d8: Leak context_mutex_ so it will never be destroyed while locked
Calling quit() from d8 will call exit(), which will run static destructors. If context_mutex_ is statically allocated, pthread_mutex_destroy will be called. When running d8 in "isolates" mode, another thread may be running. If it calls CreateEvaluationContext, it will lock the context_mutex_. If the mutex is destroyed while it is locked, it will return an error. This CL changes the Mutex to a LazyMutex, which will leak instead of being destroyed. BUG=v8:4279 R=jarin@chromium.org R=machenbach@chromium.org LOG=n Review URL: https://codereview.chromium.org/1240553003 Cr-Commit-Position: refs/heads/master@{#29709}
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parent
1251d02e7b
commit
162f116a91
12
src/d8.cc
12
src/d8.cc
@ -202,11 +202,11 @@ CounterMap* Shell::counter_map_;
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base::OS::MemoryMappedFile* Shell::counters_file_ = NULL;
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CounterCollection Shell::local_counters_;
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CounterCollection* Shell::counters_ = &local_counters_;
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base::Mutex Shell::context_mutex_;
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base::LazyMutex Shell::context_mutex_;
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const base::TimeTicks Shell::kInitialTicks =
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base::TimeTicks::HighResolutionNow();
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Persistent<Context> Shell::utility_context_;
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base::Mutex Shell::workers_mutex_;
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base::LazyMutex Shell::workers_mutex_;
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bool Shell::allow_new_workers_ = true;
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i::List<Worker*> Shell::workers_;
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i::List<SharedArrayBuffer::Contents> Shell::externalized_shared_contents_;
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@ -699,7 +699,7 @@ void Shell::WorkerNew(const v8::FunctionCallbackInfo<v8::Value>& args) {
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}
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{
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base::LockGuard<base::Mutex> lock_guard(&workers_mutex_);
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base::LockGuard<base::Mutex> lock_guard(workers_mutex_.Pointer());
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if (!allow_new_workers_) return;
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Worker* worker = new Worker;
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@ -1203,7 +1203,7 @@ void Shell::InitializeDebugger(Isolate* isolate) {
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Local<Context> Shell::CreateEvaluationContext(Isolate* isolate) {
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#ifndef V8_SHARED
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// This needs to be a critical section since this is not thread-safe
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base::LockGuard<base::Mutex> lock_guard(&context_mutex_);
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base::LockGuard<base::Mutex> lock_guard(context_mutex_.Pointer());
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#endif // !V8_SHARED
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// Initialize the global objects
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Handle<ObjectTemplate> global_template = CreateGlobalTemplate(isolate);
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@ -2252,7 +2252,7 @@ void Shell::CleanupWorkers() {
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// create a new Worker, it would deadlock.
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i::List<Worker*> workers_copy;
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{
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base::LockGuard<base::Mutex> lock_guard(&workers_mutex_);
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base::LockGuard<base::Mutex> lock_guard(workers_mutex_.Pointer());
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allow_new_workers_ = false;
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workers_copy.AddAll(workers_);
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workers_.Clear();
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@ -2266,7 +2266,7 @@ void Shell::CleanupWorkers() {
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// Now that all workers are terminated, we can re-enable Worker creation.
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{
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base::LockGuard<base::Mutex> lock_guard(&workers_mutex_);
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base::LockGuard<base::Mutex> lock_guard(workers_mutex_.Pointer());
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allow_new_workers_ = true;
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}
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4
src/d8.h
4
src/d8.h
@ -481,10 +481,10 @@ class Shell : public i::AllStatic {
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static CounterCollection local_counters_;
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static CounterCollection* counters_;
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static base::OS::MemoryMappedFile* counters_file_;
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static base::Mutex context_mutex_;
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static base::LazyMutex context_mutex_;
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static const base::TimeTicks kInitialTicks;
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static base::Mutex workers_mutex_;
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static base::LazyMutex workers_mutex_;
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static bool allow_new_workers_;
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static i::List<Worker*> workers_;
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static i::List<SharedArrayBuffer::Contents> externalized_shared_contents_;
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