Do not flatten the string, but just write it out.
In DOM bindings in many cases the string would be externalized immediately. For other cases I am going to add explicit flattening. Overall, it looks like if user wants to flat string before writing, it should be an explicit method invocation (going to add TryFlattenIfNotFlat into public V8 API). Review URL: http://codereview.chromium.org/255004 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2999 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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parent
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14
src/api.cc
14
src/api.cc
@ -2447,20 +2447,14 @@ int String::Write(uint16_t* buffer, int start, int length) const {
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ENTER_V8;
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ENTER_V8;
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ASSERT(start >= 0 && length >= -1);
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ASSERT(start >= 0 && length >= -1);
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i::Handle<i::String> str = Utils::OpenHandle(this);
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i::Handle<i::String> str = Utils::OpenHandle(this);
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// Flatten the string for efficiency. This applies whether we are
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// using StringInputBuffer or Get(i) to access the characters.
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str->TryFlattenIfNotFlat();
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int end = length;
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int end = length;
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if ( (length == -1) || (length > str->length() - start) )
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if ( (length == -1) || (length > str->length() - start) )
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end = str->length() - start;
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end = str->length() - start;
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if (end < 0) return 0;
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if (end < 0) return 0;
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write_input_buffer.Reset(start, *str);
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i::String::WriteToFlat(*str, buffer, start, end);
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int i;
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if (length == -1 || end < length)
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for (i = 0; i < end; i++)
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buffer[end] = '\0';
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buffer[i] = write_input_buffer.GetNext();
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return end;
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if (length == -1 || i < length)
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buffer[i] = '\0';
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return i;
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}
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}
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