Revert "Make GlobalHandle::NodeBlock deletable"

This reverts r16040 due to OOM crashes.

R=danno@chromium.org

Review URL: https://codereview.chromium.org/22970004

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16186 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
jkummerow@chromium.org 2013-08-14 12:40:44 +00:00
parent e71a91ca08
commit 1fcccc22ee
5 changed files with 210 additions and 647 deletions

View File

@ -56,9 +56,7 @@ class GlobalHandles::Node {
NORMAL, // Normal global handle.
WEAK, // Flagged as weak but not yet finalized.
PENDING, // Has been recognized as only reachable by weak handles.
NEAR_DEATH, // Callback has informed the handle is near death.
NUMBER_OF_STATES
NEAR_DEATH // Callback has informed the handle is near death.
};
// Maps handle location (slot) to the containing node.
@ -96,12 +94,13 @@ class GlobalHandles::Node {
}
#endif
void Initialize(int index, Node* first_free) {
void Initialize(int index, Node** first_free) {
index_ = static_cast<uint8_t>(index);
ASSERT(static_cast<int>(index_) == index);
set_state(FREE);
set_in_new_space_list(false);
parameter_or_next_free_.next_free = first_free;
parameter_or_next_free_.next_free = *first_free;
*first_free = this;
}
void Acquire(Object* object) {
@ -113,6 +112,7 @@ class GlobalHandles::Node {
set_state(NORMAL);
parameter_or_next_free_.parameter = NULL;
weak_reference_callback_ = NULL;
IncreaseBlockUses();
}
void Release() {
@ -126,7 +126,7 @@ class GlobalHandles::Node {
set_partially_dependent(false);
weak_reference_callback_ = NULL;
#endif
ReleaseFromBlock();
DecreaseBlockUses();
}
// Object slot accessors.
@ -205,6 +205,10 @@ class GlobalHandles::Node {
}
void clear_partially_dependent() { set_partially_dependent(false); }
// Callback accessor.
// TODO(svenpanne) Re-enable or nuke later.
// WeakReferenceCallback callback() { return callback_; }
// Callback parameter accessors.
void set_parameter(void* parameter) {
ASSERT(state() != FREE);
@ -273,7 +277,8 @@ class GlobalHandles::Node {
private:
inline NodeBlock* FindBlock();
inline GlobalHandles* GetGlobalHandles();
inline void ReleaseFromBlock();
inline void IncreaseBlockUses();
inline void DecreaseBlockUses();
// Storage for object pointer.
// Placed first to avoid offset computation.
@ -311,153 +316,20 @@ class GlobalHandles::Node {
};
class GlobalHandles::BlockListIterator {
public:
explicit inline BlockListIterator(BlockList* anchor)
: anchor_(anchor), current_(anchor->next()) {
ASSERT(anchor->IsAnchor());
}
inline BlockList* block() const {
ASSERT(!done());
return current_;
}
inline bool done() const {
ASSERT_EQ(anchor_ == current_, current_->IsAnchor());
return anchor_ == current_;
}
inline void Advance() {
ASSERT(!done());
current_ = current_->next();
}
private:
BlockList* const anchor_;
BlockList* current_;
DISALLOW_COPY_AND_ASSIGN(BlockListIterator);
};
GlobalHandles::BlockList::BlockList()
: prev_block_(this),
next_block_(this),
first_free_(NULL),
used_nodes_(0) {}
void GlobalHandles::BlockList::InsertAsNext(BlockList* const block) {
ASSERT(block != this);
ASSERT(!block->IsAnchor());
ASSERT(block->IsDetached());
block->prev_block_ = this;
block->next_block_ = next_block_;
next_block_->prev_block_ = block;
next_block_ = block;
ASSERT(!IsDetached());
ASSERT(!block->IsDetached());
}
void GlobalHandles::BlockList::Detach() {
ASSERT(!IsAnchor());
ASSERT(!IsDetached());
prev_block_->next_block_ = next_block_;
next_block_->prev_block_ = prev_block_;
prev_block_ = this;
next_block_ = this;
ASSERT(IsDetached());
}
bool GlobalHandles::BlockList::HasAtLeastLength(int length) {
ASSERT(IsAnchor());
ASSERT(length > 0);
for (BlockListIterator it(this); !it.done(); it.Advance()) {
if (--length <= 0) return true;
}
return false;
}
#ifdef DEBUG
int GlobalHandles::BlockList::LengthOfFreeList() {
int count = 0;
Node* node = first_free_;
while (node != NULL) {
count++;
node = node->next_free();
