[api] remove legacy debug API.

R=jgruber@chromium.org

Bug: v8:5510
Cq-Include-Trybots: master.tryserver.chromium.linux:linux_chromium_rel_ng
Change-Id: Ic0ba012ed7ff66f034c5a54554b2ab36d1d70d2c
Reviewed-on: https://chromium-review.googlesource.com/911110
Reviewed-by: Jakob Gruber <jgruber@chromium.org>
Commit-Queue: Yang Guo <yangguo@chromium.org>
Commit-Queue: ปอ คับ <misspor061853@gmail.com>
Cr-Commit-Position: refs/heads/master@{#51245}
This commit is contained in:
Yang Guo 2018-02-09 13:38:11 +01:00 committed by Commit Bot
parent 384ac3cde9
commit 4128082eb1
8 changed files with 31 additions and 338 deletions

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@ -1212,7 +1212,6 @@ v8_source_set("v8_base") {
"//base/trace_event/common/trace_event_common.h",
### gcmole(all) ###
"include/v8-debug.h",
"include/v8-inspector-protocol.h",
"include/v8-inspector.h",
"include/v8-platform.h",
@ -2595,7 +2594,7 @@ v8_component("v8_libbase") {
if (current_os != "aix") {
sources += [
"src/base/platform/platform-posix-time.cc",
"src/base/platform/platform-posix-time.h"
"src/base/platform/platform-posix-time.h",
]
}
}

