[api] remove legacy debug API.
R=jgruber@chromium.org Bug: v8:5510 Cq-Include-Trybots: master.tryserver.chromium.linux:linux_chromium_rel_ng Change-Id: Ic0ba012ed7ff66f034c5a54554b2ab36d1d70d2c Reviewed-on: https://chromium-review.googlesource.com/911110 Reviewed-by: Jakob Gruber <jgruber@chromium.org> Commit-Queue: Yang Guo <yangguo@chromium.org> Commit-Queue: ปอ คับ <misspor061853@gmail.com> Cr-Commit-Position: refs/heads/master@{#51245}
This commit is contained in:
parent
384ac3cde9
commit
4128082eb1
3
BUILD.gn
3
BUILD.gn
@ -1212,7 +1212,6 @@ v8_source_set("v8_base") {
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"//base/trace_event/common/trace_event_common.h",
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### gcmole(all) ###
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"include/v8-debug.h",
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"include/v8-inspector-protocol.h",
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"include/v8-inspector.h",
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"include/v8-platform.h",
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@ -2595,7 +2594,7 @@ v8_component("v8_libbase") {
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if (current_os != "aix") {
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sources += [
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"src/base/platform/platform-posix-time.cc",
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"src/base/platform/platform-posix-time.h"
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"src/base/platform/platform-posix-time.h",
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]
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}
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}
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@ -1,255 +0,0 @@
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// Copyright 2008 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_V8_DEBUG_H_
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#define V8_V8_DEBUG_H_
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#include "v8.h" // NOLINT(build/include)
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/**
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* ATTENTION: The debugger API exposed by this file is deprecated and will be
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* removed by the end of 2017. Please use the V8 inspector declared
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* in include/v8-inspector.h instead.
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*/
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namespace v8 {
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// Debug events which can occur in the V8 JavaScript engine.
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enum DebugEvent {
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Break = 1,
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Exception = 2,
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AfterCompile = 3,
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CompileError = 4,
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AsyncTaskEvent = 5,
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};
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class V8_EXPORT Debug {
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public:
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/**
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* A client object passed to the v8 debugger whose ownership will be taken by
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* it. v8 is always responsible for deleting the object.
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*/
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class ClientData {
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public:
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virtual ~ClientData() {}
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};
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/**
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* A message object passed to the debug message handler.
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*/
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class Message {
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public:
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/**
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* Check type of message.
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*/
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virtual bool IsEvent() const = 0;
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virtual bool IsResponse() const = 0;
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virtual DebugEvent GetEvent() const = 0;
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/**
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* Indicate whether this is a response to a continue command which will
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* start the VM running after this is processed.
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*/
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virtual bool WillStartRunning() const = 0;
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/**
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* Access to execution state and event data. Don't store these cross
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* callbacks as their content becomes invalid. These objects are from the
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* debugger event that started the debug message loop.
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*/
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virtual Local<Object> GetExecutionState() const = 0;
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virtual Local<Object> GetEventData() const = 0;
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/**
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* Get the debugger protocol JSON.
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*/
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virtual Local<String> GetJSON() const = 0;
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/**
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* Get the context active when the debug event happened. Note this is not
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* the current active context as the JavaScript part of the debugger is
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* running in its own context which is entered at this point.
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*/
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virtual Local<Context> GetEventContext() const = 0;
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/**
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* Client data passed with the corresponding request if any. This is the
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* client_data data value passed into Debug::SendCommand along with the
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* request that led to the message or NULL if the message is an event. The
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* debugger takes ownership of the data and will delete it even if there is
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* no message handler.
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*/
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virtual ClientData* GetClientData() const = 0;
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virtual Isolate* GetIsolate() const = 0;
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virtual ~Message() {}
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};
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/**
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* An event details object passed to the debug event listener.
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*/
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class EventDetails {
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public:
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/**
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* Event type.
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*/
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virtual DebugEvent GetEvent() const = 0;
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/**
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* Access to execution state and event data of the debug event. Don't store
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* these cross callbacks as their content becomes invalid.
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*/
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virtual Local<Object> GetExecutionState() const = 0;
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virtual Local<Object> GetEventData() const = 0;
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/**
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* Get the context active when the debug event happened. Note this is not
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* the current active context as the JavaScript part of the debugger is
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* running in its own context which is entered at this point.
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*/
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virtual Local<Context> GetEventContext() const = 0;
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/**
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* Client data passed with the corresponding callback when it was
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* registered.
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*/
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virtual Local<Value> GetCallbackData() const = 0;
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/**
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* This is now a dummy that returns nullptr.
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*/
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virtual ClientData* GetClientData() const = 0;
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virtual Isolate* GetIsolate() const = 0;
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virtual ~EventDetails() {}
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};
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/**
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* Debug event callback function.
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*
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* \param event_details object providing information about the debug event
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*
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* A EventCallback does not take possession of the event data,
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* and must not rely on the data persisting after the handler returns.
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*/
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typedef void (*EventCallback)(const EventDetails& event_details);
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/**
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* This is now a no-op.
