v8/test/cctest/test-feedback-vector.cc

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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#include "test/cctest/cctest.h"
#include "src/api.h"
#include "src/debug/debug.h"
#include "src/execution.h"
#include "src/factory.h"
#include "src/global-handles.h"
#include "src/macro-assembler.h"
#include "src/objects.h"
#include "test/cctest/test-feedback-vector.h"
using namespace v8::internal;
namespace {
#define CHECK_SLOT_KIND(helper, index, expected_kind) \
CHECK_EQ(expected_kind, helper.vector()->GetKind(helper.slot(index)));
static Handle<JSFunction> GetFunction(const char* name) {
v8::MaybeLocal<v8::Value> v8_f = CcTest::global()->Get(
v8::Isolate::GetCurrent()->GetCurrentContext(), v8_str(name));
Handle<JSFunction> f =
Handle<JSFunction>::cast(v8::Utils::OpenHandle(*v8_f.ToLocalChecked()));
return f;
}
TEST(VectorStructure) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Zone zone(isolate->allocator(), ZONE_NAME);
// Empty vectors are the empty fixed array.
StaticFeedbackVectorSpec empty;
Handle<TypeFeedbackVector> vector = NewTypeFeedbackVector(isolate, &empty);
[turbofan] Collect invocation counts and compute relative call frequencies. Add a notion of "invocation count" to the baseline compilers, which increment a special slot in the TypeFeedbackVector for each invocation of a given function (the optimized code doesn't currently collect this information). Use this invocation count to relativize the call counts on the call sites within the function, so that the inlining heuristic has a view of relative importance of a call site rather than some absolute numbers with unclear meaning for the current function. Also apply the call site frequency as a factor to all frequencies in the inlinee by passing this to the graph builders so that the importance of a call site in an inlinee is relative to the topmost optimized function. Note that all functions that neither have literals nor need type feedback slots will share a single invocation count cell in the canonical empty type feedback vector, so their invocation count is meaningless, but that doesn't matter since we only use the invocation count to relativize call counts within the function, which we only have if we have at least one type feedback vector (the CallIC slot). See the design document for additional details on this change: https://docs.google.com/document/d/1VoYBhpDhJC4VlqMXCKvae-8IGuheBGxy32EOgC2LnT8 BUG=v8:5267,v8:5372 R=mvstanton@chromium.org,rmcilroy@chromium.org,mstarzinger@chromium.org Review-Url: https://codereview.chromium.org/2337123003 Cr-Commit-Position: refs/heads/master@{#39410}
2016-09-14 10:20:08 +00:00
CHECK(Handle<FixedArray>::cast(vector).is_identical_to(
factory->empty_type_feedback_vector()));
// Which can nonetheless be queried.
CHECK(vector->is_empty());
{
FeedbackVectorSpec one_slot(&zone);
one_slot.AddGeneralSlot();
vector = NewTypeFeedbackVector(isolate, &one_slot);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1, helper.slot_count());
}
{
FeedbackVectorSpec one_icslot(&zone);
one_icslot.AddCallICSlot();
vector = NewTypeFeedbackVector(isolate, &one_icslot);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1, helper.slot_count());
}
{
FeedbackVectorSpec spec(&zone);
for (int i = 0; i < 3; i++) {
spec.AddGeneralSlot();
}
for (int i = 0; i < 5; i++) {
spec.AddCallICSlot();
}
vector = NewTypeFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(8, helper.slot_count());
int index = vector->GetIndex(helper.slot(0));
CHECK_EQ(TypeFeedbackVector::kReservedIndexCount, index);
CHECK_EQ(helper.slot(0), vector->ToSlot(index));
index = vector->GetIndex(helper.slot(3));
CHECK_EQ(TypeFeedbackVector::kReservedIndexCount + 3, index);
CHECK_EQ(helper.slot(3), vector->ToSlot(index));
index = vector->GetIndex(helper.slot(7));
CHECK_EQ(TypeFeedbackVector::kReservedIndexCount + 3 +
4 * TypeFeedbackMetadata::GetSlotSize(
FeedbackVectorSlotKind::CALL_IC),
index);
CHECK_EQ(helper.slot(7), vector->ToSlot(index));
CHECK_EQ(TypeFeedbackVector::kReservedIndexCount + 3 +
5 * TypeFeedbackMetadata::GetSlotSize(
FeedbackVectorSlotKind::CALL_IC),
vector->length());
}
{
FeedbackVectorSpec spec(&zone);
spec.AddGeneralSlot();
spec.AddCreateClosureSlot(5);
spec.AddGeneralSlot();
vector = NewTypeFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1, TypeFeedbackMetadata::GetSlotSize(
FeedbackVectorSlotKind::CREATE_CLOSURE));
FeedbackVectorSlot slot = helper.slot(1);
FixedArray* array = FixedArray::cast(vector->Get(slot));
CHECK_EQ(5, array->length());
CHECK_EQ(5, vector->GetParameter(slot));
CHECK_EQ(array->get(0), *factory->undefined_value());
}
}
// IC slots need an encoding to recognize what is in there.
