Fix data race with interface caching
R=bmeurer@chromium.org BUG=421634 LOG=N Review URL: https://codereview.chromium.org/667703002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24774 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -6,23 +6,67 @@
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#include "src/interface.h"
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#include "src/interface.h"
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#include "src/base/lazy-instance.h"
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namespace v8 {
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namespace v8 {
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namespace internal {
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namespace internal {
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// ---------------------------------------------------------------------------
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// Initialization.
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struct Interface::ValueCreate {
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static void Construct(Interface* ptr) {
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::new (ptr) Interface(VALUE + FROZEN);
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}
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};
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struct Interface::ConstCreate {
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static void Construct(Interface* ptr) {
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::new (ptr) Interface(VALUE + CONST + FROZEN);
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}
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};
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namespace {
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base::LazyInstance<Interface, Interface::ValueCreate>::type value_interface =
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LAZY_INSTANCE_INITIALIZER;
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base::LazyInstance<Interface, Interface::ConstCreate>::type const_interface =
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LAZY_INSTANCE_INITIALIZER;
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}
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Interface* Interface::NewValue() {
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return value_interface.Pointer(); // Cached.
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}
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Interface* Interface::NewConst() {
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return const_interface.Pointer(); // Cached.
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}
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// ---------------------------------------------------------------------------
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// Lookup.
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Interface* Interface::Lookup(Handle<String> name, Zone* zone) {
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Interface* Interface::Lookup(Handle<String> name, Zone* zone) {
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DCHECK(IsModule());
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DCHECK(IsModule());
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ZoneHashMap* map = Chase()->exports_;
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ZoneHashMap* map = Chase()->exports_;
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if (map == NULL) return NULL;
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if (map == nullptr) return nullptr;
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ZoneAllocationPolicy allocator(zone);
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ZoneAllocationPolicy allocator(zone);
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ZoneHashMap::Entry* p = map->Lookup(name.location(), name->Hash(), false,
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ZoneHashMap::Entry* p =
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allocator);
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map->Lookup(name.location(), name->Hash(), false, allocator);
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if (p == NULL) return NULL;
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if (p == nullptr) return nullptr;
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DCHECK(*static_cast<String**>(p->key) == *name);
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DCHECK(*static_cast<String**>(p->key) == *name);
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DCHECK(p->value != NULL);
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DCHECK(p->value != nullptr);
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return static_cast<Interface*>(p->value);
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return static_cast<Interface*>(p->value);
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}
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}
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// ---------------------------------------------------------------------------
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// Addition.
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#ifdef DEBUG
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#ifdef DEBUG
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// Current nesting depth for debug output.
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// Current nesting depth for debug output.
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class Nesting {
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class Nesting {
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@ -48,9 +92,9 @@ void Interface::DoAdd(const void* name, uint32_t hash, Interface* interface,
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PrintF("%*s# Adding...\n", Nesting::current(), "");
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PrintF("%*s# Adding...\n", Nesting::current(), "");
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PrintF("%*sthis = ", Nesting::current(), "");
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PrintF("%*sthis = ", Nesting::current(), "");
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this->Print(Nesting::current());
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this->Print(Nesting::current());
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const AstRawString* symbol = static_cast<const AstRawString*>(name);
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const AstRawString* raw = static_cast<const AstRawString*>(name);
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PrintF("%*s%.*s : ", Nesting::current(), "", symbol->length(),
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PrintF("%*s%.*s : ", Nesting::current(), "",
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symbol->raw_data());
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raw->length(), raw->raw_data());
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interface->Print(Nesting::current());
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interface->Print(Nesting::current());
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}
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}
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#endif
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#endif
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@ -58,7 +102,7 @@ void Interface::DoAdd(const void* name, uint32_t hash, Interface* interface,
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ZoneHashMap** map = &Chase()->exports_;
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ZoneHashMap** map = &Chase()->exports_;
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ZoneAllocationPolicy allocator(zone);
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ZoneAllocationPolicy allocator(zone);
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if (*map == NULL) {
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if (*map == nullptr) {
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*map = new(zone->New(sizeof(ZoneHashMap)))
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*map = new(zone->New(sizeof(ZoneHashMap)))
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ZoneHashMap(ZoneHashMap::PointersMatch,
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ZoneHashMap(ZoneHashMap::PointersMatch,
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ZoneHashMap::kDefaultHashMapCapacity, allocator);
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ZoneHashMap::kDefaultHashMapCapacity, allocator);
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@ -66,10 +110,10 @@ void Interface::DoAdd(const void* name, uint32_t hash, Interface* interface,
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ZoneHashMap::Entry* p =
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ZoneHashMap::Entry* p =
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(*map)->Lookup(const_cast<void*>(name), hash, !IsFrozen(), allocator);
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(*map)->Lookup(const_cast<void*>(name), hash, !IsFrozen(), allocator);
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if (p == NULL) {
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if (p == nullptr) {
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// This didn't have name but was frozen already, that's an error.
