Inline some simple member functions of VirtualFrame.
Review URL: http://codereview.chromium.org/113525 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1993 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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9a4d667694
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@ -50,9 +50,17 @@ class VirtualFrame : public ZoneObject {
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// generator is being transformed.
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class SpilledScope BASE_EMBEDDED {
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public:
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explicit SpilledScope(CodeGenerator* cgen);
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explicit SpilledScope(CodeGenerator* cgen)
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: cgen_(cgen),
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previous_state_(cgen->in_spilled_code()) {
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ASSERT(cgen->has_valid_frame());
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cgen->frame()->SpillAll();
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cgen->set_in_spilled_code(true);
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}
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~SpilledScope();
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~SpilledScope() {
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cgen_->set_in_spilled_code(previous_state_);
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}
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private:
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CodeGenerator* cgen_;
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@ -95,7 +103,12 @@ class VirtualFrame : public ZoneObject {
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// Forget elements from the top of the frame to match an actual frame (eg,
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// the frame after a runtime call). No code is emitted.
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void Forget(int count);
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void Forget(int count) {
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ASSERT(count >= 0);
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ASSERT(stack_pointer_ == elements_.length() - 1);
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stack_pointer_ -= count;
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ForgetElements(count);
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}
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// Forget count elements from the top of the frame without adjusting
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// the stack pointer downward. This is used, for example, before
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@ -106,7 +119,9 @@ class VirtualFrame : public ZoneObject {
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void SpillAll();
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// Spill all occurrences of a specific register from the frame.
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void Spill(Register reg);
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void Spill(Register reg) {
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if (is_used(reg)) SpillElementAt(register_index(reg));
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}
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// Spill all occurrences of an arbitrary register if possible. Return the
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// register spilled or no_reg if it was not possible to free any register
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@ -266,7 +281,10 @@ class VirtualFrame : public ZoneObject {
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// Call stub given the number of arguments it expects on (and
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// removes from) the stack.
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Result CallStub(CodeStub* stub, int arg_count);
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Result CallStub(CodeStub* stub, int arg_count) {
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PrepareForCall(arg_count, arg_count);
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return RawCallStub(stub);
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}
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// Call stub that expects its argument in r0. The argument is given
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// as a result which must be the register r0.
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@ -333,7 +351,15 @@ class VirtualFrame : public ZoneObject {
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void Push(Smi* value) { Push(Handle<Object>(value)); }
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// Pushing a result invalidates it (its contents become owned by the frame).
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void Push(Result* result);
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void Push(Result* result) {
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if (result->is_register()) {
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Push(result->reg(), result->static_type());
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} else {
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ASSERT(result->is_constant());
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Push(result->handle());
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}
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result->Unuse();
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}
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// Nip removes zero or more elements from immediately below the top
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// of the frame, leaving the previous top-of-frame value on top of
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@ -406,12 +432,20 @@ class VirtualFrame : public ZoneObject {
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// Record an occurrence of a register in the virtual frame. This has the
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// effect of incrementing the register's external reference count and
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// of updating the index of the register's location in the frame.
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void Use(Register reg, int index);
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void Use(Register reg, int index) {
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ASSERT(!is_used(reg));
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register_locations_[reg.code()] = index;
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cgen_->allocator()->Use(reg);
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}
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// Record that a register reference has been dropped from the frame. This
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// decrements the register's external reference count and invalidates the
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// index of the register's location in the frame.
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void Unuse(Register reg);
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void Unuse(Register reg) {
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ASSERT(register_locations_[reg.code()] != kIllegalIndex);
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register_locations_[reg.code()] = kIllegalIndex;
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cgen_->allocator()->Unuse(reg);
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}
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// Spill the element at a particular index---write it to memory if
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// necessary, free any associated register, and forget its value if
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@ -50,9 +50,17 @@ class VirtualFrame : public ZoneObject {
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// generator is being transformed.
