v8/tools/system-analyzer/timeline/timeline-track.mjs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

505 lines
16 KiB
JavaScript
Raw Normal View History

// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import {
defineCustomElement, V8CustomElement,
typeToColor, CSSColor
} from '../helper.mjs';
import { kChunkWidth, kChunkHeight } from "../log/map.mjs";
import {
SelectionEvent, FocusEvent, SelectTimeEvent,
SynchronizeSelectionEvent
} from '../events.mjs';
defineCustomElement('./timeline/timeline-track', (templateText) =>
class TimelineTrack extends V8CustomElement {
static SELECTION_OFFSET = 20;
#timeline;
#nofChunks = 400;
#chunks;
#selectedEntry;
#timeToPixel;
#timeSelection = { start: 0, end: Infinity };
#isSelected = false;
#timeStartOffset;
#mouseDownTime;
constructor() {
super(templateText);
this.timeline.addEventListener("scroll",
e => this.handleTimelineScroll(e));
this.timeline.addEventListener("mousedown",
e => this.handleTimeSelectionMouseDown(e));
this.timeline.addEventListener("mouseup",
e => this.handleTimeSelectionMouseUp(e));
this.timeline.addEventListener("mousemove",
e => this.handleTimeSelectionMouseMove(e));
this.backgroundCanvas = document.createElement('canvas');
this.isLocked = false;
}
handleTimeSelectionMouseDown(e) {
if (e.target.className === "chunk") return;
this.#isSelected = true;
this.#mouseDownTime = this.positionToTime(e.clientX);
}
handleTimeSelectionMouseMove(e) {
if (!this.#isSelected) return;
let mouseMoveTime = this.positionToTime(e.clientX);
let startTime = this.#mouseDownTime;
let endTime = mouseMoveTime;
if (this.isOnLeftHandle(e.clientX)) {
startTime = mouseMoveTime;
endTime = this.positionToTime(this.rightHandlePosX);
} else if (this.isOnRightHandle(e.clientX)) {
startTime = this.positionToTime(this.leftHandlePosX);
endTime = mouseMoveTime;
}
this.dispatchEvent(new SynchronizeSelectionEvent(
Math.min(startTime, endTime),
Math.max(startTime, endTime)));
}
handleTimeSelectionMouseUp(e) {
this.#isSelected = false;
this.dispatchEvent(new SelectTimeEvent(this.#timeSelection.start,
this.#timeSelection.end));
}
isOnLeftHandle(posX) {
return (Math.abs(this.leftHandlePosX - posX)
<= TimelineTrack.SELECTION_OFFSET);
}
isOnRightHandle(posX) {
return (Math.abs(this.rightHandlePosX - posX)
<= TimelineTrack.SELECTION_OFFSET);
}
set startTime(value) {
console.assert(
value <= this.#timeSelection.end,
"Selection start time greater than end time!");
this.#timeSelection.start = value;
this.updateSelection();
}
set endTime(value) {
console.assert(
value > this.#timeSelection.start,
"Selection end time smaller than start time!");
this.#timeSelection.end = value;
this.updateSelection();
}
updateSelection() {
let startTimePos = this.timeToPosition(this.#timeSelection.start);
let endTimePos = this.timeToPosition(this.#timeSelection.end);
this.leftHandle.style.left = startTimePos + "px";
this.selection.style.left = startTimePos + "px";
this.rightHandle.style.left = endTimePos + "px";
this.selection.style.width =
Math.abs(this.rightHandlePosX - this.leftHandlePosX) + "px";
}
get leftHandlePosX() {
let leftHandlePosX = this.leftHandle.getBoundingClientRect().x;
return leftHandlePosX;
}
get rightHandlePosX() {
let rightHandlePosX = this.rightHandle.getBoundingClientRect().x;
return rightHandlePosX;
}
// Maps the clicked x position to the x position on timeline canvas
positionOnTimeline(posX) {
let rect = this.timeline.getBoundingClientRect();