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// This didn't have name but was frozen already, that's an error.
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*ok = false;
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*ok = false;
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} else if (p->value == NULL) {
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} else if (p->value == nullptr) {
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p->value = interface;
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p->value = interface;
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} else {
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} else {
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#ifdef DEBUG
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#ifdef DEBUG
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@ -88,11 +132,14 @@ void Interface::DoAdd(const void* name, uint32_t hash, Interface* interface,
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}
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}
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// ---------------------------------------------------------------------------
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// Unification.
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void Interface::Unify(Interface* that, Zone* zone, bool* ok) {
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void Interface::Unify(Interface* that, Zone* zone, bool* ok) {
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if (this->forward_) return this->Chase()->Unify(that, zone, ok);
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if (this->forward_) return this->Chase()->Unify(that, zone, ok);
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if (that->forward_) return this->Unify(that->Chase(), zone, ok);
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if (that->forward_) return this->Unify(that->Chase(), zone, ok);
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DCHECK(this->forward_ == NULL);
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DCHECK(this->forward_ == nullptr);
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DCHECK(that->forward_ == NULL);
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DCHECK(that->forward_ == nullptr);
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*ok = true;
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*ok = true;
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if (this == that) return;
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if (this == that) return;
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@ -118,7 +165,7 @@ void Interface::Unify(Interface* that, Zone* zone, bool* ok) {
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#endif
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#endif
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// Merge the smaller interface into the larger, for performance.
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// Merge the smaller interface into the larger, for performance.
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if (this->exports_ != NULL && (that->exports_ == NULL ||
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if (this->exports_ != nullptr && (that->exports_ == nullptr ||
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this->exports_->occupancy() >= that->exports_->occupancy())) {
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this->exports_->occupancy() >= that->exports_->occupancy())) {
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this->DoUnify(that, ok, zone);
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this->DoUnify(that, ok, zone);
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} else {
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} else {
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@ -138,8 +185,8 @@ void Interface::Unify(Interface* that, Zone* zone, bool* ok) {
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void Interface::DoUnify(Interface* that, bool* ok, Zone* zone) {
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void Interface::DoUnify(Interface* that, bool* ok, Zone* zone) {
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DCHECK(this->forward_ == NULL);
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DCHECK(this->forward_ == nullptr);
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DCHECK(that->forward_ == NULL);
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DCHECK(that->forward_ == nullptr);
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DCHECK(!this->IsValue());
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DCHECK(!this->IsValue());
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DCHECK(!that->IsValue());
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DCHECK(!that->IsValue());
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DCHECK(this->index_ == -1);
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DCHECK(this->index_ == -1);
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@ -152,8 +199,8 @@ void Interface::DoUnify(Interface* that, bool* ok, Zone* zone) {
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// Try to merge all members from that into this.
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// Try to merge all members from that into this.
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ZoneHashMap* map = that->exports_;
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ZoneHashMap* map = that->exports_;
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if (map != NULL) {
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if (map != nullptr) {
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for (ZoneHashMap::Entry* p = map->Start(); p != NULL; p = map->Next(p)) {
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for (ZoneHashMap::Entry* p = map->Start(); p != nullptr; p = map->Next(p)) {
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this->DoAdd(p->key, p->hash, static_cast<Interface*>(p->value), zone, ok);
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this->DoAdd(p->key, p->hash, static_cast<Interface*>(p->value), zone, ok);
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if (!*ok) return;
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if (!*ok) return;
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}
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}
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@ -161,8 +208,8 @@ void Interface::DoUnify(Interface* that, bool* ok, Zone* zone) {
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// If the new interface is larger than that's, then there were members in
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// If the new interface is larger than that's, then there were members in
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// 'this' which 'that' didn't have. If 'that' was frozen that is an error.