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*/
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typedef void (*MessageHandler)(const Message& message);
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V8_DEPRECATED("No longer supported", static bool SetDebugEventListener(
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Isolate* isolate, EventCallback that,
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Local<Value> data = Local<Value>()));
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// Schedule a debugger break to happen when JavaScript code is run
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// in the given isolate.
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V8_DEPRECATED("No longer supported",
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static void DebugBreak(Isolate* isolate));
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// Remove scheduled debugger break in given isolate if it has not
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// happened yet.
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V8_DEPRECATED("No longer supported",
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static void CancelDebugBreak(Isolate* isolate));
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// Check if a debugger break is scheduled in the given isolate.
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V8_DEPRECATED("No longer supported",
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static bool CheckDebugBreak(Isolate* isolate));
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// This is now a no-op.
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V8_DEPRECATED("No longer supported",
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static void SetMessageHandler(Isolate* isolate,
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MessageHandler handler));
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// This is now a no-op.
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V8_DEPRECATED("No longer supported",
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static void SendCommand(Isolate* isolate,
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const uint16_t* command, int length,
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ClientData* client_data = NULL));
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/**
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* Run a JavaScript function in the debugger.
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* \param fun the function to call
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* \param data passed as second argument to the function
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* With this call the debugger is entered and the function specified is called
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* with the execution state as the first argument. This makes it possible to
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* get access to information otherwise not available during normal JavaScript
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* execution e.g. details on stack frames. Receiver of the function call will
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* be the debugger context global object, however this is a subject to change.
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* The following example shows a JavaScript function which when passed to
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* v8::Debug::Call will return the current line of JavaScript execution.
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*
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* \code
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* function frame_source_line(exec_state) {
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* return exec_state.frame(0).sourceLine();
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* }
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* \endcode
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*/
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V8_DEPRECATED("No longer supported",
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static MaybeLocal<Value> Call(
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Local<Context> context, v8::Local<v8::Function> fun,
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Local<Value> data = Local<Value>()));
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// This is now a no-op.
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V8_DEPRECATED("No longer supported",
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static void ProcessDebugMessages(Isolate* isolate));
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/**
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* Debugger is running in its own context which is entered while debugger
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* messages are being dispatched. This is an explicit getter for this
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* debugger context. Note that the content of the debugger context is subject
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* to change. The Context exists only when the debugger is active, i.e. at
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* least one DebugEventListener or MessageHandler is set.
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*/
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V8_DEPRECATED("Use v8-inspector",
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static Local<Context> GetDebugContext(Isolate* isolate));
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/**
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* While in the debug context, this method returns the top-most non-debug
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* context, if it exists.
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*/
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V8_DEPRECATED(
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"No longer supported",
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static MaybeLocal<Context> GetDebuggedContext(Isolate* isolate));
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/**
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* Enable/disable LiveEdit functionality for the given Isolate
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* (default Isolate if not provided). V8 will abort if LiveEdit is
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* unexpectedly used. LiveEdit is enabled by default.
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*/
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V8_DEPRECATED("No longer supported",
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static void SetLiveEditEnabled(Isolate* isolate, bool enable));
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/**
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* Returns array of internal properties specific to the value type. Result has
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* the following format: [<name>, <value>,...,<name>, <value>]. Result array
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* will be allocated in the current context.
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*/
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V8_DEPRECATED("No longer supported",
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static MaybeLocal<Array> GetInternalProperties(
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Isolate* isolate, Local<Value> value));
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/**
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* Defines if the ES2015 tail call elimination feature is enabled or not.
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* The change of this flag triggers deoptimization of all functions that
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* contain calls at tail position.
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*/
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V8_DEPRECATED("No longer supported",
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static bool IsTailCallEliminationEnabled(Isolate* isolate));
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V8_DEPRECATED("No longer supported",
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static void SetTailCallEliminationEnabled(Isolate* isolate,
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bool enabled));
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};
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} // namespace v8
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#undef EXPORT
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#endif // V8_V8_DEBUG_H_
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73
src/api.cc
73
src/api.cc
@ -11,7 +11,6 @@
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#include <cmath> // For isnan.
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#include <limits>
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#include <vector>
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#include "include/v8-debug.h"
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#include "include/v8-profiler.h"
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#include "include/v8-testing.h"
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#include "include/v8-util.h"
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@ -9155,78 +9154,6 @@ Local<StackTrace> Exception::GetStackTrace(Local<Value> exception) {
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// --- D e b u g S u p p o r t ---
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bool Debug::SetDebugEventListener(Isolate* isolate, EventCallback that,
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Local<Value> data) {
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i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate);
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if (that == nullptr) {
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ENTER_V8_NO_SCRIPT_NO_EXCEPTION(i_isolate);
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i::HandleScope scope(i_isolate);
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i_isolate->debug()->SetDebugDelegate(nullptr, false);
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} else {
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// Might create the Debug context.
