Add new Splay benchmark to the V8 benchmark suite and remove
the unused parts (most) of the Prototype library from raytrace.js. Review URL: http://codereview.chromium.org/115227 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1910 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -40,3 +40,15 @@ pages where it occurs and the number of times it is executed while
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loading each page. Finally the literal letters in the data are
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encoded using ROT13 in a way that does not affect how the regexps
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match their input.
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Changes from Version 3 to Version 4
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===================================
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The Splay benchmark is a newcomer in version 4. It manipulates a
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splay tree by adding and removing data nodes, thus exercising the
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memory management subsystem of the JavaScript engine.
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Furthermore, all the unused parts of the Prototype library were
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removed from the RayTrace benchmark. This does not affect the running
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of the benchmark.
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@ -31,10 +31,15 @@
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// A benchmark has a name (string) and a function that will be run to
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// do the performance measurement.
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function Benchmark(name, run) {
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// do the performance measurement. The optional setup and tearDown
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// arguments are functions that will be invoked before and after
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// running the benchmark, but the running time of these functions will
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// not be accounted for in the benchmark score.
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function Benchmark(name, run, setup, tearDown) {
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this.name = name;
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this.run = run;
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this.Setup = setup ? setup : function() { };
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this.TearDown = tearDown ? tearDown : function() { };
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}
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@ -73,7 +78,7 @@ BenchmarkSuite.suites = [];
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// Scores are not comparable across versions. Bump the version if
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// you're making changes that will affect that scores, e.g. if you add
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// a new benchmark or change an existing one.
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BenchmarkSuite.version = '3';
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BenchmarkSuite.version = '4';
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// To make the benchmark results predictable, we replace Math.random
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@ -114,7 +119,7 @@ BenchmarkSuite.RunSuites = function(runner) {
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continuation = suite.RunStep(runner);
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}
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if (continuation && typeof window != 'undefined' && window.setTimeout) {
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window.setTimeout(RunStep, 100);
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window.setTimeout(RunStep, 25);
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return;
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}
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}
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@ -194,7 +199,7 @@ BenchmarkSuite.prototype.NotifyError = function(error) {
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// Runs a single benchmark for at least a second and computes the
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// average time it takes to run a single iteration.
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BenchmarkSuite.prototype.RunSingle = function(benchmark) {
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BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark) {
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var elapsed = 0;
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var start = new Date();
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for (var n = 0; elapsed < 1000; n++) {
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@ -216,18 +221,45 @@ BenchmarkSuite.prototype.RunStep = function(runner) {
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var length = this.benchmarks.length;
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var index = 0;
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var suite = this;
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function RunNext() {
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// Run the setup, the actual benchmark, and the tear down in three
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// separate steps to allow the framework to yield between any of the
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// steps.
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function RunNextSetup() {
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if (index < length) {
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try {
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suite.RunSingle(suite.benchmarks[index++]);
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suite.benchmarks[index].Setup();
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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return RunNext;
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return RunNextBenchmark;
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}
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suite.NotifyResult();
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return null;
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}
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return RunNext();
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function RunNextBenchmark() {
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try {
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suite.RunSingleBenchmark(suite.benchmarks[index]);
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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return RunNextTearDown;
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}
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function RunNextTearDown() {
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try {
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suite.benchmarks[index++].TearDown();
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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return RunNextSetup;
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}
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// Start out running the setup.
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return RunNextSetup();
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}
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@ -16,10 +16,10 @@
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// This implementation of the DeltaBlue benchmark is derived
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// from the Smalltalk implementation by John Maloney and Mario
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// Wolczko. Some parts have been translated directly, whereas
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// others have been modified more aggresively to make it feel
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// This implementation of the DeltaBlue benchmark is derived
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// from the Smalltalk implementation by John Maloney and Mario
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// Wolczko. Some parts have been translated directly, whereas
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// others have been modified more aggresively to make it feel
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// more like a JavaScript program.