}
return count;
}
#endif
int GlobalHandles::BlockList::CompareBlocks(const void* a, const void* b) {
const BlockList* block_a =
*reinterpret_cast<const BlockList**>(reinterpret_cast<uintptr_t>(a));
const BlockList* block_b =
*reinterpret_cast<const BlockList**>(reinterpret_cast<uintptr_t>(b));
if (block_a->used_nodes() > block_b->used_nodes()) return -1;
if (block_a->used_nodes() == block_b->used_nodes()) return 0;
return 1;
}
class GlobalHandles::NodeBlock : public BlockList {
class GlobalHandles::NodeBlock {
public:
static const int kSize = 256;
explicit NodeBlock(GlobalHandles* global_handles)
: global_handles_(global_handles) {
// Initialize nodes
Node* first_free = first_free_;
explicit NodeBlock(GlobalHandles* global_handles, NodeBlock* next)
: next_(next),
used_nodes_(0),
next_used_(NULL),
prev_used_(NULL),
global_handles_(global_handles) {}
void PutNodesOnFreeList(Node** first_free) {
for (int i = kSize - 1; i >= 0; --i) {
nodes_[i].Initialize(i, first_free);
first_free = &nodes_[i];
}
first_free_ = first_free;
ASSERT(!IsAnchor());
// Link into global_handles
ASSERT(global_handles->non_full_blocks_.IsDetached());
global_handles->non_full_blocks_.InsertAsHead(this);
global_handles->number_of_blocks_++;
}
Node* Acquire(Object* o) {
ASSERT(used_nodes_ < kSize);
ASSERT(first_free_ != NULL);
ASSERT(global_handles_->non_full_blocks_.next() == this);
// Remove from free list
Node* node = first_free_;
first_free_ = node->next_free();
// Increment counters
global_handles_->isolate()->counters()->global_handles()->Increment();
global_handles_->number_of_global_handles_++;
// Initialize node with value
node->Acquire(o);
bool now_full = ++used_nodes_ == kSize;
ASSERT_EQ(now_full, first_free_ == NULL);
if (now_full) {
// Move block to tail of non_full_blocks_
Detach();
global_handles_->full_blocks_.InsertAsTail(this);
}
return node;
}
void Release(Node* node) {
ASSERT(used_nodes_ > 0);
// Add to free list
node->set_next_free(first_free_);
first_free_ = node;
// Decrement counters
global_handles_->isolate()->counters()->global_handles()->Decrement();
global_handles_->number_of_global_handles_--;
bool was_full = used_nodes_-- == kSize;
ASSERT_EQ(was_full, first_free_->next_free() == NULL);
if (was_full) {
// Move this block to head of non_full_blocks_
Detach();
global_handles_->non_full_blocks_.InsertAsHead(this);
}
}
@ -466,120 +338,46 @@ class GlobalHandles::NodeBlock : public BlockList {
return &nodes_[index];
}
GlobalHandles* global_handles() { return global_handles_; }
static NodeBlock* Cast(BlockList* block_list) {
ASSERT(!block_list->IsAnchor());
return static_cast<NodeBlock*>(block_list);
}
static NodeBlock* From(Node* node, uint8_t index) {
uintptr_t ptr = reinterpret_cast<uintptr_t>(node - index);
ptr -= OFFSET_OF(NodeBlock, nodes_);
NodeBlock* block = reinterpret_cast<NodeBlock*>(ptr);
ASSERT(block->node_at(index) == node);
return block;
}
private:
Node nodes_[kSize];
GlobalHandles* global_handles_;
};
void GlobalHandles::BlockList::SortBlocks(GlobalHandles* global_handles,
bool prune) {
// Always sort at least 2 blocks
if (!global_handles->non_full_blocks_.HasAtLeastLength(2)) return;
// build a vector that could contain the upper bound of the block count
int number_of_blocks = global_handles->block_count();
// Build array of blocks and update number_of_blocks to actual count
ScopedVector<BlockList*> blocks(number_of_blocks);
{
int i = 0;
BlockList* anchor = &global_handles->non_full_blocks_;
for (BlockListIterator it(anchor); !it.done(); it.Advance()) {
blocks[i++] = it.block();
void IncreaseUses() {
ASSERT(used_nodes_ < kSize);
if (used_nodes_++ == 0) {
NodeBlock* old_first = global_handles_->first_used_block_;
global_handles_->first_used_block_ = this;
next_used_ = old_first;
prev_used_ = NULL;
if (old_first == NULL) return;
old_first->prev_used_ = this;
}
number_of_blocks = i;
}
// Nothing to do.
