Before emitting code to merge frames, forget the sync flag (telling
that an element is mirrored in memory) for elements whose target is a register. This avoids generating some duplicate merge blocks. Review URL: http://codereview.chromium.org/40005 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1403 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -230,14 +230,19 @@ void VirtualFrame::SpillAll() {
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void VirtualFrame::PrepareMergeTo(VirtualFrame* expected) {
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// No code needs to be generated to invalidate valid elements. No
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// code needs to be generated to move values to memory if they are
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// already synced.
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// Perform state changes on this frame that will make merge to the
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// expected frame simpler or else increase the likelihood that his
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// frame will match another.
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for (int i = 0; i < elements_.length(); i++) {
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FrameElement source = elements_[i];
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FrameElement target = expected->elements_[i];
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if (!target.is_valid() ||
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(target.is_memory() && !source.is_memory() && source.is_synced())) {
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// No code needs to be generated to invalidate valid elements.
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// No code needs to be generated to move values to memory if
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// they are already synced. We perform those moves here, before
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// merging.
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if (source.is_register()) {
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// If the frame is the code generator's current frame, we have
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// to decrement both the frame-internal and global register
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@ -249,6 +254,13 @@ void VirtualFrame::PrepareMergeTo(VirtualFrame* expected) {
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}
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}
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elements_[i] = target;
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} else if (target.is_register() && !target.is_synced() &&
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!source.is_memory()) {
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// If an element's target is a register that doesn't need to be
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// synced, and the element is not in memory, then the sync state
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// of the element is irrelevant. We clear the sync bit.
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ASSERT(source.is_valid());
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elements_[i].clear_sync();
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}
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}
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}
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