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@ -4682,4 +4682,3 @@ function RunBenchmark(name, count, run, warn) {
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}
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var BgL_runzd2benchmarkzd2 = RunBenchmark;
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File diff suppressed because it is too large
Load Diff
@ -20,6 +20,20 @@ the benchmark suite.
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</p>
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<div class="subtitle"><h3>Version 4 (<a href="http://v8.googlecode.com/svn/data/benchmarks/v4/run.html">link</a>)</h3></div>
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<p>The <i>Splay</i> benchmark is a newcomer in version 4. It
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manipulates a splay tree by adding and removing data nodes, thus
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exercising the memory management subsystem of the JavaScript engine.
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</p>
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<p>
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Furthermore, all the unused parts of the Prototype library were
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removed from the RayTrace benchmark. This does not affect the running
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of the benchmark.
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</p>
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<div class="subtitle"><h3>Version 3 (<a href="http://v8.googlecode.com/svn/data/benchmarks/v3/run.html">link</a>)</h3></div>
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<p>Version 3 adds a new benchmark, <i>RegExp</i>. The RegExp
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@ -32,9 +46,10 @@ encoded using ROT13 in a way that does not affect how the regexps
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match their input.
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</p>
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<div class="subtitle"><h3>Version 2 (<a href="http://v8.googlecode.com/svn/data/benchmarks/v2/run.html">link</a>)</h3></div>
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<p>For version 2 the crypto benchmark was fixed. Previously, the
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<p>For version 2 the Crypto benchmark was fixed. Previously, the
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decryption stage was given plaintext as input, which resulted in an
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error. Now, the decryption stage is given the output of the
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encryption stage as input. The result is checked against the original
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@ -49,6 +64,7 @@ results of their calculations. This is to avoid accidentally
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obtaining scores that are the result of an incorrect JavaScript engine
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optimization.</p>
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<div class="subtitle"><h3>Version 1 (<a href="http://v8.googlecode.com/svn/data/benchmarks/v1/run.html">link</a>)</h3></div>
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<p>Initial release.</p>
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@ -30,7 +30,7 @@
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// benchmark from:
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//
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// http://www.cl.cam.ac.uk/~mr10/Bench.html
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//
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//
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// The benchmark was originally implemented in BCPL by
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// Martin Richards.
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@ -8,6 +8,7 @@
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<script type="text/javascript" src="raytrace.js"></script>
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<script type="text/javascript" src="earley-boyer.js"></script>
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<script type="text/javascript" src="regexp.js"></script>
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<script type="text/javascript" src="splay.js"></script>
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<link type="text/css" rel="stylesheet" href="style.css"></link>
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<script type="text/javascript">
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var completed = 0;
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@ -72,12 +73,13 @@ higher scores means better performance: <em>Bigger is better!</em>
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<ul>
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<li><b>Richards</b><br/>OS kernel simulation benchmark, originally written in BCPL by Martin Richards (<i>539 lines</i>).</li>
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<li><b>DeltaBlue</b><br/>One-way constraint solver, originally written in Smalltalk by John Maloney and Mario Wolczko (<i>880 lines</i>).</li>
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<li><b>Crypto</b><br/>Encryption and decryption benchmark based on code by Tom Wu (<i>1689 lines</i>).</li>
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<li><b>RayTrace</b><br/>Ray tracer benchmark based on code by <a href="http://flog.co.nz/">Adam Burmister</a> (<i>3418 lines</i>).</li>
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<li><b>EarleyBoyer</b><br/>Classic Scheme benchmarks, translated to JavaScript by Florian Loitsch's Scheme2Js compiler (<i>4682 lines</i>).</li>
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<li><b>Crypto</b><br/>Encryption and decryption benchmark based on code by Tom Wu (<i>1698 lines</i>).</li>
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<li><b>RayTrace</b><br/>Ray tracer benchmark based on code by <a href="http://flog.co.nz/">Adam Burmister</a> (<i>935 lines</i>).</li>
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<li><b>EarleyBoyer</b><br/>Classic Scheme benchmarks, translated to JavaScript by Florian Loitsch's Scheme2Js compiler (<i>4685 lines</i>).</li>
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<li><b>RegExp</b><br/>Regular expression benchmark generated by extracting regular expression operations from 50 of the most popular web pages
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(<i>4758 lines</i>).