if (number_of_blocks <= 1) return;
// Sort blocks
qsort(blocks.start(), number_of_blocks, sizeof(blocks[0]), CompareBlocks);
// Prune empties
if (prune) {
static const double kUnusedPercentage = 0.30;
static const double kUsedPercentage = 1.30;
int total_slots = global_handles->number_of_blocks_ * NodeBlock::kSize;
const int total_used = global_handles->number_of_global_handles_;
const int target_unused = static_cast<int>(Max(
total_used * kUsedPercentage,
total_slots * kUnusedPercentage));
// Reverse through empty blocks. Note: always leave one block free.
int blocks_deleted = 0;
for (int i = number_of_blocks - 1; i > 0 && blocks[i]->IsUnused(); i--) {
// Not worth deleting
if (total_slots - total_used < target_unused) break;
blocks[i]->Detach();
delete blocks[i];
blocks_deleted++;
total_slots -= NodeBlock::kSize;
}
global_handles->number_of_blocks_ -= blocks_deleted;
number_of_blocks -= blocks_deleted;
}
// Relink all blocks
for (int i = 0; i < number_of_blocks; i++) {
blocks[i]->Detach();
global_handles->non_full_blocks_.InsertAsTail(blocks[i]);
}
#ifdef DEBUG
// Check sorting
BlockList* anchor = &global_handles->non_full_blocks_;
int last_size = NodeBlock::kSize;
for (BlockListIterator it(anchor); !it.done(); it.Advance()) {
ASSERT(it.block()->used_nodes() <= last_size);
last_size = it.block()->used_nodes();
}
#endif
}
#ifdef DEBUG
void GlobalHandles::VerifyBlockInvariants() {
int number_of_blocks = 0;
int number_of_handles = 0;
for (int i = 0; i < kAllAnchorsSize; i++) {
for (BlockListIterator it(all_anchors_[i]); !it.done(); it.Advance()) {
BlockList* block = it.block();
number_of_blocks++;
int used_nodes = block->used_nodes();
number_of_handles += used_nodes;
int unused_nodes = block->LengthOfFreeList();
ASSERT_EQ(used_nodes + unused_nodes, NodeBlock::kSize);
if (all_anchors_[i] == &full_blocks_) {
ASSERT_EQ(NodeBlock::kSize, used_nodes);
} else {
ASSERT_NE(NodeBlock::kSize, used_nodes);
void DecreaseUses() {
ASSERT(used_nodes_ > 0);
if (--used_nodes_ == 0) {
if (next_used_ != NULL) next_used_->prev_used_ = prev_used_;
if (prev_used_ != NULL) prev_used_->next_used_ = next_used_;
if (this == global_handles_->first_used_block_) {
global_handles_->first_used_block_ = next_used_;
}
}
}
ASSERT_EQ(number_of_handles, number_of_global_handles_);
ASSERT_EQ(number_of_blocks, number_of_blocks_);
}
#endif
GlobalHandles* global_handles() { return global_handles_; }
void GlobalHandles::SortBlocks(bool shouldPrune) {
#ifdef DEBUG
VerifyBlockInvariants();
#endif
BlockList::SortBlocks(this, shouldPrune);
#ifdef DEBUG
VerifyBlockInvariants();
#endif
}
// Next block in the list of all blocks.
NodeBlock* next() const { return next_; }
// Next/previous block in the list of blocks with used nodes.
