456 lines
14 KiB
C
456 lines
14 KiB
C
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// Copyright 2021 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_V8_LOCAL_HANDLE_H_
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#define INCLUDE_V8_LOCAL_HANDLE_H_
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#include <stddef.h>
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#include <type_traits>
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#include "v8-internal.h" // NOLINT(build/include_directory)
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namespace v8 {
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class Boolean;
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template <class T>
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class BasicTracedReference;
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class Context;
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class EscapableHandleScope;
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template <class F>
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class Eternal;
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template <class F>
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class FunctionCallbackInfo;
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class Isolate;
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template <class F>
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class MaybeLocal;
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template <class T>
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class NonCopyablePersistentTraits;
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class Object;
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template <class T, class M = NonCopyablePersistentTraits<T>>
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class Persistent;
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template <class T>
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class PersistentBase;
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template <class F1, class F2, class F3>
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class PersistentValueMapBase;
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template <class F1, class F2>
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class PersistentValueVector;
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class Primitive;
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class Private;
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template <class F>
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class PropertyCallbackInfo;
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template <class F>
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class ReturnValue;
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class String;
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template <class F>
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class Traced;
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template <class F>
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class TracedReference;
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class TracedReferenceBase;
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class Utils;
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namespace internal {
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template <typename T>
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class CustomArguments;
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} // namespace internal
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namespace api_internal {
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// Called when ToLocalChecked is called on an empty Local.
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V8_EXPORT void ToLocalEmpty();
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} // namespace api_internal
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/**
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* A stack-allocated class that governs a number of local handles.
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* After a handle scope has been created, all local handles will be
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* allocated within that handle scope until either the handle scope is
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* deleted or another handle scope is created. If there is already a
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* handle scope and a new one is created, all allocations will take
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* place in the new handle scope until it is deleted. After that,
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* new handles will again be allocated in the original handle scope.
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*
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* After the handle scope of a local handle has been deleted the
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* garbage collector will no longer track the object stored in the
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* handle and may deallocate it. The behavior of accessing a handle
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* for which the handle scope has been deleted is undefined.
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*/
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class V8_EXPORT V8_NODISCARD HandleScope {
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public:
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explicit HandleScope(Isolate* isolate);
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~HandleScope();
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/**
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* Counts the number of allocated handles.
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*/
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static int NumberOfHandles(Isolate* isolate);
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V8_INLINE Isolate* GetIsolate() const {
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return reinterpret_cast<Isolate*>(isolate_);
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}
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HandleScope(const HandleScope&) = delete;
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void operator=(const HandleScope&) = delete;
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protected:
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V8_INLINE HandleScope() = default;
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void Initialize(Isolate* isolate);
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static internal::Address* CreateHandle(internal::Isolate* isolate,
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internal::Address value);
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private:
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// Declaring operator new and delete as deleted is not spec compliant.
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// Therefore declare them private instead to disable dynamic alloc
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void* operator new(size_t size);
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void* operator new[](size_t size);
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void operator delete(void*, size_t);
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void operator delete[](void*, size_t);
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internal::Isolate* isolate_;
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internal::Address* prev_next_;
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internal::Address* prev_limit_;
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// Local::New uses CreateHandle with an Isolate* parameter.
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template <class F>
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friend class Local;
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// Object::GetInternalField and Context::GetEmbedderData use CreateHandle with
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// a HeapObject in their shortcuts.
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friend class Object;
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friend class Context;
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};
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/**
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* An object reference managed by the v8 garbage collector.
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*
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* All objects returned from v8 have to be tracked by the garbage collector so
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* that it knows that the objects are still alive. Also, because the garbage
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* collector may move objects, it is unsafe to point directly to an object.
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* Instead, all objects are stored in handles which are known by the garbage
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* collector and updated whenever an object moves. Handles should always be
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* passed by value (except in cases like out-parameters) and they should never
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* be allocated on the heap.
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*
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* There are two types of handles: local and persistent handles.
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*
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* Local handles are light-weight and transient and typically used in local
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* operations. They are managed by HandleScopes. That means that a HandleScope
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* must exist on the stack when they are created and that they are only valid
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* inside of the HandleScope active during their creation. For passing a local
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* handle to an outer HandleScope, an EscapableHandleScope and its Escape()
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* method must be used.
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*
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* Persistent handles can be used when storing objects across several
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* independent operations and have to be explicitly deallocated when they're no
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* longer used.
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*
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* It is safe to extract the object stored in the handle by dereferencing the
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* handle (for instance, to extract the Object* from a Local<Object>); the value
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* will still be governed by a handle behind the scenes and the same rules apply
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* to these values as to their handles.
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*/
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template <class T>
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class Local {
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public:
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V8_INLINE Local() : val_(nullptr) {}
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template <class S>
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V8_INLINE Local(Local<S> that) : val_(reinterpret_cast<T*>(*that)) {
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/**
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* This check fails when trying to convert between incompatible
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* handles. For example, converting from a Local<String> to a
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* Local<Number>.