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ENTER_V8_FOR_NEW_CONTEXT(i_isolate);
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i::HandleScope scope(i_isolate);
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i::Handle<i::Object> i_data = i_isolate->factory()->undefined_value();
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if (!data.IsEmpty()) i_data = Utils::OpenHandle(*data);
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i::NativeDebugDelegate* delegate =
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new i::NativeDebugDelegate(i_isolate, that, i_data);
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i_isolate->debug()->SetDebugDelegate(delegate, true);
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}
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return true;
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}
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void Debug::DebugBreak(Isolate* isolate) { debug::DebugBreak(isolate); }
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void Debug::CancelDebugBreak(Isolate* isolate) {
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debug::CancelDebugBreak(isolate);
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}
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bool Debug::CheckDebugBreak(Isolate* isolate) {
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i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
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return internal_isolate->stack_guard()->CheckDebugBreak();
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}
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void Debug::SetMessageHandler(Isolate* isolate,
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v8::Debug::MessageHandler handler) {}
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void Debug::SendCommand(Isolate* isolate, const uint16_t* command, int length,
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ClientData* client_data) {}
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MaybeLocal<Value> Debug::Call(Local<Context> context,
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v8::Local<v8::Function> fun,
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v8::Local<v8::Value> data) {
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return debug::Call(context, fun, data);
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}
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void Debug::ProcessDebugMessages(Isolate* isolate) {}
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Local<Context> Debug::GetDebugContext(Isolate* isolate) {
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return debug::GetDebugContext(isolate);
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}
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MaybeLocal<Context> Debug::GetDebuggedContext(Isolate* isolate) {
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i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate);
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ENTER_V8_NO_SCRIPT_NO_EXCEPTION(i_isolate);
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if (!i_isolate->debug()->in_debug_scope()) return MaybeLocal<Context>();
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i::Handle<i::Object> calling = i_isolate->GetCallingNativeContext();
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if (calling.is_null()) return MaybeLocal<Context>();
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return Utils::ToLocal(i::Handle<i::Context>::cast(calling));
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}
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void Debug::SetLiveEditEnabled(Isolate* isolate, bool enable) {
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debug::SetLiveEditEnabled(isolate, enable);
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}
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bool Debug::IsTailCallEliminationEnabled(Isolate* isolate) { return false; }
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void Debug::SetTailCallEliminationEnabled(Isolate* isolate, bool enabled) {
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}
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MaybeLocal<Array> Debug::GetInternalProperties(Isolate* v8_isolate,
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Local<Value> value) {
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return debug::GetInternalProperties(v8_isolate, value);
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}
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void debug::SetContextId(Local<Context> context, int id) {
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Utils::OpenHandle(*context)->set_debug_context_id(i::Smi::FromInt(id));
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}
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@ -5,7 +5,6 @@
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#ifndef V8_DEBUG_DEBUG_INTERFACE_H_
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#define V8_DEBUG_DEBUG_INTERFACE_H_
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#include "include/v8-debug.h"
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#include "include/v8-util.h"
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#include "include/v8.h"
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#include "src/snapshot/natives.h"
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#include "src/wasm/wasm-objects-inl.h"
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#include "include/v8-debug.h"
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namespace v8 {
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namespace internal {
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@ -25,12 +25,9 @@
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#include "src/string-stream.h"
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#include "src/v8threads.h"
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#include "include/v8-debug.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class DebugScope;
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@ -656,7 +653,6 @@ class NativeDebugDelegate : public LegacyDebugDelegate {
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virtual v8::Local<v8::Object> GetEventData() const;
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virtual v8::Local<v8::Context> GetEventContext() const;
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virtual v8::Local<v8::Value> GetCallbackData() const;
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virtual v8::Debug::ClientData* GetClientData() const { return nullptr; }
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virtual v8::Isolate* GetIsolate() const;
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private:
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@ -176,4 +176,34 @@ typedef int BreakpointId;
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} // namespace debug
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} // namespace v8
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// TODO(yangguo): this is legacy left over from removing v8-debug.h, and still
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// used in cctests. Let's get rid of these soon.
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namespace v8 {
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enum DebugEvent {
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Break = 1,
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Exception = 2,
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AfterCompile = 3,
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CompileError = 4,
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AsyncTaskEvent = 5,
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};
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class Debug {
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public:
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class EventDetails {
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public:
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virtual DebugEvent GetEvent() const = 0;
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virtual Local<Object> GetExecutionState() const = 0;
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virtual Local<Object> GetEventData() const = 0;
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virtual Local<Context> GetEventContext() const = 0;
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virtual Local<Value> GetCallbackData() const = 0;
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virtual Isolate* GetIsolate() const = 0;
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virtual ~EventDetails() {}
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};
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typedef void (*EventCallback)(const EventDetails& event_details);
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};
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} // namespace v8
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#endif // V8_DEBUG_INTERFACE_TYPES_H_
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@ -10,7 +10,6 @@
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#include <queue>
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#include <vector>
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#include "include/v8-debug.h"
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#include "src/allocation.h"
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#include "src/base/atomicops.h"
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#include "src/builtins/builtins.h"
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