NodeBlock* next_used() const { return next_used_; }
NodeBlock* prev_used() const { return prev_used_; }
private:
Node nodes_[kSize];
NodeBlock* const next_;
int used_nodes_;
NodeBlock* next_used_;
NodeBlock* prev_used_;
GlobalHandles* global_handles_;
};
GlobalHandles* GlobalHandles::Node::GetGlobalHandles() {
@ -588,127 +386,93 @@ GlobalHandles* GlobalHandles::Node::GetGlobalHandles() {
GlobalHandles::NodeBlock* GlobalHandles::Node::FindBlock() {
return NodeBlock::From(this, index_);
intptr_t ptr = reinterpret_cast<intptr_t>(this);
ptr = ptr - index_ * sizeof(Node);
NodeBlock* block = reinterpret_cast<NodeBlock*>(ptr);
ASSERT(block->node_at(index_) == this);
return block;
}
void GlobalHandles::Node::ReleaseFromBlock() {
FindBlock()->Release(this);
void GlobalHandles::Node::IncreaseBlockUses() {
NodeBlock* node_block = FindBlock();
node_block->IncreaseUses();
GlobalHandles* global_handles = node_block->global_handles();
global_handles->isolate()->counters()->global_handles()->Increment();
global_handles->number_of_global_handles_++;
}
void GlobalHandles::Node::DecreaseBlockUses() {
NodeBlock* node_block = FindBlock();
GlobalHandles* global_handles = node_block->global_handles();
parameter_or_next_free_.next_free = global_handles->first_free_;
global_handles->first_free_ = this;
node_block->DecreaseUses();
global_handles->isolate()->counters()->global_handles()->Decrement();
global_handles->number_of_global_handles_--;
}
class GlobalHandles::NodeIterator {
public:
explicit NodeIterator(GlobalHandles* global_handles)
: all_anchors_(global_handles->all_anchors_),
block_(all_anchors_[0]),
anchor_index_(0),
node_index_(0) {
AdvanceBlock();
}
: block_(global_handles->first_used_block_),
index_(0) {}
bool done() const {
return anchor_index_ == kAllAnchorsSize;
}
bool done() const { return block_ == NULL; }
Node* node() const {
ASSERT(!done());
return NodeBlock::Cast(block_)->node_at(node_index_);
return block_->node_at(index_);
}
void Advance() {
ASSERT(!done());
if (++node_index_ < NodeBlock::kSize) return;
node_index_ = 0;
AdvanceBlock();
if (++index_ < NodeBlock::kSize) return;
index_ = 0;
block_ = block_->next_used();
}
typedef int CountArray[Node::NUMBER_OF_STATES];
static int CollectStats(GlobalHandles* global_handles, CountArray counts);
private:
void AdvanceBlock() {
ASSERT(!done());
while (true) {
block_ = block_->next();
// block is valid
if (block_ != all_anchors_[anchor_index_]) {
ASSERT(!done());
ASSERT(!block_->IsAnchor());
// skip empty blocks
if (block_->IsUnused()) continue;
return;
}
// jump lists
anchor_index_++;
if (anchor_index_ == kAllAnchorsSize) break;
block_ = all_anchors_[anchor_index_];
}
ASSERT(done());
}
BlockList* const * const all_anchors_;
BlockList* block_;
int anchor_index_;
int node_index_;
NodeBlock* block_;
int index_;
DISALLOW_COPY_AND_ASSIGN(NodeIterator);
};
int GlobalHandles::NodeIterator::CollectStats(GlobalHandles* global_handles,
CountArray counts) {
static const int kSize = Node::NUMBER_OF_STATES;
for (int i = 0; i < kSize; i++) {
counts[i] = 0;
}
int total = 0;
for (NodeIterator it(global_handles); !it.done(); it.Advance()) {
total++;
Node::State state = it.node()->state();
ASSERT(state >= 0 && state < kSize);
counts[state]++;
}
// NodeIterator skips empty blocks
int skipped = global_handles->number_of_blocks_ * NodeBlock::kSize - total;
total += skipped;
counts[Node::FREE] += total;
return total;
}
GlobalHandles::GlobalHandles(Isolate* isolate)
: isolate_(isolate),
number_of_blocks_(0),
number_of_global_handles_(0),
first_block_(NULL),
first_used_block_(NULL),
first_free_(NULL),
post_gc_processing_count_(0),
object_group_connections_(kObjectGroupConnectionsCapacity) {
all_anchors_[0] = &full_blocks_;
all_anchors_[1] = &non_full_blocks_;
}
object_group_connections_(kObjectGroupConnectionsCapacity) {}
GlobalHandles::~GlobalHandles() {
for (int i = 0; i < kAllAnchorsSize; i++) {
BlockList* block = all_anchors_[i]->next();
while (block != all_anchors_[i]) {
BlockList* tmp = block->next();
block->Detach();
delete NodeBlock::Cast(block);
block = tmp;
}
NodeBlock* block = first_block_;
while (block != NULL) {
NodeBlock* tmp = block->next();
delete block;
block = tmp;
}
first_block_ = NULL;
}
Handle<Object> GlobalHandles::Create(Object* value) {
if (non_full_blocks_.IsDetached()) {
new NodeBlock(this);
ASSERT(!non_full_blocks_.IsDetached());
if (first_free_ == NULL) {
first_block_ = new NodeBlock(this, first_block_);
first_block_->PutNodesOnFreeList(&first_free_);
}
ASSERT(non_full_blocks_.IsAnchor());
ASSERT(!non_full_blocks_.next()->IsAnchor());
Node* result = NodeBlock::Cast(non_full_blocks_.next())->Acquire(value);
ASSERT(first_free_ != NULL);
// Take the first node in the free list.
