v8/src/api.h

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// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_API_H_
#define V8_API_H_
#include "apiutils.h"
#include "factory.h"
#include "../include/v8-testing.h"
namespace v8 {
// Constants used in the implementation of the API. The most natural thing
// would usually be to place these with the classes that use them, but
// we want to keep them out of v8.h because it is an externally
// visible file.
class Consts {
public:
enum TemplateType {
FUNCTION_TEMPLATE = 0,
OBJECT_TEMPLATE = 1
};
};
// Utilities for working with neander-objects, primitive
// env-independent JSObjects used by the api.
class NeanderObject {
public:
explicit NeanderObject(int size);
explicit inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
explicit inline NeanderObject(v8::internal::Object* obj);
inline v8::internal::Object* get(int index);
inline void set(int index, v8::internal::Object* value);
inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
int size();
private:
v8::internal::Handle<v8::internal::JSObject> value_;
};
// Utilities for working with neander-arrays, a simple extensible
// array abstraction built on neander-objects.
class NeanderArray {
public:
NeanderArray();
explicit inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
inline v8::internal::Handle<v8::internal::JSObject> value() {
return obj_.value();
}
void add(v8::internal::Handle<v8::internal::Object> value);
int length();
v8::internal::Object* get(int index);
// Change the value at an index to undefined value. If the index is
// out of bounds, the request is ignored. Returns the old value.
void set(int index, v8::internal::Object* value);
private:
NeanderObject obj_;
};
NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
: value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
NeanderObject::NeanderObject(v8::internal::Object* obj)
: value_(v8::internal::Handle<v8::internal::JSObject>(
v8::internal::JSObject::cast(obj))) { }
NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
: obj_(obj) { }
v8::internal::Object* NeanderObject::get(int offset) {
ASSERT(value()->HasFastElements());
return v8::internal::FixedArray::cast(value()->elements())->get(offset);
}
void NeanderObject::set(int offset, v8::internal::Object* value) {
ASSERT(value_->HasFastElements());
v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
}
template <typename T> static inline T ToCData(v8::internal::Object* obj) {
STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
return reinterpret_cast<T>(
reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy()));
}
template <typename T>
static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) {
STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
return FACTORY->NewProxy(
reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
}
class ApiFunction {
public:
explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { }
v8::internal::Address address() { return addr_; }
private:
v8::internal::Address addr_;
};
enum ExtensionTraversalState {
UNVISITED, VISITED, INSTALLED
};
class RegisteredExtension {
public:
explicit RegisteredExtension(Extension* extension);
static void Register(RegisteredExtension* that);
Extension* extension() { return extension_; }
RegisteredExtension* next() { return next_; }
RegisteredExtension* next_auto() { return next_auto_; }
ExtensionTraversalState state() { return state_; }
void set_state(ExtensionTraversalState value) { state_ = value; }
static RegisteredExtension* first_extension() { return first_extension_; }
private:
Extension* extension_;
RegisteredExtension* next_;
RegisteredExtension* next_auto_;
ExtensionTraversalState state_;
static RegisteredExtension* first_extension_;
};
class Utils {
public:
static bool ReportApiFailure(const char* location, const char* message);
static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
static inline Local<Context> ToLocal(
v8::internal::Handle<v8::internal::Context> obj);
static inline Local<Value> ToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Function> ToLocal(
v8::internal::Handle<v8::internal::JSFunction> obj);
static inline Local<String> ToLocal(
v8::internal::Handle<v8::internal::String> obj);
static inline Local<RegExp> ToLocal(
v8::internal::Handle<v8::internal::JSRegExp> obj);
static inline Local<Object> ToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<Array> ToLocal(
v8::internal::Handle<v8::internal::JSArray> obj);
static inline Local<External> ToLocal(
v8::internal::Handle<v8::internal::Proxy> obj);
static inline Local<Message> MessageToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<StackTrace> StackTraceToLocal(
v8::internal::Handle<v8::internal::JSArray> obj);