let posClickedX = posX - rect.left + this.timeline.scrollLeft;
return posClickedX;
}
positionToTime(posX) {
let posTimelineX = this.positionOnTimeline(posX) + this.#timeStartOffset;
return posTimelineX / this.#timeToPixel;
}
timeToPosition(time) {
let posX = time * this.#timeToPixel;
posX -= this.#timeStartOffset
return posX;
}
get leftHandle() {
return this.$('.leftHandle');
}
get rightHandle() {
return this.$('.rightHandle');
}
get selection() {
return this.$('.selection');
}
get timelineCanvas() {
return this.$('#timelineCanvas');
}
get timelineChunks() {
return this.$('#timelineChunks');
}
get timeline() {
return this.$('#timeline');
}
get timelineLegend() {
return this.$('#legend');
}
get timelineLegendContent() {
return this.$('#legendContent');
}
set data(value) {
this.#timeline = value;
this.updateChunks();
this.updateTimeline();
this.renderLegend();
}
get data() {
return this.#timeline;
}
set nofChunks(count) {
this.#nofChunks = count;
this.updateChunks();
this.updateTimeline();
}
get nofChunks() {
return this.#nofChunks;
}
updateChunks() {
this.#chunks = this.data.chunks(this.nofChunks);
}
get chunks() {
return this.#chunks;
}
set selectedEntry(value) {
this.#selectedEntry = value;
if (value.edge) this.redraw();
}
get selectedEntry() {
return this.#selectedEntry;
}
set scrollLeft(offset) {
this.timeline.scrollLeft = offset;
}
renderLegend() {
let timelineLegend = this.timelineLegend;
let timelineLegendContent = this.timelineLegendContent;
this.removeAllChildren(timelineLegendContent);
let row = this.tr();
row.entries = this.data.all;
row.classList.add('clickable');
row.addEventListener('dblclick', e => this.handleEntryTypeDblClick(e));
row.appendChild(this.td(""));
let td = this.td("All");
row.appendChild(td);
row.appendChild(this.td(this.data.all.length));
row.appendChild(this.td("100%"));
timelineLegendContent.appendChild(row);
let colorIterator = 0;
this.#timeline.uniqueTypes.forEach((entries, type) => {
let row = this.tr();
row.entries = entries;
row.classList.add('clickable');
row.addEventListener('dblclick', e => this.handleEntryTypeDblClick(e));
let color = typeToColor(type);
if (color !== null) {
let div = this.div(["colorbox"]);
div.style.backgroundColor = color;
row.appendChild(this.td(div));
} else {
row.appendChild(this.td(""));
}
let td = this.td(type);
row.appendChild(td);
row.appendChild(this.td(entries.length));
let percent = (entries.length / this.data.all.length) * 100;
row.appendChild(this.td(percent.toFixed(1) + "%"));
timelineLegendContent.appendChild(row);
colorIterator += 1;
});
timelineLegend.appendChild(timelineLegendContent);
}
handleEntryTypeDblClick(e) {
this.dispatchEvent(new SelectionEvent(e.target.parentNode.entries));
}
timelineIndicatorMove(offset) {
this.timeline.scrollLeft += offset;
}
handleTimelineScroll(e) {
let horizontal = e.currentTarget.scrollLeft;
this.dispatchEvent(new CustomEvent(
'scrolltrack', {
bubbles: true, composed: true,
detail: horizontal
}));
}
asyncSetTimelineChunkBackground(backgroundTodo) {
const kIncrement = 100;
let start = 0;
let delay = 1;
while (start < backgroundTodo.length) {
let end = Math.min(start + kIncrement, backgroundTodo.length);
setTimeout((from, to) => {
for (let i = from; i < to; i++) {
let [chunk, node] = backgroundTodo[i];
this.setTimelineChunkBackground(chunk, node);
}
}, delay++, start, end);
start = end;
}
}
setTimelineChunkBackground(chunk, node) {
