v8/test/cctest/test-accessor-assembler.cc

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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "test/cctest/cctest.h"
#include "src/base/utils/random-number-generator.h"
#include "src/ic/accessor-assembler.h"
#include "src/ic/stub-cache.h"
#include "src/objects-inl.h"
#include "test/cctest/compiler/code-assembler-tester.h"
#include "test/cctest/compiler/function-tester.h"
namespace v8 {
namespace internal {
using compiler::CodeAssemblerTester;
using compiler::FunctionTester;
using compiler::Node;
namespace {
void TestStubCacheOffsetCalculation(StubCache::Table table) {
Isolate* isolate(CcTest::InitIsolateOnce());
const int kNumParams = 2;
CodeAssemblerTester data(isolate, kNumParams);
AccessorAssembler m(data.state());
{
Node* name = m.Parameter(0);
Node* map = m.Parameter(1);
Node* primary_offset = m.StubCachePrimaryOffsetForTesting(name, map);
Node* result;
if (table == StubCache::kPrimary) {
result = primary_offset;
} else {
CHECK_EQ(StubCache::kSecondary, table);
result = m.StubCacheSecondaryOffsetForTesting(name, primary_offset);
}
m.Return(m.SmiTag(result));
}
Handle<Code> code = data.GenerateCode();
FunctionTester ft(code, kNumParams);
Factory* factory = isolate->factory();
Handle<Name> names[] = {
factory->NewSymbol(),
factory->InternalizeUtf8String("a"),
factory->InternalizeUtf8String("bb"),
factory->InternalizeUtf8String("ccc"),
factory->NewPrivateSymbol(),
factory->InternalizeUtf8String("dddd"),
factory->InternalizeUtf8String("eeeee"),
factory->InternalizeUtf8String("name"),
factory->NewSymbol(),
factory->NewPrivateSymbol(),
};
Handle<Map> maps[] = {
Handle<Map>(nullptr, isolate),
factory->cell_map(),
Map::Create(isolate, 0),
factory->meta_map(),
factory->code_map(),
Map::Create(isolate, 0),
factory->hash_table_map(),
factory->symbol_map(),
factory->string_map(),
Map::Create(isolate, 0),
factory->sloppy_arguments_elements_map(),
};
for (size_t name_index = 0; name_index < arraysize(names); name_index++) {
Handle<Name> name = names[name_index];
for (size_t map_index = 0; map_index < arraysize(maps); map_index++) {
Handle<Map> map = maps[map_index];
int expected_result;
{
int primary_offset = StubCache::PrimaryOffsetForTesting(*name, *map);
if (table == StubCache::kPrimary) {
expected_result = primary_offset;
} else {
expected_result =
StubCache::SecondaryOffsetForTesting(*name, primary_offset);
}
}
Handle<Object> result = ft.Call(name, map).ToHandleChecked();
Smi* expected = Smi::FromInt(expected_result & Smi::kMaxValue);
CHECK_EQ(expected, Smi::cast(*result));
}
}
}
} // namespace
TEST(StubCachePrimaryOffset) {
TestStubCacheOffsetCalculation(StubCache::kPrimary);
}
TEST(StubCacheSecondaryOffset) {
TestStubCacheOffsetCalculation(StubCache::kSecondary);
}
namespace {
Handle<Code> CreateCodeWithFlags(Code::Flags flags) {
Isolate* isolate(CcTest::InitIsolateOnce());
CodeAssemblerTester data(isolate, flags);
CodeStubAssembler m(data.state());
m.Return(m.UndefinedConstant());
return data.GenerateCodeCloseAndEscape();
}
} // namespace
TEST(TryProbeStubCache) {
typedef CodeStubAssembler::Label Label;
typedef CodeStubAssembler::Variable Variable;
Isolate* isolate(CcTest::InitIsolateOnce());
const int kNumParams = 3;
CodeAssemblerTester data(isolate, kNumParams);
AccessorAssembler m(data.state());
Code::Kind ic_kind = Code::LOAD_IC;
StubCache stub_cache(isolate, ic_kind);
stub_cache.Clear();
{
Node* receiver = m.Parameter(0);
Node* name = m.Parameter(1);
Node* expected_handler = m.Parameter(2);
Label passed(&m), failed(&m);
Variable var_handler(&m, MachineRepresentation::kTagged);
Label if_handler(&m), if_miss(&m);
m.TryProbeStubCache(&stub_cache, receiver, name, &if_handler, &var_handler,
&if_miss);
m.Bind(&if_handler);
m.Branch(m.WordEqual(expected_handler, var_handler.value()), &passed,
&failed);
m.Bind(&if_miss);
m.Branch(m.WordEqual(expected_handler, m.IntPtrConstant(0)), &passed,
&failed);
m.Bind(&passed);
m.Return(m.BooleanConstant(true));
m.Bind(&failed);
m.Return(m.BooleanConstant(false));
}
Handle<Code> code = data.GenerateCode();
FunctionTester ft(code, kNumParams);
std::vector<Handle<Name>> names;
std::vector<Handle<JSObject>> receivers;
std::vector<Handle<Code>> handlers;
base::RandomNumberGenerator rand_gen(FLAG_random_seed);
Factory* factory = isolate->factory();
// Generate some number of names.