TEST(VectorICMetadata) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Zone zone(isolate->allocator(), ZONE_NAME);
FeedbackVectorSpec spec(&zone);
// Set metadata.
for (int i = 0; i < 40; i++) {
switch (i % 4) {
case 0:
spec.AddGeneralSlot();
break;
case 1:
spec.AddCallICSlot();
break;
case 2:
spec.AddLoadICSlot();
break;
case 3:
spec.AddKeyedLoadICSlot();
break;
}
}
Handle<TypeFeedbackVector> vector = NewTypeFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(40, helper.slot_count());
// Meanwhile set some feedback values and type feedback values to
// verify the data structure remains intact.
vector->Set(FeedbackVectorSlot(0), *vector);
// Verify the metadata is correctly set up from the spec.
for (int i = 0; i < 40; i++) {
FeedbackVectorSlotKind kind = vector->GetKind(helper.slot(i));
switch (i % 4) {
case 0:
CHECK_EQ(FeedbackVectorSlotKind::GENERAL, kind);
break;
case 1:
CHECK_EQ(FeedbackVectorSlotKind::CALL_IC, kind);
break;
case 2:
CHECK_EQ(FeedbackVectorSlotKind::LOAD_IC, kind);
break;
case 3:
CHECK_EQ(FeedbackVectorSlotKind::KEYED_LOAD_IC, kind);
break;
}
}
}
TEST(VectorSlotClearing) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Zone zone(isolate->allocator(), ZONE_NAME);
// We only test clearing FeedbackVectorSlots, not FeedbackVectorSlots.
// The reason is that FeedbackVectorSlots need a full code environment
// to fully test (See VectorICProfilerStatistics test below).
FeedbackVectorSpec spec(&zone);
for (int i = 0; i < 5; i++) {
spec.AddGeneralSlot();
}
Handle<TypeFeedbackVector> vector = NewTypeFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
// Fill with information
vector->Set(helper.slot(0), Smi::FromInt(1));
Handle<WeakCell> cell = factory->NewWeakCell(factory->fixed_array_map());
vector->Set(helper.slot(1), *cell);
Handle<AllocationSite> site = factory->NewAllocationSite();
vector->Set(helper.slot(2), *site);
// GC time clearing leaves slots alone.
vector->ClearSlotsAtGCTime(NULL);
Object* obj = vector->Get(helper.slot(1));
CHECK(obj->IsWeakCell() && !WeakCell::cast(obj)->cleared());
vector->ClearSlots(NULL);
// The feedback vector slots are cleared. AllocationSites are still granted
// an exemption from clearing, as are smis.
CHECK_EQ(Smi::FromInt(1), vector->Get(helper.slot(0)));
CHECK_EQ(*TypeFeedbackVector::UninitializedSentinel(isolate),
vector->Get(helper.slot(1)));
CHECK(vector->Get(helper.slot(2))->IsAllocationSite());
}
TEST(VectorCallICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(foo);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// CallIC doesn't return map feedback.
CHECK(!nexus.FindFirstMap());
CompileRun("f(function() { return 16; })");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
// After a collection, state should remain GENERIC.
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
}
TEST(VectorCallFeedbackForArray) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(Array);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
// A call to Array is special, it contains an AllocationSite as feedback.
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK(nexus.GetFeedback()->IsAllocationSite());
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
// It should stay monomorphic even after a GC.
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorCallCounts) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(foo);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(foo); f(foo);");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK_EQ(3, nexus.ExtractCallCount());
// Send the IC megamorphic, but we should still have incrementing counts.
CompileRun("f(function() { return 12; });");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
CHECK_EQ(4, nexus.ExtractCallCount());
}
TEST(VectorConstructCounts) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function Foo() {}"
"function f(a) { new a(); } f(Foo);");
Handle<JSFunction> f = GetFunction("f");
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK(feedback_vector->Get(slot)->IsWeakCell());
CompileRun("f(Foo); f(Foo);");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK_EQ(3, nexus.ExtractCallCount());
// Send the IC megamorphic, but we should still have incrementing counts.
CompileRun("f(function() {});");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
CHECK_EQ(4, nexus.ExtractCallCount());
}
TEST(VectorLoadICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"var o = { foo: 3 };"
"function f(a) { return a.foo; } f(o);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(PREMONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(o)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// Verify that the monomorphic map is the one we expect.
v8::MaybeLocal<v8::Value> v8_o =
CcTest::global()->Get(context.local(), v8_str("o"));
Handle<JSObject> o =
Handle<JSObject>::cast(v8::Utils::OpenHandle(*v8_o.ToLocalChecked()));
CHECK_EQ(o->map(), nexus.FindFirstMap());
// Now go polymorphic.
CompileRun("f({ blarg: 3, foo: 2 })");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
CompileRun(
"delete o.foo;"
"f(o)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
CompileRun("f({ blarg: 3, torino: 10, foo: 2 })");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps;
nexus.FindAllMaps(&maps);
CHECK_EQ(4, maps.length());
// Finally driven megamorphic.
