v8/test/js-perf-test/DataView/dataviewtest.js

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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
new BenchmarkSuite('DataViewTest-DataView-BigEndian', [1000], [
new Benchmark('DataViewTest-DataView-BigEndian', false, false, 0, doTestDataViewBigEndian),
]);
new BenchmarkSuite('DataViewTest-DataView-LittleEndian', [1000], [
new Benchmark('DataViewTest-DataView-LittleEndian', false, false, 0, doTestDataViewLittleEndian),
]);
new BenchmarkSuite('DataViewTest-DataView-Floats', [1000], [
new Benchmark('DataViewTest-DataView-Floats', false, false, 0, doTestDataViewFloats),
]);
new BenchmarkSuite('DataViewTest-TypedArray-BigEndian', [1000], [
new Benchmark('DataViewTest-TypedArray-BigEndian', false, false, 0, doTestTypedArrayBigEndian),
]);
new BenchmarkSuite('DataViewTest-TypedArray-LittleEndian', [1000], [
new Benchmark('DataViewTest-TypedArray-LittleEndian', false, false, 0, doTestTypedArrayLittleEndian),
]);
new BenchmarkSuite('DataViewTest-TypedArray-Floats', [1000], [
new Benchmark('DataViewTest-TypedArray-Floats', false, false, 0, doTestTypedArrayFloats),
]);
function doTestDataViewBigEndian() {
doIterations(false, true);
}
function doTestDataViewLittleEndian() {
doIterations(true, true);
}
function doTestTypedArrayBigEndian() {
doIterations(false, false);
}
function doTestTypedArrayLittleEndian() {
doIterations(true, false);
}
function doTestDataViewFloats() {
doFloatIterations(true);
}
function doTestTypedArrayFloats() {
doFloatIterations(false);
}
function doIterations(littleEndian, dataView) {
var buffer = makeBuffer(1000, littleEndian);
var iterations = 10;
if (dataView) {
for (var i = 0; i < iterations; i++)
doOneIterationDV(buffer, littleEndian);
} else {
for (var i = 0; i < iterations; i++)
doOneIterationJS(buffer, littleEndian);
}
}
function makeBuffer(size, littleEndian) {
var buffer = new ArrayBuffer(size * 14);
var view = new DataView(buffer);
for (var i = 0; i < size; ++i) {
view.setInt8(i * 14, i);
view.setUint8(i * 14 + 1, i);
view.setInt16(i * 14 + 2, i * i, littleEndian);
view.setUint16(i * 14 + 4, i * i, littleEndian);
view.setInt32(i * 14 + 6, i * i * i, littleEndian);
view.setUint32(i * 14 + 10, i * i * i, littleEndian);
}
return buffer;
}
function doOneIterationDV(buffer, littleEndian) {
var xor = 0;
var view = new DataView(buffer);
for (var i = 0; i < view.byteLength; i += 14) {
xor ^= view.getInt8(i);
xor ^= view.getUint8(i + 1);
xor ^= view.getInt16(i + 2, littleEndian);
xor ^= view.getUint16(i + 4, littleEndian);
xor ^= view.getInt32(i + 6, littleEndian);
xor ^= view.getUint32(i + 10, littleEndian);
}
}
function doOneIterationJS(buffer, littleEndian) {
var xor = 0;
var reader;
if (littleEndian) {
reader = new LittleEndian(buffer);
} else {
reader = new BigEndian(buffer);
}
for (var i = 0; i < buffer.byteLength; i += 14) {
xor ^= reader.getInt8(i);
xor ^= reader.getUint8(i + 1);
xor ^= reader.getInt16(i + 2);
xor ^= reader.getUint16(i + 4);
xor ^= reader.getInt32(i + 6);
xor ^= reader.getUint32(i + 10);
}
}
function doFloatIterations(dataView) {
var buffer = makeFloatBuffer(1000);
var iterations = 10;