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(<i>1614 lines</i>).
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</li>
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<li><b>Splay</b><br/>Data manipulation benchmark that deals with splay trees and exercises the automatic memory management subsystem (<i>378 lines</i>).</li>
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</ul>
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<p>
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@ -90,7 +92,7 @@ the <a href="http://v8.googlecode.com/svn/data/benchmarks/current/revisions.html
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</td><td style="text-align: center">
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<div class="run">
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<div id="status" style="text-align: center; margin-top: 60px; font-size: 120%; font-weight: bold;">Starting...</div>
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<div id="status" style="text-align: center; margin-top: 50px; font-size: 120%; font-weight: bold;">Starting...</div>
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<div style="text-align: left; margin: 30px 0 0 90px;" id="results">
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<div>
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</div>
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@ -33,6 +33,7 @@ load('crypto.js');
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load('raytrace.js');
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load('earley-boyer.js');
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load('regexp.js');
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load('splay.js');
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var success = true;
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378
benchmarks/splay.js
Normal file
378
benchmarks/splay.js
Normal file
@ -0,0 +1,378 @@
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// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// This benchmark is based on a JavaScript log processing module used
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// by the V8 profiler to generate execution time profiles for runs of
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// JavaScript applications, and it effectively measures how fast the
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// JavaScript engine is at allocating nodes and reclaiming the memory
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// used for old nodes. Because of the way splay trees work, the engine
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// also has to deal with a lot of changes to the large tree object
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// graph.
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var Splay = new BenchmarkSuite('Splay', 126125, [
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new Benchmark("Splay", SplayRun, SplaySetup, SplayTearDown)
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]);
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// Configuration.
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var kSplayTreeSize = 8000;
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var kSplayTreeModifications = 80;
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var kSplayTreePayloadDepth = 5;
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var splayTree = null;
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function GeneratePayloadTree(depth, key) {
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if (depth == 0) {
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return {
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array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
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string : 'String for key ' + key + ' in leaf node'
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};
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} else {
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return {
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left: GeneratePayloadTree(depth - 1, key),
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right: GeneratePayloadTree(depth - 1, key)
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};
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}
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}
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function GenerateKey() {
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// The benchmark framework guarantees that Math.random is
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// deterministic; see base.js.
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return Math.random();
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}
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function InsertNewNode() {
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// Insert new node with a unique key.
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var key;
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do {
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key = GenerateKey();
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} while (splayTree.find(key) != null);
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splayTree.insert(key, GeneratePayloadTree(kSplayTreePayloadDepth, key));
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return key;
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}
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function SplaySetup() {
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splayTree = new SplayTree();
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for (var i = 0; i < kSplayTreeSize; i++) InsertNewNode();
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}
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function SplayTearDown() {
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// Allow the garbage collector to reclaim the memory
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// used by the splay tree no matter how we exit the
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// tear down function.
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var keys = splayTree.exportKeys();
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splayTree = null;
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// Verify that the splay tree has the right size.
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var length = keys.length;
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if (length != kSplayTreeSize) {
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throw new Error("Splay tree has wrong size");
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}
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// Verify that the splay tree has sorted, unique keys.
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for (var i = 0; i < length - 1; i++) {
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if (keys[i] >= keys[i + 1]) {
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throw new Error("Splay tree not sorted");
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}
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}
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}
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function SplayRun() {
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// Replace a few nodes in the splay tree.