static inline Local<StackFrame> StackFrameToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<Number> NumberToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Integer> IntegerToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Uint32> Uint32ToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<FunctionTemplate> ToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<ObjectTemplate> ToLocal(
v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
static inline Local<Signature> ToLocal(
v8::internal::Handle<v8::internal::SignatureInfo> obj);
static inline Local<TypeSwitch> ToLocal(
v8::internal::Handle<v8::internal::TypeSwitchInfo> obj);
static inline v8::internal::Handle<v8::internal::TemplateInfo>
OpenHandle(const Template* that);
static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo>
OpenHandle(const FunctionTemplate* that);
static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo>
OpenHandle(const ObjectTemplate* that);
static inline v8::internal::Handle<v8::internal::Object>
OpenHandle(const Data* data);
static inline v8::internal::Handle<v8::internal::JSRegExp>
OpenHandle(const RegExp* data);
static inline v8::internal::Handle<v8::internal::JSObject>
OpenHandle(const v8::Object* data);
static inline v8::internal::Handle<v8::internal::JSArray>
OpenHandle(const v8::Array* data);
static inline v8::internal::Handle<v8::internal::String>
OpenHandle(const String* data);
static inline v8::internal::Handle<v8::internal::Object>
OpenHandle(const Script* data);
static inline v8::internal::Handle<v8::internal::JSFunction>
OpenHandle(const Function* data);
static inline v8::internal::Handle<v8::internal::JSObject>
OpenHandle(const Message* message);
static inline v8::internal::Handle<v8::internal::JSArray>
OpenHandle(const StackTrace* stack_trace);
static inline v8::internal::Handle<v8::internal::JSObject>
OpenHandle(const StackFrame* stack_frame);
static inline v8::internal::Handle<v8::internal::Context>
OpenHandle(const v8::Context* context);
static inline v8::internal::Handle<v8::internal::SignatureInfo>
OpenHandle(const v8::Signature* sig);
static inline v8::internal::Handle<v8::internal::TypeSwitchInfo>
OpenHandle(const v8::TypeSwitch* that);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
static inline v8::internal::Handle<v8::internal::Proxy>
OpenHandle(const v8::External* that);
};
template <class T>
static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
return reinterpret_cast<T*>(obj.location());
}
template <class T>
v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom(
v8::HandleScope* scope) {
v8::internal::Handle<T> handle;
if (!is_null()) {
handle = *this;
}
return Utils::OpenHandle(*scope->Close(Utils::ToLocal(handle)));
}
// Implementations of ToLocal
#define MAKE_TO_LOCAL(Name, From, To) \
Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
ASSERT(obj.is_null() || !obj->IsTheHole()); \
return Local<To>(reinterpret_cast<To*>(obj.location())); \
}
MAKE_TO_LOCAL(ToLocal, Context, Context)
MAKE_TO_LOCAL(ToLocal, Object, Value)
MAKE_TO_LOCAL(ToLocal, JSFunction, Function)
MAKE_TO_LOCAL(ToLocal, String, String)
MAKE_TO_LOCAL(ToLocal, JSRegExp, RegExp)
MAKE_TO_LOCAL(ToLocal, JSObject, Object)
MAKE_TO_LOCAL(ToLocal, JSArray, Array)
MAKE_TO_LOCAL(ToLocal, Proxy, External)
MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature)
MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch)
MAKE_TO_LOCAL(MessageToLocal, Object, Message)
MAKE_TO_LOCAL(StackTraceToLocal, JSArray, StackTrace)
MAKE_TO_LOCAL(StackFrameToLocal, JSObject, StackFrame)
MAKE_TO_LOCAL(NumberToLocal, Object, Number)
MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
#undef MAKE_TO_LOCAL
// Implementations of OpenHandle
#define MAKE_OPEN_HANDLE(From, To) \
v8::internal::Handle<v8::internal::To> Utils::OpenHandle(\
const v8::From* that) { \
return v8::internal::Handle<v8::internal::To>( \
reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
}
MAKE_OPEN_HANDLE(Template, TemplateInfo)
MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo)
MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo)
MAKE_OPEN_HANDLE(Signature, SignatureInfo)
MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo)
MAKE_OPEN_HANDLE(Data, Object)
MAKE_OPEN_HANDLE(RegExp, JSRegExp)
MAKE_OPEN_HANDLE(Object, JSObject)
MAKE_OPEN_HANDLE(Array, JSArray)
MAKE_OPEN_HANDLE(String, String)
MAKE_OPEN_HANDLE(Script, Object)
MAKE_OPEN_HANDLE(Function, JSFunction)
MAKE_OPEN_HANDLE(Message, JSObject)
MAKE_OPEN_HANDLE(Context, Context)
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
MAKE_OPEN_HANDLE(External, Proxy)
MAKE_OPEN_HANDLE(StackTrace, JSArray)
MAKE_OPEN_HANDLE(StackFrame, JSObject)
#undef MAKE_OPEN_HANDLE
namespace internal {
// Tracks string usage to help make better decisions when
// externalizing strings.