Node* result = first_free_;
first_free_ = result->next_free();
result->Acquire(value);
if (isolate_->heap()->InNewSpace(value) &&
!result->is_in_new_space_list()) {
new_space_nodes_.Add(result);
@ -898,33 +662,22 @@ bool GlobalHandles::PostGarbageCollectionProcessing(
}
}
} else {
// Must cache all blocks, as NodeIterator can't survive mutation.
List<NodeBlock*> blocks(number_of_blocks_);
for (int i = 0; i < kAllAnchorsSize; i++) {
for (BlockListIterator it(all_anchors_[i]); !it.done(); it.Advance()) {
blocks.Add(NodeBlock::Cast(it.block()));
for (NodeIterator it(this); !it.done(); it.Advance()) {
if (!it.node()->IsRetainer()) {
// Free nodes do not have weak callbacks. Do not use them to compute
// the next_gc_likely_to_collect_more.
continue;
}
}
for (int block_index = 0; block_index < blocks.length(); block_index++) {
NodeBlock* block = blocks[block_index];
for (int node_index = 0; node_index < NodeBlock::kSize; node_index++) {
Node* node = block->node_at(node_index);
if (!node->IsRetainer()) {
// Free nodes do not have weak callbacks. Do not use them to compute
// the next_gc_likely_to_collect_more.
continue;
}
node->clear_partially_dependent();
if (node->PostGarbageCollectionProcessing(isolate_)) {
if (initial_post_gc_processing_count != post_gc_processing_count_) {
// See the comment above.
return next_gc_likely_to_collect_more;
}
}
if (!node->IsRetainer()) {
next_gc_likely_to_collect_more = true;
it.node()->clear_partially_dependent();
if (it.node()->PostGarbageCollectionProcessing(isolate_)) {
if (initial_post_gc_processing_count != post_gc_processing_count_) {
// See the comment above.
return next_gc_likely_to_collect_more;
}
}
if (!it.node()->IsRetainer()) {
next_gc_likely_to_collect_more = true;
}
}
}
// Update the list of new space nodes.
@ -946,8 +699,6 @@ bool GlobalHandles::PostGarbageCollectionProcessing(
}
}
new_space_nodes_.Rewind(last);
bool shouldPruneBlocks = collector != SCAVENGER;
SortBlocks(shouldPruneBlocks);
return next_gc_likely_to_collect_more;
}
@ -1015,30 +766,48 @@ int GlobalHandles::NumberOfGlobalObjectWeakHandles() {
void GlobalHandles::RecordStats(HeapStats* stats) {
NodeIterator::CountArray counts;
int total = NodeIterator::CollectStats(this, counts);
*stats->global_handle_count = total;
*stats->weak_global_handle_count = counts[Node::WEAK];
*stats->pending_global_handle_count = counts[Node::PENDING];
*stats->near_death_global_handle_count = counts[Node::NEAR_DEATH];
*stats->free_global_handle_count = counts[Node::FREE];
*stats->global_handle_count = 0;
*stats->weak_global_handle_count = 0;
*stats->pending_global_handle_count = 0;
*stats->near_death_global_handle_count = 0;
*stats->free_global_handle_count = 0;
for (NodeIterator it(this); !it.done(); it.Advance()) {
*stats->global_handle_count += 1;
if (it.node()->state() == Node::WEAK) {
*stats->weak_global_handle_count += 1;
} else if (it.node()->state() == Node::PENDING) {
*stats->pending_global_handle_count += 1;
} else if (it.node()->state() == Node::NEAR_DEATH) {
*stats->near_death_global_handle_count += 1;
} else if (it.node()->state() == Node::FREE) {
*stats->free_global_handle_count += 1;
}
}
}
#ifdef DEBUG
void GlobalHandles::PrintStats() {
NodeIterator::CountArray counts;
int total = NodeIterator::CollectStats(this, counts);
size_t total_consumed = sizeof(NodeBlock) * number_of_blocks_;
int total = 0;
int weak = 0;
int pending = 0;
int near_death = 0;
int destroyed = 0;
for (NodeIterator it(this); !it.done(); it.Advance()) {
total++;
if (it.node()->state() == Node::WEAK) weak++;
