153 lines
4.4 KiB
C++
153 lines
4.4 KiB
C++
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// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdlib.h>
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#include "v8.h"
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#include "platform.h"
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#include "cctest.h"
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using namespace ::v8::internal;
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TEST(WaitAndSignal) {
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class WaitAndSignalThread V8_FINAL : public Thread {
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public:
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explicit WaitAndSignalThread(Semaphore* semaphore)
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: Thread("WaitAndSignalThread"), semaphore_(semaphore) {}
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virtual ~WaitAndSignalThread() {}
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virtual void Run() V8_OVERRIDE {
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for (int n = 0; n < 1000; ++n) {
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semaphore_->Wait();
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bool result = semaphore_->WaitFor(TimeDelta::FromMicroseconds(1));
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ASSERT(!result);
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USE(result);
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semaphore_->Signal();
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}
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}
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private:
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Semaphore* semaphore_;
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};
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Semaphore semaphore(0);
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WaitAndSignalThread t1(&semaphore);
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WaitAndSignalThread t2(&semaphore);
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t1.Start();
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t2.Start();
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// Make something available.
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semaphore.Signal();
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t1.Join();
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t2.Join();
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semaphore.Wait();
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bool result = semaphore.WaitFor(TimeDelta::FromMicroseconds(1));
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ASSERT(!result);
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USE(result);
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}
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TEST(WaitFor) {
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bool ok;
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Semaphore semaphore(0);
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// Semaphore not signalled - timeout.
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ok = semaphore.WaitFor(TimeDelta::FromMicroseconds(0));
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CHECK(!ok);
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ok = semaphore.WaitFor(TimeDelta::FromMicroseconds(100));
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CHECK(!ok);
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ok = semaphore.WaitFor(TimeDelta::FromMicroseconds(1000));
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CHECK(!ok);
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// Semaphore signalled - no timeout.
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semaphore.Signal();
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ok = semaphore.WaitFor(TimeDelta::FromMicroseconds(0));
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semaphore.Signal();
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ok = semaphore.WaitFor(TimeDelta::FromMicroseconds(100));
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semaphore.Signal();
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ok = semaphore.WaitFor(TimeDelta::FromMicroseconds(1000));
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CHECK(ok);
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}
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static const char alphabet[] = "XKOAD";
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static const int kAlphabetSize = sizeof(alphabet) - 1;
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static const int kBufferSize = 4096; // GCD(buffer size, alphabet size) = 1
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static char buffer[kBufferSize];
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static const int kDataSize = kBufferSize * kAlphabetSize * 10;
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static Semaphore free_space(kBufferSize);
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static Semaphore used_space(0);
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class ProducerThread V8_FINAL : public Thread {
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public:
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ProducerThread() : Thread("ProducerThread") {}
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virtual ~ProducerThread() {}
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virtual void Run() V8_OVERRIDE {
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for (int n = 0; n < kDataSize; ++n) {
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free_space.Wait();
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buffer[n % kBufferSize] = alphabet[n % kAlphabetSize];
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used_space.Signal();
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}
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}
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};
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class ConsumerThread V8_FINAL : public Thread {
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public:
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ConsumerThread() : Thread("ConsumerThread") {}
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virtual ~ConsumerThread() {}
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virtual void Run() V8_OVERRIDE {
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for (int n = 0; n < kDataSize; ++n) {
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used_space.Wait();
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ASSERT_EQ(static_cast<int>(alphabet[n % kAlphabetSize]),
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static_cast<int>(buffer[n % kBufferSize]));
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free_space.Signal();
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}
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}
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};
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TEST(ProducerConsumer) {
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ProducerThread producer_thread;
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ConsumerThread consumer_thread;
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producer_thread.Start();
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consumer_thread.Start();
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producer_thread.Join();
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consumer_thread.Join();
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}
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