2016-11-16 14:25:51 +00:00
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// Copyright 2016 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "test/cctest/cctest.h"
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#include "src/base/utils/random-number-generator.h"
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2017-01-19 18:39:07 +00:00
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#include "src/ic/accessor-assembler.h"
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2016-11-16 14:25:51 +00:00
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#include "src/ic/stub-cache.h"
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2017-02-23 11:46:29 +00:00
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#include "src/objects-inl.h"
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2016-11-16 14:25:51 +00:00
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#include "test/cctest/compiler/code-assembler-tester.h"
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#include "test/cctest/compiler/function-tester.h"
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namespace v8 {
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namespace internal {
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using compiler::CodeAssemblerTester;
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using compiler::FunctionTester;
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using compiler::Node;
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namespace {
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void TestStubCacheOffsetCalculation(StubCache::Table table) {
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Isolate* isolate(CcTest::InitIsolateOnce());
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const int kNumParams = 2;
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CodeAssemblerTester data(isolate, kNumParams);
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AccessorAssembler m(data.state());
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{
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Node* name = m.Parameter(0);
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Node* map = m.Parameter(1);
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Node* primary_offset = m.StubCachePrimaryOffsetForTesting(name, map);
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Node* result;
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if (table == StubCache::kPrimary) {
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result = primary_offset;
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} else {
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CHECK_EQ(StubCache::kSecondary, table);
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result = m.StubCacheSecondaryOffsetForTesting(name, primary_offset);
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}
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m.Return(m.SmiTag(result));
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2016-11-16 14:25:51 +00:00
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}
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Handle<Code> code = data.GenerateCode();
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FunctionTester ft(code, kNumParams);
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Factory* factory = isolate->factory();
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Handle<Name> names[] = {
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factory->NewSymbol(),
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factory->InternalizeUtf8String("a"),
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factory->InternalizeUtf8String("bb"),
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factory->InternalizeUtf8String("ccc"),
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factory->NewPrivateSymbol(),
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factory->InternalizeUtf8String("dddd"),
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factory->InternalizeUtf8String("eeeee"),
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factory->InternalizeUtf8String("name"),
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factory->NewSymbol(),
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factory->NewPrivateSymbol(),
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};
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Handle<Map> maps[] = {
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Handle<Map>(nullptr, isolate),
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factory->cell_map(),
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Map::Create(isolate, 0),
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factory->meta_map(),
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factory->code_map(),
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Map::Create(isolate, 0),
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factory->hash_table_map(),
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factory->symbol_map(),
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factory->string_map(),
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Map::Create(isolate, 0),
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factory->sloppy_arguments_elements_map(),
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};
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for (size_t name_index = 0; name_index < arraysize(names); name_index++) {
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Handle<Name> name = names[name_index];
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for (size_t map_index = 0; map_index < arraysize(maps); map_index++) {
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Handle<Map> map = maps[map_index];
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int expected_result;
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{
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int primary_offset = StubCache::PrimaryOffsetForTesting(*name, *map);
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if (table == StubCache::kPrimary) {
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expected_result = primary_offset;
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} else {
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expected_result =
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StubCache::SecondaryOffsetForTesting(*name, primary_offset);
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}
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}
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Handle<Object> result = ft.Call(name, map).ToHandleChecked();
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Smi* expected = Smi::FromInt(expected_result & Smi::kMaxValue);
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CHECK_EQ(expected, Smi::cast(*result));
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}
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}
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}
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} // namespace
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TEST(StubCachePrimaryOffset) {
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TestStubCacheOffsetCalculation(StubCache::kPrimary);
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}
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TEST(StubCacheSecondaryOffset) {
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TestStubCacheOffsetCalculation(StubCache::kSecondary);
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}
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namespace {
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Handle<Code> CreateCodeWithFlags(Code::Flags flags) {
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Isolate* isolate(CcTest::InitIsolateOnce());
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CodeAssemblerTester data(isolate, flags);
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CodeStubAssembler m(data.state());
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m.Return(m.UndefinedConstant());
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return data.GenerateCodeCloseAndEscape();
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}
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} // namespace
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TEST(TryProbeStubCache) {
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typedef CodeStubAssembler::Label Label;
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typedef CodeStubAssembler::Variable Variable;
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Isolate* isolate(CcTest::InitIsolateOnce());
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const int kNumParams = 3;
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CodeAssemblerTester data(isolate, kNumParams);
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AccessorAssembler m(data.state());
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Code::Kind ic_kind = Code::LOAD_IC;
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StubCache stub_cache(isolate, ic_kind);
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stub_cache.Clear();
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{
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Node* receiver = m.Parameter(0);
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Node* name = m.Parameter(1);
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Node* expected_handler = m.Parameter(2);
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Label passed(&m), failed(&m);
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Variable var_handler(&m, MachineRepresentation::kTagged);
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Label if_handler(&m), if_miss(&m);
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m.TryProbeStubCache(&stub_cache, receiver, name, &if_handler, &var_handler,
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&if_miss);
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m.Bind(&if_handler);
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m.Branch(m.WordEqual(expected_handler, var_handler.value()), &passed,
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&failed);
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m.Bind(&if_miss);
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m.Branch(m.WordEqual(expected_handler, m.IntPtrConstant(0)), &passed,
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&failed);
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m.Bind(&passed);
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m.Return(m.BooleanConstant(true));
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m.Bind(&failed);
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m.Return(m.BooleanConstant(false));
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}
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Handle<Code> code = data.GenerateCode();
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FunctionTester ft(code, kNumParams);
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std::vector<Handle<Name>> names;
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std::vector<Handle<JSObject>> receivers;
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std::vector<Handle<Code>> handlers;
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base::RandomNumberGenerator rand_gen(FLAG_random_seed);
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Factory* factory = isolate->factory();
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// Generate some number of names.
