Revert part of 11727 as it sometimes tanked V8 benchmark (raytrace) performance
for reasons that are not obvious. Now we make objects into fast-case objects when they are made prototypes for other objects, but we do not mark objects that are already fast case with a bit that helps keep them in fast case. Review URL: https://chromiumcodereview.appspot.com/10556004 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@11831 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -1616,8 +1616,7 @@ bool JSObject::TooManyFastProperties(int properties,
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int inobject = map()->inobject_properties();
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int limit;
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if (store_mode == CERTAINLY_NOT_STORE_FROM_KEYED ||
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map()->used_for_prototype()) {
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if (store_mode == CERTAINLY_NOT_STORE_FROM_KEYED) {
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limit = Max(inobject, kMaxFastProperties);
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} else {
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limit = Max(inobject, kFastPropertiesSoftLimit);
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@ -2982,20 +2981,6 @@ bool Map::is_shared() {
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}
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void Map::set_used_for_prototype(bool value) {
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if (value) {
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set_bit_field3(bit_field3() | (1 << kUsedForPrototype));
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} else {
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set_bit_field3(bit_field3() & ~(1 << kUsedForPrototype));
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}
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}
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bool Map::used_for_prototype() {
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return ((1 << kUsedForPrototype) & bit_field3()) != 0;
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}
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JSFunction* Map::unchecked_constructor() {
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return reinterpret_cast<JSFunction*>(READ_FIELD(this, kConstructorOffset));
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}
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@ -7563,34 +7563,11 @@ MaybeObject* JSObject::OptimizeAsPrototype() {
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// Make sure prototypes are fast objects and their maps have the bit set
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// so they remain fast.
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Map* proto_map = map();
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if (!proto_map->used_for_prototype()) {
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if (!HasFastProperties()) {
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MaybeObject* new_proto = TransformToFastProperties(0);
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if (new_proto->IsFailure()) return new_proto;
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ASSERT(new_proto == this);
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proto_map = map();
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if (!proto_map->is_shared()) {
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proto_map->set_used_for_prototype(true);
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}
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} else {
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Heap* heap = GetHeap();
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// We use the hole value as a singleton key in the prototype transition
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// map so that we don't multiply the number of maps unnecessarily.
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Map* new_map =
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proto_map->GetPrototypeTransition(heap->the_hole_value());
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if (new_map == NULL) {
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MaybeObject* maybe_new_map =
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proto_map->CopyDropTransitions(DescriptorArray::MAY_BE_SHARED);
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if (!maybe_new_map->To<Map>(&new_map)) return maybe_new_map;
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new_map->set_used_for_prototype(true);
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MaybeObject* ok =
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proto_map->PutPrototypeTransition(heap->the_hole_value(),
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new_map);
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if (ok->IsFailure()) return ok;
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}
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ASSERT(!proto_map->is_shared() && !new_map->is_shared());
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set_map(new_map);
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}
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if (!HasFastProperties()) {
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MaybeObject* new_proto = TransformToFastProperties(0);
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if (new_proto->IsFailure()) return new_proto;
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ASSERT(new_proto == this);
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proto_map = map();
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}
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return this;
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}
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@ -7600,8 +7577,8 @@ MaybeObject* JSFunction::SetInstancePrototype(Object* value) {
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ASSERT(value->IsJSReceiver());
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Heap* heap = GetHeap();
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// First some logic for the map of the prototype to make sure the
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// used_for_prototype flag is set.
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// First some logic for the map of the prototype to make sure it is in fast
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// mode.
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if (value->IsJSObject()) {
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MaybeObject* ok = JSObject::cast(value)->OptimizeAsPrototype();
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if (ok->IsFailure()) return ok;
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@ -4749,14 +4749,6 @@ class Map: public HeapObject {
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inline void set_is_shared(bool value);
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inline bool is_shared();
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// Tells whether the map is used for an object that is a prototype for another
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// object or is the prototype on a function. Such maps are made faster by
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// tweaking the heuristics that distinguish between regular object-oriented
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// objects and the objects that are being used as hash maps. This flag is
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// for optimization, not correctness.
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inline void set_used_for_prototype(bool value);
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inline bool used_for_prototype();
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// Tells whether the instance needs security checks when accessing its
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// properties.
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inline void set_is_access_check_needed(bool access_check_needed);
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@ -4944,9 +4936,7 @@ class Map: public HeapObject {
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// the original map. That way we can transition to the same map if the same
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// prototype is set, rather than creating a new map every time. The
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// transitions are in the form of a map where the keys are prototype objects
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// and the values are the maps the are transitioned to. The special key
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// the_hole denotes the map we should transition to when the
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// used_for_prototype flag is set.
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// and the values are the maps the are transitioned to.
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static const int kMaxCachedPrototypeTransitions = 256;
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Map* GetPrototypeTransition(Object* prototype);
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@ -5042,7 +5032,6 @@ class Map: public HeapObject {
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// Bit positions for bit field 3
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static const int kIsShared = 0;
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static const int kFunctionWithPrototype = 1;
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static const int kUsedForPrototype = 2;
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typedef FixedBodyDescriptor<kPointerFieldsBeginOffset,
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kPointerFieldsEndOffset,
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@ -1579,13 +1579,10 @@ TEST(PrototypeTransitionClearing) {
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*v8::Handle<v8::Object>::Cast(
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v8::Context::GetCurrent()->Global()->Get(v8_str("base"))));
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// Verify that only dead prototype transitions are cleared. There is an
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// extra, 11th, prototype transition on the Object map, which is the
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// transition to a map with the used_for_prototype flag set (the key is
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// the_hole).
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CHECK_EQ(11, baseObject->map()->NumberOfProtoTransitions());
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// Verify that only dead prototype transitions are cleared.
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CHECK_EQ(10, baseObject->map()->NumberOfProtoTransitions());
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HEAP->CollectAllGarbage(Heap::kNoGCFlags);
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const int transitions = 11 - 3;
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const int transitions = 10 - 3;
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CHECK_EQ(transitions, baseObject->map()->NumberOfProtoTransitions());
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// Verify that prototype transitions array was compacted.
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@ -71,8 +71,8 @@ function test(use_new, add_first, set__proto__, same_map_as) {
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// Still fast
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assertTrue(%HasFastProperties(proto));
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AddProps(proto);
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// Setting the bit means it is still fast with all these properties.
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assertTrue(%HasFastProperties(proto));
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// After we add all those properties it went slow mode again :-(
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assertFalse(%HasFastProperties(proto));
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}
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if (same_map_as && !add_first) {
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assertTrue(%HaveSameMap(same_map_as, proto));
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