Implement support for reattaching a global object to a context. This
can be used to use the same global object for different contexts at different points in time. Review URL: http://codereview.chromium.org/1207003 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4253 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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12
include/v8.h
12
include/v8.h
@ -2735,6 +2735,18 @@ class V8EXPORT Context {
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*/
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void DetachGlobal();
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/**
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* Reattaches a global object to a context. This can be used to
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* restore the connection between a global object and a context
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* after DetachGlobal has been called.
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*
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* \param global_object The global object to reattach to the
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* context. For this to work, the global object must be the global
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* object that was associated with this context before a call to
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* DetachGlobal.
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*/
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void ReattachGlobal(Handle<Object> global_object);
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/** Creates a new context. */
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static Persistent<Context> New(
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ExtensionConfiguration* extensions = NULL,
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10
src/api.cc
10
src/api.cc
@ -3078,6 +3078,16 @@ void Context::DetachGlobal() {
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}
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void Context::ReattachGlobal(Handle<Object> global_object) {
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if (IsDeadCheck("v8::Context::ReattachGlobal()")) return;
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ENTER_V8;
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i::Object** ctx = reinterpret_cast<i::Object**>(this);
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i::Handle<i::Context> context =
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i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx));
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i::Bootstrapper::ReattachGlobal(context, Utils::OpenHandle(*global_object));
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}
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Local<v8::Object> ObjectTemplate::NewInstance() {
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ON_BAILOUT("v8::ObjectTemplate::NewInstance()", return Local<v8::Object>());
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LOG_API("ObjectTemplate::NewInstance");
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@ -309,6 +309,17 @@ void Bootstrapper::DetachGlobal(Handle<Context> env) {
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}
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void Bootstrapper::ReattachGlobal(Handle<Context> env,
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Handle<Object> global_object) {
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ASSERT(global_object->IsJSGlobalProxy());
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Handle<JSGlobalProxy> global = Handle<JSGlobalProxy>::cast(global_object);
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env->global()->set_global_receiver(*global);
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env->set_global_proxy(*global);
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SetObjectPrototype(global, Handle<JSObject>(env->global()));
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global->set_context(*env);
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}
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static Handle<JSFunction> InstallFunction(Handle<JSObject> target,
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const char* name,
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InstanceType type,
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@ -68,6 +68,9 @@ class Bootstrapper : public AllStatic {
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// Detach the environment from its outer global object.
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static void DetachGlobal(Handle<Context> env);
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// Reattach an outer global object to an environment.
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static void ReattachGlobal(Handle<Context> env, Handle<Object> global_object);
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// Traverses the pointers for memory management.
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static void Iterate(ObjectVisitor* v);
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@ -4465,7 +4465,7 @@ TEST(ContextDetachGlobal) {
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// Enter env2
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env2->Enter();
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// Create a function in env1
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// Create a function in env2 and add a reference to it in env1.
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Local<v8::Object> global2 = env2->Global();
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global2->Set(v8_str("prop"), v8::Integer::New(1));
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CompileRun("function getProp() {return prop;}");
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@ -4473,7 +4473,7 @@ TEST(ContextDetachGlobal) {
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env1->Global()->Set(v8_str("getProp"),
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global2->Get(v8_str("getProp")));
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// Detach env1's global, and reuse the global object of env1
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// Detach env2's global, and reuse the global object of env2
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env2->Exit();
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env2->DetachGlobal();
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// env2 has a new global object.
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@ -4513,6 +4513,85 @@ TEST(ContextDetachGlobal) {
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}
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TEST(DetachAndReattachGlobal) {
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v8::HandleScope scope;
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LocalContext env1;
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// Create second environment.
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v8::Persistent<Context> env2 = Context::New();
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Local<Value> foo = v8_str("foo");
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// Set same security token for env1 and env2.
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env1->SetSecurityToken(foo);
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env2->SetSecurityToken(foo);
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// Create a property on the global object in env2.
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{
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v8::Context::Scope scope(env2);
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env2->Global()->Set(v8_str("p"), v8::Integer::New(42));
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}
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// Create a reference to env2 global from env1 global.
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env1->Global()->Set(v8_str("other"), env2->Global());
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// Check that we have access to other.p in env2 from env1.
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Local<Value> result = CompileRun("other.p");
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CHECK(result->IsInt32());
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CHECK_EQ(42, result->Int32Value());
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// Hold on to global from env2 and detach global from env2.
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Local<v8::Object> global2 = env2->Global();
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env2->DetachGlobal();
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// Check that the global has been detached. No other.p property can
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// be found.
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result = CompileRun("other.p");
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CHECK(result->IsUndefined());
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// Reuse global2 for env3.
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v8::Persistent<Context> env3 =
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Context::New(0, v8::Handle<v8::ObjectTemplate>(), global2);
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CHECK_EQ(global2, env3->Global());
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// Start by using the same security token for env3 as for env1 and env2.
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env3->SetSecurityToken(foo);
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// Create a property on the global object in env3.
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{
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v8::Context::Scope scope(env3);
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env3->Global()->Set(v8_str("p"), v8::Integer::New(24));
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}
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// Check that other.p is now the property in env3 and that we have access.
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result = CompileRun("other.p");
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CHECK(result->IsInt32());
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CHECK_EQ(24, result->Int32Value());
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// Change security token for env3 to something different from env1 and env2.
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env3->SetSecurityToken(v8_str("bar"));
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// Check that we do not have access to other.p in env1. |other| is now
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// the global object for env3 which has a different security token,
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// so access should be blocked.
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result = CompileRun("other.p");
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CHECK(result->IsUndefined());
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// Detach the global for env3 and reattach it to env2.
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env3->DetachGlobal();
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env2->ReattachGlobal(global2);
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// Check that we have access to other.p again in env1. |other| is now
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// the global object for env2 which has the same security token as env1.
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result = CompileRun("other.p");
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CHECK(result->IsInt32());
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CHECK_EQ(42, result->Int32Value());
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env2.Dispose();
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env3.Dispose();
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}
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static bool NamedAccessBlocker(Local<v8::Object> global,
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Local<Value> name,
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v8::AccessType type,
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