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@ -1,255 +0,0 @@
// Copyright 2008 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_V8_DEBUG_H_
#define V8_V8_DEBUG_H_
#include "v8.h" // NOLINT(build/include)
/**
* ATTENTION: The debugger API exposed by this file is deprecated and will be
* removed by the end of 2017. Please use the V8 inspector declared
* in include/v8-inspector.h instead.
*/
namespace v8 {
// Debug events which can occur in the V8 JavaScript engine.
enum DebugEvent {
Break = 1,
Exception = 2,
AfterCompile = 3,
CompileError = 4,
AsyncTaskEvent = 5,
};
class V8_EXPORT Debug {
public:
/**
* A client object passed to the v8 debugger whose ownership will be taken by
* it. v8 is always responsible for deleting the object.
*/
class ClientData {
public:
virtual ~ClientData() {}
};
/**
* A message object passed to the debug message handler.
*/
class Message {
public:
/**
* Check type of message.
*/
virtual bool IsEvent() const = 0;
virtual bool IsResponse() const = 0;
virtual DebugEvent GetEvent() const = 0;
/**
* Indicate whether this is a response to a continue command which will
* start the VM running after this is processed.
*/
virtual bool WillStartRunning() const = 0;
/**
* Access to execution state and event data. Don't store these cross
* callbacks as their content becomes invalid. These objects are from the
* debugger event that started the debug message loop.
*/
virtual Local<Object> GetExecutionState() const = 0;
virtual Local<Object> GetEventData() const = 0;
/**
* Get the debugger protocol JSON.
*/
virtual Local<String> GetJSON() const = 0;
/**
* Get the context active when the debug event happened. Note this is not
* the current active context as the JavaScript part of the debugger is
* running in its own context which is entered at this point.
*/
virtual Local<Context> GetEventContext() const = 0;
/**
* Client data passed with the corresponding request if any. This is the
* client_data data value passed into Debug::SendCommand along with the
* request that led to the message or NULL if the message is an event. The
* debugger takes ownership of the data and will delete it even if there is
* no message handler.
*/
virtual ClientData* GetClientData() const = 0;
virtual Isolate* GetIsolate() const = 0;
virtual ~Message() {}
};
/**
* An event details object passed to the debug event listener.
*/
class EventDetails {
public:
/**
* Event type.
*/
virtual DebugEvent GetEvent() const = 0;
/**
* Access to execution state and event data of the debug event. Don't store
* these cross callbacks as their content becomes invalid.
*/
virtual Local<Object> GetExecutionState() const = 0;
virtual Local<Object> GetEventData() const = 0;
/**
* Get the context active when the debug event happened. Note this is not
* the current active context as the JavaScript part of the debugger is
* running in its own context which is entered at this point.
*/
virtual Local<Context> GetEventContext() const = 0;
/**
* Client data passed with the corresponding callback when it was
* registered.
*/
virtual Local<Value> GetCallbackData() const = 0;
/**
* This is now a dummy that returns nullptr.
*/
virtual ClientData* GetClientData() const = 0;
virtual Isolate* GetIsolate() const = 0;
virtual ~EventDetails() {}
};
/**
* Debug event callback function.
*
* \param event_details object providing information about the debug event
*
* A EventCallback does not take possession of the event data,
* and must not rely on the data persisting after the handler returns.
*/
typedef void (*EventCallback)(const EventDetails& event_details);
/**
* This is now a no-op.
*/
typedef void (*MessageHandler)(const Message& message);
V8_DEPRECATED("No longer supported", static bool SetDebugEventListener(
Isolate* isolate, EventCallback that,
Local<Value> data = Local<Value>()));
// Schedule a debugger break to happen when JavaScript code is run
// in the given isolate.
V8_DEPRECATED("No longer supported",
static void DebugBreak(Isolate* isolate));
// Remove scheduled debugger break in given isolate if it has not
// happened yet.
V8_DEPRECATED("No longer supported",
static void CancelDebugBreak(Isolate* isolate));
// Check if a debugger break is scheduled in the given isolate.
V8_DEPRECATED("No longer supported",
static bool CheckDebugBreak(Isolate* isolate));
// This is now a no-op.
V8_DEPRECATED("No longer supported",
static void SetMessageHandler(Isolate* isolate,
MessageHandler handler));
// This is now a no-op.
V8_DEPRECATED("No longer supported",
static void SendCommand(Isolate* isolate,
const uint16_t* command, int length,
ClientData* client_data = NULL));
/**
* Run a JavaScript function in the debugger.
* \param fun the function to call
* \param data passed as second argument to the function
* With this call the debugger is entered and the function specified is called
* with the execution state as the first argument. This makes it possible to
* get access to information otherwise not available during normal JavaScript
* execution e.g. details on stack frames. Receiver of the function call will
* be the debugger context global object, however this is a subject to change.
* The following example shows a JavaScript function which when passed to
* v8::Debug::Call will return the current line of JavaScript execution.
*
* \code
* function frame_source_line(exec_state) {
* return exec_state.frame(0).sourceLine();
* }
* \endcode
*/
V8_DEPRECATED("No longer supported",
static MaybeLocal<Value> Call(
Local<Context> context, v8::Local<v8::Function> fun,
Local<Value> data = Local<Value>()));
// This is now a no-op.
V8_DEPRECATED("No longer supported",
static void ProcessDebugMessages(Isolate* isolate));
/**
* Debugger is running in its own context which is entered while debugger
* messages are being dispatched. This is an explicit getter for this
* debugger context. Note that the content of the debugger context is subject
* to change. The Context exists only when the debugger is active, i.e. at
* least one DebugEventListener or MessageHandler is set.
*/
V8_DEPRECATED("Use v8-inspector",
static Local<Context> GetDebugContext(Isolate* isolate));
/**
* While in the debug context, this method returns the top-most non-debug
* context, if it exists.
*/
V8_DEPRECATED(
"No longer supported",
static MaybeLocal<Context> GetDebuggedContext(Isolate* isolate));
/**
* Enable/disable LiveEdit functionality for the given Isolate
* (default Isolate if not provided). V8 will abort if LiveEdit is
* unexpectedly used. LiveEdit is enabled by default.
*/
V8_DEPRECATED("No longer supported",
static void SetLiveEditEnabled(Isolate* isolate, bool enable));
/**
* Returns array of internal properties specific to the value type. Result has
* the following format: [<name>, <value>,...,<name>, <value>]. Result array
* will be allocated in the current context.
*/
V8_DEPRECATED("No longer supported",
static MaybeLocal<Array> GetInternalProperties(
Isolate* isolate, Local<Value> value));
/**
* Defines if the ES2015 tail call elimination feature is enabled or not.
* The change of this flag triggers deoptimization of all functions that
* contain calls at tail position.
*/
V8_DEPRECATED("No longer supported",
static bool IsTailCallEliminationEnabled(Isolate* isolate));
V8_DEPRECATED("No longer supported",
static void SetTailCallEliminationEnabled(Isolate* isolate,
bool enabled));
};
} // namespace v8
#undef EXPORT
#endif // V8_V8_DEBUG_H_