for (int i = 0; i < StubCache::kPrimaryTableSize / 7; i++) {
Handle<Name> name;
switch (rand_gen.NextInt(3)) {
case 0: {
// Generate string.
std::stringstream ss;
ss << "s" << std::hex
<< (rand_gen.NextInt(Smi::kMaxValue) % StubCache::kPrimaryTableSize);
name = factory->InternalizeUtf8String(ss.str().c_str());
break;
}
case 1: {
// Generate number string.
std::stringstream ss;
ss << (rand_gen.NextInt(Smi::kMaxValue) % StubCache::kPrimaryTableSize);
name = factory->InternalizeUtf8String(ss.str().c_str());
break;
}
case 2: {
// Generate symbol.
name = factory->NewSymbol();
break;
}
default:
UNREACHABLE();
}
names.push_back(name);
}
// Generate some number of receiver maps and receivers.
for (int i = 0; i < StubCache::kSecondaryTableSize / 2; i++) {
Handle<Map> map = Map::Create(isolate, 0);
receivers.push_back(factory->NewJSObjectFromMap(map));
}
// Generate some number of handlers.
for (int i = 0; i < 30; i++) {
Code::Flags flags =
Code::RemoveHolderFromFlags(Code::ComputeHandlerFlags(ic_kind));
handlers.push_back(CreateCodeWithFlags(flags));
}
// Ensure that GC does happen because from now on we are going to fill our
// own stub cache instance with raw values.
DisallowHeapAllocation no_gc;
// Populate {stub_cache}.
const int N = StubCache::kPrimaryTableSize + StubCache::kSecondaryTableSize;
for (int i = 0; i < N; i++) {
int index = rand_gen.NextInt();
Handle<Name> name = names[index % names.size()];
Handle<JSObject> receiver = receivers[index % receivers.size()];
Handle<Code> handler = handlers[index % handlers.size()];
stub_cache.Set(*name, receiver->map(), *handler);
}
// Perform some queries.
bool queried_existing = false;
bool queried_non_existing = false;
for (int i = 0; i < N; i++) {
int index = rand_gen.NextInt();
Handle<Name> name = names[index % names.size()];
Handle<JSObject> receiver = receivers[index % receivers.size()];
Object* handler = stub_cache.Get(*name, receiver->map());
if (handler == nullptr) {
queried_non_existing = true;
} else {
queried_existing = true;
}
Handle<Object> expected_handler(handler, isolate);
ft.CheckTrue(receiver, name, expected_handler);
}
for (int i = 0; i < N; i++) {
int index1 = rand_gen.NextInt();
int index2 = rand_gen.NextInt();
Handle<Name> name = names[index1 % names.size()];
Handle<JSObject> receiver = receivers[index2 % receivers.size()];
Object* handler = stub_cache.Get(*name, receiver->map());
if (handler == nullptr) {
queried_non_existing = true;
} else {
queried_existing = true;
}
Handle<Object> expected_handler(handler, isolate);
ft.CheckTrue(receiver, name, expected_handler);
}
// Ensure we performed both kind of queries.
CHECK(queried_existing && queried_non_existing);
}
} // namespace internal
} // namespace v8