Change the code generator state constructor to implicitly push the state on

stack, rather than explicitly saving and restoring it.
Review URL: http://codereview.chromium.org/3002

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@294 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
kmillikin@chromium.org 2008-09-12 08:24:57 +00:00
parent 5e4020ed07
commit 0c4fd55c57
2 changed files with 180 additions and 81 deletions

View File

@ -101,9 +101,18 @@ class Reference BASE_EMBEDDED {
};
// -----------------------------------------------------------------------------
// -------------------------------------------------------------------------
// Code generation state
// The state is passed down the AST by the code generator. It is passed
// implicitly (in a member variable) to the non-static code generator member
// functions, and explicitly (as an argument) to the static member functions
// and the AST node member functions.
//
// The state is threaded through the call stack. Constructing a state
// implicitly pushes it on the owning code generator's stack of states, and
// destroying one implicitly pops it.
class CodeGenState BASE_EMBEDDED {
public:
enum AccessType {
@ -112,22 +121,26 @@ class CodeGenState BASE_EMBEDDED {
LOAD_TYPEOF_EXPR
};
CodeGenState()
: access_(UNDEFINED),
ref_(NULL),
true_target_(NULL),
false_target_(NULL) {
}
// Create an initial code generator state. Destroying the initial state
// leaves the code generator with a NULL state.
CodeGenState(ArmCodeGenerator* owner);
CodeGenState(AccessType access,
Reference* ref,
// Create a code generator state based on a code generator's current
// state. The new state has its own access type and pair of branch
// labels, and no reference.
CodeGenState(ArmCodeGenerator* owner,
AccessType access,
Label* true_target,
Label* false_target)
: access_(access),
ref_(ref),
true_target_(true_target),
false_target_(false_target) {
}
Label* false_target);
// Create a code generator state based on a code generator's current
// state. The new state has an access type of LOAD, its own reference,
// and inherits the pair of branch labels of the current state.
CodeGenState(ArmCodeGenerator* owner, Reference* ref);
// Destroy a code generator state and restore the owning code generator's
// previous state.
~CodeGenState();
AccessType access() const { return access_; }
Reference* ref() const { return ref_; }
@ -135,10 +148,12 @@ class CodeGenState BASE_EMBEDDED {
Label* false_target() const { return false_target_; }
private:
ArmCodeGenerator* owner_;
AccessType access_;
Reference* ref_;
Label* true_target_;
Label* false_target_;
CodeGenState* previous_;
};
@ -153,6 +168,9 @@ class ArmCodeGenerator: public CodeGenerator {
MacroAssembler* masm() { return masm_; }
CodeGenState* state() { return state_; }
void set_state(CodeGenState* state) { state_ = state; }
private:
// Assembler
MacroAssembler* masm_; // to generate code
@ -243,7 +261,12 @@ class ArmCodeGenerator: public CodeGenerator {
// Generate code to fetch the value of a reference. The reference is
// expected to be on top of the expression stack. It is left in place and
// its value is pushed on top of it.
void GetValue(Reference* ref);
void GetValue(Reference* ref) {
ASSERT(!has_cc());
ASSERT(!ref->is_illegal());
CodeGenState new_state(this, ref);
Visit(ref->expression());
}
// Generate code to store a value in a reference. The stored value is
// expected on top of the expression stack, with the reference immediately
@ -341,6 +364,51 @@ class ArmCodeGenerator: public CodeGenerator {
};
