2014-11-11 08:29:54 +00:00
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// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Declares a Simulator for PPC instructions if we are not generating a native
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// PPC binary. This Simulator allows us to run and debug PPC code generation on
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// regular desktop machines.
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// V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro,
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// which will start execution in the Simulator or forwards to the real entry
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// on a PPC HW platform.
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#ifndef V8_PPC_SIMULATOR_PPC_H_
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#define V8_PPC_SIMULATOR_PPC_H_
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#include "src/allocation.h"
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#if !defined(USE_SIMULATOR)
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// Running without a simulator on a native ppc platform.
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namespace v8 {
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namespace internal {
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// When running without a simulator we call the entry directly.
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#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
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(entry(p0, p1, p2, p3, p4))
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typedef int (*ppc_regexp_matcher)(String*, int, const byte*, const byte*, int*,
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int, Address, int, void*, Isolate*);
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// Call the generated regexp code directly. The code at the entry address
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// should act as a function matching the type ppc_regexp_matcher.
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// The ninth argument is a dummy that reserves the space used for
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// the return address added by the ExitFrame in native calls.
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#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \
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(FUNCTION_CAST<ppc_regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7, \
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NULL, p8))
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// The stack limit beyond which we will throw stack overflow errors in
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// generated code. Because generated code on ppc uses the C stack, we
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// just use the C stack limit.
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class SimulatorStack : public v8::internal::AllStatic {
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public:
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static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate,
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uintptr_t c_limit) {
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USE(isolate);
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return c_limit;
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}
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static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
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return try_catch_address;
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}
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static inline void UnregisterCTryCatch() {}
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};
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2015-09-30 13:46:56 +00:00
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} // namespace internal
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} // namespace v8
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2014-11-11 08:29:54 +00:00
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#else // !defined(USE_SIMULATOR)
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// Running with a simulator.
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#include "src/assembler.h"
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#include "src/hashmap.h"
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#include "src/ppc/constants-ppc.h"
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namespace v8 {
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namespace internal {
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class CachePage {
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public:
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static const int LINE_VALID = 0;
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static const int LINE_INVALID = 1;
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static const int kPageShift = 12;
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static const int kPageSize = 1 << kPageShift;
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static const int kPageMask = kPageSize - 1;
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static const int kLineShift = 2; // The cache line is only 4 bytes right now.
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static const int kLineLength = 1 << kLineShift;
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static const int kLineMask = kLineLength - 1;
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CachePage() { memset(&validity_map_, LINE_INVALID, sizeof(validity_map_)); }
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char* ValidityByte(int offset) {
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return &validity_map_[offset >> kLineShift];
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}
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char* CachedData(int offset) { return &data_[offset]; }
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private:
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char data_[kPageSize]; // The cached data.
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static const int kValidityMapSize = kPageSize >> kLineShift;
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char validity_map_[kValidityMapSize]; // One byte per line.
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};
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class Simulator {
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public:
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friend class PPCDebugger;
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enum Register {
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no_reg = -1,
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r0 = 0,
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sp,
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r2,
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r3,
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r4,
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r5,
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r6,
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r7,
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r8,
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r9,
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r10,
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r11,
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r12,
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r13,
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r14,
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r15,
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r16,
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r17,
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r18,
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r19,
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r20,
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r21,
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r22,
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r23,
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r24,
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r25,
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r26,
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r27,
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r28,
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r29,
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r30,
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fp,
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kNumGPRs = 32,
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d0 = 0,
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d1,
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d2,
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d3,
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d4,
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d5,
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d6,
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d7,
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d8,
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d9,
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d10,
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d11,
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d12,
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d13,
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d14,
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d15,
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d16,
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d17,
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d18,
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d19,
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d20,
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d21,
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d22,
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d23,
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d24,
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d25,
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d26,
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d27,
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d28,
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d29,
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d30,
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d31,
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kNumFPRs = 32
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};
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explicit Simulator(Isolate* isolate);
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~Simulator();
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// The currently executing Simulator instance. Potentially there can be one
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// for each native thread.
