Moved random generator state to global context.
Change Random to take global context, not isolate. BUG=v8:864 Review URL: http://codereview.chromium.org/8162014 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@9753 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -4105,8 +4105,9 @@ Persistent<Context> v8::Context::New(
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}
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// Leave V8.
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if (env.is_null())
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if (env.is_null()) {
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return Persistent<Context>();
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}
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return Persistent<Context>(Utils::ToLocal(env));
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}
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@ -2828,7 +2828,8 @@ void FullCodeGenerator::EmitRandomHeapNumber(ZoneList<Expression*>* args) {
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// ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)).
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if (CpuFeatures::IsSupported(VFP3)) {
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__ PrepareCallCFunction(1, r0);
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__ mov(r0, Operand(ExternalReference::isolate_address()));
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__ ldr(r0, ContextOperand(context_register(), Context::GLOBAL_INDEX));
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__ ldr(r0, FieldMemOperand(r0, GlobalObject::kGlobalContextOffset));
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__ CallCFunction(ExternalReference::random_uint32_function(isolate()), 1);
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CpuFeatures::Scope scope(VFP3);
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@ -2848,8 +2849,9 @@ void FullCodeGenerator::EmitRandomHeapNumber(ZoneList<Expression*>* args) {
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__ mov(r0, r4);
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} else {
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__ PrepareCallCFunction(2, r0);
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__ ldr(r1, ContextOperand(context_register(), Context::GLOBAL_INDEX));
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__ mov(r0, Operand(r4));
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__ mov(r1, Operand(ExternalReference::isolate_address()));
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__ ldr(r1, FieldMemOperand(r1, GlobalObject::kGlobalContextOffset));
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__ CallCFunction(
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ExternalReference::fill_heap_number_with_random_function(isolate()), 2);
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}
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@ -1227,6 +1227,14 @@ void Genesis::InitializeGlobal(Handle<GlobalObject> inner_global,
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// Initialize the data slot.
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global_context()->set_data(heap->undefined_value());
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{
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// Initialize the random seed slot.
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Handle<ByteArray> zeroed_byte_array(
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factory->NewByteArray(kRandomStateSize));
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global_context()->set_random_seed(*zeroed_byte_array);
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memset(zeroed_byte_array->GetDataStartAddress(), 0, kRandomStateSize);
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}
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}
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@ -138,7 +138,8 @@ enum BindingFlags {
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to_complete_property_descriptor) \
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V(DERIVED_HAS_TRAP_INDEX, JSFunction, derived_has_trap) \
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V(DERIVED_GET_TRAP_INDEX, JSFunction, derived_get_trap) \
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V(DERIVED_SET_TRAP_INDEX, JSFunction, derived_set_trap)
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V(DERIVED_SET_TRAP_INDEX, JSFunction, derived_set_trap) \
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V(RANDOM_SEED_INDEX, ByteArray, random_seed)
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// JSFunctions are pairs (context, function code), sometimes also called
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// closures. A Context object is used to represent function contexts and
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@ -259,6 +260,7 @@ class Context: public FixedArray {
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DERIVED_HAS_TRAP_INDEX,
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DERIVED_GET_TRAP_INDEX,
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DERIVED_SET_TRAP_INDEX,
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RANDOM_SEED_INDEX,
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// Properties from here are treated as weak references by the full GC.
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// Scavenge treats them as strong references.
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@ -230,6 +230,9 @@ const int kPointerSize = sizeof(void*); // NOLINT
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const int kDoubleSizeLog2 = 3;
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// Size of the state of a the random number generator.
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const int kRandomStateSize = 2 * kIntSize;
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#if V8_HOST_ARCH_64_BIT
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const int kPointerSizeLog2 = 3;
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const intptr_t kIntptrSignBit = V8_INT64_C(0x8000000000000000);
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@ -2832,9 +2832,10 @@ void FullCodeGenerator::EmitRandomHeapNumber(ZoneList<Expression*>* args) {
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__ bind(&heapnumber_allocated);
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__ PrepareCallCFunction(1, ebx);
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__ mov(Operand(esp, 0), Immediate(ExternalReference::isolate_address()));
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__ CallCFunction(ExternalReference::random_uint32_function(isolate()),
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1);
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__ mov(eax, ContextOperand(context_register(), Context::GLOBAL_INDEX));
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__ mov(eax, FieldOperand(eax, GlobalObject::kGlobalContextOffset));
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__ mov(Operand(esp, 0), eax);
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__ CallCFunction(ExternalReference::random_uint32_function(isolate()), 1);
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// Convert 32 random bits in eax to 0.(32 random bits) in a double
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// by computing:
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@ -314,7 +314,6 @@ class HashMap;
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V(int, bad_char_shift_table, kUC16AlphabetSize) \
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V(int, good_suffix_shift_table, (kBMMaxShift + 1)) \
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V(int, suffix_table, (kBMMaxShift + 1)) \
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V(uint32_t, random_seed, 2) \
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V(uint32_t, private_random_seed, 2) \
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ISOLATE_INIT_DEBUG_ARRAY_LIST(V)
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@ -2850,7 +2850,8 @@ void FullCodeGenerator::EmitRandomHeapNumber(ZoneList<Expression*>* args) {
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// ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)).
