[heap] Reland: Reuse object evacuation information for slot recording in Scavenger.
This reverts commit 5876d8f58d
.
Bug: chromium:852420
Change-Id: I318587f20409f98d05278fc0b4c14da09d259cd3
Reviewed-on: https://chromium-review.googlesource.com/1188128
Reviewed-by: Ulan Degenbaev <ulan@chromium.org>
Reviewed-by: Michael Lippautz <mlippautz@chromium.org>
Commit-Queue: Hannes Payer <hpayer@chromium.org>
Cr-Commit-Position: refs/heads/master@{#55393}
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@ -125,47 +125,53 @@ bool Scavenger::PromoteObject(Map* map, HeapObjectReference** slot,
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return false;
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}
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void Scavenger::EvacuateObjectDefault(Map* map, HeapObjectReference** slot,
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HeapObject* object, int object_size) {
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SlotCallbackResult Scavenger::EvacuateObjectDefault(Map* map,
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HeapObjectReference** slot,
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HeapObject* object,
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int object_size) {
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SLOW_DCHECK(object_size <= Page::kAllocatableMemory);
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SLOW_DCHECK(object->SizeFromMap(map) == object_size);
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if (!heap()->ShouldBePromoted(object->address())) {
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// A semi-space copy may fail due to fragmentation. In that case, we
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// try to promote the object.
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if (SemiSpaceCopyObject(map, slot, object, object_size)) return;
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if (SemiSpaceCopyObject(map, slot, object, object_size)) return KEEP_SLOT;
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}
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if (PromoteObject(map, slot, object, object_size)) return;
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if (PromoteObject(map, slot, object, object_size)) return REMOVE_SLOT;
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// If promotion failed, we try to copy the object to the other semi-space
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if (SemiSpaceCopyObject(map, slot, object, object_size)) return;
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if (SemiSpaceCopyObject(map, slot, object, object_size)) return KEEP_SLOT;
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heap()->FatalProcessOutOfMemory("Scavenger: semi-space copy");
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UNREACHABLE();
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}
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void Scavenger::EvacuateThinString(Map* map, HeapObject** slot,
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ThinString* object, int object_size) {
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SlotCallbackResult Scavenger::EvacuateThinString(Map* map, HeapObject** slot,
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ThinString* object,
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int object_size) {
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if (!is_incremental_marking_) {
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// Loading actual is fine in a parallel setting is there is no write.
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// Loading actual is fine in a parallel setting since there is no write.
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String* actual = object->actual();
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object->set_length(0);
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*slot = actual;
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// ThinStrings always refer to internalized strings, which are
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// always in old space.
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DCHECK(!Heap::InNewSpace(actual));
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base::AsAtomicPointer::Relaxed_Store(
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base::AsAtomicPointer::Release_Store(
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reinterpret_cast<Map**>(object->address()),
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MapWord::FromForwardingAddress(actual).ToMap());
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return;
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return REMOVE_SLOT;
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}
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EvacuateObjectDefault(map, reinterpret_cast<HeapObjectReference**>(slot),
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object, object_size);
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return EvacuateObjectDefault(
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map, reinterpret_cast<HeapObjectReference**>(slot), object, object_size);
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}
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void Scavenger::EvacuateShortcutCandidate(Map* map, HeapObject** slot,
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ConsString* object, int object_size) {
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SlotCallbackResult Scavenger::EvacuateShortcutCandidate(Map* map,
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HeapObject** slot,
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ConsString* object,
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int object_size) {
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DCHECK(IsShortcutCandidate(map->instance_type()));
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if (!is_incremental_marking_ &&
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object->unchecked_second() == ReadOnlyRoots(heap()).empty_string()) {
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@ -174,37 +180,38 @@ void Scavenger::EvacuateShortcutCandidate(Map* map, HeapObject** slot,
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*slot = first;
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if (!Heap::InNewSpace(first)) {
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base::AsAtomicPointer::Relaxed_Store(
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base::AsAtomicPointer::Release_Store(
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reinterpret_cast<Map**>(object->address()),
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MapWord::FromForwardingAddress(first).ToMap());
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return;
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return REMOVE_SLOT;
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}
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MapWord first_word = first->map_word();