// -------------------------------------------------------------------------
// CodeGenState implementation.
CodeGenState::CodeGenState(ArmCodeGenerator* owner)
: owner_(owner),
access_(UNDEFINED),
ref_(NULL),
true_target_(NULL),
false_target_(NULL),
previous_(NULL) {
owner_->set_state(this);
}
CodeGenState::CodeGenState(ArmCodeGenerator* owner,
AccessType access,
Label* true_target,
Label* false_target)
: owner_(owner),
access_(access),
ref_(NULL),
true_target_(true_target),
false_target_(false_target),
previous_(owner->state()) {
owner_->set_state(this);
}
CodeGenState::CodeGenState(ArmCodeGenerator* owner, Reference* ref)
: owner_(owner),
access_(LOAD),
ref_(ref),
true_target_(owner->state()->true_target_),
false_target_(owner->state()->false_target_),
previous_(owner->state()) {
owner_->set_state(this);
}
CodeGenState::~CodeGenState() {
ASSERT(owner_->state() == this);
owner_->set_state(previous_);
}
// -----------------------------------------------------------------------------
// ArmCodeGenerator implementation
@ -456,8 +524,7 @@ void ArmCodeGenerator::GenCode(FunctionLiteral* fun) {
ZoneList<Statement*>* body = fun->body();
// Initialize state.
{ CodeGenState state;
state_ = &state;
{ CodeGenState state(this);
scope_ = scope;
cc_reg_ = al;
@ -609,8 +676,6 @@ void ArmCodeGenerator::GenCode(FunctionLiteral* fun) {
#endif
VisitStatements(body);
}
state_ = NULL;
}
// exit
@ -717,11 +782,9 @@ void ArmCodeGenerator::LoadCondition(Expression* x,
access == CodeGenState::LOAD_TYPEOF_EXPR);
ASSERT(!has_cc() && !is_referenced());
CodeGenState* old_state = state_;
CodeGenState new_state(access, NULL, true_target, false_target);
state_ = &new_state;
Visit(x);
state_ = old_state;
{ CodeGenState new_state(this, access, true_target, false_target);
Visit(x);
}
if (force_cc && !has_cc()) {
// Convert the TOS value to a boolean in the condition code register.
ToBoolean(true_target, false_target);
@ -869,18 +932,6 @@ void ArmCodeGenerator::UnloadReference(Reference* ref) {
}
void ArmCodeGenerator::GetValue(Reference* ref) {
ASSERT(!has_cc());
ASSERT(!ref->is_illegal());
CodeGenState* old_state = state_;
CodeGenState new_state(CodeGenState::LOAD, ref, true_target(),
false_target());
state_ = &new_state;
Visit(ref->expression());
state_ = old_state;
}
void Property::GenerateStoreCode(MacroAssembler* masm,
Scope* scope,
Reference* ref,
@ -953,7 +1004,6 @@ void Slot::GenerateStoreCode(MacroAssembler* masm,
ASSERT(var()->mode() != Variable::DYNAMIC);
Label exit;
bool may_skip_write = false;
if (init_state == CONST_INIT) {
ASSERT(var()->mode() == Variable::CONST);
// Only the first const initialization must be executed (the slot
@ -963,7 +1013,6 @@ void Slot::GenerateStoreCode(MacroAssembler* masm,
masm->ldr(r2, ArmCodeGenerator::SlotOperand(masm, scope, this, r2));
masm->cmp(r2, Operand(Factory::the_hole_value()));
masm->b(ne, &exit);
may_skip_write = true;
}
// We must execute the store.
@ -983,7 +1032,6 @@ void Slot::GenerateStoreCode(MacroAssembler* masm,
// Skip write barrier if the written value is a smi.
masm->tst(r0, Operand(kSmiTagMask));
masm->b(eq, &exit);
may_skip_write = true;
// r2 is loaded with context when calling SlotOperand above.
int offset = FixedArray::kHeaderSize + index() * kPointerSize;
masm->mov(r3, Operand(offset));
@ -991,7 +1039,9 @@ void Slot::GenerateStoreCode(MacroAssembler* masm,
}
// If we definitely did not jump over the assignment, we do not need to
// bind the exit label. Doing so can defeat peephole optimization.
if (may_skip_write) masm->bind(&exit);
if (init_state == CONST_INIT || type() == Slot::CONTEXT) {
masm->bind(&exit);
}
}
}

