array->IsFailure());
CHECK(new_space->Contains(array));
}
// Step 3: now allocate fixed array and JSObject to fill the whole new space.
int to_fill = static_cast<int>(*limit_addr - *top_addr - object_size);
int fixed_array_len = LenFromSize(to_fill);
CHECK(fixed_array_len < FixedArray::kMaxLength);
CHECK(!Heap::always_allocate());
Object* array = Heap::AllocateFixedArray(fixed_array_len);
CHECK(!array->IsFailure());
CHECK(new_space->Contains(array));
Object* object = Heap::AllocateJSObjectFromMap(*my_map);
CHECK(!object->IsFailure());
CHECK(new_space->Contains(object));
JSObject* jsobject = JSObject::cast(object);
CHECK_EQ(0, FixedArray::cast(jsobject->elements())->length());
CHECK_EQ(0, jsobject->properties()->length());
// Create a reference to object in new space in jsobject.
jsobject->FastPropertyAtPut(-1, array);
CHECK_EQ(0, static_cast<int>(*limit_addr - *top_addr));
// Step 4: clone jsobject, but force always allocate first to create a clone
// in old pointer space.
Address old_pointer_space_top = Heap::old_pointer_space()->top();
AlwaysAllocateScope aa_scope;
Object* clone_obj = Heap::CopyJSObject(jsobject);
CHECK(!object->IsFailure());
JSObject* clone = JSObject::cast(clone_obj);
if (clone->address() != old_pointer_space_top) {
// Alas, got allocated from free list, we cannot do checks.
return;
}
CHECK(Heap::old_pointer_space()->Contains(clone->address()));
// Step 5: verify validity of region dirty marks.
Address clone_addr = clone->address();
Page* page = Page::FromAddress(clone_addr);
// Check that region covering inobject property 1 is marked dirty.
CHECK(page->IsRegionDirty(clone_addr + (object_size - kPointerSize)));
}
TEST(TestCodeFlushing) {
i::FLAG_allow_natives_syntax = true;
// If we do not flush code this test is invalid.
if (!FLAG_flush_code) return;
InitializeVM();
v8::HandleScope scope;
const char* source = "function foo() {"
" var x = 42;"
" var y = 42;"
" var z = x + y;"
"};"
"foo()";
Handle<String> foo_name = Factory::LookupAsciiSymbol("foo");
// This compile will add the code to the compilation cache.
CompileRun(source);
// Check function is compiled.
Object* func_value = Top::context()->global()->GetProperty(*foo_name);
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
CHECK(function->shared()->is_compiled());
Heap::CollectAllGarbage(true);
Heap::CollectAllGarbage(true);
CHECK(function->shared()->is_compiled());
Heap::CollectAllGarbage(true);
Heap::CollectAllGarbage(true);
Heap::CollectAllGarbage(true);
Heap::CollectAllGarbage(true);
Heap::CollectAllGarbage(true);
Heap::CollectAllGarbage(true);
// foo should no longer be in the compilation cache
CHECK(!function->shared()->is_compiled());
CHECK(!function->is_compiled());
// Call foo to get it recompiled.
CompileRun("foo()");
CHECK(function->shared()->is_compiled());
CHECK(function->is_compiled());
}