CompileRun("f({ blarg: 3, gran: 3, torino: 10, foo: 2 })");
CHECK_EQ(MEGAMORPHIC, nexus.StateFromFeedback());
CHECK(!nexus.FindFirstMap());
// After a collection, state should not be reset to PREMONOMORPHIC.
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
CHECK_EQ(MEGAMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorLoadICSlotSharing) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Function f has 3 LoadICs, one for each o, but the ICs share the same
// feedback vector IC slot.
CompileRun(
"o = 10;"
"function f() {"
" var x = o || 10;"
" return o , x , o;"
"}"
"f();");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC slot.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(1, helper.slot_count());
FeedbackVectorSlot slot(0);
LoadGlobalICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorLoadICOnSmi) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Heap* heap = isolate->heap();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"var o = { foo: 3 };"
"function f(a) { return a.foo; } f(o);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(PREMONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(34)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// Verify that the monomorphic map is the one we expect.
Map* number_map = heap->heap_number_map();
CHECK_EQ(number_map, nexus.FindFirstMap());
// Now go polymorphic on o.
CompileRun("f(o)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps;
nexus.FindAllMaps(&maps);
CHECK_EQ(2, maps.length());
// One of the maps should be the o map.
v8::MaybeLocal<v8::Value> v8_o =
CcTest::global()->Get(context.local(), v8_str("o"));
Handle<JSObject> o =
Handle<JSObject>::cast(v8::Utils::OpenHandle(*v8_o.ToLocalChecked()));
bool number_map_found = false;
bool o_map_found = false;
for (int i = 0; i < maps.length(); i++) {
Handle<Map> current = maps[i];
if (*current == number_map)
number_map_found = true;
else if (*current == o->map())
o_map_found = true;
}
CHECK(number_map_found && o_map_found);
// The degree of polymorphism doesn't change.
CompileRun("f(100)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps2;
nexus.FindAllMaps(&maps2);
CHECK_EQ(2, maps2.length());
}
TEST(ReferenceContextAllocatesNoSlots) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
{
CompileRun(
"function testvar(x) {"
" y = x;"
" y = a;"
" return y;"
"}"
"a = 3;"
"testvar({});");
Handle<JSFunction> f = GetFunction("testvar");
// There should be two LOAD_ICs, one for a and one for y at the end.
Handle<TypeFeedbackVector> feedback_vector =
handle(f->feedback_vector(), isolate);
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(4, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 2, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 3, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
}
{
CompileRun(
"function testprop(x) {"
" x.blue = a;"
"}"
"testprop({ blue: 3 });");
Handle<JSFunction> f = GetFunction("testprop");
// There should be one LOAD_IC, for the load of a.
Handle<TypeFeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(2, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::STORE_IC);
}
{
CompileRun(
"function testpropfunc(x) {"
" x().blue = a;"
" return x().blue;"
"}"
"function makeresult() { return { blue: 3 }; }"
"testpropfunc(makeresult);");
Handle<JSFunction> f = GetFunction("testpropfunc");
// There should be 1 LOAD_GLOBAL_IC to load x (in both cases), 2 CALL_ICs
// to call x and a LOAD_IC to load blue.
Handle<TypeFeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(5, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::CALL_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 2, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 3, FeedbackVectorSlotKind::CALL_IC);
CHECK_SLOT_KIND(helper, 4, FeedbackVectorSlotKind::LOAD_IC);
}
{
CompileRun(
"function testkeyedprop(x) {"
" x[0] = a;"
" return x[0];"
"}"
"testkeyedprop([0, 1, 2]);");
Handle<JSFunction> f = GetFunction("testkeyedprop");
// There should be 1 LOAD_GLOBAL_ICs for the load of a, and one
// KEYED_LOAD_IC for the load of x[0] in the return statement.
Handle<TypeFeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(3, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::KEYED_STORE_IC);
CHECK_SLOT_KIND(helper, 2, FeedbackVectorSlotKind::KEYED_LOAD_IC);
}
{
CompileRun(
"function testcompound(x) {"
" x.old = x.young = x.in_between = a;"
" return x.old + x.young;"
"}"
"testcompound({ old: 3, young: 3, in_between: 3 });");
Handle<JSFunction> f = GetFunction("testcompound");
// There should be 1 LOAD_GLOBAL_IC for load of a and 2 LOAD_ICs, for load
// of x.old and x.young.
Handle<TypeFeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(7, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 2, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 3, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 4, FeedbackVectorSlotKind::LOAD_IC);
CHECK_SLOT_KIND(helper, 5, FeedbackVectorSlotKind::LOAD_IC);
CHECK_SLOT_KIND(helper, 6, FeedbackVectorSlotKind::INTERPRETER_BINARYOP_IC);
}
}
TEST(VectorStoreICBasic) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
CompileRun(
"function f(a) {"
" a.foo = 5;"
"}"
"var a = { foo: 3 };"
"f(a);"
"f(a);"
"f(a);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC slot.
Handle<TypeFeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(1, helper.slot_count());
FeedbackVectorSlot slot(0);
StoreICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
} // namespace