Remove some unused stuff from regexp implementation.

Review URL: https://chromiumcodereview.appspot.com/10205010

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@11423 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
erik.corry@gmail.com 2012-04-24 09:34:13 +00:00
parent c436c70f8b
commit 83cbc638dc
2 changed files with 1 additions and 93 deletions

View File

@ -5175,45 +5175,6 @@ void CharacterRange::Negate(ZoneList<CharacterRange>* ranges,
}
// -------------------------------------------------------------------
// Interest propagation
RegExpNode* RegExpNode::TryGetSibling(NodeInfo* info) {
for (int i = 0; i < siblings_.length(); i++) {
RegExpNode* sibling = siblings_.Get(i);
if (sibling->info()->Matches(info))
return sibling;
}
return NULL;
}
RegExpNode* RegExpNode::EnsureSibling(NodeInfo* info, bool* cloned) {
ASSERT_EQ(false, *cloned);
siblings_.Ensure(this);
RegExpNode* result = TryGetSibling(info);
if (result != NULL) return result;
result = this->Clone();
NodeInfo* new_info = result->info();
new_info->ResetCompilationState();
new_info->AddFromPreceding(info);
AddSibling(result);
*cloned = true;
return result;
}
template <class C>
static RegExpNode* PropagateToEndpoint(C* node, NodeInfo* info) {
NodeInfo full_info(*node->info());
full_info.AddFromPreceding(info);
bool cloned = false;
return RegExpNode::EnsureSibling(node, &full_info, &cloned);
}
// -------------------------------------------------------------------
// Splay tree

View File

@ -467,25 +467,6 @@ struct NodeInfo {
};
class SiblingList {
public:
SiblingList() : list_(NULL) { }
int length() {
return list_ == NULL ? 0 : list_->length();
}
void Ensure(RegExpNode* parent) {
if (list_ == NULL) {
list_ = new ZoneList<RegExpNode*>(2);
list_->Add(parent);
}
}
void Add(RegExpNode* node) { list_->Add(node); }
RegExpNode* Get(int index) { return list_->at(index); }
private:
ZoneList<RegExpNode*>* list_;
};
// Details of a quick mask-compare check that can look ahead in the
// input stream.
class QuickCheckDetails {
@ -540,7 +521,7 @@ class QuickCheckDetails {
class RegExpNode: public ZoneObject {
public:
RegExpNode() : first_character_set_(NULL), trace_count_(0) {
RegExpNode() : trace_count_(0) {
bm_info_[0] = bm_info_[1] = NULL;
}
virtual ~RegExpNode();
@ -609,47 +590,15 @@ class RegExpNode: public ZoneObject {
NodeInfo* info() { return &info_; }
void AddSibling(RegExpNode* node) { siblings_.Add(node); }
// Static version of EnsureSibling that expresses the fact that the
// result has the same type as the input.
template <class C>
static C* EnsureSibling(C* node, NodeInfo* info, bool* cloned) {
return static_cast<C*>(node->EnsureSibling(info, cloned));
}
SiblingList* siblings() { return &siblings_; }
void set_siblings(SiblingList* other) { siblings_ = *other; }
// Get and set the cached first character set value.
ZoneList<CharacterRange>* first_character_set() {
return first_character_set_;
}
void set_first_character_set(ZoneList<CharacterRange>* character_set) {
first_character_set_ = character_set;
}
BoyerMooreLookahead* bm_info(bool not_at_start) {
return bm_info_[not_at_start ? 1 : 0];
}
protected:
enum LimitResult { DONE, CONTINUE };
static const int kComputeFirstCharacterSetFail = -1;
LimitResult LimitVersions(RegExpCompiler* compiler, Trace* trace);
// Returns a sibling of this node whose interests and assumptions
// match the ones in the given node info. If no sibling exists NULL
// is returned.
RegExpNode* TryGetSibling(NodeInfo* info);
// Returns a sibling of this node whose interests match the ones in
// the given node info. The info must not contain any assertions.
// If no node exists a new one will be created by cloning the current
// node. The result will always be an instance of the same concrete
// class as this node.
RegExpNode* EnsureSibling(NodeInfo* info, bool* cloned);
// Returns a clone of this node initialized using the copy constructor
// of its concrete class. Note that the node may have to be pre-
// processed before it is on a usable state.
@ -663,8 +612,6 @@ class RegExpNode: public ZoneObject {
static const int kFirstCharBudget = 10;
Label label_;
NodeInfo info_;
SiblingList siblings_;
ZoneList<CharacterRange>* first_character_set_;
// This variable keeps track of how many times code has been generated for
// this node (in different traces). We don't keep track of where the
// generated code is located unless the code is generated at the start of