Implement control reducer, which reduces branches and phis together in a single fixpoint.

R=bmeurer@chromium.org
BUG=

Review URL: https://codereview.chromium.org/665223006

Cr-Commit-Position: refs/heads/master@{#24891}
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24891 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
titzer@chromium.org 2014-10-27 08:41:32 +00:00
parent 76bc15b5d2
commit 82581534ae
5 changed files with 1931 additions and 68 deletions

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@ -14,7 +14,8 @@ namespace v8 {
namespace internal {
namespace compiler {
enum VisitState { kUnvisited, kOnStack, kRevisit, kVisited };
enum VisitState { kUnvisited = 0, kOnStack = 1, kRevisit = 2, kVisited = 3 };
enum Reachability { kFromStart = 8 };
#define TRACE(x) \
if (FLAG_trace_turbo) PrintF x
@ -39,23 +40,169 @@ class ControlReducerImpl {
ZoneDeque<Node*> revisit_;
Node* dead_;
void Trim() {
// Mark all nodes reachable from end.
NodeVector nodes(zone_);
state_.assign(jsgraph_->graph()->NodeCount(), kUnvisited);
Push(jsgraph_->graph()->end());
while (!stack_.empty()) {
Node* node = stack_[stack_.size() - 1];
stack_.pop_back();
state_[node->id()] = kVisited;
nodes.push_back(node);
for (InputIter i = node->inputs().begin(); i != node->inputs().end();
++i) {
Recurse(*i); // pushes node onto the stack if necessary.
void Reduce() {
Push(graph()->end());
do {
// Process the node on the top of the stack, potentially pushing more
// or popping the node off the stack.
ReduceTop();
// If the stack becomes empty, revisit any nodes in the revisit queue.
// If no nodes in the revisit queue, try removing dead loops.
// If no dead loops, then finish.
} while (!stack_.empty() || TryRevisit() || RepairAndRemoveLoops());
}
bool TryRevisit() {
while (!revisit_.empty()) {
Node* n = revisit_.back();
revisit_.pop_back();
if (state_[n->id()] == kRevisit) { // state can change while in queue.
Push(n);
return true;
}
}
return false;
}
// Repair the graph after the possible creation of non-terminating or dead
// loops. Removing dead loops can produce more opportunities for reduction.
bool RepairAndRemoveLoops() {
// TODO(turbofan): we can skip this if the graph has no loops, but
// we have to be careful about proper loop detection during reduction.
// Gather all nodes backwards-reachable from end (through inputs).
state_.assign(graph()->NodeCount(), kUnvisited);
NodeVector nodes(zone_);
AddNodesReachableFromEnd(nodes);
// Walk forward through control nodes, looking for back edges to nodes
// that are not connected to end. Those are non-terminating loops (NTLs).
Node* start = graph()->start();
ZoneVector<byte> fw_reachability(graph()->NodeCount(), 0, zone_);
fw_reachability[start->id()] = kFromStart | kOnStack;
stack_.push_back(start);
while (!stack_.empty()) {
Node* node = stack_.back();
TRACE(("ControlFw: #%d:%s\n", node->id(), node->op()->mnemonic()));
bool pop = true;
for (Node* const succ : node->uses()) {
byte reach = fw_reachability[succ->id()];
if ((reach & kOnStack) != 0 && state_[succ->id()] != kVisited) {
// {succ} is on stack and not reachable from end.
ConnectNTL(nodes, succ);
fw_reachability.resize(graph()->NodeCount(), 0);
pop = false; // continue traversing inputs to this node.
break;
}
if ((reach & kFromStart) == 0 &&
IrOpcode::IsControlOpcode(succ->opcode())) {
// {succ} is a control node and not yet reached from start.
fw_reachability[succ->id()] |= kFromStart | kOnStack;
stack_.push_back(succ);
pop = false; // "recurse" into successor control node.
break;
}
}
if (pop) {
fw_reachability[node->id()] &= ~kOnStack;
stack_.pop_back();
}
}
// Trim references from dead nodes to live nodes first.
jsgraph_->GetCachedNodes(&nodes);
TrimNodes(nodes);
// Any control nodes not reachable from start are dead, even loops.
for (size_t i = 0; i < nodes.size(); i++) {
Node* node = nodes[i];
byte reach = fw_reachability[node->id()];
if ((reach & kFromStart) == 0 &&
IrOpcode::IsControlOpcode(node->opcode())) {
ReplaceNode(node, dead()); // uses will be added to revisit queue.
