Fix 'step in' after live edit stack manipulation

Review URL: http://codereview.chromium.org/3029033

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5150 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
peter.rybin@gmail.com 2010-07-29 16:40:14 +00:00
parent ec3f9563c9
commit 16709ee695
8 changed files with 115 additions and 45 deletions

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@ -296,9 +296,10 @@ void Debug::GenerateFrameDropperLiveEdit(MacroAssembler* masm) {
#undef __
void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code) {
Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code) {
UNREACHABLE();
return NULL;
}
const int Debug::kFrameDropperFrameSize = -1;

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@ -2115,6 +2115,10 @@ DebugCommandProcessor.prototype.changeLiveRequest_ = function(request, response)
var result_description = Debug.LiveEdit.SetScriptSource(the_script,
new_source, preview_only, change_log);
response.body = {change_log: change_log, result: result_description};
if (!preview_only && !this.running_ && result_description.stack_modified) {
response.body.stepin_recommended = true;
}
};

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@ -1224,36 +1224,42 @@ void Debug::PrepareStep(StepAction step_action, int step_count) {
it.FindBreakLocationFromAddress(frame->pc());
// Compute whether or not the target is a call target.
bool is_call_target = false;
bool is_load_or_store = false;
bool is_inline_cache_stub = false;
bool is_at_restarted_function = false;
Handle<Code> call_function_stub;
if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
Address target = it.rinfo()->target_address();
Code* code = Code::GetCodeFromTargetAddress(target);
if (code->is_call_stub() || code->is_keyed_call_stub()) {
is_call_target = true;
}
if (code->is_inline_cache_stub()) {
is_inline_cache_stub = true;
is_load_or_store = !is_call_target;
}
// Check if target code is CallFunction stub.
Code* maybe_call_function_stub = code;
// If there is a breakpoint at this line look at the original code to
// check if it is a CallFunction stub.
if (it.IsDebugBreak()) {
Address original_target = it.original_rinfo()->target_address();
maybe_call_function_stub =
Code::GetCodeFromTargetAddress(original_target);
}
if (maybe_call_function_stub->kind() == Code::STUB &&
maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
// Save reference to the code as we may need it to find out arguments
// count for 'step in' later.
call_function_stub = Handle<Code>(maybe_call_function_stub);
if (thread_local_.restarter_frame_function_pointer_ == NULL) {
if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
bool is_call_target = false;
Address target = it.rinfo()->target_address();
Code* code = Code::GetCodeFromTargetAddress(target);
if (code->is_call_stub() || code->is_keyed_call_stub()) {
is_call_target = true;
}
if (code->is_inline_cache_stub()) {
is_inline_cache_stub = true;
is_load_or_store = !is_call_target;
}
// Check if target code is CallFunction stub.
Code* maybe_call_function_stub = code;
// If there is a breakpoint at this line look at the original code to
// check if it is a CallFunction stub.
if (it.IsDebugBreak()) {
Address original_target = it.original_rinfo()->target_address();
maybe_call_function_stub =
Code::GetCodeFromTargetAddress(original_target);
}
if (maybe_call_function_stub->kind() == Code::STUB &&
maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
// Save reference to the code as we may need it to find out arguments
// count for 'step in' later.
call_function_stub = Handle<Code>(maybe_call_function_stub);
}
}
} else {
is_at_restarted_function = true;
}
// If this is the last break code target step out is the only possibility.
@ -1282,7 +1288,7 @@ void Debug::PrepareStep(StepAction step_action, int step_count) {
ActivateStepOut(frames_it.frame());
}
} else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
!call_function_stub.is_null())
!call_function_stub.is_null() || is_at_restarted_function)
|| step_action == StepNext || step_action == StepMin) {
// Step next or step min.
@ -1294,9 +1300,18 @@ void Debug::PrepareStep(StepAction step_action, int step_count) {
debug_info->code()->SourceStatementPosition(frame->pc());
thread_local_.last_fp_ = frame->fp();
} else {
// If it's CallFunction stub ensure target function is compiled and flood
// it with one shot breakpoints.
if (!call_function_stub.is_null()) {
// If there's restarter frame on top of the stack, just get the pointer
// to function which is going to be restarted.
if (is_at_restarted_function) {
Handle<JSFunction> restarted_function(
JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
Handle<SharedFunctionInfo> restarted_shared(
restarted_function->shared());
FloodWithOneShot(restarted_shared);
} else if (!call_function_stub.is_null()) {
// If it's CallFunction stub ensure target function is compiled and flood
// it with one shot breakpoints.
// Find out number of arguments from the stub minor key.
// Reverse lookup required as the minor key cannot be retrieved
// from the code object.
@ -1767,9 +1782,12 @@ bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
FrameDropMode mode) {
FrameDropMode mode,
Object** restarter_frame_function_pointer) {
thread_local_.frame_drop_mode_ = mode;
thread_local_.break_frame_id_ = new_break_frame_id;
thread_local_.restarter_frame_function_pointer_ =
restarter_frame_function_pointer;
}