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MapWord first_word = first->synchronized_map_word();
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if (first_word.IsForwardingAddress()) {
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HeapObject* target = first_word.ToForwardingAddress();
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*slot = target;
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base::AsAtomicPointer::Relaxed_Store(
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base::AsAtomicPointer::Release_Store(
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reinterpret_cast<Map**>(object->address()),
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MapWord::FromForwardingAddress(target).ToMap());
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return;
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return Heap::InToSpace(target) ? KEEP_SLOT : REMOVE_SLOT;
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}
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Map* map = first_word.ToMap();
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EvacuateObjectDefault(map, reinterpret_cast<HeapObjectReference**>(slot),
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first, first->SizeFromMap(map));
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base::AsAtomicPointer::Relaxed_Store(
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SlotCallbackResult result = EvacuateObjectDefault(
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map, reinterpret_cast<HeapObjectReference**>(slot), first,
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first->SizeFromMap(map));
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base::AsAtomicPointer::Release_Store(
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reinterpret_cast<Map**>(object->address()),
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MapWord::FromForwardingAddress(*slot).ToMap());
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return;
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return result;
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}
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EvacuateObjectDefault(map, reinterpret_cast<HeapObjectReference**>(slot),
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object, object_size);
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return EvacuateObjectDefault(
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map, reinterpret_cast<HeapObjectReference**>(slot), object, object_size);
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}
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void Scavenger::EvacuateObject(HeapObjectReference** slot, Map* map,
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HeapObject* source) {
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SlotCallbackResult Scavenger::EvacuateObject(HeapObjectReference** slot,
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Map* map, HeapObject* source) {
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SLOW_DCHECK(Heap::InFromSpace(source));
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SLOW_DCHECK(!MapWord::FromMap(map).IsForwardingAddress());
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int size = source->SizeFromMap(map);
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@ -214,22 +221,21 @@ void Scavenger::EvacuateObject(HeapObjectReference** slot, Map* map,
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case kVisitThinString:
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// At the moment we don't allow weak pointers to thin strings.
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DCHECK(!(*slot)->IsWeakHeapObject());
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EvacuateThinString(map, reinterpret_cast<HeapObject**>(slot),
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reinterpret_cast<ThinString*>(source), size);
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break;
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return EvacuateThinString(map, reinterpret_cast<HeapObject**>(slot),
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reinterpret_cast<ThinString*>(source), size);
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case kVisitShortcutCandidate:
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DCHECK(!(*slot)->IsWeakHeapObject());
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// At the moment we don't allow weak pointers to cons strings.
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EvacuateShortcutCandidate(map, reinterpret_cast<HeapObject**>(slot),
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reinterpret_cast<ConsString*>(source), size);
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break;
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return EvacuateShortcutCandidate(
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map, reinterpret_cast<HeapObject**>(slot),
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reinterpret_cast<ConsString*>(source), size);
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default:
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EvacuateObjectDefault(map, slot, source, size);
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break;
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return EvacuateObjectDefault(map, slot, source, size);
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}
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}
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void Scavenger::ScavengeObject(HeapObjectReference** p, HeapObject* object) {
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SlotCallbackResult Scavenger::ScavengeObject(HeapObjectReference** p,
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HeapObject* object) {
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DCHECK(Heap::InFromSpace(object));
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// Synchronized load that consumes the publishing CAS of MigrateObject.
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@ -246,14 +252,14 @@ void Scavenger::ScavengeObject(HeapObjectReference** p, HeapObject* object) {
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DCHECK((*p)->IsStrongHeapObject());
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*p = HeapObjectReference::Strong(dest);
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}
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return;
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return Heap::InToSpace(dest) ? KEEP_SLOT : REMOVE_SLOT;
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}
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Map* map = first_word.ToMap();
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// AllocationMementos are unrooted and shouldn't survive a scavenge
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DCHECK_NE(ReadOnlyRoots(heap()).allocation_memento_map(), map);
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// Call the slow part of scavenge object.