if (it.node()->state() == Node::PENDING) pending++;
if (it.node()->state() == Node::NEAR_DEATH) near_death++;
if (it.node()->state() == Node::FREE) destroyed++;
}
PrintF("Global Handle Statistics:\n");
PrintF(" allocated blocks = %d\n", number_of_blocks_);
PrintF(" allocated memory = %" V8_PTR_PREFIX "dB\n", total_consumed);
PrintF(" # normal = %d\n", counts[Node::NORMAL]);
PrintF(" # weak = %d\n", counts[Node::WEAK]);
PrintF(" # pending = %d\n", counts[Node::PENDING]);
PrintF(" # near_death = %d\n", counts[Node::NEAR_DEATH]);
PrintF(" # free = %d\n", counts[Node::FREE]);
PrintF(" allocated memory = %" V8_PTR_PREFIX "dB\n", sizeof(Node) * total);
PrintF(" # weak = %d\n", weak);
PrintF(" # pending = %d\n", pending);
PrintF(" # near_death = %d\n", near_death);
PrintF(" # free = %d\n", destroyed);
PrintF(" # total = %d\n", total);
}

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@ -157,9 +157,6 @@ class GlobalHandles {
return number_of_global_handles_;
}
// Returns the current number of allocated blocks
int block_count() const { return number_of_blocks_; }
// Clear the weakness of a global handle.
static void ClearWeakness(Object** location);
@ -279,14 +276,11 @@ class GlobalHandles {
#ifdef DEBUG
void PrintStats();
void Print();
void VerifyBlockInvariants();
#endif
private:
explicit GlobalHandles(Isolate* isolate);
void SortBlocks(bool shouldPrune);
// Migrates data from the internal representation (object_group_connections_,
// retainer_infos_ and implicit_ref_connections_) to the public and more
// efficient representation (object_groups_ and implicit_ref_groups_).
@ -300,64 +294,20 @@ class GlobalHandles {
class Node;
class NodeBlock;
class NodeIterator;
class BlockListIterator;
// Base class for NodeBlock
class BlockList {
public:
BlockList();
~BlockList() { ASSERT(IsDetached()); }
void Detach();
void InsertAsHead(BlockList* block) {
ASSERT(IsAnchor());
InsertAsNext(block);
}
void InsertAsTail(BlockList* block) {
ASSERT(IsAnchor());
prev_block_->InsertAsNext(block);
}
inline bool IsAnchor() { return first_free_ == NULL && used_nodes_ == 0; }
inline bool IsDetached() {
ASSERT_EQ(prev_block_ == this, next_block_ == this);
return prev_block_ == this;
}
bool HasAtLeastLength(int length);
bool IsUnused() { return used_nodes_ == 0; }
int used_nodes() const { return used_nodes_; }
BlockList* next() { return next_block_; }
BlockList* prev() { return prev_block_; }
#ifdef DEBUG
int LengthOfFreeList();
#endif
static void SortBlocks(GlobalHandles* global_handles, bool prune);
protected:
BlockList* prev_block_;
BlockList* next_block_;
Node* first_free_;
int used_nodes_;
private:
// Needed for quicksort
static int CompareBlocks(const void* a, const void* b);
void InsertAsNext(BlockList* block);
DISALLOW_COPY_AND_ASSIGN(BlockList);
};
Isolate* isolate_;
// Field always containing the number of blocks allocated.
int number_of_blocks_;
// Field always containing the number of handles to global objects.
int number_of_global_handles_;
// Anchors for doubly linked lists of blocks
BlockList full_blocks_;
BlockList non_full_blocks_;
// List of all allocated node blocks.
NodeBlock* first_block_;
// An array of all the anchors held by GlobalHandles.
// This simplifies iteration across all blocks.
static const int kAllAnchorsSize = 2;
BlockList* all_anchors_[kAllAnchorsSize];
// List of node blocks with used nodes.
NodeBlock* first_used_block_;
// Free list of nodes.
Node* first_free_;
// Contains all nodes holding new space objects. Note: when the list
// is accessed, some of the objects may have been promoted already.