}
}
return TryRevisit(); // try to push a node onto the stack.
}
// Connect {loop}, the header of a non-terminating loop, to the end node.
void ConnectNTL(NodeVector& nodes, Node* loop) {
TRACE(("ConnectNTL: #%d:%s\n", loop->id(), loop->op()->mnemonic()));
if (loop->opcode() != IrOpcode::kTerminate) {
// Insert a {Terminate} node if the loop has effects.
ZoneDeque<Node*> effects(zone_);
for (Node* const use : loop->uses()) {
if (use->opcode() == IrOpcode::kEffectPhi) effects.push_back(use);
}
int count = static_cast<int>(effects.size());
if (count > 0) {
Node** inputs = zone_->NewArray<Node*>(1 + count);
for (int i = 0; i < count; i++) inputs[i] = effects[i];
inputs[count] = loop;
loop = graph()->NewNode(common_->Terminate(count), 1 + count, inputs);
TRACE(("AddTerminate: #%d:%s[%d]\n", loop->id(), loop->op()->mnemonic(),
count));
}
}
Node* to_add = loop;
Node* end = graph()->end();
CHECK_EQ(IrOpcode::kEnd, end->opcode());
Node* merge = end->InputAt(0);
if (merge == NULL || merge->opcode() == IrOpcode::kDead) {
// The end node died; just connect end to {loop}.
end->ReplaceInput(0, loop);
} else if (merge->opcode() != IrOpcode::kMerge) {
// Introduce a final merge node for {end->InputAt(0)} and {loop}.
merge = graph()->NewNode(common_->Merge(2), merge, loop);
end->ReplaceInput(0, merge);
to_add = merge;
} else {
// Append a new input to the final merge at the end.
merge->AppendInput(graph()->zone(), loop);
merge->set_op(common_->Merge(merge->InputCount()));
}
nodes.push_back(to_add);
state_.resize(graph()->NodeCount(), kUnvisited);
state_[to_add->id()] = kVisited;
AddBackwardsReachableNodes(nodes, nodes.size() - 1);
}
void AddNodesReachableFromEnd(NodeVector& nodes) {
Node* end = graph()->end();
state_[end->id()] = kVisited;
if (!end->IsDead()) {
nodes.push_back(end);
AddBackwardsReachableNodes(nodes, nodes.size() - 1);
}
}
void AddBackwardsReachableNodes(NodeVector& nodes, size_t cursor) {
while (cursor < nodes.size()) {
Node* node = nodes[cursor++];
for (Node* const input : node->inputs()) {
if (state_[input->id()] != kVisited) {
state_[input->id()] = kVisited;
nodes.push_back(input);
}
}
}
}
void Trim() {
// Gather all nodes backwards-reachable from end through inputs.
state_.assign(graph()->NodeCount(), kUnvisited);
NodeVector nodes(zone_);
AddNodesReachableFromEnd(nodes);
// Process cached nodes in the JSGraph too.
jsgraph_->GetCachedNodes(&nodes);
TrimNodes(nodes);
}
void TrimNodes(NodeVector& nodes) {
// Remove dead->live edges.
for (size_t j = 0; j < nodes.size(); j++) {
Node* node = nodes[j];
@ -75,18 +222,46 @@ class ControlReducerImpl {
// Verify that no inputs to live nodes are NULL.
for (size_t j = 0; j < nodes.size(); j++) {
Node* node = nodes[j];
for (InputIter i = node->inputs().begin(); i != node->inputs().end();
++i) {
CHECK_NE(NULL, *i);
for (Node* const input : node->inputs()) {
CHECK_NE(NULL, input);
}
for (UseIter i = node->uses().begin(); i != node->uses().end(); ++i) {
size_t id = static_cast<size_t>((*i)->id());
for (Node* const use : node->uses()) {
size_t id = static_cast<size_t>(use->id());
CHECK_EQ(kVisited, state_[id]);
}
}
#endif
}
// Reduce the node on the top of the stack.