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if (CpuFeatures::IsSupported(FPU)) {
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__ PrepareCallCFunction(1, a0);
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__ li(a0, Operand(ExternalReference::isolate_address()));
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__ lw(a0, ContextOperand(cp, Context::GLOBAL_INDEX));
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__ lw(a0, FieldOperand(a0, GlobalObject::kGlobalContextOffset));
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__ CallCFunction(ExternalReference::random_uint32_function(isolate()), 1);
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@ -2868,7 +2869,8 @@ void FullCodeGenerator::EmitRandomHeapNumber(ZoneList<Expression*>* args) {
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} else {
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__ PrepareCallCFunction(2, a0);
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__ mov(a0, s0);
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__ li(a1, Operand(ExternalReference::isolate_address()));
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__ lw(a1, ContextOperand(cp, Context::GLOBAL_INDEX));
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__ lw(a1, FieldOperand(a1, GlobalObject::kGlobalContextOffset));
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__ CallCFunction(
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ExternalReference::fill_heap_number_with_random_function(isolate()), 2);
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}
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@ -3517,7 +3517,7 @@ Smi* JSReceiver::GenerateIdentityHash() {
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do {
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// Generate a random 32-bit hash value but limit range to fit
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// within a smi.
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hash_value = V8::Random(isolate) & Smi::kMaxValue;
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hash_value = V8::RandomPrivate(isolate) & Smi::kMaxValue;
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attempts++;
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} while (hash_value == 0 && attempts < 30);
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hash_value = hash_value != 0 ? hash_value : 1; // never return 0
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12
src/v8.cc
12
src/v8.cc
@ -150,9 +150,10 @@ void V8::SetEntropySource(EntropySource source) {
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// Used by JavaScript APIs
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uint32_t V8::Random(Isolate* isolate) {
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ASSERT(isolate == Isolate::Current());
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return random_base(isolate->random_seed());
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uint32_t V8::Random(Context* context) {
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ASSERT(context->IsGlobalContext());
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ByteArray* seed = context->random_seed();
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return random_base(reinterpret_cast<uint32_t*>(seed->GetDataStartAddress()));
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}
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@ -182,8 +183,9 @@ typedef union {
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} double_int_union;
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Object* V8::FillHeapNumberWithRandom(Object* heap_number, Isolate* isolate) {
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uint64_t random_bits = Random(isolate);
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Object* V8::FillHeapNumberWithRandom(Object* heap_number,
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Context* context) {
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uint64_t random_bits = Random(context);
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// Make a double* from address (heap_number + sizeof(double)).
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double_int_union* r = reinterpret_cast<double_int_union*>(
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reinterpret_cast<char*>(heap_number) +
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4
src/v8.h
4
src/v8.h
@ -96,14 +96,14 @@ class V8 : public AllStatic {
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// generation.
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static void SetEntropySource(EntropySource source);
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// Random number generation support. Not cryptographically safe.
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static uint32_t Random(Isolate* isolate);
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static uint32_t Random(Context* context);
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// We use random numbers internally in memory allocation and in the
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// compilers for security. In order to prevent information leaks we
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// use a separate random state for internal random number
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// generation.
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static uint32_t RandomPrivate(Isolate* isolate);
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static Object* FillHeapNumberWithRandom(Object* heap_number,
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Isolate* isolate);
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Context* context);
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// Idle notification directly from the API.
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static bool IdleNotification();
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@ -2706,9 +2706,12 @@ void FullCodeGenerator::EmitRandomHeapNumber(ZoneList<Expression*>* args) {
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// The fresh HeapNumber is in rbx, which is callee-save on both x64 ABIs.
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__ PrepareCallCFunction(1);
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#ifdef _WIN64
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__ LoadAddress(rcx, ExternalReference::isolate_address());
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__ movq(rcx, ContextOperand(context_register(), Context::GLOBAL_INDEX));
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__ movq(rcx, FieldOperand(rcx, GlobalObject::kGlobalContextOffset));
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#else
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__ LoadAddress(rdi, ExternalReference::isolate_address());
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__ movq(rdi, ContextOperand(context_register(), Context::GLOBAL_INDEX));
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__ movq(rdi, FieldOperand(rdi, GlobalObject::kGlobalContextOffset));
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#endif
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__ CallCFunction(ExternalReference::random_uint32_function(isolate()), 1);
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