Make sure that idle scavenges are just performed when enough objects are allocated in new space.
BUG= Review URL: https://codereview.chromium.org/1138643003 Cr-Commit-Position: refs/heads/master@{#28428}
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@ -122,8 +122,8 @@ bool GCIdleTimeHandler::ShouldDoScavenge(
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new_space_allocation_limit = new_space_size;
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}
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// We do not know the allocation throughput before the first Scavenge.
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// TODO(hpayer): Estimate allocation throughput before the first Scavenge.
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// We do not know the allocation throughput before the first scavenge.
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// TODO(hpayer): Estimate allocation throughput before the first scavenge.
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if (new_space_allocation_throughput_in_bytes_per_ms == 0) {
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new_space_allocation_limit =
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static_cast<size_t>(new_space_size * kConservativeTimeRatio);
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@ -131,10 +131,17 @@ bool GCIdleTimeHandler::ShouldDoScavenge(
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// We have to trigger scavenge before we reach the end of new space.
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size_t adjust_limit = new_space_allocation_throughput_in_bytes_per_ms *
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kTimeUntilNextIdleEvent;
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if (adjust_limit > new_space_allocation_limit)
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if (adjust_limit > new_space_allocation_limit) {
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new_space_allocation_limit = 0;
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else
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} else {
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new_space_allocation_limit -= adjust_limit;
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}
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}
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// The allocated new space limit to trigger a scavange has to be at least
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// kMinimumNewSpaceSizeToPerformScavenge.
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if (new_space_allocation_limit < kMinimumNewSpaceSizeToPerformScavenge) {
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new_space_allocation_limit = kMinimumNewSpaceSizeToPerformScavenge;
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}
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if (scavenge_speed_in_bytes_per_ms == 0) {
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@ -245,8 +252,8 @@ GCIdleTimeAction GCIdleTimeHandler::Compute(double idle_time_in_ms,
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// a full GC.
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// (2) If the context disposal rate is high and we cannot perform a full GC,
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// we do nothing until the context disposal rate becomes lower.
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// (3) If the new space is almost full and we can affort a Scavenge or if the
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// next Scavenge will very likely take long, then a Scavenge is performed.
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// (3) If the new space is almost full and we can affort a scavenge or if the
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// next scavenge will very likely take long, then a scavenge is performed.
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// (4) If there is currently no MarkCompact idle round going on, we start a
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// new idle round if enough garbage was created. Otherwise we do not perform
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// garbage collection to keep system utilization low.
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@ -136,6 +136,9 @@ class GCIdleTimeHandler {
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// lower bound for the scavenger speed.
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static const size_t kInitialConservativeScavengeSpeed = 100 * KB;
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// The minimum size of allocated new space objects to trigger a scavenge.
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static const size_t kMinimumNewSpaceSizeToPerformScavenge = MB / 2;
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// If contexts are disposed at a higher rate a full gc is triggered.
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static const double kHighContextDisposalRate;
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@ -219,6 +219,18 @@ TEST_F(GCIdleTimeHandlerTest, DoScavengeHighScavengeSpeed) {
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}
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TEST_F(GCIdleTimeHandlerTest, DoNotScavengeSmallNewSpaceSize) {
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GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
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heap_state.used_new_space_size = (MB / 2) - 1;
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heap_state.scavenge_speed_in_bytes_per_ms = kNewSpaceCapacity;
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int idle_time_ms = 16;
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EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge(
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idle_time_ms, heap_state.new_space_capacity,
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heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms,
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heap_state.new_space_allocation_throughput_in_bytes_per_ms));
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}
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TEST_F(GCIdleTimeHandlerTest, ShouldDoMarkCompact) {
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size_t idle_time_ms = GCIdleTimeHandler::kMaxScheduledIdleTime;
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EXPECT_TRUE(GCIdleTimeHandler::ShouldDoMarkCompact(idle_time_ms, 0, 0));
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