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for (int i = 0; i < StubCache::kPrimaryTableSize / 7; i++) {
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Handle<Name> name;
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switch (rand_gen.NextInt(3)) {
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case 0: {
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// Generate string.
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std::stringstream ss;
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ss << "s" << std::hex
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<< (rand_gen.NextInt(Smi::kMaxValue) % StubCache::kPrimaryTableSize);
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name = factory->InternalizeUtf8String(ss.str().c_str());
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break;
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}
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case 1: {
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// Generate number string.
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std::stringstream ss;
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ss << (rand_gen.NextInt(Smi::kMaxValue) % StubCache::kPrimaryTableSize);
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name = factory->InternalizeUtf8String(ss.str().c_str());
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break;
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}
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case 2: {
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// Generate symbol.
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name = factory->NewSymbol();
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break;
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}
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default:
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UNREACHABLE();
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}
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names.push_back(name);
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}
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// Generate some number of receiver maps and receivers.
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for (int i = 0; i < StubCache::kSecondaryTableSize / 2; i++) {
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Handle<Map> map = Map::Create(isolate, 0);
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receivers.push_back(factory->NewJSObjectFromMap(map));
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}
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// Generate some number of handlers.
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for (int i = 0; i < 30; i++) {
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Code::Flags flags =
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Code::RemoveHolderFromFlags(Code::ComputeHandlerFlags(ic_kind));
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handlers.push_back(CreateCodeWithFlags(flags));
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}
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// Ensure that GC does happen because from now on we are going to fill our
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// own stub cache instance with raw values.
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DisallowHeapAllocation no_gc;
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// Populate {stub_cache}.
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const int N = StubCache::kPrimaryTableSize + StubCache::kSecondaryTableSize;
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for (int i = 0; i < N; i++) {
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int index = rand_gen.NextInt();
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Handle<Name> name = names[index % names.size()];
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Handle<JSObject> receiver = receivers[index % receivers.size()];
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Handle<Code> handler = handlers[index % handlers.size()];
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stub_cache.Set(*name, receiver->map(), *handler);
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}
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// Perform some queries.
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bool queried_existing = false;
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bool queried_non_existing = false;
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for (int i = 0; i < N; i++) {
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int index = rand_gen.NextInt();
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Handle<Name> name = names[index % names.size()];
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Handle<JSObject> receiver = receivers[index % receivers.size()];
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Object* handler = stub_cache.Get(*name, receiver->map());
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if (handler == nullptr) {
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queried_non_existing = true;
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} else {
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queried_existing = true;
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}
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Handle<Object> expected_handler(handler, isolate);
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ft.CheckTrue(receiver, name, expected_handler);
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}
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for (int i = 0; i < N; i++) {
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int index1 = rand_gen.NextInt();
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int index2 = rand_gen.NextInt();
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Handle<Name> name = names[index1 % names.size()];
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Handle<JSObject> receiver = receivers[index2 % receivers.size()];
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Object* handler = stub_cache.Get(*name, receiver->map());
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if (handler == nullptr) {
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queried_non_existing = true;
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} else {
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queried_existing = true;
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}
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Handle<Object> expected_handler(handler, isolate);
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ft.CheckTrue(receiver, name, expected_handler);
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}
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// Ensure we performed both kind of queries.
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CHECK(queried_existing && queried_non_existing);
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}
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} // namespace internal
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} // namespace v8
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