View File

@ -300,57 +300,4 @@ static inline void SimulateFullSpace(v8::internal::PagedSpace* space) {
}
// Adapted from http://en.wikipedia.org/wiki/Multiply-with-carry
class RandomNumberGenerator {
public:
RandomNumberGenerator() {
init();
}
void init(uint32_t seed = 0x5688c73e) {
static const uint32_t phi = 0x9e3779b9;
c = 362436;
i = kQSize-1;
Q[0] = seed;
Q[1] = seed + phi;
Q[2] = seed + phi + phi;
for (unsigned j = 3; j < kQSize; j++) {
Q[j] = Q[j - 3] ^ Q[j - 2] ^ phi ^ j;
}
}
uint32_t next() {
uint64_t a = 18782;
uint32_t r = 0xfffffffe;
i = (i + 1) & (kQSize-1);
uint64_t t = a * Q[i] + c;
c = (t >> 32);
uint32_t x = static_cast<uint32_t>(t + c);
if (x < c) {
x++;
c++;
}
return (Q[i] = r - x);
}
uint32_t next(int max) {
return next() % max;
}
bool next(double threshold) {
ASSERT(threshold >= 0.0 && threshold <= 1.0);
if (threshold == 1.0) return true;
if (threshold == 0.0) return false;
uint32_t value = next() % 100000;
return threshold > static_cast<double>(value)/100000.0;
}
private:
static const uint32_t kQSize = 4096;
uint32_t Q[kQSize];
uint32_t c;
uint32_t i;
};
#endif // ifndef CCTEST_H_

View File

@ -25,9 +25,6 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <vector>
#include "global-handles.h"
#include "cctest.h"
@ -320,157 +317,6 @@ TEST(ImplicitReferences) {
}
static const int kBlockSize = 256;
TEST(BlockCollection) {
v8::V8::Initialize();
Isolate* isolate = Isolate::Current();
GlobalHandles* global_handles = isolate->global_handles();
CHECK_EQ(0, global_handles->block_count());
CHECK_EQ(0, global_handles->global_handles_count());
Object* object = isolate->heap()->undefined_value();
const int kNumberOfBlocks = 5;
typedef Handle<Object> Block[kBlockSize];
for (int round = 0; round < 3; round++) {
Block blocks[kNumberOfBlocks];
for (int i = 0; i < kNumberOfBlocks; i++) {
for (int j = 0; j < kBlockSize; j++) {
blocks[i][j] = global_handles->Create(object);
}
}
CHECK_EQ(kNumberOfBlocks, global_handles->block_count());
for (int i = 0; i < kNumberOfBlocks; i++) {
for (int j = 0; j < kBlockSize; j++) {
global_handles->Destroy(blocks[i][j].location());
}
}
isolate->heap()->CollectAllAvailableGarbage("BlockCollection");
CHECK_EQ(0, global_handles->global_handles_count());
CHECK_EQ(1, global_handles->block_count());
}
}
class RandomMutationData {
public:
explicit RandomMutationData(Isolate* isolate)
: isolate_(isolate), weak_offset_(0) {}
void Mutate(double strong_growth_tendency,
double weak_growth_tendency = 0.05) {
for (int i = 0; i < kBlockSize * 100; i++) {
if (rng_.next(strong_growth_tendency)) {
AddStrong();
} else if (strong_nodes_.size() != 0) {
size_t to_remove = rng_.next(static_cast<int>(strong_nodes_.size()));
RemoveStrong(to_remove);
}
if (rng_.next(weak_growth_tendency)) AddWeak();
if (rng_.next(0.05)) {
#ifdef DEBUG
isolate_->global_handles()->VerifyBlockInvariants();
#endif
}
if (rng_.next(0.0001)) {
isolate_->heap()->PerformScavenge();
} else if (rng_.next(0.00003)) {
isolate_->heap()->CollectAllAvailableGarbage();
}
CheckSizes();
}
}
void RemoveAll() {
while (strong_nodes_.size() != 0) {
RemoveStrong(strong_nodes_.size() - 1);
}
isolate_->heap()->PerformScavenge();
isolate_->heap()->CollectAllAvailableGarbage();
CheckSizes();
}
private:
typedef std::vector<Object**> NodeVector;
typedef std::map<int32_t, Object**> NodeMap;
void CheckSizes() {
int stored_sizes =
static_cast<int>(strong_nodes_.size() + weak_nodes_.size());
