Bypass an expensive computation of a basic block's entry frame for a
common case of a single forward edge (a fall-through). This includes exits from deferred code. The fall-through frame is used, after removing constants and copies above the high-water mark. Review URL: http://codereview.chromium.org/113400 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1960 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -195,12 +195,12 @@ void JumpTarget::DoBind(int mergable_elements) {
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return;
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return;
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}
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}
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if (direction_ == FORWARD_ONLY) {
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// A simple case: no forward jumps and no possible backward jumps.
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if (!is_linked()) {
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if (!is_linked()) {
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ASSERT(cgen_->has_valid_frame());
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if (direction_ == FORWARD_ONLY) {
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// Fast case: no forward jumps and no possible backward jumps.
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// The stack pointer can be floating above the top of the
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// The stack pointer can be floating above the top of the
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// virtual frame before the bind. Afterward, it should not.
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// virtual frame before the bind. Afterward, it should not.
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ASSERT(cgen_->has_valid_frame());
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VirtualFrame* frame = cgen_->frame();
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VirtualFrame* frame = cgen_->frame();
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int difference =
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int difference =
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frame->stack_pointer_ - (frame->elements_.length() - 1);
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frame->stack_pointer_ - (frame->elements_.length() - 1);
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@ -209,15 +209,25 @@ void JumpTarget::DoBind(int mergable_elements) {
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__ add(Operand(esp), Immediate(difference * kPointerSize));
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__ add(Operand(esp), Immediate(difference * kPointerSize));
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}
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}
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} else {
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ASSERT(direction_ == BIDIRECTIONAL);
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// Fast case: no forward jumps, possible backward ones. Remove
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// constants and copies above the watermark on the fall-through
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// frame and use it as the entry frame.
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cgen_->frame()->MakeMergable(mergable_elements);
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entry_frame_ = new VirtualFrame(cgen_->frame());
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__ bind(&entry_label_);
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}
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is_bound_ = true;
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is_bound_ = true;
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return;
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return;
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}
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}
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// Another simple case: no fall through, a single forward jump,
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if (direction_ == FORWARD_ONLY &&
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// and no possible backward jumps.
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!cgen_->has_valid_frame() &&
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if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
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reaching_frames_.length() == 1) {
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// Pick up the only reaching frame, take ownership of it, and
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// Fast case: no fall-through, a single forward jump, and no
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// use it for the block about to be emitted.
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// possible backward jumps. Pick up the only reaching frame, take
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// ownership of it, and use it for the block about to be emitted.
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VirtualFrame* frame = reaching_frames_[0];
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VirtualFrame* frame = reaching_frames_[0];
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RegisterFile reserved = RegisterAllocator::Reserved();
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RegisterFile reserved = RegisterAllocator::Reserved();
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cgen_->SetFrame(frame, &reserved);
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cgen_->SetFrame(frame, &reserved);
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@ -237,7 +247,6 @@ void JumpTarget::DoBind(int mergable_elements) {
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is_bound_ = true;
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is_bound_ = true;
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return;
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return;
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}
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}
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}
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// If there is a current frame, record it as the fall-through. It
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// If there is a current frame, record it as the fall-through. It
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// is owned by the reaching frames for now.
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// is owned by the reaching frames for now.
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@ -250,9 +259,7 @@ void JumpTarget::DoBind(int mergable_elements) {
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}
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}
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// Compute the frame to use for entry to the block.
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// Compute the frame to use for entry to the block.
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if (entry_frame_ == NULL) {
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ComputeEntryFrame(mergable_elements);
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ComputeEntryFrame(mergable_elements);
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}
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// Some moves required to merge to an expected frame require purely
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// Some moves required to merge to an expected frame require purely
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// frame state changes, and do not require any code generation.
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// frame state changes, and do not require any code generation.
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@ -180,6 +180,80 @@ void VirtualFrame::SyncRange(int begin, int end) {
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}
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}
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void VirtualFrame::MakeMergable(int mergable_elements) {
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if (mergable_elements == JumpTarget::kAllElements) {
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mergable_elements = elements_.length();
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}
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ASSERT(mergable_elements <= elements_.length());
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int start_index = elements_.length() - mergable_elements;
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// The is_copied flags on entry frame elements are expected to be
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// exact. Set them for the elements below the water mark.
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for (int i = 0; i < start_index; i++) {
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elements_[i].clear_copied();
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if (elements_[i].is_copy()) {
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elements_[elements_[i].index()].set_copied();
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}
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}
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for (int i = start_index; i < elements_.length(); i++) {
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FrameElement element = elements_[i];
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if (element.is_constant() || element.is_copy()) {
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if (element.is_synced()) {
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// Just spill.
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elements_[i] = FrameElement::MemoryElement();
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} else {
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// Allocate to a register.
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FrameElement backing_element; // Invalid if not a copy.
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if (element.is_copy()) {
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backing_element = elements_[element.index()];
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}
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Result fresh = cgen_->allocator()->Allocate();
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ASSERT(fresh.is_valid());
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elements_[i] =
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FrameElement::RegisterElement(fresh.reg(),
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FrameElement::NOT_SYNCED);
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Use(fresh.reg(), i);
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// Emit a move.
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if (element.is_constant()) {
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if (cgen_->IsUnsafeSmi(element.handle())) {
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cgen_->LoadUnsafeSmi(fresh.reg(), element.handle());
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} else {
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__ Set(fresh.reg(), Immediate(element.handle()));
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}
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} else {
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ASSERT(element.is_copy());
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// Copies are only backed by register or memory locations.
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if (backing_element.is_register()) {
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// The backing store may have been spilled by allocating,
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// but that's OK. If it was, the value is right where we
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// want it.
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if (!fresh.reg().is(backing_element.reg())) {
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__ mov(fresh.reg(), backing_element.reg());
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}
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} else {
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ASSERT(backing_element.is_memory());
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__ mov(fresh.reg(), Operand(ebp, fp_relative(element.index())));
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}
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}
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}
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// No need to set the copied flag---there are no copies of
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// copies or constants so the original was not copied.
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elements_[i].set_static_type(element.static_type());
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} else {
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// Clear the copy flag of non-constant, non-copy elements above
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// the high water mark. They cannot be copied because copes are
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// always higher than their backing store and copies are not
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// allowed above the water mark.
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elements_[i].clear_copied();
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}
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}
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}
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void VirtualFrame::MergeTo(VirtualFrame* expected) {
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void VirtualFrame::MergeTo(VirtualFrame* expected) {
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Comment cmnt(masm_, "[ Merge frame");
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Comment cmnt(masm_, "[ Merge frame");
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// We should always be merging the code generator's current frame to an
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// We should always be merging the code generator's current frame to an
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@ -116,6 +116,13 @@ class VirtualFrame : public ZoneObject {
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// (ie, they all have frame-external references).
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// (ie, they all have frame-external references).
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Register SpillAnyRegister();
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Register SpillAnyRegister();
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// Make this frame so that an arbitrary frame of the same height can
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// be merged to it. Copies and constants are removed from the
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// topmost mergable_elements elements of the frame. A
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// mergable_elements of JumpTarget::kAllElements indicates constants
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// and copies are should be removed from the entire frame.
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void MakeMergable(int mergable_elements);
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// Prepare this virtual frame for merging to an expected frame by
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// Prepare this virtual frame for merging to an expected frame by
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// performing some state changes that do not require generating
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// performing some state changes that do not require generating
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// code. It is guaranteed that no code will be generated.
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// code. It is guaranteed that no code will be generated.
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