diff --git a/src/heap.cc b/src/heap.cc index 888880d3fb..6ae46f2a6e 100644 --- a/src/heap.cc +++ b/src/heap.cc @@ -131,7 +131,6 @@ int Heap::high_survival_rate_period_length_ = 0; double Heap::survival_rate_ = 0; Heap::SurvivalRateTrend Heap::previous_survival_rate_trend_ = Heap::STABLE; Heap::SurvivalRateTrend Heap::survival_rate_trend_ = Heap::STABLE; -bool Heap::bumped_old_gen_limits_ = false; #ifdef DEBUG bool Heap::allocation_allowed_ = true; @@ -666,7 +665,6 @@ void Heap::PerformGarbageCollection(AllocationSpace space, // space for the mutation speed. old_gen_promotion_limit_ *= 2; old_gen_allocation_limit_ *= 2; - bumped_old_gen_limits_ = true; } old_gen_exhausted_ = false; @@ -676,19 +674,6 @@ void Heap::PerformGarbageCollection(AllocationSpace space, tracer_ = NULL; UpdateSurvivalRateTrend(start_new_space_size); - - if (bumped_old_gen_limits_ && - !IsHighSurvivalRate() && - !IsIncreasingSurvivalTrend()) { - // We previously observed high survival rates in young space and decided - // to bump old space allocation limits to trade the space for the speed - // but now survival rates are dropping which indicates that mutator - // finished updating tenured data structure. So we can decrease old space - // limits to guarantee an early full GC cycle and reduce memory footprint. - old_gen_promotion_limit_ /= 2; - old_gen_allocation_limit_ /= 2; - bumped_old_gen_limits_ = false; - } } Counters::objs_since_last_young.Set(0); diff --git a/src/heap.h b/src/heap.h index fd0b06b84e..df3ba0ea2a 100644 --- a/src/heap.h +++ b/src/heap.h @@ -1285,7 +1285,6 @@ class Heap : public AllStatic { static double survival_rate_; static SurvivalRateTrend previous_survival_rate_trend_; static SurvivalRateTrend survival_rate_trend_; - static bool bumped_old_gen_limits_; static void set_survival_rate_trend(SurvivalRateTrend survival_rate_trend) { ASSERT(survival_rate_trend != FLUCTUATING);