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*/
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static_assert(std::is_base_of<T, S>::value, "type check");
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}
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/**
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* Returns true if the handle is empty.
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*/
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V8_INLINE bool IsEmpty() const { return val_ == nullptr; }
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/**
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* Sets the handle to be empty. IsEmpty() will then return true.
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*/
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V8_INLINE void Clear() { val_ = nullptr; }
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V8_INLINE T* operator->() const { return val_; }
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V8_INLINE T* operator*() const { return val_; }
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/**
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* Checks whether two handles are the same.
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* Returns true if both are empty, or if the objects to which they refer
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* are identical.
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*
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* If both handles refer to JS objects, this is the same as strict equality.
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* For primitives, such as numbers or strings, a `false` return value does not
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* indicate that the values aren't equal in the JavaScript sense.
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* Use `Value::StrictEquals()` to check primitives for equality.
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*/
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template <class S>
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V8_INLINE bool operator==(const Local<S>& that) const {
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internal::Address* a = reinterpret_cast<internal::Address*>(this->val_);
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internal::Address* b = reinterpret_cast<internal::Address*>(that.val_);
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if (a == nullptr) return b == nullptr;
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if (b == nullptr) return false;
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return *a == *b;
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}
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template <class S>
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V8_INLINE bool operator==(const PersistentBase<S>& that) const {
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internal::Address* a = reinterpret_cast<internal::Address*>(this->val_);
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internal::Address* b = reinterpret_cast<internal::Address*>(that.val_);
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if (a == nullptr) return b == nullptr;
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if (b == nullptr) return false;
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return *a == *b;
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}
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/**
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* Checks whether two handles are different.
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* Returns true if only one of the handles is empty, or if
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* the objects to which they refer are different.
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*
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* If both handles refer to JS objects, this is the same as strict
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* non-equality. For primitives, such as numbers or strings, a `true` return
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* value does not indicate that the values aren't equal in the JavaScript
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* sense. Use `Value::StrictEquals()` to check primitives for equality.
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*/
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template <class S>
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V8_INLINE bool operator!=(const Local<S>& that) const {
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return !operator==(that);
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}
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template <class S>
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V8_INLINE bool operator!=(const Persistent<S>& that) const {
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return !operator==(that);
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}
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/**
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* Cast a handle to a subclass, e.g. Local<Value> to Local<Object>.
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* This is only valid if the handle actually refers to a value of the
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* target type.
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*/
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template <class S>
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V8_INLINE static Local<T> Cast(Local<S> that) {
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#ifdef V8_ENABLE_CHECKS
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// If we're going to perform the type check then we have to check
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// that the handle isn't empty before doing the checked cast.
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if (that.IsEmpty()) return Local<T>();
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#endif
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return Local<T>(T::Cast(*that));
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}
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/**
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* Calling this is equivalent to Local<S>::Cast().
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* In particular, this is only valid if the handle actually refers to a value
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* of the target type.
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*/
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template <class S>
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V8_INLINE Local<S> As() const {
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return Local<S>::Cast(*this);
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}
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/**
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* Create a local handle for the content of another handle.
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* The referee is kept alive by the local handle even when
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* the original handle is destroyed/disposed.
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*/
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V8_INLINE static Local<T> New(Isolate* isolate, Local<T> that) {
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return New(isolate, that.val_);
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}
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V8_INLINE static Local<T> New(Isolate* isolate,
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const PersistentBase<T>& that) {
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return New(isolate, that.val_);
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}
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V8_INLINE static Local<T> New(Isolate* isolate,
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const BasicTracedReference<T>& that) {
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return New(isolate, *that);
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}
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private:
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friend class TracedReferenceBase;
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friend class Utils;
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template <class F>
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friend class Eternal;
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template <class F>
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friend class PersistentBase;
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template <class F, class M>
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friend class Persistent;
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template <class F>
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friend class Local;
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template <class F>
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friend class MaybeLocal;
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template <class F>
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friend class FunctionCallbackInfo;
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template <class F>
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friend class PropertyCallbackInfo;
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friend class String;
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friend class Object;
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friend class Context;
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friend class Isolate;
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friend class Private;
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template <class F>
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friend class internal::CustomArguments;
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friend Local<Primitive> Undefined(Isolate* isolate);
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friend Local<Primitive> Null(Isolate* isolate);
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friend Local<Boolean> True(Isolate* isolate);
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friend Local<Boolean> False(Isolate* isolate);
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friend class HandleScope;
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friend class EscapableHandleScope;
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template <class F1, class F2, class F3>
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friend class PersistentValueMapBase;
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template <class F1, class F2>
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friend class PersistentValueVector;
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template <class F>
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friend class ReturnValue;
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template <class F>
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friend class Traced;
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template <class F>
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friend class BasicTracedReference;
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template <class F>
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friend class TracedReference;
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explicit V8_INLINE Local(T* that) : val_(that) {}
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V8_INLINE static Local<T> New(Isolate* isolate, T* that) {
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if (that == nullptr) return Local<T>();
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T* that_ptr = that;
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internal::Address* p = reinterpret_cast<internal::Address*>(that_ptr);
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return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(
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reinterpret_cast<internal::Isolate*>(isolate), *p)));
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}
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T* val_;
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};
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#if !defined(V8_IMMINENT_DEPRECATION_WARNINGS)
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// Handle is an alias for Local for historical reasons.
