Handle symbols in FrameMirror#invocationText().
Fix a TypeError when putting together the invocationText for a symbol method's stack frame. See https://github.com/nodejs/node/issues/7536. Review-Url: https://codereview.chromium.org/2122793003 Cr-Commit-Position: refs/heads/master@{#37597}
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@ -1499,6 +1499,12 @@ PropertyMirror.prototype.name = function() {
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};
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PropertyMirror.prototype.toText = function() {
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if (IS_SYMBOL(this.name_)) return %SymbolDescriptiveString(this.name_);
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return this.name_;
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};
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PropertyMirror.prototype.isIndexed = function() {
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for (var i = 0; i < this.name_.length; i++) {
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if (this.name_[i] < '0' || '9' < this.name_[i]) {
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@ -2034,10 +2040,10 @@ FrameMirror.prototype.invocationText = function() {
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if (display_receiver) {
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result += '.';
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}
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result += property.name();
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result += property.toText();
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} else {
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result += '[';
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result += property.name();
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result += property.toText();
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result += ']';
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}
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// Also known as - if the name in the function doesn't match the name
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@ -35,7 +35,8 @@ function Point(x, y) {
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Point.prototype.distanceTo = function(p) {
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debugger;
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return Math.sqrt(Math.pow(Math.abs(this.x - p.x), 2) + Math.pow(Math.abs(this.y - p.y), 2))
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return Math.sqrt(Math.pow(Math.abs(this.x - p.x), 2) +
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Math.pow(Math.abs(this.y - p.y), 2))
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}
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p1 = new Point(1,1);
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@ -58,7 +59,7 @@ a=[1,2,distance];
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// Get the Debug object exposed from the debug context global object.
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Debug = debug.Debug
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testConstructor = false; // Flag to control which part of the test is run.
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what = 'constructor'; // Flag to control which part of the test is run.
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listenerCalled = false;
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exception = false;
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@ -72,28 +73,45 @@ function safeEval(code) {
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function listener(event, exec_state, event_data, data) {
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try {
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if (event == Debug.DebugEvent.Break)
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{
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if (!testConstructor) {
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if (event == Debug.DebugEvent.Break) {
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if (what == 'constructor') {
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// The expected backtrace is
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// 0: Call distance on Point where distance is a property on the prototype
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// 0: Call distance on Point where distance is a prototype property
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// 1: Call distance on Point where distance is a direct property
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// 2: Call on function an array element 2
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// 3: [anonymous]
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assertEquals("#<Point>.distanceTo(p=#<Point>)", exec_state.frame(0).invocationText());
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assertEquals("#<Point>.distanceTo(p=#<Point>)", exec_state.frame(1).invocationText());
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assertEquals("#<Array>[2](aka distance)(p=#<Point>, q=#<Point>)", exec_state.frame(2).invocationText());
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assertEquals("#<Point>.distanceTo(p=#<Point>)",
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exec_state.frame(0).invocationText());
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assertEquals("#<Point>.distanceTo(p=#<Point>)",
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exec_state.frame(1).invocationText());
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assertEquals("#<Array>[2](aka distance)(p=#<Point>, q=#<Point>)",
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exec_state.frame(2).invocationText());
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assertEquals("[anonymous]()", exec_state.frame(3).invocationText());
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listenerCalled = true;
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} else {
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} else if (what == 'breakpoint') {
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// The expected backtrace is
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// 0: Call Point constructor
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// 1: Call on global function createPoint
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// 2: [anonymous]
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assertEquals("new Point(x=0, y=0)", exec_state.frame(0).invocationText());
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assertEquals("createPoint(x=0, y=0)", exec_state.frame(1).invocationText());
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assertEquals("new Point(x=0, y=0)",
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exec_state.frame(0).invocationText());
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assertEquals("createPoint(x=0, y=0)",
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exec_state.frame(1).invocationText());
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assertEquals("[anonymous]()", exec_state.frame(2).invocationText());
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listenerCalled = true;
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} else if (what == 'symbol') {
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// The expected backtrace is
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// 0: Call Point constructor
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// 1: Call on symbol method
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// 2: [anonymous]
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assertEquals("new Point(x=0, y=0)",
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exec_state.frame(0).invocationText());
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assertEquals("#<Object>[Symbol(Das Symbol)](x=0, y=0)",
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exec_state.frame(1).invocationText());
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assertEquals("[anonymous]()", exec_state.frame(2).invocationText());
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listenerCalled = true;
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} else {
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assertUnreachable();
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}
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}
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} catch (e) {
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@ -112,11 +130,21 @@ assertTrue(listenerCalled);
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assertFalse(exception, "exception in listener")
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// Set a break point and call to invoke the debug event listener.
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what = 'breakpoint';
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listenerCalled = false;
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testConstructor = true;
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Debug.setBreakPoint(Point, 0, 0);
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createPoint(0, 0);
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// Make sure that the debug event listener vas invoked (again).
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assertTrue(listenerCalled);
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assertFalse(exception, "exception in listener")
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what = 'symbol';
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listenerCalled = false;
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var S = Symbol('Das Symbol');
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var o = { [S](x, y) { return new Point(x, y); } };
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Debug.setBreakPoint(Point, 0, 0);
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o[S](0, 0);
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assertTrue(listenerCalled);
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assertFalse(exception, "exception in listener")
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