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for (var i = 0; i < kSplayTreeModifications; i++) {
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var key = InsertNewNode();
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var greatest = splayTree.findGreatestLessThan(key);
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if (greatest == null) splayTree.remove(key);
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else splayTree.remove(greatest.key);
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}
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}
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/**
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* Constructs a Splay tree. A splay tree is a self-balancing binary
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* search tree with the additional property that recently accessed
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* elements are quick to access again. It performs basic operations
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* such as insertion, look-up and removal in O(log(n)) amortized time.
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*
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* @constructor
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*/
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function SplayTree() {
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};
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/**
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* Pointer to the root node of the tree.
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*
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* @type {SplayTree.Node}
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* @private
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*/
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SplayTree.prototype.root_ = null;
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/**
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* @return {boolean} Whether the tree is empty.
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*/
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SplayTree.prototype.isEmpty = function() {
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return !this.root_;
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};
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/**
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* Inserts a node into the tree with the specified key and value if
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* the tree does not already contain a node with the specified key. If
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* the value is inserted, it becomes the root of the tree.
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*
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* @param {number} key Key to insert into the tree.
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* @param {*} value Value to insert into the tree.
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*/
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SplayTree.prototype.insert = function(key, value) {
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if (this.isEmpty()) {
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this.root_ = new SplayTree.Node(key, value);
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return;
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}
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// Splay on the key to move the last node on the search path for
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||||
// the key to the root of the tree.
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this.splay_(key);
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if (this.root_.key == key) {
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return;
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}
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var node = new SplayTree.Node(key, value);
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if (key > this.root_.key) {
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node.left = this.root_;
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node.right = this.root_.right;
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this.root_.right = null;
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||||
} else {
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||||
node.right = this.root_;
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||||
node.left = this.root_.left;
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||||
this.root_.left = null;
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||||
}
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||||
this.root_ = node;
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||||
};
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||||
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||||
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||||
/**
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* Removes a node with the specified key from the tree if the tree
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||||
* contains a node with this key. The removed node is returned. If the
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* key is not found, an exception is thrown.
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*
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||||
* @param {number} key Key to find and remove from the tree.
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* @return {SplayTree.Node} The removed node.
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||||
*/
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||||
SplayTree.prototype.remove = function(key) {
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||||
if (this.isEmpty()) {
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throw Error('Key not found: ' + key);
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||||
}
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||||
this.splay_(key);
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||||
if (this.root_.key != key) {
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||||
throw Error('Key not found: ' + key);
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}
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var removed = this.root_;
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||||
if (!this.root_.left) {
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this.root_ = this.root_.right;
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||||
} else {
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var right = this.root_.right;
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||||
this.root_ = this.root_.left;
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||||
// Splay to make sure that the new root has an empty right child.
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||||
this.splay_(key);
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||||
// Insert the original right child as the right child of the new
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// root.
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||||
this.root_.right = right;
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||||
}
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||||
return removed;
|
||||
};
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||||
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||||
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||||
/**
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||||
* Returns the node having the specified key or null if the tree doesn't contain
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||||
* a node with the specified key.
|
||||
*
|
||||
* @param {number} key Key to find in the tree.
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||||
* @return {SplayTree.Node} Node having the specified key.
|
||||
*/
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||||
SplayTree.prototype.find = function(key) {
|
||||
if (this.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
this.splay_(key);
|
||||
return this.root_.key == key ? this.root_ : null;
|
||||
};
|
||||
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||||
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||||
/**
|
||||
* @return {SplayTree.Node} Node having the maximum key value that
|
||||
* is less or equal to the specified key value.
|
||||
*/
|
||||
SplayTree.prototype.findGreatestLessThan = function(key) {
|
||||
if (this.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
// Splay on the key to move the node with the given key or the last
|
||||
// node on the search path to the top of the tree.
|
||||
this.splay_(key);
|
||||
// Now the result is either the root node or the greatest node in
|
||||
// the left subtree.