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class SpilledScope BASE_EMBEDDED {
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public:
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explicit SpilledScope(CodeGenerator* cgen);
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explicit SpilledScope(CodeGenerator* cgen)
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: cgen_(cgen),
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previous_state_(cgen->in_spilled_code()) {
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ASSERT(cgen->has_valid_frame());
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cgen->frame()->SpillAll();
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cgen->set_in_spilled_code(true);
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}
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~SpilledScope();
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~SpilledScope() {
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cgen_->set_in_spilled_code(previous_state_);
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}
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private:
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CodeGenerator* cgen_;
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@ -98,7 +106,12 @@ class VirtualFrame : public ZoneObject {
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// match an external frame effect (examples include a call removing
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// its arguments, and exiting a try/catch removing an exception
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// handler). No code will be emitted.
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void Forget(int count);
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void Forget(int count) {
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ASSERT(count >= 0);
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ASSERT(stack_pointer_ == elements_.length() - 1);
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stack_pointer_ -= count;
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ForgetElements(count);
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}
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// Forget count elements from the top of the frame without adjusting
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// the stack pointer downward. This is used, for example, before
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@ -109,7 +122,9 @@ class VirtualFrame : public ZoneObject {
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void SpillAll();
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// Spill all occurrences of a specific register from the frame.
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void Spill(Register reg);
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void Spill(Register reg) {
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if (is_used(reg)) SpillElementAt(register_index(reg));
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}
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// Spill all occurrences of an arbitrary register if possible. Return the
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// register spilled or no_reg if it was not possible to free any register
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@ -270,7 +285,10 @@ class VirtualFrame : public ZoneObject {
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// Call stub given the number of arguments it expects on (and
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// removes from) the stack.
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Result CallStub(CodeStub* stub, int arg_count);
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Result CallStub(CodeStub* stub, int arg_count) {
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PrepareForCall(arg_count, arg_count);
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return RawCallStub(stub);
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}
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// Call stub that takes a single argument passed in eax. The
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// argument is given as a result which does not have to be eax or
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@ -354,7 +372,15 @@ class VirtualFrame : public ZoneObject {
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// Pushing a result invalidates it (its contents become owned by the
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// frame).
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void Push(Result* result);
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void Push(Result* result) {
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if (result->is_register()) {
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Push(result->reg(), result->static_type());
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} else {
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ASSERT(result->is_constant());
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Push(result->handle());
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}
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result->Unuse();
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}
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// Nip removes zero or more elements from immediately below the top
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// of the frame, leaving the previous top-of-frame value on top of
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@ -427,12 +453,20 @@ class VirtualFrame : public ZoneObject {
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// Record an occurrence of a register in the virtual frame. This has the
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// effect of incrementing the register's external reference count and
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// of updating the index of the register's location in the frame.
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void Use(Register reg, int index);
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void Use(Register reg, int index) {
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ASSERT(!is_used(reg));
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register_locations_[reg.code()] = index;
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cgen_->allocator()->Use(reg);
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}
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// Record that a register reference has been dropped from the frame. This
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// decrements the register's external reference count and invalidates the
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// index of the register's location in the frame.
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void Unuse(Register reg);
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void Unuse(Register reg) {
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ASSERT(register_locations_[reg.code()] != kIllegalIndex);
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register_locations_[reg.code()] = kIllegalIndex;
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cgen_->allocator()->Unuse(reg);
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}
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// Spill the element at a particular index---write it to memory if
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// necessary, free any associated register, and forget its value if
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@ -35,20 +35,6 @@ namespace v8 { namespace internal {
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// -------------------------------------------------------------------------
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// VirtualFrame implementation.
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VirtualFrame::SpilledScope::SpilledScope(CodeGenerator* cgen)
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: cgen_(cgen),
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previous_state_(cgen->in_spilled_code()) {
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ASSERT(cgen->has_valid_frame());
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cgen->frame()->SpillAll();
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cgen->set_in_spilled_code(true);
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}
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VirtualFrame::SpilledScope::~SpilledScope() {
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cgen_->set_in_spilled_code(previous_state_);
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}
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// When cloned, a frame is a deep copy of the original.