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static Simulator* current(v8::internal::Isolate* isolate);
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// Accessors for register state.
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void set_register(int reg, intptr_t value);
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intptr_t get_register(int reg) const;
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double get_double_from_register_pair(int reg);
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void set_d_register_from_double(int dreg, const double dbl) {
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DCHECK(dreg >= 0 && dreg < kNumFPRs);
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2015-02-05 19:01:48 +00:00
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*bit_cast<double*>(&fp_registers_[dreg]) = dbl;
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}
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double get_double_from_d_register(int dreg) {
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DCHECK(dreg >= 0 && dreg < kNumFPRs);
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return *bit_cast<double*>(&fp_registers_[dreg]);
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}
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void set_d_register(int dreg, int64_t value) {
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DCHECK(dreg >= 0 && dreg < kNumFPRs);
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fp_registers_[dreg] = value;
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}
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int64_t get_d_register(int dreg) {
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DCHECK(dreg >= 0 && dreg < kNumFPRs);
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return fp_registers_[dreg];
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2014-11-11 08:29:54 +00:00
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}
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// Special case of set_register and get_register to access the raw PC value.
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void set_pc(intptr_t value);
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intptr_t get_pc() const;
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2015-08-27 14:01:50 +00:00
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Address get_sp() const {
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return reinterpret_cast<Address>(static_cast<intptr_t>(get_register(sp)));
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}
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// Accessor to the internal simulator stack area.
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2015-08-27 14:01:50 +00:00
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uintptr_t StackLimit(uintptr_t c_limit) const;
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2014-11-11 08:29:54 +00:00
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// Executes PPC instructions until the PC reaches end_sim_pc.
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void Execute();
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// Call on program start.
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static void Initialize(Isolate* isolate);
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2015-05-20 05:56:06 +00:00
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static void TearDown(HashMap* i_cache, Redirection* first);
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2014-11-11 08:29:54 +00:00
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// V8 generally calls into generated JS code with 5 parameters and into
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// generated RegExp code with 7 parameters. This is a convenience function,
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// which sets up the simulator state and grabs the result on return.
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intptr_t Call(byte* entry, int argument_count, ...);
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// Alternative: call a 2-argument double function.
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void CallFP(byte* entry, double d0, double d1);
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int32_t CallFPReturnsInt(byte* entry, double d0, double d1);
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double CallFPReturnsDouble(byte* entry, double d0, double d1);
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// Push an address onto the JS stack.
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uintptr_t PushAddress(uintptr_t address);
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// Pop an address from the JS stack.
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uintptr_t PopAddress();
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// Debugger input.
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void set_last_debugger_input(char* input);
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char* last_debugger_input() { return last_debugger_input_; }
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// ICache checking.
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static void FlushICache(v8::internal::HashMap* i_cache, void* start,
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size_t size);
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// Returns true if pc register contains one of the 'special_values' defined
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// below (bad_lr, end_sim_pc).
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bool has_bad_pc() const;
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private:
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enum special_values {
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// Known bad pc value to ensure that the simulator does not execute
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// without being properly setup.
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bad_lr = -1,
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// A pc value used to signal the simulator to stop execution. Generally
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// the lr is set to this value on transition from native C code to
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// simulated execution, so that the simulator can "return" to the native
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// C code.
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end_sim_pc = -2
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};
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2015-07-30 07:30:27 +00:00
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enum BCType { BC_OFFSET, BC_LINK_REG, BC_CTR_REG };
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2014-11-11 08:29:54 +00:00
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// Unsupported instructions use Format to print an error and stop execution.
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void Format(Instruction* instr, const char* format);
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// Helper functions to set the conditional flags in the architecture state.
