v8/test/mjsunit/baseline/cross-realm.js

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --allow-natives-syntax --sparkplug --no-always-sparkplug
// Tier-up across Realms
// Ensure a feedback vector is created when sharing baseline code.
(function() {
function factory1() {
return function(a) {
return a;
}
}
var realm1 = Realm.createAllowCrossRealmAccess();
var realm2 = Realm.createAllowCrossRealmAccess();
// f1 and f2 have the same code, so share a SharedFunctionInfo (i.e. share
// bytecode and baseline code).
let f1 = Realm.eval(realm1, "(" + factory1.toString() + ")")();
let f2 = Realm.eval(realm2, "(" + factory1.toString() + ")")();
%NeverOptimizeFunction(f1);
%NeverOptimizeFunction(f2);
// Compile f1 to baseline, f2 stays uncompiled
%CompileBaseline(f1);
assertEquals(0, f1(0));
assertTrue(isBaseline(f1));
assertFalse(isBaseline(f2));
// f2 tiers up to baseline via lazy compile
assertEquals(0, f2(0));
assertTrue(isBaseline(f1));
assertTrue(isBaseline(f2));
})();
// Ensure a feedback vector is created when sharing baseline code and a closure
// feedback cell array already exists.
(function() {
function factory2() {
return function(a) {
return a;
}
}
var realm1 = Realm.createAllowCrossRealmAccess();
var realm2 = Realm.createAllowCrossRealmAccess();
// f1, f2 and f3 have the same code, so share a SharedFunctionInfo (i.e. share
// bytecode and baseline code).
let f1 = Realm.eval(realm1, "(" + factory2.toString() + ")")();
let realmFactory = Realm.eval(realm2, "(" + factory2.toString() + ")");
// f2 and f3 are in the same realm, so share a feedback vector cell.
let f2 = realmFactory();
let f3 = realmFactory();
%NeverOptimizeFunction(f1);
%NeverOptimizeFunction(f2);
%NeverOptimizeFunction(f3);
// Compile f1 to baseline, f2 to interpreter, f3 stays uncompiled.
assertEquals(0, f2(0));
%CompileBaseline(f1);
assertEquals(0, f1(0));
assertTrue(isBaseline(f1));
assertFalse(isBaseline(f2));
assertFalse(isBaseline(f3));
// Compile f3, tiers up to baseline via lazy compile and installs the feedback
// vector
assertEquals(0, f3(0));
assertTrue(isBaseline(f3));
assertFalse(isBaseline(f2));
// Run f2, tiers up to baseline via interpreter entry.
assertEquals(0, f2(0));
assertTrue(isBaseline(f2));
})();
// Ensure a feedback vector is created when sharing baseline code and a closure
// feedback cell array already exists.
(function() {
function factory3() {
return function(a) {
return a;
}
}
var realm1 = Realm.createAllowCrossRealmAccess();
var realm2 = Realm.createAllowCrossRealmAccess();
// f1, f2 and f3 have the same code, so share a SharedFunctionInfo (i.e. share
// bytecode and baseline code).
let f1 = Realm.eval(realm1, "(" + factory3.toString() + ")")();
let realmFactory = Realm.eval(realm2, "(" + factory3.toString() + ")");
// f2 and f3 are in the same realm, so share a feedback vector cell.
let f2 = realmFactory();
let f3 = realmFactory();
%NeverOptimizeFunction(f1);
%NeverOptimizeFunction(f2);
%NeverOptimizeFunction(f3);
// Compile f1 to baseline, f2 to interpreter, f3 stays uncompiled.
assertEquals(0, f2(0));
%CompileBaseline(f1);
assertEquals(0, f1(0));
assertTrue(isBaseline(f1));
assertFalse(isBaseline(f2));
assertFalse(isBaseline(f3));
// Run f2, tiers up to baseline via interpreter entry and installs the
// feedback vector
assertEquals(0, f2(0));
assertTrue(isBaseline(f2));
assertFalse(isBaseline(f3));
// Compile f3, tiers up to baseline via lazy compile.
assertEquals(0, f3(0));
assertTrue(isBaseline(f3));
})();