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VirtualFrame::VirtualFrame(VirtualFrame* original)
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: cgen_(original->cgen_),
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@ -125,19 +111,6 @@ void VirtualFrame::Adjust(int count) {
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}
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// Modify the state of the virtual frame to match the actual frame by
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// removing elements from the top of the virtual frame. The elements will
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// be externally popped from the actual frame (eg, by a runtime call). No
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// code is emitted.
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void VirtualFrame::Forget(int count) {
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ASSERT(count >= 0);
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ASSERT(stack_pointer_ == elements_.length() - 1);
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stack_pointer_ -= count;
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ForgetElements(count);
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}
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void VirtualFrame::ForgetElements(int count) {
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ASSERT(count >= 0);
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ASSERT(elements_.length() >= count);
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@ -158,27 +131,6 @@ void VirtualFrame::ForgetElements(int count) {
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}
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void VirtualFrame::Use(Register reg, int index) {
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ASSERT(register_locations_[reg.code()] == kIllegalIndex);
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register_locations_[reg.code()] = index;
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cgen_->allocator()->Use(reg);
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}
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void VirtualFrame::Unuse(Register reg) {
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ASSERT(register_locations_[reg.code()] != kIllegalIndex);
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register_locations_[reg.code()] = kIllegalIndex;
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cgen_->allocator()->Unuse(reg);
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}
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void VirtualFrame::Spill(Register target) {
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if (is_used(target)) {
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SpillElementAt(register_index(target));
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}
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}
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// If there are any registers referenced only by the frame, spill one.
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Register VirtualFrame::SpillAnyRegister() {
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// Find the leftmost (ordered by register code) register whose only
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@ -385,14 +337,7 @@ void VirtualFrame::SetElementAt(int index, Result* value) {
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void VirtualFrame::PushFrameSlotAt(int index) {
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FrameElement new_element = CopyElementAt(index);
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elements_.Add(new_element);
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}
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Result VirtualFrame::CallStub(CodeStub* stub, int arg_count) {
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PrepareForCall(arg_count, arg_count);
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return RawCallStub(stub);
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elements_.Add(CopyElementAt(index));
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}
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@ -420,17 +365,6 @@ void VirtualFrame::Push(Handle<Object> value) {
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}
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void VirtualFrame::Push(Result* result) {
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if (result->is_register()) {
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Push(result->reg(), result->static_type());
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} else {
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ASSERT(result->is_constant());
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Push(result->handle());
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}
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result->Unuse();
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}
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void VirtualFrame::Nip(int num_dropped) {
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ASSERT(num_dropped >= 0);
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if (num_dropped == 0) return;
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@ -41,7 +41,7 @@ namespace v8 { namespace internal {
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// as random access to the expression stack elements, locals, and
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// parameters.
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class VirtualFrame : public Malloced {
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class VirtualFrame : public ZoneObject {
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public:
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// A utility class to introduce a scope where the virtual frame is
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// expected to remain spilled. The constructor spills the code
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@ -50,9 +50,17 @@ class VirtualFrame : public Malloced {
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// generator is being transformed.
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class SpilledScope BASE_EMBEDDED {
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public:
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explicit SpilledScope(CodeGenerator* cgen);
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explicit SpilledScope(CodeGenerator* cgen)
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: cgen_(cgen),
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previous_state_(cgen->in_spilled_code()) {
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ASSERT(cgen->has_valid_frame());
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cgen->frame()->SpillAll();
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cgen->set_in_spilled_code(true);
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}
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~SpilledScope();
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~SpilledScope() {
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cgen_->set_in_spilled_code(previous_state_);
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}
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private:
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CodeGenerator* cgen_;
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@ -98,7 +106,12 @@ class VirtualFrame : public Malloced {
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// match an external frame effect (examples include a call removing
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// its arguments, and exiting a try/catch removing an exception
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// handler). No code will be emitted.
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void Forget(int count);
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void Forget(int count) {
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ASSERT(count >= 0);
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ASSERT(stack_pointer_ == elements_.length() - 1);
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stack_pointer_ -= count;
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ForgetElements(count);
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}
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// Forget count elements from the top of the frame without adjusting
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// the stack pointer downward. This is used, for example, before
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@ -109,13 +122,22 @@ class VirtualFrame : public Malloced {
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void SpillAll();
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// Spill all occurrences of a specific register from the frame.