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// 'this' which 'that' didn't have. If 'that' was frozen that is an error.
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int this_size = this->exports_ == NULL ? 0 : this->exports_->occupancy();
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int this_size = this->exports_ == nullptr ? 0 : this->exports_->occupancy();
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int that_size = map == NULL ? 0 : map->occupancy();
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int that_size = map == nullptr ? 0 : map->occupancy();
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if (that->IsFrozen() && this_size > that_size) {
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if (that->IsFrozen() && this_size > that_size) {
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*ok = false;
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*ok = false;
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return;
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return;
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@ -174,14 +221,19 @@ void Interface::DoUnify(Interface* that, bool* ok, Zone* zone) {
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}
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}
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// ---------------------------------------------------------------------------
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// Printing.
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#ifdef DEBUG
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#ifdef DEBUG
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void Interface::Print(int n) {
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void Interface::Print(int n) {
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int n0 = n > 0 ? n : 0;
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int n0 = n > 0 ? n : 0;
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if (FLAG_print_interface_details) {
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if (FLAG_print_interface_details) {
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PrintF("%p", static_cast<void*>(this));
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PrintF("%p", static_cast<void*>(this));
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for (Interface* link = this->forward_; link != NULL; link = link->forward_)
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for (Interface* link = this->forward_; link != nullptr;
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link = link->forward_) {
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PrintF("->%p", static_cast<void*>(link));
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PrintF("->%p", static_cast<void*>(link));
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}
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PrintF(" ");
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PrintF(" ");
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}
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}
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@ -194,14 +246,15 @@ void Interface::Print(int n) {
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} else if (IsModule()) {
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} else if (IsModule()) {
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PrintF("module %d %s{", Index(), IsFrozen() ? "" : "(unresolved) ");
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PrintF("module %d %s{", Index(), IsFrozen() ? "" : "(unresolved) ");
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ZoneHashMap* map = Chase()->exports_;
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ZoneHashMap* map = Chase()->exports_;
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if (map == NULL || map->occupancy() == 0) {
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if (map == nullptr || map->occupancy() == 0) {
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PrintF("}\n");
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PrintF("}\n");
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} else if (n < 0 || n0 >= 2 * FLAG_print_interface_depth) {
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} else if (n < 0 || n0 >= 2 * FLAG_print_interface_depth) {
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// Avoid infinite recursion on cyclic types.
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// Avoid infinite recursion on cyclic types.
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PrintF("...}\n");
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PrintF("...}\n");
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} else {
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} else {
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PrintF("\n");
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PrintF("\n");
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for (ZoneHashMap::Entry* p = map->Start(); p != NULL; p = map->Next(p)) {
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for (ZoneHashMap::Entry* p = map->Start();
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p != nullptr; p = map->Next(p)) {
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String* name = *static_cast<String**>(p->key);
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String* name = *static_cast<String**>(p->key);
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Interface* interface = static_cast<Interface*>(p->value);
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Interface* interface = static_cast<Interface*>(p->value);
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PrintF("%*s%s : ", n0 + 2, "", name->ToAsciiArray());
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PrintF("%*s%s : ", n0 + 2, "", name->ToAsciiArray());
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return new(zone) Interface(NONE);
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return new(zone) Interface(NONE);
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}
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}
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static Interface* NewValue() {
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static Interface* NewValue();
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static Interface value_interface(VALUE + FROZEN); // Cached.
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return &value_interface;
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}
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static Interface* NewConst() {
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static Interface* NewConst();
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static Interface value_interface(VALUE + CONST + FROZEN); // Cached.
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return &value_interface;
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}
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static Interface* NewModule(Zone* zone) {
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static Interface* NewModule(Zone* zone) {
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return new(zone) Interface(MODULE);
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return new(zone) Interface(MODULE);
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@ -178,6 +172,9 @@ class Interface : public ZoneObject {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Implementation.
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// Implementation.
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private:
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private:
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struct ValueCreate;
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struct ConstCreate;
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enum Flags { // All flags are monotonic
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enum Flags { // All flags are monotonic
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NONE = 0,
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NONE = 0,
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VALUE = 1, // This type describes a value
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VALUE = 1, // This type describes a value
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