v8/src/wasm/wasm-engine.h

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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_WASM_WASM_ENGINE_H_
#define V8_WASM_WASM_ENGINE_H_
#include <memory>
#include "src/wasm/wasm-code-manager.h"
#include "src/wasm/wasm-memory.h"
#include "src/zone/accounting-allocator.h"
namespace v8 {
namespace internal {
class CodeTracer;
class CompilationStatistics;
class WasmModuleObject;
class WasmInstanceObject;
namespace wasm {
class ErrorThrower;
struct ModuleWireBytes;
class V8_EXPORT_PRIVATE CompilationResultResolver {
public:
virtual void OnCompilationSucceeded(Handle<WasmModuleObject> result) = 0;
virtual void OnCompilationFailed(Handle<Object> error_reason) = 0;
virtual ~CompilationResultResolver() {}
};
class V8_EXPORT_PRIVATE InstantiationResultResolver {
public:
virtual void OnInstantiationSucceeded(Handle<WasmInstanceObject> result) = 0;
virtual void OnInstantiationFailed(Handle<Object> error_reason) = 0;
virtual ~InstantiationResultResolver() {}
};
// The central data structure that represents an engine instance capable of
// loading, instantiating, and executing WASM code.
class V8_EXPORT_PRIVATE WasmEngine {
public:
explicit WasmEngine(std::unique_ptr<WasmCodeManager> code_manager);
~WasmEngine();
// Synchronously validates the given bytes that represent an encoded WASM
// module.
bool SyncValidate(Isolate* isolate, const ModuleWireBytes& bytes);
// Synchronously compiles the given bytes that represent a translated
// asm.js module.
MaybeHandle<WasmModuleObject> SyncCompileTranslatedAsmJs(
Isolate* isolate, ErrorThrower* thrower, const ModuleWireBytes& bytes,
Handle<Script> asm_js_script,
Vector<const byte> asm_js_offset_table_bytes);
// Synchronously compiles the given bytes that represent an encoded WASM
// module.
MaybeHandle<WasmModuleObject> SyncCompile(Isolate* isolate,
ErrorThrower* thrower,
const ModuleWireBytes& bytes);
// Synchronously instantiate the given WASM module with the given imports.
// If the module represents an asm.js module, then the supplied {memory}
// should be used as the memory of the instance.
MaybeHandle<WasmInstanceObject> SyncInstantiate(
Isolate* isolate, ErrorThrower* thrower,
Handle<WasmModuleObject> module_object, MaybeHandle<JSReceiver> imports,
MaybeHandle<JSArrayBuffer> memory);
// Begin an asynchronous compilation of the given bytes that represent an
// encoded WASM module.
// The {is_shared} flag indicates if the bytes backing the module could
// be shared across threads, i.e. could be concurrently modified.
void AsyncCompile(Isolate* isolate,
std::unique_ptr<CompilationResultResolver> resolver,
const ModuleWireBytes& bytes, bool is_shared);
// Begin an asynchronous instantiation of the given WASM module.
void AsyncInstantiate(Isolate* isolate,
std::unique_ptr<InstantiationResultResolver> resolver,
Handle<WasmModuleObject> module_object,
MaybeHandle<JSReceiver> imports);
std::shared_ptr<StreamingDecoder> StartStreamingCompilation(
Isolate* isolate, Handle<Context> context,
std::unique_ptr<CompilationResultResolver> resolver);
WasmCodeManager* code_manager() const { return code_manager_.get(); }
WasmMemoryTracker* memory_tracker() { return &memory_tracker_; }
AccountingAllocator* allocator() { return &allocator_; }
// Compilation statistics for TurboFan compilations.
CompilationStatistics* GetOrCreateTurboStatistics();
// Prints the gathered compilation statistics, then resets them.
void DumpAndResetTurboStatistics();
// Used to redirect tracing output from {stdout} to a file.
CodeTracer* GetCodeTracer();
// We register and unregister CancelableTaskManagers that run engine-dependent
// tasks. These tasks need to be shutdown if the engine is shut down.
void Register(CancelableTaskManager* task_manager);
void Unregister(CancelableTaskManager* task_manager);
// Remove {job} from the list of active compile jobs.
std::unique_ptr<AsyncCompileJob> RemoveCompileJob(AsyncCompileJob* job);
// Returns true if at lease one AsyncCompileJob is currently running.
bool HasRunningCompileJob() const { return !jobs_.empty(); }
// Cancel all AsyncCompileJobs that belong to the given Isolate. Their
// deletion is delayed until all tasks accessing the AsyncCompileJob finish
// their execution. This is used to clean-up the isolate to be reused.
void AbortCompileJobsOnIsolate(Isolate* isolate);
// Deletes all AsyncCompileJobs that belong to the given Isolate. Similar to
// the above {AbortCompileJobsOnIsolate} but does not delay deletion because
// this is only used during tear-down of the Isolate.
void DeleteCompileJobsOnIsolate(Isolate* isolate);
// Call on process start and exit.
static void InitializeOncePerProcess();
static void GlobalTearDown();
// Constructs a WasmEngine instance. Depending on whether we are sharing
// engines this might be a pointer to a new instance or to a shared one.
static std::shared_ptr<WasmEngine> GetWasmEngine();
private:
AsyncCompileJob* CreateAsyncCompileJob(
Isolate* isolate, std::unique_ptr<byte[]> bytes_copy, size_t length,
Handle<Context> context,
std::unique_ptr<CompilationResultResolver> resolver);
void TearDown();
// We use an AsyncCompileJob as the key for itself so that we can delete the
// job from the map when it is finished.
std::unordered_map<AsyncCompileJob*, std::unique_ptr<AsyncCompileJob>> jobs_;
std::unique_ptr<WasmCodeManager> code_manager_;
WasmMemoryTracker memory_tracker_;
AccountingAllocator allocator_;
// This mutex protects all information which is mutated concurrently or
// fields that are initialized lazily on the first access.
base::Mutex mutex_;
//////////////////////////////////////////////////////////////////////////////
// Protected by {mutex_}:
// Contains all CancelableTaskManagers that run tasks that are dependent
// on the engine. Will be canceled on engine tear down.
std::list<CancelableTaskManager*> task_managers_;
std::unique_ptr<CompilationStatistics> compilation_stats_;
std::unique_ptr<CodeTracer> code_tracer_;
// End of fields protected by {mutex_}.
//////////////////////////////////////////////////////////////////////////////
DISALLOW_COPY_AND_ASSIGN(WasmEngine);
};
} // namespace wasm
} // namespace internal
} // namespace v8
#endif // V8_WASM_WASM_ENGINE_H_