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void Spill(Register reg);
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void Spill(Register reg) {
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if (is_used(reg)) SpillElementAt(register_index(reg));
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}
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// Spill all occurrences of an arbitrary register if possible. Return the
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// register spilled or no_reg if it was not possible to free any register
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// (ie, they all have frame-external references).
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Register SpillAnyRegister();
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// Make this frame so that an arbitrary frame of the same height can
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// be merged to it. Copies and constants are removed from the
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// topmost mergable_elements elements of the frame. A
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// mergable_elements of JumpTarget::kAllElements indicates constants
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// and copies are should be removed from the entire frame.
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void MakeMergable(int mergable_elements);
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// Prepare this virtual frame for merging to an expected frame by
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// performing some state changes that do not require generating
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// code. It is guaranteed that no code will be generated.
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@ -139,6 +161,7 @@ class VirtualFrame : public Malloced {
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}
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}
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}
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// (Re)attach a frame to its code generator. This informs the register
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// allocator that the frame-internal register references are active again.
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// Used when a code generator's frame is switched from NULL to this one by
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@ -262,7 +285,10 @@ class VirtualFrame : public Malloced {
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// Call stub given the number of arguments it expects on (and
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// removes from) the stack.
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Result CallStub(CodeStub* stub, int arg_count);
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Result CallStub(CodeStub* stub, int arg_count) {
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PrepareForCall(arg_count, arg_count);
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return RawCallStub(stub);
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}
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// Call stub that takes a single argument passed in eax. The
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// argument is given as a result which does not have to be eax or
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@ -346,7 +372,15 @@ class VirtualFrame : public Malloced {
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// Pushing a result invalidates it (its contents become owned by the
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// frame).
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void Push(Result* result);
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void Push(Result* result) {
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if (result->is_register()) {
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Push(result->reg(), result->static_type());
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} else {
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ASSERT(result->is_constant());
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Push(result->handle());
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}
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result->Unuse();
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}
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// Nip removes zero or more elements from immediately below the top
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// of the frame, leaving the previous top-of-frame value on top of
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@ -364,23 +398,23 @@ class VirtualFrame : public Malloced {
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CodeGenerator* cgen_;
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MacroAssembler* masm_;
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List<FrameElement> elements_;
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ZoneList<FrameElement> elements_;
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// The number of frame-allocated locals and parameters respectively.
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int parameter_count_;
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int local_count_;
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int16_t parameter_count_;
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int16_t local_count_;
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// The index of the element that is at the processor's stack pointer
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// (the esp register).
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int stack_pointer_;
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int16_t stack_pointer_;
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// The index of the element that is at the processor's frame pointer
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// (the ebp register).
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int frame_pointer_;
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int16_t frame_pointer_;
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// The index of the register frame element using each register, or
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// kIllegalIndex if a register is not on the frame.
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int register_locations_[kNumRegisters];
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int16_t register_locations_[kNumRegisters];
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// The index of the first parameter. The receiver lies below the first
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// parameter.
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@ -419,12 +453,20 @@ class VirtualFrame : public Malloced {
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// Record an occurrence of a register in the virtual frame. This has the
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// effect of incrementing the register's external reference count and
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// of updating the index of the register's location in the frame.
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void Use(Register reg, int index);
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void Use(Register reg, int index) {
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ASSERT(!is_used(reg));
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register_locations_[reg.code()] = index;
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cgen_->allocator()->Use(reg);
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}
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// Record that a register reference has been dropped from the frame. This
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// decrements the register's external reference count and invalidates the
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// index of the register's location in the frame.
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void Unuse(Register reg);
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void Unuse(Register reg) {
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ASSERT(register_locations_[reg.code()] != kIllegalIndex);
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register_locations_[reg.code()] = kIllegalIndex;
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cgen_->allocator()->Unuse(reg);
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}
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// Spill the element at a particular index---write it to memory if
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// necessary, free any associated register, and forget its value if
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