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@ -332,6 +332,7 @@ class Debug {
k_after_break_target_address,
k_debug_break_return_address,
k_debug_break_slot_address,
k_restarter_frame_function_pointer,
k_register_address
};
@ -339,6 +340,10 @@ class Debug {
static Address* after_break_target_address() {
return reinterpret_cast<Address*>(&thread_local_.after_break_target_);
}
static Address* restarter_frame_function_pointer_address() {
Object*** address = &thread_local_.restarter_frame_function_pointer_;
return reinterpret_cast<Address*>(address);
}
// Support for saving/restoring registers when handling debug break calls.
static Object** register_address(int r) {
@ -415,10 +420,22 @@ class Debug {
};
static void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
FrameDropMode mode);
FrameDropMode mode,
Object** restarter_frame_function_pointer);
// Initializes an artificial stack frame. The data it contains is used for:
// a. successful work of frame dropper code which eventually gets control,
// b. being compatible with regular stack structure for various stack
// iterators.
// Returns address of stack allocated pointer to restarted function,
// the value that is called 'restarter_frame_function_pointer'. The value
// at this address (possibly updated by GC) may be used later when preparing
// 'step in' operation.
// The implementation is architecture-specific.
// TODO(LiveEdit): consider reviewing it as architecture-independent.
static Object** SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code);
static void SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code);
static const int kFrameDropperFrameSize;
private:
@ -495,6 +512,11 @@ class Debug {
// Pending interrupts scheduled while debugging.
int pending_interrupts_;
// When restarter frame is on stack, stores the address
// of the pointer to function being restarted. Otherwise (most of the time)
// stores NULL. This pointer is used with 'step in' implementation.
Object** restarter_frame_function_pointer_;
};
// Storage location for registers when handling debug break calls
@ -938,6 +960,10 @@ class Debug_Address {
return Debug_Address(Debug::k_debug_break_return_address);
}
static Debug_Address RestarterFrameFunctionPointer() {
return Debug_Address(Debug::k_restarter_frame_function_pointer);
}
static Debug_Address Register(int reg) {
return Debug_Address(Debug::k_register_address, reg);
}
@ -950,6 +976,9 @@ class Debug_Address {
return reinterpret_cast<Address>(Debug::debug_break_return_address());
case Debug::k_debug_break_slot_address:
return reinterpret_cast<Address>(Debug::debug_break_slot_address());
case Debug::k_restarter_frame_function_pointer:
return reinterpret_cast<Address>(
Debug::restarter_frame_function_pointer_address());
case Debug::k_register_address:
return reinterpret_cast<Address>(Debug::register_address(reg_));
default:

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@ -265,6 +265,10 @@ void Debug::GeneratePlainReturnLiveEdit(MacroAssembler* masm) {
// -- context
// -- frame base
void Debug::GenerateFrameDropperLiveEdit(MacroAssembler* masm) {
ExternalReference restarter_frame_function_slot =
ExternalReference(Debug_Address::RestarterFrameFunctionPointer());
__ mov(Operand::StaticVariable(restarter_frame_function_slot), Immediate(0));
// We do not know our frame height, but set esp based on ebp.
__ lea(esp, Operand(ebp, -4 * kPointerSize));
@ -288,8 +292,10 @@ void Debug::GenerateFrameDropperLiveEdit(MacroAssembler* masm) {
#undef __
void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code) {
// TODO(LiveEdit): consider making it platform-independent.
// TODO(LiveEdit): use more named constants instead of numbers.
Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code) {
ASSERT(bottom_js_frame->is_java_script());
Address fp = bottom_js_frame->fp();
@ -298,7 +304,10 @@ void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Memory::Object_at(fp - 3 * kPointerSize) = *code;
Memory::Object_at(fp - 2 * kPointerSize) = Smi::FromInt(StackFrame::INTERNAL);
return reinterpret_cast<Object**>(&Memory::Object_at(fp - 4 * kPointerSize));
}
const int Debug::kFrameDropperFrameSize = 5;

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@ -1188,7 +1188,8 @@ static bool FixTryCatchHandler(StackFrame* top_frame,
static const char* DropFrames(Vector<StackFrame*> frames,
int top_frame_index,
int bottom_js_frame_index,
Debug::FrameDropMode* mode) {
Debug::FrameDropMode* mode,
Object*** restarter_frame_function_pointer) {
if (Debug::kFrameDropperFrameSize < 0) {
return "Stack manipulations are not supported in this architecture.";
}
@ -1238,7 +1239,10 @@ static const char* DropFrames(Vector<StackFrame*> frames,
top_frame->set_pc(code->entry());
pre_top_frame->SetCallerFp(bottom_js_frame->fp());
Debug::SetUpFrameDropperFrame(bottom_js_frame, code);
*restarter_frame_function_pointer =
Debug::SetUpFrameDropperFrame(bottom_js_frame, code);
ASSERT((**restarter_frame_function_pointer)->IsJSFunction());
for (Address a = unused_stack_top;
a < unused_stack_bottom;
@ -1328,8 +1332,10 @@ static const char* DropActivationsInActiveThread(
}
Debug::FrameDropMode drop_mode = Debug::FRAMES_UNTOUCHED;
Object** restarter_frame_function_pointer = NULL;
const char* error_message = DropFrames(frames, top_frame_index,
bottom_js_frame_index, &drop_mode);
bottom_js_frame_index, &drop_mode,
&restarter_frame_function_pointer);
if (error_message != NULL) {
return error_message;
@ -1343,7 +1349,8 @@ static const char* DropActivationsInActiveThread(
break;
}
}
Debug::FramesHaveBeenDropped(new_id, drop_mode);
Debug::FramesHaveBeenDropped(new_id, drop_mode,
restarter_frame_function_pointer);
// Replace "blocked on active" with "replaced on active" status.
for (int i = 0; i < array_len; i++) {

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@ -117,9 +117,10 @@ void Debug::GenerateFrameDropperLiveEdit(MacroAssembler* masm) {
#undef __
void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code) {
Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code) {
UNREACHABLE();
return NULL;
}
const int Debug::kFrameDropperFrameSize = -1;

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@ -213,9 +213,10 @@ void Debug::GenerateFrameDropperLiveEdit(MacroAssembler* masm) {
#undef __
void Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code) {
Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
Handle<Code> code) {
UNREACHABLE();
return NULL;
}
const int Debug::kFrameDropperFrameSize = -1;