// If an input {i} is not yet visited or needs to be revisited, push {i} onto
// the stack and return. Otherwise, all inputs are visited, so apply
// reductions for {node} and pop it off the stack.
void ReduceTop() {
size_t height = stack_.size();
Node* node = stack_.back();
if (node->IsDead()) return Pop(); // Node was killed while on stack.
TRACE(("ControlReduce: #%d:%s\n", node->id(), node->op()->mnemonic()));
// Recurse on an input if necessary.
for (Node* const input : node->inputs()) {
if (Recurse(input)) return;
}
// All inputs should be visited or on stack. Apply reductions to node.
Node* replacement = ReduceNode(node);
if (replacement != node) ReplaceNode(node, replacement);
// After reducing the node, pop it off the stack.
CHECK_EQ(static_cast<int>(height), static_cast<int>(stack_.size()));
Pop();
// If there was a replacement, reduce it after popping {node}.
if (replacement != node) Recurse(replacement);
}
// Push a node onto the stack if its state is {kUnvisited} or {kRevisit}.
bool Recurse(Node* node) {
size_t id = static_cast<size_t>(node->id());
@ -103,13 +278,223 @@ class ControlReducerImpl {
state_[node->id()] = kOnStack;
stack_.push_back(node);
}
void Pop() {
int pos = static_cast<int>(stack_.size()) - 1;
DCHECK_GE(pos, 0);
DCHECK_EQ(kOnStack, state_[stack_[pos]->id()]);
state_[stack_[pos]->id()] = kVisited;
stack_.pop_back();
}
// Queue a node to be revisited if it has been visited once already.
void Revisit(Node* node) {
size_t id = static_cast<size_t>(node->id());
if (id < state_.size() && state_[id] == kVisited) {
TRACE((" Revisit #%d:%s\n", node->id(), node->op()->mnemonic()));
state_[id] = kRevisit;
revisit_.push_back(node);
}
}
Node* dead() {
if (dead_ == NULL) dead_ = graph()->NewNode(common_->Dead());
return dead_;
}
//===========================================================================
// Reducer implementation: perform reductions on a node.
//===========================================================================
Node* ReduceNode(Node* node) {
if (OperatorProperties::GetControlInputCount(node->op()) == 1) {
// If a node has only one control input and it is dead, replace with dead.
Node* control = NodeProperties::GetControlInput(node);
if (control->opcode() == IrOpcode::kDead) {
TRACE(("ControlDead: #%d:%s\n", node->id(), node->op()->mnemonic()));
return control;
}
}
// Reduce branches, phis, and merges.
switch (node->opcode()) {
case IrOpcode::kBranch:
return ReduceBranch(node);
case IrOpcode::kLoop:
case IrOpcode::kMerge:
return ReduceMerge(node);
case IrOpcode::kPhi:
case IrOpcode::kEffectPhi:
return ReducePhi(node);
default:
return node;
}
}
// Reduce redundant phis.
Node* ReducePhi(Node* node) {
int n = node->InputCount();
if (n <= 1) return dead(); // No non-control inputs.
if (n == 2) return node->InputAt(0); // Only one non-control input.
Node* replacement = NULL;
Node::Inputs inputs = node->inputs();
for (InputIter it = inputs.begin(); n > 1; --n, ++it) {
Node* input = *it;
if (input->opcode() == IrOpcode::kDead) continue; // ignore dead inputs.
if (input != node && input != replacement) { // non-redundant input.
if (replacement != NULL) return node;
replacement = input;
}
}
return replacement == NULL ? dead() : replacement;
}
// Reduce merges by trimming away dead inputs from the merge and phis.