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bool CarryFrom(int32_t left, int32_t right, int32_t carry = 0);
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bool BorrowFrom(int32_t left, int32_t right);
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bool OverflowFrom(int32_t alu_out, int32_t left, int32_t right,
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bool addition);
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// Helper functions to decode common "addressing" modes
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int32_t GetShiftRm(Instruction* instr, bool* carry_out);
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int32_t GetImm(Instruction* instr, bool* carry_out);
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void ProcessPUW(Instruction* instr, int num_regs, int operand_size,
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intptr_t* start_address, intptr_t* end_address);
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void HandleRList(Instruction* instr, bool load);
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void HandleVList(Instruction* inst);
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void SoftwareInterrupt(Instruction* instr);
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// Stop helper functions.
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inline bool isStopInstruction(Instruction* instr);
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inline bool isWatchedStop(uint32_t bkpt_code);
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inline bool isEnabledStop(uint32_t bkpt_code);
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inline void EnableStop(uint32_t bkpt_code);
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inline void DisableStop(uint32_t bkpt_code);
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inline void IncreaseStopCounter(uint32_t bkpt_code);
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void PrintStopInfo(uint32_t code);
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// Read and write memory.
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inline uint8_t ReadBU(intptr_t addr);
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inline int8_t ReadB(intptr_t addr);
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inline void WriteB(intptr_t addr, uint8_t value);
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inline void WriteB(intptr_t addr, int8_t value);
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inline uint16_t ReadHU(intptr_t addr, Instruction* instr);
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inline int16_t ReadH(intptr_t addr, Instruction* instr);
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// Note: Overloaded on the sign of the value.
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inline void WriteH(intptr_t addr, uint16_t value, Instruction* instr);
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inline void WriteH(intptr_t addr, int16_t value, Instruction* instr);
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inline uint32_t ReadWU(intptr_t addr, Instruction* instr);
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inline int32_t ReadW(intptr_t addr, Instruction* instr);
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inline void WriteW(intptr_t addr, uint32_t value, Instruction* instr);
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inline void WriteW(intptr_t addr, int32_t value, Instruction* instr);
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intptr_t* ReadDW(intptr_t addr);
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void WriteDW(intptr_t addr, int64_t value);
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void Trace(Instruction* instr);
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void SetCR0(intptr_t result, bool setSO = false);
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2015-07-30 07:30:27 +00:00
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void ExecuteBranchConditional(Instruction* instr, BCType type);
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2014-11-11 08:29:54 +00:00
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void ExecuteExt1(Instruction* instr);
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bool ExecuteExt2_10bit(Instruction* instr);
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bool ExecuteExt2_9bit_part1(Instruction* instr);
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2015-02-05 19:01:48 +00:00
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bool ExecuteExt2_9bit_part2(Instruction* instr);
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void ExecuteExt2_5bit(Instruction* instr);
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2014-11-11 08:29:54 +00:00
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void ExecuteExt2(Instruction* instr);
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2015-11-11 02:16:32 +00:00
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void ExecuteExt3(Instruction* instr);
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2014-11-11 08:29:54 +00:00
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void ExecuteExt4(Instruction* instr);
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#if V8_TARGET_ARCH_PPC64
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void ExecuteExt5(Instruction* instr);
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#endif
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void ExecuteGeneric(Instruction* instr);
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// Executes one instruction.
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void ExecuteInstruction(Instruction* instr);
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// ICache.
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static void CheckICache(v8::internal::HashMap* i_cache, Instruction* instr);
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static void FlushOnePage(v8::internal::HashMap* i_cache, intptr_t start,
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int size);
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static CachePage* GetCachePage(v8::internal::HashMap* i_cache, void* page);
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// Runtime call support.
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static void* RedirectExternalReference(
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void* external_function, v8::internal::ExternalReference::Type type);
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// Handle arguments and return value for runtime FP functions.
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void GetFpArgs(double* x, double* y, intptr_t* z);
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void SetFpResult(const double& result);
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void TrashCallerSaveRegisters();
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void CallInternal(byte* entry);
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// Architecture state.
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// Saturating instructions require a Q flag to indicate saturation.
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// There is currently no way to read the CPSR directly, and thus read the Q
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// flag, so this is left unimplemented.