CHECK_EQ(isolate_->global_handles()->global_handles_count(), stored_sizes);
}
void AddStrong() {
Object* object = isolate_->heap()->undefined_value();
Object** location = isolate_->global_handles()->Create(object).location();
strong_nodes_.push_back(location);
}
void RemoveStrong(size_t offset) {
isolate_->global_handles()->Destroy(strong_nodes_.at(offset));
strong_nodes_.erase(strong_nodes_.begin() + offset);
}
void AddWeak() {
v8::Isolate* isolate = reinterpret_cast<v8::Isolate*>(isolate_);
v8::HandleScope scope(isolate);
v8::Local<v8::Object> object = v8::Object::New();
int32_t offset = ++weak_offset_;
object->Set(7, v8::Integer::New(offset, isolate));
v8::Persistent<v8::Object> persistent(isolate, object);
persistent.MakeWeak(this, WeakCallback);
persistent.MarkIndependent();
Object** location = v8::Utils::OpenPersistent(persistent).location();
bool inserted =
weak_nodes_.insert(std::make_pair(offset, location)).second;
CHECK(inserted);
}
static void WeakCallback(v8::Isolate* isolate,
v8::Persistent<v8::Object>* persistent,
RandomMutationData* data) {
v8::Local<v8::Object> object =
v8::Local<v8::Object>::New(isolate, *persistent);
int32_t offset =
v8::Local<v8::Integer>::Cast(object->Get(7))->Int32Value();
Object** location = v8::Utils::OpenPersistent(persistent).location();
NodeMap& weak_nodes = data->weak_nodes_;
NodeMap::iterator it = weak_nodes.find(offset);
CHECK(it != weak_nodes.end());
CHECK(it->second == location);
weak_nodes.erase(it);
persistent->Dispose();
}
Isolate* isolate_;
RandomNumberGenerator rng_;
NodeVector strong_nodes_;
NodeMap weak_nodes_;
int32_t weak_offset_;
};
TEST(RandomMutation) {
v8::V8::Initialize();
Isolate* isolate = Isolate::Current();
CHECK_EQ(0, isolate->global_handles()->block_count());
HandleScope handle_scope(isolate);
v8::Context::Scope context_scope(
v8::Context::New(reinterpret_cast<v8::Isolate*>(isolate)));
RandomMutationData data(isolate);
// grow some
data.Mutate(0.65);
data.Mutate(0.55);
// balanced mutation
for (int i = 0; i < 3; i++) data.Mutate(0.50);
// shrink some
data.Mutate(0.45);
data.Mutate(0.35);
// clear everything
data.RemoveAll();
}
TEST(EternalHandles) {
CcTest::InitializeVM();
Isolate* isolate = Isolate::Current();
@ -518,4 +364,3 @@ TEST(EternalHandles) {
CHECK_EQ(kArrayLength, eternals->NumberOfHandles());
}

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@ -40,6 +40,58 @@
#include "cctest.h"
#include "zone-inl.h"
// Adapted from http://en.wikipedia.org/wiki/Multiply-with-carry
class RandomNumberGenerator {
public:
RandomNumberGenerator() {
init();
}
void init(uint32_t seed = 0x5688c73e) {
static const uint32_t phi = 0x9e3779b9;
c = 362436;
i = kQSize-1;
Q[0] = seed;
Q[1] = seed + phi;
Q[2] = seed + phi + phi;
for (unsigned j = 3; j < kQSize; j++) {
Q[j] = Q[j - 3] ^ Q[j - 2] ^ phi ^ j;
}
}
uint32_t next() {
uint64_t a = 18782;
uint32_t r = 0xfffffffe;
i = (i + 1) & (kQSize-1);
uint64_t t = a * Q[i] + c;
c = (t >> 32);
uint32_t x = static_cast<uint32_t>(t + c);
if (x < c) {
x++;
c++;
}
return (Q[i] = r - x);
}
uint32_t next(int max) {
return next() % max;
}
bool next(double threshold) {
ASSERT(threshold >= 0.0 && threshold <= 1.0);
if (threshold == 1.0) return true;
if (threshold == 0.0) return false;
uint32_t value = next() % 100000;
return threshold > static_cast<double>(value)/100000.0;
}
private:
static const uint32_t kQSize = 4096;
uint32_t Q[kQSize];
uint32_t c;
uint32_t i;
};
using namespace v8::internal;