// Render the types of transitions as bar charts
const kHeight = chunk.height;
const kWidth = 1;
this.backgroundCanvas.width = kWidth;
this.backgroundCanvas.height = kHeight;
let ctx = this.backgroundCanvas.getContext('2d');
ctx.clearRect(0, 0, kWidth, kHeight);
let y = 0;
let total = chunk.size();
let type, count;
if (true) {
chunk.getBreakdown(map => map.type).forEach(([type, count]) => {
ctx.fillStyle = typeToColor(type);
let height = count / total * kHeight;
ctx.fillRect(0, y, kWidth, y + height);
y += height;
});
} else {
chunk.items.forEach(map => {
ctx.fillStyle = typeToColor(map.type);
let y = chunk.yOffset(map);
ctx.fillRect(0, y, kWidth, y + 1);
});
}
let imageData = this.backgroundCanvas.toDataURL('image/webp', 0.2);
node.style.backgroundImage = 'url(' + imageData + ')';
}
updateTimeline() {
let chunksNode = this.timelineChunks;
this.removeAllChildren(chunksNode);
let chunks = this.chunks;
let max = chunks.max(each => each.size());
let start = this.data.startTime;
let end = this.data.endTime;
let duration = end - start;
this.#timeToPixel = chunks.length * kChunkWidth / duration;
this.#timeStartOffset = start * this.#timeToPixel;
let addTimestamp = (time, name) => {
let timeNode = this.div('timestamp');
timeNode.innerText = name;
timeNode.style.left = ((time - start) * this.#timeToPixel) + 'px';
chunksNode.appendChild(timeNode);
};
let backgroundTodo = [];
for (let i = 0; i < chunks.length; i++) {
let chunk = chunks[i];
let height = (chunk.size() / max * kChunkHeight);
chunk.height = height;
if (chunk.isEmpty()) continue;
let node = this.div();
node.className = 'chunk';
node.style.left =
((chunks[i].start - start) * this.#timeToPixel) + 'px';
node.style.height = height + 'px';
node.chunk = chunk;
node.addEventListener('mousemove', e => this.handleChunkMouseMove(e));
node.addEventListener('click', e => this.handleChunkClick(e));
node.addEventListener('dblclick', e => this.handleChunkDoubleClick(e));
backgroundTodo.push([chunk, node])
chunksNode.appendChild(node);
}
this.asyncSetTimelineChunkBackground(backgroundTodo)
// Put a time marker roughly every 20 chunks.
let expected = duration / chunks.length * 20;
let interval = (10 ** Math.floor(Math.log10(expected)));
let correction = Math.log10(expected / interval);
correction = (correction < 0.33) ? 1 : (correction < 0.75) ? 2.5 : 5;
interval *= correction;
let time = start;
while (time < end) {
addTimestamp(time, ((time - start) / 1000) + ' ms');
time += interval;
}
this.redraw();
}
handleChunkMouseMove(event) {
if (this.isLocked) return false;
let chunk = event.target.chunk;
if (!chunk) return;
// topmost map (at chunk.height) == map #0.
let relativeIndex =
Math.round(event.layerY / event.target.offsetHeight * chunk.size());
let map = chunk.at(relativeIndex);
this.dispatchEvent(new FocusEvent(map));
}
handleChunkClick(event) {
this.isLocked = !this.isLocked;
}
handleChunkDoubleClick(event) {
this.isLocked = true;
let chunk = event.target.chunk;
if (!chunk) return;
let maps = chunk.items;
this.dispatchEvent(new SelectionEvent(maps));
}
redraw() {
let canvas = this.timelineCanvas;
canvas.width = (this.chunks.length + 1) * kChunkWidth;
canvas.height = kChunkHeight;
let ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, kChunkHeight);
if (!this.selectedEntry || !this.selectedEntry.edge) return;
this.drawEdges(ctx);
}
setMapStyle(map, ctx) {
ctx.fillStyle = map.edge && map.edge.from ?