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EvacuateObject(p, map, object);
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return EvacuateObject(p, map, object);
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}
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SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap,
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@ -267,17 +273,8 @@ SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap,
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DCHECK(success);
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DCHECK(heap_object->IsHeapObject());
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ScavengeObject(reinterpret_cast<HeapObjectReference**>(slot), heap_object);
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object = *slot;
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// If the object was in from space before and is after executing the
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// callback in to space, the object is still live.
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// Unfortunately, we do not know about the slot. It could be in a
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// just freed free space object.
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PageMemoryFence(object);
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if (Heap::InToSpace(object)) {
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return KEEP_SLOT;
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}
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return ScavengeObject(reinterpret_cast<HeapObjectReference**>(slot),
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heap_object);
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} else if (Heap::InToSpace(object)) {
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// Already updated slot. This can happen when processing of the work list
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// is interleaved with processing roots.
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@ -53,15 +53,13 @@ class IterateAndScavengePromotedObjectsVisitor final : public ObjectVisitor {
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scavenger_->PageMemoryFence(reinterpret_cast<MaybeObject*>(target));
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if (Heap::InFromSpace(target)) {
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scavenger_->ScavengeObject(slot, target);
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SlotCallbackResult result = scavenger_->ScavengeObject(slot, target);
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bool success = (*slot)->ToStrongOrWeakHeapObject(&target);
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USE(success);
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DCHECK(success);
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scavenger_->PageMemoryFence(reinterpret_cast<MaybeObject*>(target));
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if (Heap::InNewSpace(target)) {
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if (result == KEEP_SLOT) {
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SLOW_DCHECK(target->IsHeapObject());
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SLOW_DCHECK(Heap::InToSpace(target));
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RememberedSet<OLD_TO_NEW>::Insert(Page::FromAddress(slot_address),
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slot_address);
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}
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@ -61,7 +61,8 @@ class Scavenger {
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// Scavenges an object |object| referenced from slot |p|. |object| is required
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// to be in from space.
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inline void ScavengeObject(HeapObjectReference** p, HeapObject* object);
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inline SlotCallbackResult ScavengeObject(HeapObjectReference** p,
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HeapObject* object);
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// Copies |source| to |target| and sets the forwarding pointer in |source|.
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V8_INLINE bool MigrateObject(Map* map, HeapObject* source, HeapObject* target,
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@ -73,22 +74,24 @@ class Scavenger {
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V8_INLINE bool PromoteObject(Map* map, HeapObjectReference** slot,
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HeapObject* object, int object_size);
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V8_INLINE void EvacuateObject(HeapObjectReference** slot, Map* map,
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HeapObject* source);
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V8_INLINE SlotCallbackResult EvacuateObject(HeapObjectReference** slot,
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Map* map, HeapObject* source);
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// Different cases for object evacuation.
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V8_INLINE void EvacuateObjectDefault(Map* map, HeapObjectReference** slot,
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HeapObject* object, int object_size);
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V8_INLINE SlotCallbackResult EvacuateObjectDefault(Map* map,
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HeapObjectReference** slot,
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HeapObject* object,
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int object_size);
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V8_INLINE void EvacuateJSFunction(Map* map, HeapObject** slot,
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JSFunction* object, int object_size);
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inline SlotCallbackResult EvacuateThinString(Map* map, HeapObject** slot,
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ThinString* object,
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int object_size);
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inline void EvacuateThinString(Map* map, HeapObject** slot,
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ThinString* object, int object_size);
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inline void EvacuateShortcutCandidate(Map* map, HeapObject** slot,
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ConsString* object, int object_size);
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inline SlotCallbackResult EvacuateShortcutCandidate(Map* map,
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HeapObject** slot,
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ConsString* object,
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int object_size);
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void IterateAndScavengePromotedObject(HeapObject* target, int size);
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