Node* ReduceMerge(Node* node) {
// Count the number of live inputs.
int live = 0;
int index = 0;
int live_index = 0;
for (Node* const input : node->inputs()) {
if (input->opcode() != IrOpcode::kDead) {
live++;
live_index = index;
}
index++;
}
if (live > 1 && live == node->InputCount()) return node; // nothing to do.
TRACE(("ReduceMerge: #%d:%s (%d live)\n", node->id(),
node->op()->mnemonic(), live));
if (live == 0) return dead(); // no remaining inputs.
// Gather phis and effect phis to be edited.
ZoneVector<Node*> phis(zone_);
for (Node* const use : node->uses()) {
if (use->opcode() == IrOpcode::kPhi ||
use->opcode() == IrOpcode::kEffectPhi) {
phis.push_back(use);
}
}
if (live == 1) {
// All phis are redundant. Replace them with their live input.
for (Node* const phi : phis) ReplaceNode(phi, phi->InputAt(live_index));
// The merge itself is redundant.
return node->InputAt(live_index);
}
// Edit phis in place, removing dead inputs and revisiting them.
for (Node* const phi : phis) {
TRACE((" PhiInMerge: #%d:%s (%d live)\n", phi->id(),
phi->op()->mnemonic(), live));
RemoveDeadInputs(node, phi);
Revisit(phi);
}
// Edit the merge in place, removing dead inputs.
RemoveDeadInputs(node, node);
return node;
}
// Reduce branches if they have constant inputs.
Node* ReduceBranch(Node* node) {
Node* cond = node->InputAt(0);
bool is_true;
switch (cond->opcode()) {
case IrOpcode::kInt32Constant:
is_true = !Int32Matcher(cond).Is(0);
break;
case IrOpcode::kNumberConstant:
is_true = !NumberMatcher(cond).Is(0);
break;
case IrOpcode::kHeapConstant: {
Handle<Object> object =
HeapObjectMatcher<Object>(cond).Value().handle();
if (object->IsTrue())
is_true = true;
else if (object->IsFalse())
is_true = false;
else
return node; // TODO(turbofan): fold branches on strings, objects.
break;
}
default:
return node;
}
TRACE(("BranchReduce: #%d:%s = %s\n", node->id(), node->op()->mnemonic(),
is_true ? "true" : "false"));
// Replace IfTrue and IfFalse projections from this branch.
Node* control = NodeProperties::GetControlInput(node);
for (UseIter i = node->uses().begin(); i != node->uses().end();) {
Node* to = *i;
if (to->opcode() == IrOpcode::kIfTrue) {
TRACE((" IfTrue: #%d:%s\n", to->id(), to->op()->mnemonic()));
i.UpdateToAndIncrement(NULL);
ReplaceNode(to, is_true ? control : dead());
} else if (to->opcode() == IrOpcode::kIfFalse) {
TRACE((" IfFalse: #%d:%s\n", to->id(), to->op()->mnemonic()));
i.UpdateToAndIncrement(NULL);
ReplaceNode(to, is_true ? dead() : control);
} else {
++i;
}
}
return control;
}
// Remove inputs to {node} corresponding to the dead inputs to {merge}
// and compact the remaining inputs, updating the operator.
void RemoveDeadInputs(Node* merge, Node* node) {
int pos = 0;
for (int i = 0; i < node->InputCount(); i++) {
// skip dead inputs.
if (i < merge->InputCount() &&
merge->InputAt(i)->opcode() == IrOpcode::kDead)
continue;
// compact live inputs.
if (pos != i) node->ReplaceInput(pos, node->InputAt(i));
pos++;
}
node->TrimInputCount(pos);
if (node->opcode() == IrOpcode::kPhi) {
node->set_op(common_->Phi(OpParameter<MachineType>(node->op()), pos - 1));
} else if (node->opcode() == IrOpcode::kEffectPhi) {
node->set_op(common_->EffectPhi(pos - 1));
} else if (node->opcode() == IrOpcode::kMerge) {
node->set_op(common_->Merge(pos));
} else if (node->opcode() == IrOpcode::kLoop) {
node->set_op(common_->Loop(pos));
} else {
UNREACHABLE();
}
}
// Replace uses of {node} with {replacement} and revisit the uses.
