Fixed problem where popping a handle scope after calling an accessor

would clobber the register holding the result.

Review URL: http://codereview.chromium.org/377004


git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3237 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
christian.plesner.hansen@gmail.com 2009-11-06 11:35:47 +00:00
parent 57c919e414
commit 321bed24f6
4 changed files with 37 additions and 3 deletions

View File

@ -973,14 +973,18 @@ void MacroAssembler::PushHandleScope(Register scratch) {
}
void MacroAssembler::PopHandleScope(Register scratch) {
void MacroAssembler::PopHandleScope(Register saved, Register scratch) {
ExternalReference extensions_address =
ExternalReference::handle_scope_extensions_address();
Label write_back;
mov(scratch, Operand::StaticVariable(extensions_address));
cmp(Operand(scratch), Immediate(0));
j(equal, &write_back);
// Calling a runtime function messes with registers so we save and
// restore any one we're asked not to change
if (saved.is_valid()) push(saved);
CallRuntime(Runtime::kDeleteHandleScopeExtensions, 0);
if (saved.is_valid()) pop(saved);
bind(&write_back);
ExternalReference limit_address =

View File

@ -272,7 +272,10 @@ class MacroAssembler: public Assembler {
int result_size);
void PushHandleScope(Register scratch);
void PopHandleScope(Register scratch);
// Pops a handle scope using the specified scratch register and
// ensuring that saved register, it is not no_reg, is left unchanged.
void PopHandleScope(Register saved, Register scratch);
// Jump to a runtime routine.
void JumpToRuntime(const ExternalReference& ext);

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@ -804,8 +804,9 @@ void StubCompiler::GenerateLoadCallback(JSObject* object,
ApiGetterEntryStub stub(callback_handle, &fun);
__ CallStub(&stub);
// We need to avoid using eax since that now holds the result.
Register tmp = other.is(eax) ? reg : other;
__ PopHandleScope(tmp);
__ PopHandleScope(eax, tmp);
__ LeaveInternalFrame();
__ ret(0);

View File

@ -422,3 +422,29 @@ THREADED_TEST(StackIteration) {
" foo();"
"}"))->Run();
}
static v8::Handle<Value> AllocateHandles(Local<String> name,
const AccessorInfo& info) {
for (int i = 0; i < i::kHandleBlockSize + 1; i++) {
v8::Local<v8::Value>::New(name);
}
return v8::Integer::New(100);
}
THREADED_TEST(HandleScopeSegment) {
// Check that we can return values past popping of handle scope
// segments.
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
obj->SetAccessor(v8_str("xxx"), AllocateHandles);
LocalContext env;
env->Global()->Set(v8_str("obj"), obj->NewInstance());
v8::Handle<v8::Value> result = Script::Compile(String::New(
"var result;"
"for (var i = 0; i < 4; i++)"
" result = obj.xxx;"
"result;"))->Run();
CHECK_EQ(100, result->Int32Value());
}