if (dataView) {
for (var i = 0; i < iterations; i++)
doOneFloatIterationDV(buffer);
} else {
for (var i = 0; i < iterations; i++)
doOneFloatIterationJS(buffer);
}
}
function makeFloatBuffer(size) {
var buffer = new ArrayBuffer(size * 16);
var view = new DataView(buffer);
for (var i = 0; i < size; i++) {
view.setFloat64(i * 16, Math.log10(i + 1));
view.setFloat32(i * 16 + 8, Math.sqrt(i));
view.setFloat32(i * 16 + 12, Math.cos(i));
}
return buffer;
}
function doOneFloatIterationDV(buffer) {
var sum = 0;
var view = new DataView(buffer);
for (var i = 0; i < view.byteLength; i += 16) {
sum += view.getFloat64(i);
sum += view.getFloat32(i + 8);
sum += view.getFloat32(i + 12);
}
}
function doOneFloatIterationJS(buffer) {
var sum = 0;
var float32array = new Float32Array(buffer);
var float64array = new Float64Array(buffer);
for (var i = 0; i < buffer.byteLength; i += 16) {
sum += float64array[i/8];
sum += float32array[i/4 + 2];
sum += float32array[i/4 + 3];
}
}
function BigEndian(buffer, opt_byteOffset) {
this.uint8View_ = new Uint8Array(buffer, opt_byteOffset || 0);
this.int8View_ = new Int8Array(buffer, opt_byteOffset || 0);
}
BigEndian.prototype.getInt8 = function(byteOffset) {
return this.int8View_[byteOffset];
};
BigEndian.prototype.getUint8 = function(byteOffset) {
return this.uint8View_[byteOffset];
};
BigEndian.prototype.getInt16 = function(byteOffset) {
return this.uint8View_[byteOffset + 1] | (this.int8View_[byteOffset] << 8);
};
BigEndian.prototype.getUint16 = function(byteOffset) {
return this.uint8View_[byteOffset + 1] | (this.uint8View_[byteOffset] << 8);
};
BigEndian.prototype.getInt32 = function(byteOffset) {
return this.uint8View_[byteOffset + 3] |
(this.uint8View_[byteOffset + 2] << 8) |
(this.uint8View_[byteOffset + 1] << 16) |
(this.int8View_[byteOffset] << 24);
};
BigEndian.prototype.getUint32 = function(byteOffset) {
return this.uint8View_[byteOffset + 3] +
(this.uint8View_[byteOffset + 2] << 8) +
(this.uint8View_[byteOffset + 1] << 16) +
(this.uint8View_[byteOffset] * (1 << 24));
};
function LittleEndian(buffer, opt_byteOffset) {
this.uint8View_ = new Uint8Array(buffer, opt_byteOffset || 0);
this.int8View_ = new Int8Array(buffer, opt_byteOffset || 0);
}
LittleEndian.prototype.getInt8 = function(byteOffset) {
return this.int8View_[byteOffset];
};
LittleEndian.prototype.getUint8 = function(byteOffset) {
return this.uint8View_[byteOffset];
};
LittleEndian.prototype.getInt16 = function(byteOffset) {
return this.uint8View_[byteOffset] | (this.int8View_[byteOffset + 1] << 8);
};
LittleEndian.prototype.getUint16 = function(byteOffset) {
return this.uint8View_[byteOffset] | (this.uint8View_[byteOffset + 1] << 8);
};
LittleEndian.prototype.getInt32 = function(byteOffset) {
return this.uint8View_[byteOffset] |
(this.uint8View_[byteOffset + 1] << 8) |
(this.uint8View_[byteOffset + 2] << 16) |
(this.int8View_[byteOffset + 3] << 24);
};
LittleEndian.prototype.getUint32 = function(byteOffset) {
return this.uint8View_[byteOffset] +
(this.uint8View_[byteOffset + 1] << 8) +
(this.uint8View_[byteOffset + 2] << 16) +
(this.uint8View_[byteOffset + 3] * (1 << 24));
};