View File

@ -107,9 +107,18 @@ class Reference BASE_EMBEDDED {
};
// -----------------------------------------------------------------------------
// -------------------------------------------------------------------------
// Code generation state
// The state is passed down the AST by the code generator. It is passed
// implicitly (in a member variable) to the non-static code generator member
// functions, and explicitly (as an argument) to the static member functions
// and the AST node member functions.
//
// The state is threaded through the call stack. Constructing a state
// implicitly pushes it on the owning code generator's stack of states, and
// destroying one implicitly pops it.
class CodeGenState BASE_EMBEDDED {
public:
enum AccessType {
@ -118,22 +127,26 @@ class CodeGenState BASE_EMBEDDED {
LOAD_TYPEOF_EXPR
};
CodeGenState()
: access_(UNDEFINED),
ref_(NULL),
true_target_(NULL),
false_target_(NULL) {
}
// Create an initial code generator state. Destroying the initial state
// leaves the code generator with a NULL state.
CodeGenState(Ia32CodeGenerator* owner);
CodeGenState(AccessType access,
Reference* ref,
// Create a code generator state based on a code generator's current
// state. The new state has its own access type and pair of branch
// labels, and no reference.
CodeGenState(Ia32CodeGenerator* owner,
AccessType access,
Label* true_target,
Label* false_target)
: access_(access),
ref_(ref),
true_target_(true_target),
false_target_(false_target) {
}
Label* false_target);
// Create a code generator state based on a code generator's current
// state. The new state has an access type of LOAD, its own reference,
// and inherits the pair of branch labels of the current state.
CodeGenState(Ia32CodeGenerator* owner, Reference* ref);
// Destroy a code generator state and restore the owning code generator's
// previous state.
~CodeGenState();
AccessType access() const { return access_; }
Reference* ref() const { return ref_; }
@ -141,10 +154,12 @@ class CodeGenState BASE_EMBEDDED {
Label* false_target() const { return false_target_; }
private:
Ia32CodeGenerator* owner_;
AccessType access_;
Reference* ref_;
Label* true_target_;
Label* false_target_;
CodeGenState* previous_;
};
@ -159,6 +174,9 @@ class Ia32CodeGenerator: public CodeGenerator {
MacroAssembler* masm() { return masm_; }
CodeGenState* state() { return state_; }
void set_state(CodeGenState* state) { state_ = state; }
private:
// Assembler
MacroAssembler* masm_; // to generate code
@ -251,7 +269,12 @@ class Ia32CodeGenerator: public CodeGenerator {
// Generate code to fetch the value of a reference. The reference is
// expected to be on top of the expression stack. It is left in place and
// its value is pushed on top of it.
void GetValue(Reference* ref);
void GetValue(Reference* ref) {
ASSERT(!has_cc());
ASSERT(!ref->is_illegal());
CodeGenState new_state(this, ref);
Visit(ref->expression());
}
// Generate code to store a value in a reference. The stored value is
// expected on top of the expression stack, with the reference immediately
@ -356,6 +379,51 @@ class Ia32CodeGenerator: public CodeGenerator {
};
// -------------------------------------------------------------------------
// CodeGenState implementation.
CodeGenState::CodeGenState(Ia32CodeGenerator* owner)
: owner_(owner),
access_(UNDEFINED),
ref_(NULL),
true_target_(NULL),
false_target_(NULL),
previous_(NULL) {
owner_->set_state(this);
}
CodeGenState::CodeGenState(Ia32CodeGenerator* owner,
AccessType access,
Label* true_target,
Label* false_target)
: owner_(owner),
access_(access),
ref_(NULL),
true_target_(true_target),
false_target_(false_target),
previous_(owner->state()) {
owner_->set_state(this);
}
CodeGenState::CodeGenState(Ia32CodeGenerator* owner, Reference* ref)
: owner_(owner),
access_(LOAD),
ref_(ref),
true_target_(owner->state()->true_target_),
false_target_(owner->state()->false_target_),
previous_(owner->state()) {
owner_->set_state(this);
}
CodeGenState::~CodeGenState() {
ASSERT(owner_->state() == this);
owner_->set_state(previous_);
}
// -----------------------------------------------------------------------------
// Ia32CodeGenerator implementation
@ -474,8 +542,7 @@ void Ia32CodeGenerator::GenCode(FunctionLiteral* fun) {
ZoneList<Statement*>* body = fun->body();
// Initialize state.
{ CodeGenState state;
state_ = &state;
{ CodeGenState state(this);
scope_ = scope;
cc_reg_ = no_condition;
@ -659,8 +726,6 @@ void Ia32CodeGenerator::GenCode(FunctionLiteral* fun) {
VisitReturnStatement(&statement);
}
}
state_ = NULL;
}
// Code generation state must be reset.
@ -740,11 +805,9 @@ void Ia32CodeGenerator::LoadCondition(Expression* x,
access == CodeGenState::LOAD_TYPEOF_EXPR);
ASSERT(!has_cc() && !is_referenced());
CodeGenState* old_state = state_;
CodeGenState new_state(access, NULL, true_target, false_target);
state_ = &new_state;
Visit(x);
state_ = old_state;
{ CodeGenState new_state(this, access, true_target, false_target);
Visit(x);
}
if (force_cc && !has_cc()) {
ToBoolean(true_target, false_target);
}
@ -892,18 +955,6 @@ void Ia32CodeGenerator::UnloadReference(Reference* ref) {
}
void Ia32CodeGenerator::GetValue(Reference* ref) {
ASSERT(!has_cc());
ASSERT(ref->type() != Reference::ILLEGAL);
CodeGenState* old_state = state_;
CodeGenState new_state(CodeGenState::LOAD, ref, true_target(),
false_target());
state_ = &new_state;
Visit(ref->expression());
state_ = old_state;
}
void Property::GenerateStoreCode(MacroAssembler* masm,
Scope* scope,
Reference* ref,
@ -975,7 +1026,6 @@ void Slot::GenerateStoreCode(MacroAssembler* masm,
ASSERT(var()->mode() != Variable::DYNAMIC);
Label exit;
bool may_skip_write = false;
if (init_state == CONST_INIT) {
ASSERT(var()->mode() == Variable::CONST);
// Only the first const initialization must be executed (the slot
@ -985,7 +1035,6 @@ void Slot::GenerateStoreCode(MacroAssembler* masm,
masm->mov(eax, Ia32CodeGenerator::SlotOperand(masm, scope, this, ecx));
masm->cmp(eax, Factory::the_hole_value());
masm->j(not_equal, &exit);
may_skip_write = true;
}
// We must execute the store.
@ -1007,7 +1056,7 @@ void Slot::GenerateStoreCode(MacroAssembler* masm,
}
// If we definitely did not jump over the assignment, we do not need to
// bind the exit label. Doing so can defeat peephole optimization.
if (may_skip_write) masm->bind(&exit);
if (init_state == CONST_INIT) masm->bind(&exit);
}
}