|
||||
if (this.root_.key <= key) {
|
||||
return this.root_;
|
||||
} else if (this.root_.left) {
|
||||
return this.findMax(this.root_.left);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @return {Array<*>} An array containing all the keys of tree's nodes.
|
||||
*/
|
||||
SplayTree.prototype.exportKeys = function() {
|
||||
var result = [];
|
||||
if (!this.isEmpty()) {
|
||||
this.root_.traverse_(function(node) { result.push(node.key); });
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Perform the splay operation for the given key. Moves the node with
|
||||
* the given key to the top of the tree. If no node has the given
|
||||
* key, the last node on the search path is moved to the top of the
|
||||
* tree. This is the simplified top-down splaying algorithm from:
|
||||
* "Self-adjusting Binary Search Trees" by Sleator and Tarjan
|
||||
*
|
||||
* @param {number} key Key to splay the tree on.
|
||||
* @private
|
||||
*/
|
||||
SplayTree.prototype.splay_ = function(key) {
|
||||
if (this.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
// Create a dummy node. The use of the dummy node is a bit
|
||||
// counter-intuitive: The right child of the dummy node will hold
|
||||
// the L tree of the algorithm. The left child of the dummy node
|
||||
// will hold the R tree of the algorithm. Using a dummy node, left
|
||||
// and right will always be nodes and we avoid special cases.
|
||||
var dummy, left, right;
|
||||
dummy = left = right = new SplayTree.Node(null, null);
|
||||
var current = this.root_;
|
||||
while (true) {
|
||||
if (key < current.key) {
|
||||
if (!current.left) {
|
||||
break;
|
||||
}
|
||||
if (key < current.left.key) {
|
||||
// Rotate right.
|
||||
var tmp = current.left;
|
||||
current.left = tmp.right;
|
||||
tmp.right = current;
|
||||
current = tmp;
|
||||
if (!current.left) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Link right.
|
||||
right.left = current;
|
||||
right = current;
|
||||
current = current.left;
|
||||
} else if (key > current.key) {
|
||||
if (!current.right) {
|
||||
break;
|
||||
}
|
||||
if (key > current.right.key) {
|
||||
// Rotate left.
|
||||
var tmp = current.right;
|
||||
current.right = tmp.left;
|
||||
tmp.left = current;
|
||||
current = tmp;
|
||||
if (!current.right) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Link left.
|
||||
left.right = current;
|
||||
left = current;
|
||||
current = current.right;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Assemble.
|
||||
left.right = current.left;
|
||||
right.left = current.right;
|
||||
current.left = dummy.right;
|
||||
current.right = dummy.left;
|
||||
this.root_ = current;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a Splay tree node.
|
||||
*
|
||||
* @param {number} key Key.
|
||||
* @param {*} value Value.
|
||||
*/
|
||||
SplayTree.Node = function(key, value) {
|
||||
this.key = key;
|
||||
this.value = value;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @type {SplayTree.Node}
|
||||
*/
|
||||
SplayTree.Node.prototype.left = null;
|
||||
|
||||
|
||||
/**
|
||||
* @type {SplayTree.Node}
|
||||
*/
|
||||
SplayTree.Node.prototype.right = null;
|
||||
|
||||
|
||||
/**
|
||||
* Performs an ordered traversal of the subtree starting at
|
||||
* this SplayTree.Node.
|
||||
*
|
||||
* @param {function(SplayTree.Node)} f Visitor function.
|
||||
* @private
|
||||
*/
|
||||
SplayTree.Node.prototype.traverse_ = function(f) {
|
||||
var current = this;
|
||||
while (current) {
|
||||
var left = current.left;
|
||||
if (left) left.traverse_(f);
|
||||
f(current);
|
||||
current = current.right;
|
||||
}
|
||||
};
|
Loading…
Reference in New Issue
Block a user