41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
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// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/v8.h"
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#include "test/cctest/cctest.h"
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#include "src/compiler.h"
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#include "src/compiler/pipeline.h"
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#include "src/handles.h"
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#include "src/parser.h"
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#include "src/rewriter.h"
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#include "src/scopes.h"
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using namespace v8::internal;
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using namespace v8::internal::compiler;
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TEST(PipelineAdd) {
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InitializedHandleScope handles;
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const char* source = "(function(a,b) { return a + b; })";
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Handle<JSFunction> function = v8::Utils::OpenHandle(
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*v8::Handle<v8::Function>::Cast(CompileRun(source)));
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CompilationInfoWithZone info(function);
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CHECK(Parser::Parse(&info));
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StrictMode strict_mode = info.function()->strict_mode();
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info.SetStrictMode(strict_mode);
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CHECK(Rewriter::Rewrite(&info));
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CHECK(Scope::Analyze(&info));
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CHECK_NE(NULL, info.scope());
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Pipeline pipeline(&info);
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Handle<Code> code = pipeline.GenerateCode();
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#if V8_TURBOFAN_TARGET
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CHECK(Pipeline::SupportedTarget());
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CHECK(!code.is_null());
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#else
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USE(code);
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#endif
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}
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