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@ -11,7 +11,6 @@
#include <cmath> // For isnan.
#include <limits>
#include <vector>
#include "include/v8-debug.h"
#include "include/v8-profiler.h"
#include "include/v8-testing.h"
#include "include/v8-util.h"
@ -9155,78 +9154,6 @@ Local<StackTrace> Exception::GetStackTrace(Local<Value> exception) {
// --- D e b u g S u p p o r t ---
bool Debug::SetDebugEventListener(Isolate* isolate, EventCallback that,
Local<Value> data) {
i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate);
if (that == nullptr) {
ENTER_V8_NO_SCRIPT_NO_EXCEPTION(i_isolate);
i::HandleScope scope(i_isolate);
i_isolate->debug()->SetDebugDelegate(nullptr, false);
} else {
// Might create the Debug context.
ENTER_V8_FOR_NEW_CONTEXT(i_isolate);
i::HandleScope scope(i_isolate);
i::Handle<i::Object> i_data = i_isolate->factory()->undefined_value();
if (!data.IsEmpty()) i_data = Utils::OpenHandle(*data);
i::NativeDebugDelegate* delegate =
new i::NativeDebugDelegate(i_isolate, that, i_data);
i_isolate->debug()->SetDebugDelegate(delegate, true);
}
return true;
}
void Debug::DebugBreak(Isolate* isolate) { debug::DebugBreak(isolate); }
void Debug::CancelDebugBreak(Isolate* isolate) {
debug::CancelDebugBreak(isolate);
}
bool Debug::CheckDebugBreak(Isolate* isolate) {
i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
return internal_isolate->stack_guard()->CheckDebugBreak();
}
void Debug::SetMessageHandler(Isolate* isolate,
v8::Debug::MessageHandler handler) {}
void Debug::SendCommand(Isolate* isolate, const uint16_t* command, int length,
ClientData* client_data) {}
MaybeLocal<Value> Debug::Call(Local<Context> context,
v8::Local<v8::Function> fun,
v8::Local<v8::Value> data) {
return debug::Call(context, fun, data);
}
void Debug::ProcessDebugMessages(Isolate* isolate) {}
Local<Context> Debug::GetDebugContext(Isolate* isolate) {
return debug::GetDebugContext(isolate);
}
MaybeLocal<Context> Debug::GetDebuggedContext(Isolate* isolate) {
i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate);
ENTER_V8_NO_SCRIPT_NO_EXCEPTION(i_isolate);
if (!i_isolate->debug()->in_debug_scope()) return MaybeLocal<Context>();
i::Handle<i::Object> calling = i_isolate->GetCallingNativeContext();
if (calling.is_null()) return MaybeLocal<Context>();
return Utils::ToLocal(i::Handle<i::Context>::cast(calling));
}
void Debug::SetLiveEditEnabled(Isolate* isolate, bool enable) {
debug::SetLiveEditEnabled(isolate, enable);
}
bool Debug::IsTailCallEliminationEnabled(Isolate* isolate) { return false; }
void Debug::SetTailCallEliminationEnabled(Isolate* isolate, bool enabled) {
}
MaybeLocal<Array> Debug::GetInternalProperties(Isolate* v8_isolate,
Local<Value> value) {
return debug::GetInternalProperties(v8_isolate, value);
}
void debug::SetContextId(Local<Context> context, int id) {
Utils::OpenHandle(*context)->set_debug_context_id(i::Smi::FromInt(id));
}

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@ -5,7 +5,6 @@
#ifndef V8_DEBUG_DEBUG_INTERFACE_H_
#define V8_DEBUG_DEBUG_INTERFACE_H_
#include "include/v8-debug.h"
#include "include/v8-util.h"
#include "include/v8.h"

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@ -30,8 +30,6 @@
#include "src/snapshot/natives.h"
#include "src/wasm/wasm-objects-inl.h"
#include "include/v8-debug.h"
namespace v8 {
namespace internal {

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@ -25,12 +25,9 @@
#include "src/string-stream.h"
#include "src/v8threads.h"
#include "include/v8-debug.h"
namespace v8 {
namespace internal {
// Forward declarations.
class DebugScope;
@ -656,7 +653,6 @@ class NativeDebugDelegate : public LegacyDebugDelegate {
virtual v8::Local<v8::Object> GetEventData() const;
virtual v8::Local<v8::Context> GetEventContext() const;
virtual v8::Local<v8::Value> GetCallbackData() const;
virtual v8::Debug::ClientData* GetClientData() const { return nullptr; }
virtual v8::Isolate* GetIsolate() const;
private:

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@ -176,4 +176,34 @@ typedef int BreakpointId;
} // namespace debug
} // namespace v8
// TODO(yangguo): this is legacy left over from removing v8-debug.h, and still
// used in cctests. Let's get rid of these soon.
namespace v8 {
enum DebugEvent {
Break = 1,
Exception = 2,
AfterCompile = 3,
CompileError = 4,
AsyncTaskEvent = 5,
};
class Debug {
public:
class EventDetails {
public:
virtual DebugEvent GetEvent() const = 0;
virtual Local<Object> GetExecutionState() const = 0;
virtual Local<Object> GetEventData() const = 0;
virtual Local<Context> GetEventContext() const = 0;
virtual Local<Value> GetCallbackData() const = 0;
virtual Isolate* GetIsolate() const = 0;
virtual ~EventDetails() {}
};
typedef void (*EventCallback)(const EventDetails& event_details);
};
} // namespace v8
#endif // V8_DEBUG_INTERFACE_TYPES_H_

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@ -10,7 +10,6 @@
#include <queue>
#include <vector>
#include "include/v8-debug.h"
#include "src/allocation.h"
#include "src/base/atomicops.h"
#include "src/builtins/builtins.h"