Remove heap size filter for context disposal garbage collection.
BUG= R=ulan@chromium.org Review URL: https://codereview.chromium.org/712563002 Cr-Commit-Position: refs/heads/master@{#25213} git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@25213 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -144,8 +144,7 @@ GCIdleTimeAction GCIdleTimeHandler::Compute(size_t idle_time_in_ms,
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HeapState heap_state) {
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if (idle_time_in_ms == 0) {
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if (heap_state.incremental_marking_stopped) {
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if (heap_state.size_of_objects < kSmallHeapSize &&
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heap_state.contexts_disposed > 0 &&
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if (heap_state.contexts_disposed > 0 &&
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heap_state.contexts_disposal_rate < kHighContextDisposalRate) {
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return GCIdleTimeAction::FullGC();
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}
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@ -106,10 +106,6 @@ class GCIdleTimeHandler {
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// Number of scavenges that will trigger start of new idle round.
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static const int kIdleScavengeThreshold;
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// Heap size threshold below which we prefer mark-compact over incremental
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// step.
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static const size_t kSmallHeapSize = 4 * kPointerSize * MB;
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// That is the maximum idle time we will have during frame rendering.
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static const size_t kMaxFrameRenderingIdleTime = 16;
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@ -198,7 +198,7 @@ TEST_F(GCIdleTimeHandlerTest, ContextDisposeHighRate) {
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heap_state.incremental_marking_stopped = true;
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int idle_time_ms = 0;
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GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
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EXPECT_EQ(DO_NOTHING, action.type);
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EXPECT_EQ(DO_FULL_GC, action.type);
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}
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@ -221,7 +221,6 @@ TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeZeroIdleTime) {
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heap_state.contexts_disposed = 1;
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heap_state.contexts_disposal_rate = 1.0;
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heap_state.incremental_marking_stopped = true;
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heap_state.size_of_objects = GCIdleTimeHandler::kSmallHeapSize / 2;
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int idle_time_ms = 0;
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GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
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EXPECT_EQ(DO_FULL_GC, action.type);
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