DescriptorArray::IsProperty-related cleanup.
More minor changes related to property predicates: * Slightly simplify logic when handling hidden properties. * Make IsProperty usage more consistent in RemoveTransitions. Review URL: https://chromiumcodereview.appspot.com/9352012 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@10617 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -3773,12 +3773,14 @@ MaybeObject* JSObject::GetHiddenPropertiesDictionary(bool create_if_absent) {
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// code zero) it will always occupy the first entry if present.
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DescriptorArray* descriptors = this->map()->instance_descriptors();
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if ((descriptors->number_of_descriptors() > 0) &&
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(descriptors->GetKey(0) == GetHeap()->hidden_symbol()) &&
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descriptors->IsProperty(0)) {
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ASSERT(descriptors->GetType(0) == FIELD);
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(descriptors->GetKey(0) == GetHeap()->hidden_symbol())) {
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if (descriptors->GetType(0) == FIELD) {
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Object* hidden_store =
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this->FastPropertyAt(descriptors->GetFieldIndex(0));
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return StringDictionary::cast(hidden_store);
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} else {
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ASSERT(descriptors->GetType(0) == MAP_TRANSITION);
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}
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}
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} else {
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PropertyAttributes attributes;
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@ -3819,11 +3821,13 @@ MaybeObject* JSObject::SetHiddenPropertiesDictionary(
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// code zero) it will always occupy the first entry if present.
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DescriptorArray* descriptors = this->map()->instance_descriptors();
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if ((descriptors->number_of_descriptors() > 0) &&
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(descriptors->GetKey(0) == GetHeap()->hidden_symbol()) &&
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descriptors->IsProperty(0)) {
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ASSERT(descriptors->GetType(0) == FIELD);
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(descriptors->GetKey(0) == GetHeap()->hidden_symbol())) {
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if (descriptors->GetType(0) == FIELD) {
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this->FastPropertyAtPut(descriptors->GetFieldIndex(0), dictionary);
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return this;
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} else {
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ASSERT(descriptors->GetType(0) == MAP_TRANSITION);
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}
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}
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}
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MaybeObject* store_result =
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@ -5832,14 +5836,14 @@ MaybeObject* DescriptorArray::RemoveTransitions() {
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// not be allocated.
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// Compute the size of the map transition entries to be removed.
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int num_removed = 0;
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int new_number_of_descriptors = 0;
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for (int i = 0; i < number_of_descriptors(); i++) {
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if (!IsProperty(i)) num_removed++;
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if (IsProperty(i)) new_number_of_descriptors++;
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}
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// Allocate the new descriptor array.
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DescriptorArray* new_descriptors;
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{ MaybeObject* maybe_result = Allocate(number_of_descriptors() - num_removed);
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{ MaybeObject* maybe_result = Allocate(new_number_of_descriptors);
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if (!maybe_result->To<DescriptorArray>(&new_descriptors)) {
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return maybe_result;
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}
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