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intptr_t registers_[kNumGPRs];
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int32_t condition_reg_;
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int32_t fp_condition_reg_;
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intptr_t special_reg_lr_;
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intptr_t special_reg_pc_;
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intptr_t special_reg_ctr_;
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int32_t special_reg_xer_;
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2015-02-05 19:01:48 +00:00
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int64_t fp_registers_[kNumFPRs];
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2014-11-11 08:29:54 +00:00
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// Simulator support.
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char* stack_;
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2015-06-11 07:07:37 +00:00
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static const size_t stack_protection_size_ = 256 * kPointerSize;
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2014-11-11 08:29:54 +00:00
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bool pc_modified_;
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int icount_;
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// Debugger input.
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char* last_debugger_input_;
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// Icache simulation
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v8::internal::HashMap* i_cache_;
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// Registered breakpoints.
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Instruction* break_pc_;
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Instr break_instr_;
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v8::internal::Isolate* isolate_;
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// A stop is watched if its code is less than kNumOfWatchedStops.
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// Only watched stops support enabling/disabling and the counter feature.
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static const uint32_t kNumOfWatchedStops = 256;
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// Breakpoint is disabled if bit 31 is set.
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static const uint32_t kStopDisabledBit = 1 << 31;
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// A stop is enabled, meaning the simulator will stop when meeting the
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// instruction, if bit 31 of watched_stops_[code].count is unset.
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// The value watched_stops_[code].count & ~(1 << 31) indicates how many times
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// the breakpoint was hit or gone through.
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struct StopCountAndDesc {
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uint32_t count;
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char* desc;
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};
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StopCountAndDesc watched_stops_[kNumOfWatchedStops];
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};
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// When running with the simulator transition into simulated execution at this
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// point.
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#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
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reinterpret_cast<Object*>(Simulator::current(Isolate::Current())->Call( \
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FUNCTION_ADDR(entry), 5, (intptr_t)p0, (intptr_t)p1, (intptr_t)p2, \
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(intptr_t)p3, (intptr_t)p4))
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#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \
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Simulator::current(Isolate::Current()) \
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->Call(entry, 10, (intptr_t)p0, (intptr_t)p1, (intptr_t)p2, \
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(intptr_t)p3, (intptr_t)p4, (intptr_t)p5, (intptr_t)p6, \
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(intptr_t)p7, (intptr_t)NULL, (intptr_t)p8)
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|
|
// The simulator has its own stack. Thus it has a different stack limit from
|
2015-08-27 14:01:50 +00:00
|
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|
// the C-based native code. The JS-based limit normally points near the end of
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|
|
// the simulator stack. When the C-based limit is exhausted we reflect that by
|
|
|
|
// lowering the JS-based limit as well, to make stack checks trigger.
|
2014-11-11 08:29:54 +00:00
|
|
|
class SimulatorStack : public v8::internal::AllStatic {
|
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|
|
public:
|
|
|
|
static inline uintptr_t JsLimitFromCLimit(v8::internal::Isolate* isolate,
|
|
|
|
uintptr_t c_limit) {
|
2015-08-27 14:01:50 +00:00
|
|
|
return Simulator::current(isolate)->StackLimit(c_limit);
|
2014-11-11 08:29:54 +00:00
|
|
|
}
|
|
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|
|
|
|
|
static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
|
|
|
|
Simulator* sim = Simulator::current(Isolate::Current());
|
|
|
|
return sim->PushAddress(try_catch_address);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void UnregisterCTryCatch() {
|
|
|
|
Simulator::current(Isolate::Current())->PopAddress();
|
|
|
|
}
|
|
|
|
};
|
2015-09-30 13:46:56 +00:00
|
|
|
} // namespace internal
|
|
|
|
} // namespace v8
|
2014-11-11 08:29:54 +00:00
|
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|
|
#endif // !defined(USE_SIMULATOR)
|
|
|
|
#endif // V8_PPC_SIMULATOR_PPC_H_
|