v8/test/debugger/debug/lazy-deopt-then-flush-bytecode.js

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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --allow-natives-syntax --opt --noalways-opt --stress-flush-code
// Flags: --expose-gc --flush-bytecode
Debug = debug.Debug
function foo() {
return 44;
}
function listener(event, exec_state, event_data, data) {
if (event != Debug.DebugEvent.Break) return;
// Optimize foo.
%PrepareFunctionForOptimization(foo);
%OptimizeFunctionOnNextCall(foo);
foo();
assertOptimized(foo);
// Lazily deopt foo, which marks the code for deoptimization and invalidates
// the DeoptimizationData, but doesn't unlink the optimized code entry in
// foo's JSFunction.
%DeoptimizeFunction(foo);
// Run the GC. Since the DeoptimizationData is now dead, the bytecode
// associated with the optimized code is free to be flushed, which also
// free's the feedback vector meta-data.
gc();
// Execute foo with side-effect checks, which causes the debugger to call
// DeoptimizeFunction on foo. Even though the code is already marked for
// deoptimization, this will try to unlink the optimized code from the
// feedback vector, which will fail due to the feedback meta-data being
// flushed. The deoptimizer should call JSFunction::ResetIfBytecodeFlushed
// before trying to do this, which will clear the whole feedback vector and
// reset the JSFunction's code entry field to CompileLazy.
exec_state.frame(0).evaluate("foo()", true);
}
// Add the debug event listener.
Debug.setListener(listener);
function f() {
debugger;
}
f();