CSSColor.onBackgroundColor : CSSColor.onPrimaryColor;
}
setEdgeStyle(edge, ctx) {
let color = typeToColor(edge.type);
ctx.strokeStyle = color;
ctx.fillStyle = color;
}
markMap(ctx, map) {
let [x, y] = map.position(this.chunks);
ctx.beginPath();
this.setMapStyle(map, ctx);
ctx.arc(x, y, 3, 0, 2 * Math.PI);
ctx.fill();
ctx.beginPath();
ctx.fillStyle = CSSColor.onBackgroundColor;
ctx.arc(x, y, 2, 0, 2 * Math.PI);
ctx.fill();
}
markSelectedMap(ctx, map) {
let [x, y] = map.position(this.chunks);
ctx.beginPath();
this.setMapStyle(map, ctx);
ctx.arc(x, y, 6, 0, 2 * Math.PI);
ctx.strokeStyle = CSSColor.onBackgroundColor;
ctx.stroke();
}
drawEdges(ctx) {
// Draw the trace of maps in reverse order to make sure the outgoing
// transitions of previous maps aren't drawn over.
const kMaxOutgoingEdges = 100;
let nofEdges = 0;
let stack = [];
let current = this.selectedEntry;
while (current && nofEdges < kMaxOutgoingEdges) {
nofEdges += current.children.length;
stack.push(current);
current = current.parent();
}
ctx.save();
this.drawOutgoingEdges(ctx, this.selectedEntry, 3);
ctx.restore();
let labelOffset = 15;
let xPrev = 0;
while (current = stack.pop()) {
if (current.edge) {
this.setEdgeStyle(current.edge, ctx);
let [xTo, yTo] = this.drawEdge(ctx, current.edge, true, labelOffset);
if (xTo == xPrev) {
labelOffset += 8;
} else {
labelOffset = 15
}
xPrev = xTo;
}
this.markMap(ctx, current);
current = current.parent();
ctx.save();
// this.drawOutgoingEdges(ctx, current, 1);
ctx.restore();
}
// Mark selected map
this.markSelectedMap(ctx, this.selectedEntry);
}
drawEdge(ctx, edge, showLabel = true, labelOffset = 20) {
if (!edge.from || !edge.to) return [-1, -1];
let [xFrom, yFrom] = edge.from.position(this.chunks);
let [xTo, yTo] = edge.to.position(this.chunks);
let sameChunk = xTo == xFrom;
if (sameChunk) labelOffset += 8;
ctx.beginPath();
ctx.moveTo(xFrom, yFrom);
let offsetX = 20;
let offsetY = 20;
let midX = xFrom + (xTo - xFrom) / 2;
let midY = (yFrom + yTo) / 2 - 100;
if (!sameChunk) {
ctx.quadraticCurveTo(midX, midY, xTo, yTo);
} else {
ctx.lineTo(xTo, yTo);
}
if (!showLabel) {
ctx.stroke();
} else {
let centerX, centerY;
if (!sameChunk) {
centerX = (xFrom / 2 + midX + xTo / 2) / 2;
centerY = (yFrom / 2 + midY + yTo / 2) / 2;
} else {
centerX = xTo;
centerY = yTo;
}
ctx.moveTo(centerX, centerY);
ctx.lineTo(centerX + offsetX, centerY - labelOffset);
ctx.stroke();
ctx.textAlign = 'left';
ctx.fillStyle = typeToColor(edge.type);
ctx.fillText(
edge.toString(), centerX + offsetX + 2, centerY - labelOffset);
}
return [xTo, yTo];
}
drawOutgoingEdges(ctx, map, max = 10, depth = 0) {
if (!map) return;
if (depth >= max) return;
ctx.globalAlpha = 0.5 - depth * (0.3 / max);
ctx.strokeStyle = CSSColor.timelineBackgroundColor;
const limit = Math.min(map.children.length, 100)
for (let i = 0; i < limit; i++) {
let edge = map.children[i];
this.drawEdge(ctx, edge, true);
this.drawOutgoingEdges(ctx, edge.to, max, depth + 1);
}
}
}
);