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template <class T>
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using Handle = Local<T>;
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#endif
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/**
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* A MaybeLocal<> is a wrapper around Local<> that enforces a check whether
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* the Local<> is empty before it can be used.
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*
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* If an API method returns a MaybeLocal<>, the API method can potentially fail
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* either because an exception is thrown, or because an exception is pending,
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* e.g. because a previous API call threw an exception that hasn't been caught
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* yet, or because a TerminateExecution exception was thrown. In that case, an
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* empty MaybeLocal is returned.
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*/
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template <class T>
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class MaybeLocal {
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public:
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V8_INLINE MaybeLocal() : val_(nullptr) {}
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template <class S>
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V8_INLINE MaybeLocal(Local<S> that) : val_(reinterpret_cast<T*>(*that)) {
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static_assert(std::is_base_of<T, S>::value, "type check");
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}
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V8_INLINE bool IsEmpty() const { return val_ == nullptr; }
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/**
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* Converts this MaybeLocal<> to a Local<>. If this MaybeLocal<> is empty,
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* |false| is returned and |out| is left untouched.
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*/
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template <class S>
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V8_WARN_UNUSED_RESULT V8_INLINE bool ToLocal(Local<S>* out) const {
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out->val_ = IsEmpty() ? nullptr : this->val_;
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return !IsEmpty();
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}
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/**
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* Converts this MaybeLocal<> to a Local<>. If this MaybeLocal<> is empty,
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* V8 will crash the process.
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*/
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V8_INLINE Local<T> ToLocalChecked() {
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if (V8_UNLIKELY(val_ == nullptr)) api_internal::ToLocalEmpty();
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return Local<T>(val_);
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}
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/**
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* Converts this MaybeLocal<> to a Local<>, using a default value if this
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* MaybeLocal<> is empty.
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*/
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template <class S>
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V8_INLINE Local<S> FromMaybe(Local<S> default_value) const {
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return IsEmpty() ? default_value : Local<S>(val_);
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}
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private:
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T* val_;
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};
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/**
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* A HandleScope which first allocates a handle in the current scope
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* which will be later filled with the escape value.
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*/
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class V8_EXPORT V8_NODISCARD EscapableHandleScope : public HandleScope {
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public:
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explicit EscapableHandleScope(Isolate* isolate);
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V8_INLINE ~EscapableHandleScope() = default;
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/**
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* Pushes the value into the previous scope and returns a handle to it.
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* Cannot be called twice.
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*/
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template <class T>
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V8_INLINE Local<T> Escape(Local<T> value) {
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internal::Address* slot =
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Escape(reinterpret_cast<internal::Address*>(*value));
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return Local<T>(reinterpret_cast<T*>(slot));
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}
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template <class T>
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V8_INLINE MaybeLocal<T> EscapeMaybe(MaybeLocal<T> value) {
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return Escape(value.FromMaybe(Local<T>()));
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}
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EscapableHandleScope(const EscapableHandleScope&) = delete;
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void operator=(const EscapableHandleScope&) = delete;
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private:
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// Declaring operator new and delete as deleted is not spec compliant.
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// Therefore declare them private instead to disable dynamic alloc
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void* operator new(size_t size);
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void* operator new[](size_t size);
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void operator delete(void*, size_t);
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void operator delete[](void*, size_t);
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internal::Address* Escape(internal::Address* escape_value);
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internal::Address* escape_slot_;
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};
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/**
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* A SealHandleScope acts like a handle scope in which no handle allocations
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* are allowed. It can be useful for debugging handle leaks.
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* Handles can be allocated within inner normal HandleScopes.
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*/
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class V8_EXPORT V8_NODISCARD SealHandleScope {
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public:
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explicit SealHandleScope(Isolate* isolate);
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~SealHandleScope();
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SealHandleScope(const SealHandleScope&) = delete;
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void operator=(const SealHandleScope&) = delete;
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private:
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// Declaring operator new and delete as deleted is not spec compliant.
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// Therefore declare them private instead to disable dynamic alloc
|
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void* operator new(size_t size);
|
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|
void* operator new[](size_t size);
|
||
|
void operator delete(void*, size_t);
|
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|
void operator delete[](void*, size_t);
|
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|
internal::Isolate* const isolate_;
|
||
|
internal::Address* prev_limit_;
|
||
|
int prev_sealed_level_;
|
||
|
};
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} // namespace v8
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#endif // INCLUDE_V8_LOCAL_HANDLE_H_
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