Add multiple generations (5) to the script compilation cache
to allow scripts that are used alot to survive a number of GCs in the compilation cache. Review URL: http://codereview.chromium.org/113445 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1955 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -32,12 +32,20 @@
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namespace v8 { namespace internal {
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enum {
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NUMBER_OF_ENTRY_KINDS = CompilationCache::LAST_ENTRY + 1
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// The number of script generations tell how many GCs a script can
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// survive in the compilation cache, before it will be flushed if it
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// hasn't been used.
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NUMBER_OF_SCRIPT_GENERATIONS = 5,
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// The compilation cache consists of tables - one for each entry
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// kind plus extras for the script generations.
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NUMBER_OF_TABLE_ENTRIES =
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CompilationCache::LAST_ENTRY + NUMBER_OF_SCRIPT_GENERATIONS
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};
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// Keep separate tables for the different entry kinds.
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static Object* tables[NUMBER_OF_ENTRY_KINDS] = { 0, };
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static Object* tables[NUMBER_OF_TABLE_ENTRIES] = { 0, };
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static Handle<CompilationCacheTable> AllocateTable(int size) {
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@ -121,41 +129,52 @@ static bool HasOrigin(Handle<JSFunction> boilerplate,
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}
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static Handle<JSFunction> Lookup(Handle<String> source,
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CompilationCache::Entry entry) {
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// Make sure not to leak the table into the surrounding handle
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// scope. Otherwise, we risk keeping old tables around even after
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// having cleared the cache.
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Object* result;
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{ HandleScope scope;
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Handle<CompilationCacheTable> table = GetTable(entry);
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result = table->Lookup(*source);
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}
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if (result->IsJSFunction()) {
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return Handle<JSFunction>(JSFunction::cast(result));
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} else {
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return Handle<JSFunction>::null();
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}
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}
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// TODO(245): Need to allow identical code from different contexts to be
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// cached. Currently the first use will be cached, but subsequent code
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// from different source / line won't.
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// TODO(245): Need to allow identical code from different contexts to
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// be cached in the same script generation. Currently the first use
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// will be cached, but subsequent code from different source / line
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// won't.
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Handle<JSFunction> CompilationCache::LookupScript(Handle<String> source,
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Handle<Object> name,
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int line_offset,
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int column_offset) {
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Handle<JSFunction> result = Lookup(source, SCRIPT);
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if (result.is_null()) {
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Counters::compilation_cache_misses.Increment();
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} else if (HasOrigin(result, name, line_offset, column_offset)) {
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Counters::compilation_cache_hits.Increment();
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} else {
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result = Handle<JSFunction>::null();
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Counters::compilation_cache_misses.Increment();
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Object* result = NULL;
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Entry generation = SCRIPT; // First generation.
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// Probe the script generation tables. Make sure not to leak handles
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// into the caller's handle scope.
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{ HandleScope scope;
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while (generation < SCRIPT + NUMBER_OF_SCRIPT_GENERATIONS) {
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Handle<CompilationCacheTable> table = GetTable(generation);
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Handle<Object> probe(table->Lookup(*source));
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if (probe->IsJSFunction()) {
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Handle<JSFunction> boilerplate = Handle<JSFunction>::cast(probe);
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// Break when we've found a suitable boilerplate function that
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// matches the origin.
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if (HasOrigin(boilerplate, name, line_offset, column_offset)) {
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result = *boilerplate;
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break;
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}
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}
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// Go to the next generation.
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generation = static_cast<Entry>(generation + 1);
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}
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}
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// Once outside the menacles of the handle scope, we need to recheck
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// to see if we actually found a cached script. If so, we return a
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// handle created in the caller's handle scope.
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if (result != NULL) {
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Handle<JSFunction> boilerplate(JSFunction::cast(result));
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ASSERT(HasOrigin(boilerplate, name, line_offset, column_offset));
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// If the script was found in a later generation, we promote it to
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// the first generation to let it survive longer in the cache.