void ReplaceNode(Node* node, Node* replacement) {
if (node == replacement) return;
TRACE((" Replace: #%d:%s with #%d:%s\n", node->id(),
node->op()->mnemonic(), replacement->id(),
replacement->op()->mnemonic()));
for (Node* const use : node->uses()) {
// Don't revisit this node if it refers to itself.
if (use != node) Revisit(use);
}
node->ReplaceUses(replacement);
node->Kill();
}
Graph* graph() { return jsgraph_->graph(); }
};
void ControlReducer::ReduceGraph(Zone* zone, JSGraph* jsgraph,
CommonOperatorBuilder* common) {
ControlReducerImpl impl(zone, jsgraph, NULL);
// Only trim the graph for now. Control reduction can reduce non-terminating
// loops to graphs that are unschedulable at the moment.
ControlReducerImpl impl(zone, jsgraph, common);
impl.Reduce();
impl.Trim();
}
@ -118,6 +503,33 @@ void ControlReducer::TrimGraph(Zone* zone, JSGraph* jsgraph) {
ControlReducerImpl impl(zone, jsgraph, NULL);
impl.Trim();
}
Node* ControlReducer::ReducePhiForTesting(JSGraph* jsgraph,
CommonOperatorBuilder* common,
Node* node) {
Zone zone(jsgraph->graph()->zone()->isolate());
ControlReducerImpl impl(&zone, jsgraph, common);
return impl.ReducePhi(node);
}
Node* ControlReducer::ReduceMergeForTesting(JSGraph* jsgraph,
CommonOperatorBuilder* common,
Node* node) {
Zone zone(jsgraph->graph()->zone()->isolate());
ControlReducerImpl impl(&zone, jsgraph, common);
return impl.ReduceMerge(node);
}
Node* ControlReducer::ReduceBranchForTesting(JSGraph* jsgraph,
CommonOperatorBuilder* common,
Node* node) {
Zone zone(jsgraph->graph()->zone()->isolate());
ControlReducerImpl impl(&zone, jsgraph, common);
return impl.ReduceBranch(node);
}
}
}
} // namespace v8::internal::compiler

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@ -11,6 +11,7 @@ namespace compiler {
class JSGraph;
class CommonOperatorBuilder;
class Node;
class ControlReducer {
public:
@ -20,6 +21,16 @@ class ControlReducer {
// Trim nodes in the graph that are not reachable from end.
static void TrimGraph(Zone* zone, JSGraph* graph);
// Testing interface.
static Node* ReducePhiForTesting(JSGraph* graph,
CommonOperatorBuilder* builder, Node* node);
static Node* ReduceBranchForTesting(JSGraph* graph,
CommonOperatorBuilder* builder,
Node* node);
static Node* ReduceMergeForTesting(JSGraph* graph,
CommonOperatorBuilder* builder,
Node* node);
};
}
}

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@ -117,6 +117,7 @@ inline int OperatorProperties::GetEffectInputCount(const Operator* op) {
}
inline int OperatorProperties::GetControlInputCount(const Operator* op) {
// TODO(titzer): fix this mess; just make them a count on the operator.
switch (op->opcode()) {
case IrOpcode::kPhi:
case IrOpcode::kEffectPhi:
@ -127,8 +128,8 @@ inline int OperatorProperties::GetControlInputCount(const Operator* op) {
#define OPCODE_CASE(x) case IrOpcode::k##x:
CONTROL_OP_LIST(OPCODE_CASE)
#undef OPCODE_CASE
// Branch operator is special
if (op->opcode() == IrOpcode::kBranch) return 1;
if (op->opcode() == IrOpcode::kTerminate) return 1;
// Control operators are Operator1<int>.
return OpParameter<int>(op);
default:

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@ -382,7 +382,8 @@ class CFGBuilder {
}
bool IsFinalMerge(Node* node) {
return (node == scheduler_->graph_->end()->InputAt(0));
return (node->opcode() == IrOpcode::kMerge &&
node == scheduler_->graph_->end()->InputAt(0));
}
};

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