//
// Implementation note: internally this class only tracks fresh
// strings and keeps a single use counter for them.
class StringTracker {
public:
// Records that the given string's characters were copied to some
// external buffer. If this happens often we should honor
// externalization requests for the string.
void RecordWrite(Handle<String> string) {
Address address = reinterpret_cast<Address>(*string);
Address top = isolate_->heap()->NewSpaceTop();
if (IsFreshString(address, top)) {
IncrementUseCount(top);
}
}
// Estimates freshness and use frequency of the given string based
// on how close it is to the new space top and the recorded usage
// history.
inline bool IsFreshUnusedString(Handle<String> string) {
Address address = reinterpret_cast<Address>(*string);
Address top = isolate_->heap()->NewSpaceTop();
return IsFreshString(address, top) && IsUseCountLow(top);
}
private:
StringTracker() : use_count_(0), last_top_(NULL), isolate_(NULL) { }
static inline bool IsFreshString(Address string, Address top) {
return top - kFreshnessLimit <= string && string <= top;
}
inline bool IsUseCountLow(Address top) {
if (last_top_ != top) return true;
return use_count_ < kUseLimit;
}
inline void IncrementUseCount(Address top) {
if (last_top_ != top) {
use_count_ = 0;
last_top_ = top;
}
++use_count_;
}
// Single use counter shared by all fresh strings.
int use_count_;
// Last new space top when the use count above was valid.
Address last_top_;
Isolate* isolate_;
// How close to the new space top a fresh string has to be.
static const int kFreshnessLimit = 1024;
// The number of uses required to consider a string useful.
static const int kUseLimit = 32;
friend class Isolate;
DISALLOW_COPY_AND_ASSIGN(StringTracker);
};
// This class is here in order to be able to declare it a friend of
// HandleScope. Moving these methods to be members of HandleScope would be
// neat in some ways, but it would expose internal implementation details in
// our public header file, which is undesirable.
//
// An isolate has a single instance of this class to hold the current thread's
// data. In multithreaded V8 programs this data is copied in and out of storage
// so that the currently executing thread always has its own copy of this
// data.
ISOLATED_CLASS HandleScopeImplementer {
public:
explicit HandleScopeImplementer(Isolate* isolate)
: isolate_(isolate),
blocks_(0),
entered_contexts_(0),
saved_contexts_(0),
spare_(NULL),
ignore_out_of_memory_(false),
call_depth_(0) { }
// Threading support for handle data.
static int ArchiveSpacePerThread();
char* RestoreThread(char* from);
char* ArchiveThread(char* to);
void FreeThreadResources();
// Garbage collection support.
void Iterate(v8::internal::ObjectVisitor* v);
static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
inline internal::Object** GetSpareOrNewBlock();
inline void DeleteExtensions(internal::Object** prev_limit);
inline void IncrementCallDepth() {call_depth_++;}
inline void DecrementCallDepth() {call_depth_--;}
inline bool CallDepthIsZero() { return call_depth_ == 0; }
inline void EnterContext(Handle<Object> context);
inline bool LeaveLastContext();
// Returns the last entered context or an empty handle if no
// contexts have been entered.