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if (generation != SCRIPT) PutScript(source, boilerplate);
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Counters::compilation_cache_hits.Increment();
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return boilerplate;
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} else {
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Counters::compilation_cache_misses.Increment();
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return Handle<JSFunction>::null();
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}
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return result;
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}
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@ -216,14 +235,25 @@ void CompilationCache::PutRegExp(Handle<String> source,
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void CompilationCache::Clear() {
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for (int i = 0; i < NUMBER_OF_ENTRY_KINDS; i++) {
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for (int i = 0; i < NUMBER_OF_TABLE_ENTRIES; i++) {
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tables[i] = Heap::undefined_value();
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}
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}
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void CompilationCache::Iterate(ObjectVisitor* v) {
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v->VisitPointers(&tables[0], &tables[NUMBER_OF_ENTRY_KINDS]);
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v->VisitPointers(&tables[0], &tables[NUMBER_OF_TABLE_ENTRIES]);
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}
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void CompilationCache::MarkCompactPrologue() {
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ASSERT(LAST_ENTRY == SCRIPT);
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for (int i = NUMBER_OF_TABLE_ENTRIES - 1; i > SCRIPT; i--) {
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tables[i] = tables[i - 1];
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}
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for (int j = 0; j <= LAST_ENTRY; j++) {
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tables[j] = Heap::undefined_value();
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}
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}
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@ -40,11 +40,11 @@ class CompilationCache {
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// scripts and evals. Internally, we use separate caches to avoid
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// getting the wrong kind of entry when looking up.
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enum Entry {
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SCRIPT,
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EVAL_GLOBAL,
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EVAL_CONTEXTUAL,
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REGEXP,
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LAST_ENTRY = REGEXP
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SCRIPT,
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LAST_ENTRY = SCRIPT
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};
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// Finds the script function boilerplate for a source
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@ -93,10 +93,8 @@ class CompilationCache {
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// Notify the cache that a mark-sweep garbage collection is about to
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// take place. This is used to retire entries from the cache to
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// avoid keeping them alive too long without using them. For now, we
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// just clear the cache but we should consider are more
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// sophisticated LRU scheme.
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static void MarkCompactPrologue() { Clear(); }
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// avoid keeping them alive too long without using them.
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static void MarkCompactPrologue();
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};
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@ -30,6 +30,7 @@
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#include "v8.h"
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#include "api.h"
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#include "compilation-cache.h"
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#include "snapshot.h"
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#include "platform.h"
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#include "top.h"
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@ -464,6 +465,7 @@ THREADED_TEST(ScriptUsingStringResource) {
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v8::internal::Heap::CollectAllGarbage();
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CHECK_EQ(0, TestResource::dispose_count);
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}
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v8::internal::CompilationCache::Clear();
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v8::internal::Heap::CollectAllGarbage();
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CHECK_EQ(1, TestResource::dispose_count);
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}
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@ -484,6 +486,7 @@ THREADED_TEST(ScriptUsingAsciiStringResource) {
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v8::internal::Heap::CollectAllGarbage();
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CHECK_EQ(0, TestAsciiResource::dispose_count);
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}
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v8::internal::CompilationCache::Clear();
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v8::internal::Heap::CollectAllGarbage();
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CHECK_EQ(1, TestAsciiResource::dispose_count);
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}
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@ -505,6 +508,7 @@ THREADED_TEST(ScriptMakingExternalString) {
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v8::internal::Heap::CollectAllGarbage();
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CHECK_EQ(0, TestResource::dispose_count);
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}
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v8::internal::CompilationCache::Clear();
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v8::internal::Heap::CollectAllGarbage();
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CHECK_EQ(1, TestResource::dispose_count);
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}
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@ -527,6 +531,7 @@ THREADED_TEST(ScriptMakingExternalAsciiString) {
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v8::internal::Heap::CollectAllGarbage();
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CHECK_EQ(0, TestAsciiResource::dispose_count);
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}
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v8::internal::CompilationCache::Clear();
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v8::internal::Heap::CollectAllGarbage();
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CHECK_EQ(1, TestAsciiResource::dispose_count);
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}
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#include "v8.h"
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#include "api.h"
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#include "compilation-cache.h"
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#include "debug.h"
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#include "platform.h"
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#include "stub-cache.h"
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@ -1678,6 +1679,11 @@ TEST(ScriptBreakPointIgnoreCount) {
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}
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CHECK_EQ(5, break_point_hit_count);
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// BUG(343): It should not really be necessary to clear the
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// compilation cache here, but right now the debugger relies on the
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// script being recompiled, not just fetched from the cache.
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i::CompilationCache::Clear();
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// Reload the script and get f again checking that the ignore survives.
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v8::Script::Compile(script, &origin)->Run();
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f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
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