Added support functions for using Literal keys in a HashMap.
This is a preparatory step for using the HashMap clas with Literal keys in the full code generator. It removes some duplicated code already and removes the need for 2 HashMaps at each use, which was overly complicated. Removed one dead function on the way. Review URL: https://chromiumcodereview.appspot.com/9639011 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@10973 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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74
src/ast.cc
74
src/ast.cc
@ -243,55 +243,21 @@ bool IsEqualNumber(void* first, void* second) {
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void ObjectLiteral::CalculateEmitStore() {
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ZoneHashMap properties(&IsEqualString);
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ZoneHashMap elements(&IsEqualNumber);
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for (int i = this->properties()->length() - 1; i >= 0; i--) {
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ObjectLiteral::Property* property = this->properties()->at(i);
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ZoneHashMap table(Literal::Match);
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for (int i = properties()->length() - 1; i >= 0; i--) {
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ObjectLiteral::Property* property = properties()->at(i);
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Literal* literal = property->key();
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Handle<Object> handle = literal->handle();
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if (handle->IsNull()) {
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continue;
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}
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uint32_t hash;
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ZoneHashMap* table;
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void* key;
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Factory* factory = Isolate::Current()->factory();
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if (handle->IsSymbol()) {
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Handle<String> name(String::cast(*handle));
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if (name->AsArrayIndex(&hash)) {
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Handle<Object> key_handle = factory->NewNumberFromUint(hash);
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key = key_handle.location();
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table = &elements;
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} else {
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key = name.location();
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hash = name->Hash();
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table = &properties;
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}
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} else if (handle->ToArrayIndex(&hash)) {
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key = handle.location();
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table = &elements;
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} else {
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ASSERT(handle->IsNumber());
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double num = handle->Number();
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char arr[100];
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Vector<char> buffer(arr, ARRAY_SIZE(arr));
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const char* str = DoubleToCString(num, buffer);
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Handle<String> name = factory->NewStringFromAscii(CStrVector(str));
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key = name.location();
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hash = name->Hash();
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table = &properties;
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}
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if (literal->handle()->IsNull()) continue;
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uint32_t hash = literal->Hash();
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// If the key of a computed property is in the table, do not emit
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// a store for the property later.
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if (property->kind() == ObjectLiteral::Property::COMPUTED) {
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if (table->Lookup(key, hash, false) != NULL) {
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property->set_emit_store(false);
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}
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if (property->kind() == ObjectLiteral::Property::COMPUTED &&
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table.Lookup(literal, hash, false) != NULL) {
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property->set_emit_store(false);
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} else {
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// Add key to the table.
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table.Lookup(literal, hash, true);
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}
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// Add key to the table.
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table->Lookup(key, hash, true);
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}
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}
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@ -1168,4 +1134,22 @@ void AstConstructionVisitor::VisitCallRuntime(CallRuntime* node) {
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}
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}
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Handle<String> Literal::ToString() {
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if (handle_->IsString()) return Handle<String>::cast(handle_);
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ASSERT(handle_->IsNumber());
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char arr[100];
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Vector<char> buffer(arr, ARRAY_SIZE(arr));
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const char* str;
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if (handle_->IsSmi()) {
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// Optimization only, the heap number case would subsume this.
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OS::SNPrintF(buffer, "%d", Smi::cast(*handle_)->value());
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str = arr;
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} else {
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str = DoubleToCString(handle_->Number(), buffer);
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}
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return FACTORY->NewStringFromAscii(CStrVector(str));
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}
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} } // namespace v8::internal
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17
src/ast.h
17
src/ast.h
@ -1211,11 +1211,6 @@ class Literal: public Expression {
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public:
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DECLARE_NODE_TYPE(Literal)
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// Check if this literal is identical to the other literal.
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bool IsIdenticalTo(const Literal* other) const {
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return handle_.is_identical_to(other->handle_);
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}
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virtual bool IsPropertyName() {
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if (handle_->IsSymbol()) {
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uint32_t ignored;
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@ -1248,6 +1243,16 @@ class Literal: public Expression {
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Handle<Object> handle() const { return handle_; }
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// Support for using Literal as a HashMap key. NOTE: Currently, this works
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// only for string and number literals!
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uint32_t Hash() { return ToString()->Hash(); }
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static bool Match(void* literal1, void* literal2) {
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Handle<String> s1 = static_cast<Literal*>(literal1)->ToString();
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Handle<String> s2 = static_cast<Literal*>(literal2)->ToString();
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return s1->Equals(*s2);
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}
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protected:
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template<class> friend class AstNodeFactory;
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@ -1256,6 +1261,8 @@ class Literal: public Expression {
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handle_(handle) { }
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private:
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Handle<String> ToString();
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Handle<Object> handle_;
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};
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@ -3899,17 +3899,11 @@ Handle<Object> Parser::GetBoilerplateValue(Expression* expression) {
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return isolate()->factory()->undefined_value();
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}
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// Defined in ast.cc
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bool IsEqualString(void* first, void* second);
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bool IsEqualNumber(void* first, void* second);
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// Validation per 11.1.5 Object Initialiser
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class ObjectLiteralPropertyChecker {
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public:
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ObjectLiteralPropertyChecker(Parser* parser, LanguageMode language_mode) :
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props(&IsEqualString),
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elems(&IsEqualNumber),
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props_(Literal::Match),
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parser_(parser),
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language_mode_(language_mode) {
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}
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@ -3938,8 +3932,7 @@ class ObjectLiteralPropertyChecker {
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}
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}
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HashMap props;
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HashMap elems;
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HashMap props_;
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Parser* parser_;
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LanguageMode language_mode_;
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};
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@ -3949,44 +3942,9 @@ void ObjectLiteralPropertyChecker::CheckProperty(
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ObjectLiteral::Property* property,
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Scanner::Location loc,
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bool* ok) {
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ASSERT(property != NULL);
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Literal* lit = property->key();
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Handle<Object> handle = lit->handle();
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uint32_t hash;
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HashMap* map;
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void* key;
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if (handle->IsSymbol()) {
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Handle<String> name(String::cast(*handle));
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if (name->AsArrayIndex(&hash)) {
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Handle<Object> key_handle = FACTORY->NewNumberFromUint(hash);
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key = key_handle.location();
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map = &elems;
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} else {
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key = handle.location();
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hash = name->Hash();
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map = &props;
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}
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} else if (handle->ToArrayIndex(&hash)) {
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key = handle.location();
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map = &elems;
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} else {
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ASSERT(handle->IsNumber());
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double num = handle->Number();
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char arr[100];
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Vector<char> buffer(arr, ARRAY_SIZE(arr));
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const char* str = DoubleToCString(num, buffer);
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Handle<String> name = FACTORY->NewStringFromAscii(CStrVector(str));
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key = name.location();
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hash = name->Hash();
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map = &props;
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}
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// Lookup property previously defined, if any.
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HashMap::Entry* entry = map->Lookup(key, hash, true);
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Literal* literal = property->key();
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HashMap::Entry* entry = props_.Lookup(literal, literal->Hash(), true);
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intptr_t prev = reinterpret_cast<intptr_t> (entry->value);
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intptr_t curr = GetPropertyKind(property);
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