inline Handle<Object> LastEnteredContext();
inline void SaveContext(Context* context);
inline Context* RestoreContext();
inline bool HasSavedContexts();
inline List<internal::Object**>* blocks() { return &blocks_; }
inline bool ignore_out_of_memory() { return ignore_out_of_memory_; }
inline void set_ignore_out_of_memory(bool value) {
ignore_out_of_memory_ = value;
}
private:
void ResetAfterArchive() {
blocks_.Initialize(0);
entered_contexts_.Initialize(0);
saved_contexts_.Initialize(0);
spare_ = NULL;
ignore_out_of_memory_ = false;
call_depth_ = 0;
}
void Free() {
ASSERT(blocks_.length() == 0);
ASSERT(entered_contexts_.length() == 0);
ASSERT(saved_contexts_.length() == 0);
blocks_.Free();
entered_contexts_.Free();
saved_contexts_.Free();
if (spare_ != NULL) {
DeleteArray(spare_);
spare_ = NULL;
}
ASSERT(call_depth_ == 0);
}
Isolate* isolate_;
List<internal::Object**> blocks_;
// Used as a stack to keep track of entered contexts.
List<Handle<Object> > entered_contexts_;
// Used as a stack to keep track of saved contexts.
List<Context*> saved_contexts_;
Object** spare_;
bool ignore_out_of_memory_;
int call_depth_;
// This is only used for threading support.
v8::ImplementationUtilities::HandleScopeData handle_scope_data_;
void IterateThis(ObjectVisitor* v);
char* RestoreThreadHelper(char* from);
char* ArchiveThreadHelper(char* to);
DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
};
static const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page
void HandleScopeImplementer::SaveContext(Context* context) {
saved_contexts_.Add(context);
}
Context* HandleScopeImplementer::RestoreContext() {
return saved_contexts_.RemoveLast();
}
bool HandleScopeImplementer::HasSavedContexts() {
return !saved_contexts_.is_empty();
}
void HandleScopeImplementer::EnterContext(Handle<Object> context) {
entered_contexts_.Add(context);
}
bool HandleScopeImplementer::LeaveLastContext() {
if (entered_contexts_.is_empty()) return false;
entered_contexts_.RemoveLast();
return true;
}
Handle<Object> HandleScopeImplementer::LastEnteredContext() {
if (entered_contexts_.is_empty()) return Handle<Object>::null();
return entered_contexts_.last();
}
// If there's a spare block, use it for growing the current scope.
internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() {
internal::Object** block = (spare_ != NULL) ?
spare_ :
NewArray<internal::Object*>(kHandleBlockSize);
spare_ = NULL;
return block;
}
void HandleScopeImplementer::DeleteExtensions(internal::Object** prev_limit) {
while (!blocks_.is_empty()) {
internal::Object** block_start = blocks_.last();
internal::Object** block_limit = block_start + kHandleBlockSize;
#ifdef DEBUG
// NoHandleAllocation may make the prev_limit to point inside the block.
if (block_start <= prev_limit && prev_limit <= block_limit) break;
#else
if (prev_limit == block_limit) break;
#endif
blocks_.RemoveLast();
#ifdef DEBUG
v8::ImplementationUtilities::ZapHandleRange(block_start, block_limit);
#endif
if (spare_ != NULL) {
DeleteArray(spare_);
}
spare_ = block_start;
}
ASSERT((blocks_.is_empty() && prev_limit == NULL) ||
(!blocks_.is_empty() && prev_limit != NULL));
}
class Testing {
public:
static v8::Testing::StressType stress_type() { return stress_type_; }
static void set_stress_type(v8::Testing::StressType stress_type) {
stress_type_ = stress_type;
}
private:
static v8::Testing::StressType stress_type_;
};
} } // namespace v8::internal
#endif // V8_API_H_