93 lines
3.1 KiB
JavaScript
93 lines
3.1 KiB
JavaScript
|
// Copyright 2009 the V8 project authors. All rights reserved.
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions are
|
||
|
// met:
|
||
|
//
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above
|
||
|
// copyright notice, this list of conditions and the following
|
||
|
// disclaimer in the documentation and/or other materials provided
|
||
|
// with the distribution.
|
||
|
// * Neither the name of Google Inc. nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Constructs a ConsArray object. It is used mainly for tree traversal.
|
||
|
* In this use case we have lots of arrays that we need to iterate
|
||
|
* sequentally. The internal Array implementation is horribly slow
|
||
|
* when concatenating on large (10K items) arrays due to memory copying.
|
||
|
* That's why we avoid copying memory and insead build a linked list
|
||
|
* of arrays to iterate through.
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
function ConsArray() {
|
||
|
this.tail_ = new ConsArray.Cell(null, null);
|
||
|
this.currCell_ = this.tail_;
|
||
|
this.currCellPos_ = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Concatenates another array for iterating. Empty arrays are ignored.
|
||
|
* This operation can be safely performed during ongoing ConsArray
|
||
|
* iteration.
|
||
|
*
|
||
|
* @param {Array} arr Array to concatenate.
|
||
|
*/
|
||
|
ConsArray.prototype.concat = function(arr) {
|
||
|
if (arr.length > 0) {
|
||
|
this.tail_.data = arr;
|
||
|
this.tail_ = this.tail_.next = new ConsArray.Cell(null, null);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Whether the end of iteration is reached.
|
||
|
*/
|
||
|
ConsArray.prototype.atEnd = function() {
|
||
|
return this.currCell_ === null ||
|
||
|
this.currCell_.data === null ||
|
||
|
this.currCellPos_ >= this.currCell_.data.length;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Returns the current item, moves to the next one.
|
||
|
*/
|
||
|
ConsArray.prototype.next = function() {
|
||
|
var result = this.currCell_.data[this.currCellPos_++];
|
||
|
if (this.currCellPos_ >= this.currCell_.data.length) {
|
||
|
this.currCell_ = this.currCell_.next;
|
||
|
this.currCellPos_ = 0;
|
||
|
}
|
||
|
return result;
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
* A cell object used for constructing a list in ConsArray.
|
||
|
*
|
||
|
* @constructor
|
||
|
*/
|
||
|
ConsArray.Cell = function(data, next) {
|
||
|
this.data = data;
|
||
|
this.next = next;
|
||
|
};
|