Fix ARM performance regression on constructing array

and object literals by using the same logic as we use
on IA-32.
Review URL: http://codereview.chromium.org/53001

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1587 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
kasperl@chromium.org 2009-03-24 08:55:11 +00:00
parent 4e74725681
commit 70aa1fde83
2 changed files with 23 additions and 19 deletions

View File

@ -30,6 +30,7 @@
#include "bootstrapper.h"
#include "codegen-inl.h"
#include "debug.h"
#include "parser.h"
#include "register-allocator-inl.h"
#include "runtime.h"
#include "scopes.h"
@ -2755,7 +2756,7 @@ void CodeGenerator::VisitObjectLiteral(ObjectLiteral* node) {
case ObjectLiteral::Property::CONSTANT:
break;
case ObjectLiteral::Property::MATERIALIZED_LITERAL:
if (property->value()->AsMaterializedLiteral()->is_simple()) break;
if (CompileTimeValue::IsCompileTimeValue(property->value())) break;
// else fall through
case ObjectLiteral::Property::COMPUTED: // fall through
case ObjectLiteral::Property::PROTOTYPE: {
@ -2881,26 +2882,29 @@ void CodeGenerator::VisitArrayLiteral(ArrayLiteral* node) {
for (int i = 0; i < node->values()->length(); i++) {
Expression* value = node->values()->at(i);
// If value is literal the property value is already
// set in the boilerplate object.
if (value->AsLiteral() == NULL) {
// The property must be set by generated code.
LoadAndSpill(value);
frame_->EmitPop(r0);
// If value is a literal the property value is already set in the
// boilerplate object.
if (value->AsLiteral() != NULL) continue;
// If value is a materialized literal the property value is already set
// in the boilerplate object if it is simple.
if (CompileTimeValue::IsCompileTimeValue(value)) continue;
// Fetch the object literal
__ ldr(r1, frame_->Top());
// Get the elements array.
__ ldr(r1, FieldMemOperand(r1, JSObject::kElementsOffset));
// The property must be set by generated code.
LoadAndSpill(value);
frame_->EmitPop(r0);
// Write to the indexed properties array.
int offset = i * kPointerSize + Array::kHeaderSize;
__ str(r0, FieldMemOperand(r1, offset));
// Fetch the object literal.
__ ldr(r1, frame_->Top());
// Get the elements array.
__ ldr(r1, FieldMemOperand(r1, JSObject::kElementsOffset));
// Update the write barrier for the array address.
__ mov(r3, Operand(offset));
__ RecordWrite(r1, r3, r2);
}
// Write to the indexed properties array.
int offset = i * kPointerSize + Array::kHeaderSize;
__ str(r0, FieldMemOperand(r1, offset));
// Update the write barrier for the array address.
__ mov(r3, Operand(offset));
__ RecordWrite(r1, r3, r2);
}
ASSERT(frame_->height() == original_height + 1);
}

View File

@ -30,10 +30,10 @@
#include "bootstrapper.h"
#include "codegen-inl.h"
#include "debug.h"
#include "parser.h"
#include "register-allocator-inl.h"
#include "runtime.h"
#include "scopes.h"
#include "parser.h"
namespace v8 { namespace internal {